Golem Territory/Guide: Difference between revisions
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And will use roughly {{ItemIcon|Lobster|qty=150}}. <br> | And will use roughly {{ItemIcon|Lobster|qty=150}}. <br> | ||
{{Skill|Ranged}} is technically the best style for this Dungeon, it however requires you to farm {{ZoneIcon|Spider Forest}} early for the [[Blue D- | {{Skill|Ranged}} is technically the best style for this Dungeon, it however requires you to farm {{ZoneIcon|Spider Forest}} early for the [[D-Hide_Equipment#Blue_D-Hide|Blue D-Hide Equipment]]. <br> | ||
Using [[Green D- | Using [[D-Hide_Equipment#Green_D-Hide|Green D-Hide Equipment]] lowers the Clear Speed to roughly 20 minutes and increases the {{ItemIcon|Lobster}} use to roughly 190 per clear. | ||
===Gear=== | ===Gear=== |
Revision as of 00:05, 7 June 2024
This page was last updated for (v1.2.2). |
Basic Guide
This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when
Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.
Barrier combat adds a new "health" bar known as a Barrier to the monsters. This barrier can only be damaged by familiars (and 2 Barrier gems which do 10-15 damage per hit you do to the barrier, which are generally not worth using apart from a very niche case). Atlas of Discovery added items which increase the barrier damage done by familiars by a flat amount/percentage increases.
Once the barrier is taken down/depleted (the light-blue bar above the health bar) you can damage the health of the monster and kill it.
Barrier combat is generally slower than normal combat due to the fact familiars have a 3.0 second attack interval. This can be reduced by 10% from 3 items ( Summoner's Defender,
Knight's Summoning Defender,
Summoner's Blessed Ring) and 1 consumable (
Summoner's Blessing which can be purchased in the shop for 100
and 10
Museum Token each), 1 is consumed per familiar attack.
Requirements:
- Find
Ancient Stone Tablet
For this dungeon, we still do not require any specific (B) armour. Use familiars to take down the barrier. Make sure whatever equipment you are wearing doesn't result in death, and whatever weapon you are using should once again provide the highest hit-chance that you can find. Melee again works fine for this dungeon, as it doesn't consume runes or ammunition.
(B) Armour does boost the damage done to Barrier monsters, the time spent upgrading sub-optimal items to (B) is generally not worth the time and effort required to farm the materials. It is also not required to get decent kill speeds on the first few dungeons. If you're going for 100% Completion it is recommended you farm out the optimal gear before you start collecting items and returned for any missed items at a later stage.
It is recommended you run this dungeon until you have obtained 11 Draining Barrier Gem to upgrade your gloves into
Barrier Draining Gloves and have 1 spare to use in your Equipment setup. The Township Task associated with this dungeon will also provide 3 gems.
All other items/loot received from this dungeon can be ignored. It is strongly recommended you do not use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour.
Standard Guide
Entry
Equipment
Prayers: Battleborn and
Battleheart
Potion: Penetration Potion IV,
Critical Strike Potion IV,
Diamond Luck Potion IV
Point of Interest: Dark Waters
Agility
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +5% Damage to Monsters in Dungeons +5% Chance To Double Loot in Combat | |
9 | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | |
10 | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer | |
11 | -20% Global Accuracy -20% Auto Eat Efficiency +15% Flat Slayer Area Effect Negation +8% Slayer Skill XP +10% Global Slayer Coins (except Item Sales) | |
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | |
13 | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility | |
14 | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons | |
15 | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) | |
Pillar | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen | |
Elite Pillar | +10% Lifesteal +35% Flat Slayer Area Effect Negation +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers +50% Hitpoint Regeneration +350% GP from Combat |
Endgame Setup
Equipment
Potion: Penetration Potion IV
Point of Interest: Dark Waters
Prayers: Battleheart &
Battleborn
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +5% Damage to Monsters in Dungeons +5% Chance To Double Loot in Combat | |
9 | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | |
10 | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency | |
11 | +1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation | |
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | |
13 | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility | |
14 | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons | |
15 | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) | |
Pillar | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen | |
Elite Pillar | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Ancient Relics Guide
The major gimmick with Barrier content is using Summoning familiars. Given the nature of Ancient Relics and the random unlocking of skills, it can be quite challenging to do these Barrier Dungeons.
The Barrier Guides will assume a "reasonable" level of Summoning but will also provide the lowest
Summoning familiars that will achieve the job.
Contrary to what the guides for Standard Mode will suggest, the Ancient Relics guide is aimed at first clears for the dungeons.
It is advised to do the major Barrier grinding either around Impending Darkness Event if you want
Eradicating Gloves (m) while also going for
Engulfing Vortex Longbow, otherwise it's advised to wait until you have the Necromancer set from
Necromancers Palace.
There is some information that can be useful in the Standard Sections of the Guides, however any suggestions of Gear or Items you should obtain from the Dungeons can be ignored unless stated otherwise in the Ancient Relics sections of the Guides.
On top of no Pets, Astrology or Potions this guide will also assume no Relics.
This Dungeon can be done completely Idle. Manual Eating will not be needed.
Melee
The provided setup will take roughly 30 minutes to clear the dungeon.
And will use roughly 290 Lobster.
Gear
Using a lower Synergy than Occultist
Minotaur is highly discouraged, the clear times will increase to between 3 and 12 hours if using Lower Level
Summoning Familiars.
Going higher is also not recommended unless File:Cylops (item).png Cylops
Yak is used, which is only marginally better.
Prayers: Improved Reflexes &
Incredible Reflexes
Combat Simulator Export
Ranged
The provided setup will take roughly 18.5 minutes to clear the dungeon.
And will use roughly 150 Lobster.
Ranged is technically the best style for this Dungeon, it however requires you to farm
Spider Forest early for the Blue D-Hide Equipment.
Using Green D-Hide Equipment lowers the Clear Speed to roughly 20 minutes and increases the Lobster use to roughly 190 per clear.
Gear
The provided Summoning Synergy is by far the best option until very high levels.
Going lower is also highly recommended against as clears will take well over an hour.
Combat Simulator Export
Magic
This setup will work with 1 Skill Cap increase in Runecrafting but can be done without any Armour at all.
If you've gotten more Runecrafting Skill Cap increases feel free to use better Wizard Equipment, be sure to match the Spell to the Element of the Wizard Equipment.
The provided setup will take roughly 17.5 minutes to clear the dungeon.
And will use roughly 220 Lobster.
Gear
You can go as low as Golbin Thief
Occultist for clearing this Dungeon, it will take roughly 30 minutes to clear then.
If your Summoning Skill Caps are higher, the highest possible
Summoning Familiars are advised, the higher they are, the faster this Dungeon will be cleared.
Spell: Earth Wave
Curse: Anguish II
Aurora: Fury II (Optional)
Prayers: Mystic Will &
Mystic Lore
Combat Simulator Export
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |