Stronghold of the Gods/Guide: Difference between revisions
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Revision as of 00:46, 16 June 2024
This page is up to date (v1.3). |
This Dungeon contains 47 waves of Monsters that need to be fought. All Monsters in this area deal Pure Damage.
This Dungeon requires File:Into The Mist (combatArea).svg Into The Mist to be cleared 5 times to access. This Dungeon also requires Slayer Level 95.
- This Standard Difficulty of the Dungeon rewards 1 Gods Enhancement Scroll which always contains 1 Gods Enhancement.
- This (Augmented) Difficulty of the Dungeon rewards 1 Gods Enhancement Scroll (Augmented) which always contains 1 Gods Enhancement (Augmented).
- This (Superior) Difficulty of the Dungeon has a 1/100 chance of rewarding a Gods Enhancement (Superior).
- The (Superior) Difficulty also has a 1/250 chance of rewarding Maxwell.
The Standard version of this Strongholds drops Gods Enhancement Scroll that contains one of the following Enhancements, these need to be equipped to do the (Augmented) version of the Strongholds:
The (Augmented) version of this Strongholds drops Gods Enhancement Scroll (Augmented) that contains one of the following Enhancements, these need to be equipped to do the (Superior) version of the Strongholds:
- All Data was gathered from the Combat Simulator. For more accurate numbers you will have to plug in your own Data on top of the setups.
- No Pets or Potions were included in these calculations.
- Contrary to all other Strongholds Guides, this one assumes
Agility Level 99 and
Astrology Level 99 with all Constellations maxed.
- The clear per hour numbers are slightly lower on the (Augmented) and (Superior) versions of this Strongholds.
Standard Guides
Pre-God Dungeons Comment
Although it is technically possible to clear these Strongholds with pre-God Dungeon gear, the clears per hour are so abysmal that it highly discouraged.
God Gear Idle
Requires Level 99 &
Level 99 with all accuracy Constellations maxed.
- Because of the Affliction Debuff that gets applied during this fight, your max
HP goes down and thus your Auto-Eat threshold goes down. This makes it a tricky/risky fight at this stage of the game, fight at your own risk.
- All calculations were done at 10k trials in the Combat Simulator and showed no death chance if not mentioned.
Agility
Required for all 3 setups.
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | +3% Smithing Mastery XP | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | +20 Maximum Hitpoints -4% Damage Reduction +5% Melee Accuracy Rating +2% Melee Max Hit | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction | |
9 | -6% Damage Reduction -6% Auto Eat Efficiency -6% Global Mastery XP -0.3s Monster Respawn Timer | |
10 | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer |
Magic
Cloudburst Staff using
Water Surge gets roughly 4.05 clears per hour. Using roughly 710
Lobster. And uses roughly 42k Runes per hour.
Magic Wand (Elite)/
Book of Eli using
Frostbite gets 25% death chance.
Eradicating Gloves (m) is a slight increase to clears per hour if owned.
Gear
- Spell:
Water Surge
- Curse:
Anguish III
- Aurora:
Surge II (Optional) Gives 0.10 extra clears for 15k Runes per hour.
- Prayers:
Augury &
Battleheart
Slot | Item |
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Combat Simulator Export
Please follow the link and Expand #1
Melee
Sunset Rapier - Not viable
Ancient Claw - Not viable
Infernal Claw - Not viable
Tidal Edge gets 2.20 clears per hour. Using roughly 680
Lobster.
Ultima Godsword gets 3.45 clears per hour. Using roughly 395
Lobster.
Eradicating Gloves (m) is a slight increase to clears per hour if owned.
- Prayers:
Piety &
Battleheart
Combat Simulator Export
Please follow the link and Expand #2
Ranged
Ancient Crossbow/
Jadestone Bolts gets 1.95 clears per hour. Using roughly 605
Lobster.
Shockwave/
Jadestone Bolts gets 2.75 clears per hour. Using roughly 455
Lobster.
Stormsnap/
Ancient Arrows gets 2.05 clears per hour. Using roughly 635
Lobster.
Engulfing Vortex Longbow/
Ancient Arrows gets 4.70 clears per hour. Using roughly 285
Lobster.
Eradicating Gloves (m) is a slight increase to clears per hour if owned.
Gear
- Prayers:
Rigour &
Battleheart
Combat Simulator Export
Please follow the link and Expand #3
Post Throne of the Herald Idle
Includes Atlas of Discovery Expansion Items.
Pets, Agility and
Astrology are included in this section.
Agility
Agility is the same for all 3 setups.
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction | |
9 | -6% Damage Reduction -6% Auto Eat Efficiency -6% Global Mastery XP -0.3s Monster Respawn Timer | |
10 | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer | |
11 | +1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation | |
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | |
13 | -10% Mastery XP for Melvor Realm only +8% Damage To Bosses | |
14 | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons | |
15 | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) | |
Pillar | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen | |
Elite Pillar | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Magic
Gear
- Spell:
Thunder Strike
- Curses:
Anguish III
- Aurora:
Surge IV
- Prayers:
Battleheart &
Battleborn
- Point of Interest:
Unhallowed Wasteland
Combat Simulator Export
Please follow the link and Expand #4
Melee
- This setup gets 26.10 clears per hour.
- Uses no Food.
- It is less clears per hour at no Rune or
Divine Javelin cost.
Gear
- Prayers:
Battleheart &
Battleborn
- Point of Interest:
Unhallowed Wasteland
Combat Simulator Export
Please follow the link and Expand #5
Ranged
- This setup gets 30.15 clears per hour.
- Uses no Food.
- Uses 8900
Divine Javelin per hour.
Gear
- Prayers:
Battleheart &
Battleborn
- Point of Interest:
Unhallowed Wasteland
Combat Simulator Export
Please follow the link and Expand #6
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |