Lightning Region/Guide: Difference between revisions
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{{ItemIcon|Engulfing Vortex Longbow}} can be used instead of {{ItemIcon|Shockwave}}/{{ItemIcon|Earth Layered Shield}}. | |||
==Agility== | ==Agility== |
Revision as of 21:16, 3 June 2024
This page was last updated for (v1.2.2). |
Dungeon Mechanics
Similar to the last two dungeons, the Lightning Region harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.
Intimidation
Just like every other monster in the , each enemy in the Lightning Region has a passive effect that reduces the player's Damage Reduction. When in combat with the boss RaZu, Lord of the Skies, the player's base damage reduction is reduced by 13%, before any modifiers from the Combat Triangle.
Shocked
Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.
Rewards
Completing this dungeon unlocks the Foggy Lake slayer area that contains key mid-game equipment.
Standard Guide
Stats and Buffs
Prayer
Potions
If the Waterfall Crossing obstacle is active use Damage Reduction Potion IV or Ranged Strength Potion IV, otherwise use Diamond Luck Potion IV.
Summoning
Equipment
Thorned Power Bow when used with Divine Arrows will typically clear slower than crossbows, and has less damage reduction than the available shields, but can be used for the greater ease at which arrows can be obtained.
This dungeon has a higher damage reduction requirement than the previous few, the player may need to make adjustments if they witness the enemies' max hits being too high.
Ancient Relics Guide
Standard Portion of this guide is current out of date. Please follow this section for Ancient Relics.
This setup should be fully idle-able. There is a negligible death rate of 0.008 per hour.
Tested with Relics:
Skills
Gear
Prayers: Stone Skin and Battleheart
Potion: Damage Reduction Potion IV
Point of Interest: Bandit Hideout
Engulfing Vortex Longbow can be used instead of Shockwave/ Earth Layered Shield.
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Monkey Bars | -4% Firemaking Interval |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Coal Stones | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
9 | Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
10 | Ocean Rafting | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency |
Pillar | Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Combat:
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |