Frozen Cove/Guide: Difference between revisions

From Melvor Idle
(Remove Knight's Cape as this item takes far too long to obtain for a measly 1% DR; Remove double newlines and empty template params)
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{{UserContentVersion|1.3.1}}
{{UserContentVersion|1.3.1}}


=Standard=
= Standard =


This guide assumes {{UpgradeIcon|Auto Eat - Tier III}} has been unlocked.
This guide assumes {{UpgradeIcon|Auto Eat - Tier III}} has been unlocked.


==Magic==
== Magic ==
Magic is recommended for this dungeon due to the [[Combat Triangle]] Bonus.
Magic is recommended for this dungeon due to the [[Combat Triangle]] Bonus.


This setup will need 350 {{Skill|Hitpoints|Hitpoints}} and 16% [[Damage Reduction]]. And can expect roughly 18 clears per hour.
This setup will need 350 {{Skill|Hitpoints|Hitpoints}} and 16% [[Damage Reduction]]. And can expect roughly 18 clears per hour.


* Spell: {{SpellIcon|Wind Blast}}
* Spell: {{SpellIcon|Wind Blast}}
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}}
}}


==Ranged==
== Ranged ==


This setup will need 400 {{Skill|Hitpoints|Hitpoints}} and 7% [[Damage Reduction]]. And can expect roughly 7 clears per hour.
This setup will need 400 {{Skill|Hitpoints|Hitpoints}} and 7% [[Damage Reduction]]. And can expect roughly 7 clears per hour.
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}}
}}


==Melee==
== Melee ==


This setup will need 340 {{Skill|Hitpoints|Hitpoints}} and 21% [[Damage Reduction]]. And can expect roughly 5 clears per hour.
This setup will need 340 {{Skill|Hitpoints|Hitpoints}} and 21% [[Damage Reduction]]. And can expect roughly 5 clears per hour.
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}}
}}


 
= Ancient Relics =
 
=Ancient Relics=
==Frozen Cove (Level 25)==


The {{Icon|Ancient Relics}} game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of '''25''', and the guide will assume all non-combat skills are of a similar level.
The {{Icon|Ancient Relics}} game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of '''25''', and the guide will assume all non-combat skills are of a similar level.
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The idle requirements are technically possible but very impractical.
The idle requirements are technically possible but very impractical.


===Equipment===
== Equipment ==


With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.
With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.
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* {{ItemIcon|Golbin Thief}}, and {{ItemIcon|Wolf}}, and the appropriate one of {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}} made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.
* {{ItemIcon|Golbin Thief}}, and {{ItemIcon|Wolf}}, and the appropriate one of {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}} made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.


 
=== Magic ===
====Magic====


{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.


* {{SpellIcon|Fire Bolt}} or {{SpellIcon|Earth Bolt}}
* {{SpellIcon|Fire Bolt}} or {{SpellIcon|Earth Bolt}}
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Bolt|notext=true}}{{SpellIcon|Water Bolt|notext=true}}{{SpellIcon|Earth Bolt|notext=true}}{{SpellIcon|Fire Bolt|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
* {{ItemIcon|Fire Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Robes|notext=true}}{{ItemIcon|Fire Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Fire Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Staff of Fire}} are all made in {{Skill|Runecrafting}}
* Prayers: {{PrayerIcon|Mystic Will}}  & {{PrayerIcon|Mystic Lore}}  (Optional)
* Prayers: {{PrayerIcon|Mystic Will}}  & {{PrayerIcon|Mystic Lore}}  (Optional)
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Bolt|notext=true}}{{SpellIcon|Water Bolt|notext=true}}{{SpellIcon|Earth Bolt|notext=true}}{{SpellIcon|Fire Bolt|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}} at level 20
* {{ItemIcon|Fire Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Robes|notext=true}}{{ItemIcon|Fire Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Fire Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Staff of Fire}} are all made in {{Skill|Runecrafting}}.
** {{ItemIcon|Amulet of Defence}} is an alternative to provide at least some bonus (+7 melee defence) if you do not have the crafting level. It is not trivial to obtain as it's a 1.14% drop rate from {{MonsterIcon|Wet Monster}} which can kill you if you do not have enough food/health/auto eat level
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}} at level 20.
** {{ItemIcon|Amulet of Defence}} is an alternative to provide at least some bonus (+7 melee defence) if you do not have the crafting level. It is not trivial to obtain as it's a 1.14% drop rate from {{MonsterIcon|Wet Monster}} which can kill you if you do not have enough food/health/auto eat level.
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.


{{Equipment/Recommended
{{Equipment/Recommended
|style=Magic
|style = Magic
|showDR=true
|showDR = true
|helm1=Fire Acolyte Wizard Hat
|helm1 = Fire Acolyte Wizard Hat
|body1=Fire Acolyte Wizard Robes
|body1 = Fire Acolyte Wizard Robes
|legs1=Fire Acolyte Wizard Bottoms
|legs1 = Fire Acolyte Wizard Bottoms
|boots1=Fire Acolyte Wizard Boots
|boots1 = Fire Acolyte Wizard Boots
|weapon1=Staff of Fire
|weapon1 = Staff of Fire
|neck1=Silver Sapphire Necklace
|neck1 = Silver Sapphire Necklace
|ring1=Gold Sapphire Ring
|ring1 = Gold Sapphire Ring
|cape1=Knight's Cape
}}
}}


=== Melee ===


====Melee====
* {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}} from a {{Skill|Township}} '''[[Township/Tasks|Task]]''' completed with the items obtained from {{MonsterIcon|Mithril Knight}}
 
* [[Mithril Equipment]] from {{MonsterIcon|Mithril Knight}}
* {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}} from a {{Skill|Township}} '''[[Township/Tasks|Task]]''' completed with the items obtained from {{MonsterIcon|Mithril Knight}}.
* [[Mithril Equipment]] from {{MonsterIcon|Mithril Knight}}.
** ''{{MonsterIcon|Mithril Knight}} is a difficult enemy, and the player needs to kill an average of 536 of them to obtain the required {{ItemIcon|Mithril Platebody}} to complete the {{Skill|Township}} task''
** ''{{MonsterIcon|Mithril Knight}} is a difficult enemy, and the player needs to kill an average of 536 of them to obtain the required {{ItemIcon|Mithril Platebody}} to complete the {{Skill|Township}} task''
** An alternative source of {{ItemIcon|(G) Mithril Platebody}},from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.
** {{ItemIcon|Amulet of Strength}} is an alternative which provides +10 strength bonus if you do not have the crafting level. It is a 9.43% chance from {{MonsterIcon|Mummy}} which can still kill you, though they shouldn't be too hard
** {{ItemIcon|Amulet of Strength}} is an alternative which provides +10 strength bonus if you do not have the crafting level. It is a 9.43% chance from {{MonsterIcon|Mummy}} which can still kill you, though they shouldn't be too hard.
** {{ItemIcon|Amulet of Defence}} is an alternative to provide at least some bonus (+7 melee defence) if you do not have the crafting level. It is not trivial to obtain as it's a 1.14% drop rate from {{MonsterIcon|Wet Monster}} which can easily kill you (though you might have enough hitpoints/auto-eat level to survive their attacks with food)
** {{ItemIcon|Amulet of Defence}} is an alternative to provide at least some bonus (+7 melee defence) if you do not have the crafting level. It is not trivial to obtain as it's a 1.14% drop rate from {{MonsterIcon|Wet Monster}} which can easily kill you (though you might have enough hitpoints/auto-eat level to survive their attacks with food).
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.


{{Equipment/Recommended
{{Equipment/Recommended
|style=Melee
|style = Melee
|showDR=true
|showDR = true
|helm1=(G) Mithril Helmet
|helm1 = (G) Mithril Helmet
|body1=(G) Mithril Platebody
|body1 = (G) Mithril Platebody
|legs1=(G) Mithril Platelegs
|legs1 = (G) Mithril Platelegs
|boots1=(G) Mithril Boots
|boots1 = (G) Mithril Boots
|gloves1=
|shield1 = (G) Mithril Shield
|shield1=(G) Mithril Shield
|weapon1 = Mithril Scimitar
|weapon1=Mithril Scimitar
|neck1 = Silver Ruby Necklace
|neck1=Silver Ruby Necklace
|ring1 = Silver Topaz Ring
|ring1=Silver Topaz Ring
|cape1=Knight's Cape
}}
}}


<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Revision as of 17:00, 3 December 2024

Standard

This guide assumes
Error creating thumbnail: File missing
Auto Eat - Tier III
has been unlocked.

Magic

Magic is recommended for this dungeon due to the Combat Triangle Bonus.

This setup will need 350
Error creating thumbnail: File missing
Hitpoints
and 16% Damage Reduction. And can expect roughly 18 clears per hour.
  • Spell:
    Error creating thumbnail: File missing
    Wind Blast
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Lore
    &
    Error creating thumbnail: File missing
    Mystic Will

Ranged

This setup will need 400
Error creating thumbnail: File missing
Hitpoints
and 7% Damage Reduction. And can expect roughly 7 clears per hour.
  • Prayers:
    Error creating thumbnail: File missing
    Hawk Eye
    &
    Error creating thumbnail: File missing
    Sharp Eye

Melee

This setup will need 340
Error creating thumbnail: File missing
Hitpoints
and 21% Damage Reduction. And can expect roughly 5 clears per hour.

Ancient Relics

The Ancient Relics game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of 25, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.

  • Error creating thumbnail: File missing
    Golbin Thief
    , and
    Error creating thumbnail: File missing
    Wolf
    , and the appropriate one of
    Error creating thumbnail: File missing
    Minotaur
    ,
    Error creating thumbnail: File missing
    Centaur
    , or
    Error creating thumbnail: File missing
    Witch
    made in
    Error creating thumbnail: File missing
    Summoning
    are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.

Magic

Error creating thumbnail: File missing
Magic
is suggested for this dungeon due to Combat Triangle advantage.
  • Error creating thumbnail: File missing
    Fire Bolt
    or
    Error creating thumbnail: File missing
    Earth Bolt
    • alternatively, the highest level combination of matching
      Error creating thumbnail: File missing
      Spell
      (
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      ) and Wizard Robes available to you
  • Acolyte Wizard Robes and Staff of Fire are all made in
    Error creating thumbnail: File missing
    Runecrafting
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Will
    &
    Error creating thumbnail: File missing
    Mystic Lore
    (Optional)
  • Gold Sapphire Ring and Silver Sapphire Necklace are made in
    Error creating thumbnail: File missing
    Crafting
    at level 20
    • Amulet of Defence is an alternative to provide at least some bonus (+7 melee defence) if you do not have the crafting level. It is not trivial to obtain as it's a 1.14% drop rate from Wet Monster which can kill you if you do not have enough food/health/auto eat level

Melee