Miolite Caves/Guide: Difference between revisions

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{{UserContentVersion|1.3}}


=Miolite Caves (Level 45)=
= Standard =
 
== Ranged ==
 
Ranged is recommended for this dungeon due to the [[Combat Triangle]] Bonus.
 
The {{Synergy|Occultist|Centaur}} Synergy almost doubles the clears per hour from 12 to roughly 21.
 
This setup will need 410 {{Skill|Hitpoints|Hitpoints}} and 15% [[Damage Reduction]].
 
 
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Safeguard}}
{{Equipment/Recommended
|helm1 = Ice Helmet
|body1 = (U) Green D-hide Body
|legs1 = (U) Green D-hide Chaps
|boots1 = Ice Boots
|gloves1 = (U) Green D-hide Vambraces
|cape1 = Obsidian Cape
|neck1 = Elite Amulet of Ranged
|ring1 = Silver Diamond Ring
|weapon1 = Ice Shortbow
|weapon2 = Yew Longbow
|ammo1 = Rune Arrows
}}
 
 
== Magic ==
 
Adding the 2 highest summons you can will increase your overall clears per hour. Expected clears per hour without summons is roughly 10 per hour.
 
This setup will need 410 {{Skill|Hitpoints|Hitpoints}} and 19% [[Damage Reduction]].
 
* Spell: {{SpellIcon|Water Blast}}
* Aurora: {{SpellIcon|Surge II}}
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Will}}
{{Equipment/Recommended
|helm1 = Water Adept Wizard Hat
|body1 = Water Adept Wizard Robes
|legs1 = Water Adept Wizard Bottoms
|boots1 = Water Adept Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Obsidian Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|weapon1 = Magic Wand (Powerful)
|shield1 = Book of Eli
}}
 
 
== Melee ==
 
Melee is recommended against for this dungeon due to the [[Combat Triangle]] disadvantage.
 
The {{Synergy|Occultist|Minotaur}} Synergy will more than double the clears per hour from 4.5 to roughly 10.5.
 
This setup will need 420 {{Skill|Hitpoints|Hitpoints}} and 32% [[Damage Reduction]].
 
* Prayers: {{PrayerIcon|Ultimate Strength}} & {{PrayerIcon|Improved Reflexes}}
{{Equipment/Recommended
|helm1 = (G) Rune Helmet
|body1 = (G) Rune Platebody
|legs1 = (G) Rune Platelegs
|boots1 = (G) Rune Boots
|gloves1 = Paladin Gloves
|cape1 = Obsidian Cape
|neck1 = Elite Amulet of Defence
|ring1 = Silver Diamond Ring
|weapon1 = Rune Scimitar
|shield1 = (G) Rune Shield
}}
 
 
= Ancient Relics =
==Miolite Caves (Level 45)==


This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode.  
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode.  
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==Equipment==
===Equipment===


===Magic===
====Magic====


{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
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}}
}}


===Melee===
====Melee====


This fight with take longer with [[Melee]] than [[Magic]] as you're fighting against the [[Combat Triangle]] for half the fight.
This fight with take longer with [[Melee]] than [[Magic]] as you're fighting against the [[Combat Triangle]] for half the fight.
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}}
}}


===Ranged===
====Ranged====


* Green D-Hide can be obtained from {{ItemIcon|Spider Chest}} dropped from {{ZoneIcon|Spider Forest}} and will take quite some time to obtain.  
* Green D-Hide can be obtained from {{ItemIcon|Spider Chest}} dropped from {{ZoneIcon|Spider Forest}} and will take quite some time to obtain.  

Revision as of 19:54, 31 October 2024

Standard

Ranged

Ranged is recommended for this dungeon due to the Combat Triangle Bonus.

The

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Occultist
SynergyIcon.png
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Centaur

Synergy almost doubles the clears per hour from 12 to roughly 21. This setup will need 410

Error creating thumbnail: File missing
Hitpoints

and 15% Damage Reduction.


  • Prayers:
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    Hawk Eye
    &
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    Safeguard


Magic

Adding the 2 highest summons you can will increase your overall clears per hour. Expected clears per hour without summons is roughly 10 per hour.

This setup will need 410

Error creating thumbnail: File missing
Hitpoints

and 19% Damage Reduction.

  • Spell:
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    Water Blast
  • Aurora:
    Error creating thumbnail: File missing
    Surge II
  • Prayers:
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    Mystic Lore
    &
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    Mystic Will


Melee

Melee is recommended against for this dungeon due to the Combat Triangle disadvantage.

The

Error creating thumbnail: File missing
Occultist
SynergyIcon.png
Error creating thumbnail: File missing
Minotaur

Synergy will more than double the clears per hour from 4.5 to roughly 10.5. This setup will need 420

Error creating thumbnail: File missing
Hitpoints

and 32% Damage Reduction.


Ancient Relics

Miolite Caves (Level 45)

This guide is written around the restrictions of the Ancient Relics game mode, but intended to serve for players playing in

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Standard Mode. The Ancient Relics game mode restricts the players maximum Levels for

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Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 45, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.


Equipment

Magic

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Magic

is suggested for this dungeon due to Combat Triangle advantage.

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    Earth Blast
    or
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    Wind Wave
  • Prayers:
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    Mystic Will
    &
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    Mystic Lore
    (Optional)
    • alternatively, the highest level combination of matching
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      Spell
      (
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
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      ) and Wizard Robes available to you
  • Acolyte Wizard Robes and Air Battlestaff are all made in
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    Runecrafting
    .
  • Gold Sapphire Ring and Silver Sapphire Necklace are made in
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    Crafting
  • Knight's_Cape gives 1% DR and a small defence bonus from
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    Cartography
    (required level 20) after surveying Castle of Kings at (21, 16).

Melee

This fight with take longer with Melee than Magic as you're fighting against the Combat Triangle for half the fight.

Ranged