Stronghold of Magic/Guide: Difference between revisions

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* This Standard Difficulty of the Dungeon rewards 1 {{ItemIcon|Magic Enhancement Scroll}} which always contains 1 [[Magic Enhancement]].
* This Standard Difficulty of the Dungeon rewards 1 {{ItemIcon|Magic Enhancement Scroll}} which always contains 1 [[Magic Enhancement]].
* This (Augmented) Difficulty of the Dungeon rewards 1 {{ItemIcon|Magic Enhancement Scroll (Augmented)}} which always contains 1 [[Magic Enhancement (Augmented)]].
* This (Augmented) Difficulty of the Dungeon rewards 1 {{ItemIcon|Magic Enhancement Scroll (Augmented)}} which always contains 1 Magic Enhancement (Augmented).
* This (Superior) Difficulty of the Dungeon has a 1/100 chance of rewarding a {{ItemIcon|Magic Enhancement (Superior)}}.
* This (Superior) Difficulty of the Dungeon has a 1/100 chance of rewarding a {{ItemIcon|Magic Enhancement (Superior)}}.
** The (Superior) Difficulty also has a 1/250 chance of rewarding {{PetIcon|Caleb}}.
** The (Superior) Difficulty also has a 1/250 chance of rewarding {{PetIcon|Caleb}}.


The Standard version of this [[Strongholds]] drops {{ItemIcon|Magic Enhancement Scroll}} that contains one of the following [[Enhancements]], these need to be equipped to do the (Augmented) version of the [[Strongholds]]:
The Standard version of this [[Strongholds]] drops {{ItemIcon|Magic Enhancement Scroll}} that contains one of the following [[Enhancements]], these need to be equipped to do the (Augmented) version of the Strongholds:
* 4/7 (57.14%) for {{ItemIcon|Magic Enhancement 1}}
* 4/7 (57.14%) for {{ItemIcon|Magic Enhancement 1}}
* 2/7 (28.57%) for {{ItemIcon|Magic Enhancement 2}}
* 2/7 (28.57%) for {{ItemIcon|Magic Enhancement 2}}
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The (Augmented) version of this [[Strongholds]] drops [[ItemIcon|Magic Enhancement Scroll (Augmented)]] that contains one of the following [[Enhancements]], these need to be equipped to do the (Superior) version of the [[Strongholds]]:
The (Augmented) version of this [[Strongholds]] drops {{ItemIcon|Magic Enhancement Scroll (Augmented)}} that contains one of the following [[Enhancements]], these need to be equipped to do the (Superior) version of the Strongholds:
* 2/3 (66.67%) for {{ItemIcon|Magic Enhancement 1 (Augmented)}}
* 2/3 (66.67%) for {{ItemIcon|Magic Enhancement 1 (Augmented)}}
* 1/4 (25.00%) for {{ItemIcon|Magic Enhancement 2 (Augmented)}}
* 1/4 (25.00%) for {{ItemIcon|Magic Enhancement 2 (Augmented)}}
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=== Level 20-40 Idle ===
=== Level 20-40 Idle ===


{{Skill|Ranged}} is the best option to [[Idle]] this difficulty at this point. Be sure to use the [[Rapid]] Attack Style.
{{Skill|Ranged}} is the best option to [[Idle]] this difficulty at this point. Be sure to use the Rapid Attack Style.


It can be Idled with:
It can be Idled with:

Revision as of 12:14, 2 July 2024

This Dungeon contains 72 waves of Monsters that need to be fought. All Monsters in this area deal Pure Damage.

This Dungeon requires

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Hall of Wizards

to be cleared 50 times to access. This Dungeon also requires

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Slayer

Level 45.


  • This Standard Difficulty of the Dungeon rewards 1
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    Magic Enhancement Scroll
    which always contains 1 Magic Enhancement.
  • This (Augmented) Difficulty of the Dungeon rewards 1
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    Magic Enhancement Scroll (Augmented)
    which always contains 1 Magic Enhancement (Augmented).
  • This (Superior) Difficulty of the Dungeon has a 1/100 chance of rewarding a
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    Magic Enhancement (Superior)
    .
    • The (Superior) Difficulty also has a 1/250 chance of rewarding
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      Caleb
      .

The Standard version of this Strongholds drops

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Magic Enhancement Scroll

that contains one of the following Enhancements, these need to be equipped to do the (Augmented) version of the Strongholds:


The (Augmented) version of this Strongholds drops

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Magic Enhancement Scroll (Augmented)

that contains one of the following Enhancements, these need to be equipped to do the (Superior) version of the Strongholds:


  • All Data was gathered from the Combat Simulator. For more accurate numbers you will have to plug in your own Data on top of the setups.
    • No Pets, Potions,
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      Agility
      or
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      Astrology
      were included in these calculations.


  • The clear per hour numbers are slightly lower on the (Augmented) and (Superior) versions of this Strongholds.
  • If you wish to tweak the Combat Simulator Exports yourself, they can be found here.

Level 20-40 Idle

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Ranged

is the best option to Idle this difficulty at this point. Be sure to use the Rapid Attack Style.

It can be Idled with:

  • Level 50 Combat Stats and Blue D-Hide Armour with
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    Auto Eat - Tier III
    for 3.00 clears per hour. Using roughly 875 Lobster per hour.
    • Can also be done with any other colour D-Hide Armour.
      • Level 50 Combat Stats and Green D-Hide Armour will have slightly lower clears per hour at 2.98 clears per hour. Using roughly 900 Lobster per hour.
      • Level 60 Combat Stats and Red D-Hide Armour with Redwood Longbow/ Dragon Arrows will have slightly higher clears per hour at 3.65 clears per hour with
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        Prayer
        switched accordingly to the highest available
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        Ranged
        boosting one. Using roughly 815 Lobster per hour.
      • Level 70 Combat Stats and Black D-Hide Armour with
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        Ancient Crossbow
        / Emerald Bolts will have slightly higher clears per hour at 4.65 clears per hour with
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        Prayer
        switched accordingly to the highest available
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        Ranged
        boosting one. Using roughly 665 Lobster per hour.


  • (Superior) needs
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    Hitpoints
    Level 57 to Idle safely.


  • Prayers:
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    Sharp Eye
    and
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    Hawk Eye
    • Swap
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      Sharp Eye
      for
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      Eagle Eye
      at
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      Prayer
      Level 53.
    • Swap
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      Hawk Eye
      for
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      Sharp Vision
      at
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      Prayer
      Level 71.

Example of Gear to use:


God Gear Idle

Level 90 Combat Stats &

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Prayer

Level 95 were used for these calculations.

The Food used to estimate Food usage was Lobster.


Magic


  • Spell:
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    Water Surge
  • Curse:
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    Anguish III
  • Aurora:
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    Surge II
    (Optional) Gives 0.25 extra clears for 12k Runes per hour.
  • Prayers:
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    Augury
    &
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    Battleheart
  • Point of Interest: Unhallowed Wasteland


Melee

All these Weapons are pretty similar when it comes to clears per hour.




Ranged




Post Throne of the Herald Idle

Includes Atlas of Discovery Expansion Items.

Pets, Potions,

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Agility

and

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Astrology

are included in this section.

Agility

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Agility

is the same for both setups.

Magic

  • This setup gets 39.95 clears per hour.
  • Uses no Food.
  • Uses 118k Runes per hour.



Melee

  • This setup gets 36.33 clears per hour.
  • Uses no Food.
  • It is slightly less clears per hour at no Rune or Divine Javelin cost.



Ranged