Golem Territory/Guide: Difference between revisions

From Melvor Idle
(Undo revision 84332 by Lord joshi (talk) Made changes are either obtained by the dungeon itself (which defeats the purpose of this guide) or simply too high requirement)
Tag: Undo
(Updated all Ancient Relics equipment recommendations; Remove double and excessive newlines)
Line 5: Line 5:
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].


==Basic Guide==
= Introduction =


This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br>
This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier/Guide|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br>
Line 13: Line 13:
Once the barrier is taken down/depleted (the light-blue bar above the health bar) you can damage the health of the monster and kill it. <br>
Once the barrier is taken down/depleted (the light-blue bar above the health bar) you can damage the health of the monster and kill it. <br>
Barrier combat is generally slower than normal combat due to the fact familiars have a 3.0 second attack interval. This can be reduced by 10% from 3 items ({{ItemIcon|Summoner's Defender}}, {{ItemIcon|Knight's Summoning Defender}}, {{ItemIcon|Summoner's Blessed Ring}}) and 1 consumable ({{ItemIcon|Summoner's Blessing}} which can be purchased in the shop for {{GP|100}} and 10 {{ItemIcon|Museum Token}} each), 1 is consumed per familiar attack.
Barrier combat is generally slower than normal combat due to the fact familiars have a 3.0 second attack interval. This can be reduced by 10% from 3 items ({{ItemIcon|Summoner's Defender}}, {{ItemIcon|Knight's Summoning Defender}}, {{ItemIcon|Summoner's Blessed Ring}}) and 1 consumable ({{ItemIcon|Summoner's Blessing}} which can be purchased in the shop for {{GP|100}} and 10 {{ItemIcon|Museum Token}} each), 1 is consumed per familiar attack.


'''Requirements''':
'''Requirements''':
Line 32: Line 31:
===Equipment===
===Equipment===


* Prayers: {{Icon|Battleborn|type=prayer}} and {{Icon|Battleheart|type=prayer}}
* Prayers: {{PrayerIcon|Battleborn}} and {{PrayerIcon|Battleheart}}
* Potion: {{ItemIcon|Penetration Potion IV}}, {{ItemIcon|Critical Strike Potion IV}}, {{ItemIcon|Diamond Luck Potion IV}}
* Potion: {{ItemIcon|Penetration Potion IV}}, {{ItemIcon|Critical Strike Potion IV}}, {{ItemIcon|Diamond Luck Potion IV}}
* Point of Interest: {{POIIcon|Dark Waters}}
* Point of Interest: {{POIIcon|Dark Waters}}
Line 69: Line 68:
|familiar13 = !{{Synergy|Occultist|Minotaur}}
|familiar13 = !{{Synergy|Occultist|Minotaur}}
}}
}}


===Agility===
===Agility===
Line 99: Line 97:
|itemCostReduction = 0
|itemCostReduction = 0
}}
}}


==Endgame Setup==
==Endgame Setup==
===Equipment===
===Equipment===
* Potion: {{ItemIcon|Penetration Potion IV}} <br>
* Potion: {{ItemIcon|Penetration Potion IV}}
* Point of Interest: {{POIIcon|Dark Waters}} <br>
* Point of Interest: {{POIIcon|Dark Waters}}
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}}
* Prayers: {{PrayerIcon|Battleheart}} & {{PrayerIcon|Battleborn}}


Line 150: Line 146:
}}
}}


=Ancient Relics Guide=
= Ancient Relics Guide =


The major gimmick with [[Barrier]] content is using {{Skill|Summoning}} familiars. Given the nature of [[Ancient Relics]] and the random unlocking of skills, it can be quite challenging to do these [[Barrier]] Dungeons. <br>
The major gimmick with [[Barrier]] content is using {{Skill|Summoning}} familiars to deal damage to the enemy's {{Icon|Barrier}}. The {{Icon|Ancient Relics}} version of this guide aims to clear the dungeon once for progression.
The [[Barrier]] Guides will assume a "reasonable" level of {{Skill|Summoning}} but will also provide the lowest {{Skill|Summoning}} familiars that will achieve the job.


Contrary to what the guides for Standard Mode will suggest, the [[Ancient Relics]] guide is aimed at first clears for the dungeons. <br>
The {{Icon|Ancient Relics}} game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of '''55'''.
It is advised to do the major [[Barrier]] grinding either around {{ZoneIcon|Impending Darkness Event}} if you want {{ItemIcon|Eradicating Gloves (m)}} while also going for {{ItemIcon|Engulfing Vortex Longbow}}, otherwise it's advised to wait until you have the Necromancer set from {{ZoneIcon|Necromancers Palace}}. <br>


This guide will not make use of [[Pets]], {{Skill|Astrology}}, [[Potions]] or [[Relics]].


There is some information that can be useful in the Standard Sections of the Guides, however any suggestions of Gear or Items you should obtain from the [[Dungeons]] can be ignored unless stated otherwise in the [[Ancient Relics]] sections of the Guides.
{{UpgradeIcon|Auto Eat - Tier III}} is required to be able to completely [[idle]] this Dungeon. Otherwise, Manual Eating will be needed.
 
On top of no [[Pets]], {{Skill|Astrology}} or [[Potions]] this guide will also assume no [[Relics]]. <br>
 
This Dungeon can be done completely [[Idle]]. Manual Eating will not be needed.


==Melee==
==Melee==


The provided setup will take roughly 30 minutes to clear the dungeon. <br>
The provided setup will take roughly 37.5 minutes to clear the dungeon and will use roughly {{ItemIcon|Lobster|qty=366}}.
And will use roughly {{ItemIcon|Lobster|qty=290}}. <br>
 


Using a lower Synergy than {{Synergy|Occultist|Minotaur}} is highly discouraged, the clear times will increase to between 3 and 12 hours if using Lower Level {{Skill|Summoning}} Familiars. <br>
Using a lower Synergy than {{Synergy|Occultist|Minotaur}} is highly discouraged, the clear times will increase to between 3 and 12 hours if using Lower Level {{Skill|Summoning}} Familiars. <br>
Line 183: Line 172:
|boots1 = (G) Adamant Boots
|boots1 = (G) Adamant Boots
|gloves1 = Paladin Gloves
|gloves1 = Paladin Gloves
|cape1 = Knight's Cape
|neck1 = Lesser Summoning Amulet
|neck1 = Lesser Summoning Amulet
|ring1 = Silver Diamond Ring
|ring1 = Gold Sapphire Ring
|gem1 = Sapping Barrier Gem
|gem1 = Sapping Barrier Gem
|weapon1 = Rune Sword
|weapon1 = Ice Sword
|shield1 = (G) Adamant Shield
|shield1 = Book of Occults
|familiar11 = !{{Synergy|Occultist|Minotaur}}
|familiar11 = !{{Synergy|Occultist|Minotaur}}
}}
}}
Line 194: Line 182:
==Ranged==
==Ranged==


The provided setup will take roughly 18.5 minutes to clear the dungeon. <br>
The provided setup will take roughly 18 minutes to clear the dungeon using the Accurate Attack Style and will use roughly {{ItemIcon|Lobster|qty=175}}.
And will use roughly {{ItemIcon|Lobster|qty=150}}. <br>


{{Skill|Ranged}} is technically the best style for this Dungeon, it however requires you to farm {{ZoneIcon|Spider Forest}} early for the [[D-Hide_Equipment#Blue_D-Hide|Blue D-Hide Equipment]]. <br>
Using {{Skill|Ranged}} for this Dungeon requires you to farm {{ZoneIcon|Spider Forest}} early for the [[D-Hide_Equipment|D-Hide Equipment]]. Using either {{ItemIcon|(U) Blue D-hide Body|notext=true}}{{ItemIcon|(U) Blue D-hide Chaps|notext=true}}{{ItemIcon|(U) Blue D-hide Vambraces|notext=true}} [[D-Hide_Equipment#Blue_D-Hide|(U) Blue D-hide]] or {{ItemIcon|(U) Green D-hide Body|notext=true}}{{ItemIcon|(U) Green D-hide Chaps|notext=true}}{{ItemIcon|(U) Green D-hide Vambraces|notext=true}} [[D-Hide_Equipment#Green_D-Hide|(U) Green D-hide]] is sufficient as they provide nearly identical clear speeds.
Using [[D-Hide_Equipment#Green_D-Hide|Green D-Hide Equipment]] lowers the Clear Speed to roughly 20 minutes and increases the {{ItemIcon|Lobster}} use to roughly 190 per clear.


 
The provided {{Skill|Summoning}} Synergy is by far the best option until very high levels. Going lower is not recommended as clears will take well over an hour.
The provided {{Skill|Summoning}} Synergy is by far the best option until very high levels. <br>
Going lower is also highly recommended against as clears will take well over an hour.


* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Eagle Eye}}
* Prayers: {{PrayerIcon|Hawk Eye}} & {{PrayerIcon|Eagle Eye}}
Line 208: Line 192:
{{Equipment/Recommended
{{Equipment/Recommended
|style = Ranged
|style = Ranged
|helm1 = (G) Adamant Helmet
|helm1 = Slayer Cowl (Strong)
|body1 = (U) Blue D-hide Body
|body1 = (U) Blue D-hide Body
|legs1 = (U) Blue D-hide Chaps
|legs1 = (U) Blue D-hide Chaps
|boots1 = (G) Adamant Boots
|boots1 = (G) Adamant Boots
|gloves1 = (U) Blue D-hide Vambraces
|gloves1 = (U) Blue D-hide Vambraces
|cape1 = Knight's Cape
|neck1 = Lesser Summoning Amulet
|neck1 = Lesser Summoning Amulet
|ring1 = Silver Diamond Ring
|ring1 = Gold Sapphire Ring
|gem1 = Sapping Barrier Gem
|gem1 = Sapping Barrier Gem
|weapon1 = Rune Crossbow
|weapon1 = Elerine Longbow
|shield1 = (G) Adamant Shield
|weapon2 = Rune Crossbow
|ammo1 = Emerald Bolts
|shield1 = Empty
|shield2 = Book of Occults
|ammo1 = Rune Arrows
|ammo2 = Sapphire Bolts
|familiar11 = !{{Synergy|Occultist|Centaur}}
|familiar11 = !{{Synergy|Occultist|Centaur}}
}}
}}
Line 225: Line 211:
==Magic==
==Magic==


This setup will work with 1 Skill Cap increase in {{Skill|Runecrafting}} but can be done without any [[Armour]] at all. <br>
This setup requires 2 skill cap increases in {{Skill|Runecrafting}} to idle. Any less will require manually eating. If you've gotten more {{Skill|Runecrafting}} Skill Cap increases feel free to use better [[Wizard#Equipment|Wizard Equipment]], be sure to match the Spell to the Element of the Wizard Equipment.
If you've gotten more {{Skill|Runecrafting}} Skill Cap increases feel free to use better [[Wizard#Equipment|Wizard Equipment]], be sure to match the Spell to the Element of the Wizard Equipment.
 
The provided setup will take roughly 17.5 minutes to clear the dungeon. <br>
And will use roughly {{ItemIcon|Lobster|qty=220}}. <br>


You can go as low as {{Synergy|Golbin Thief|Occultist}} for clearing this Dungeon, it will take roughly 30 minutes to clear then. <br>
The provided setup will take roughly 12.5 minutes to clear the dungeon and will use roughly {{ItemIcon|Lobster|qty=135}}.
If your {{Skill|Summoning}} Skill Caps are higher, the highest possible {{Skill|Summoning}} Familiars are advised, the higher they are, the faster this Dungeon will be cleared.


You can go as low as {{Synergy|Golbin Thief|Occultist}} for clearing this Dungeon, it will take roughly 22 minutes to clear then. If your {{Skill|Summoning}} Skill Caps are higher, the highest possible {{Skill|Summoning}} Familiars are advised, the higher they are, the faster this Dungeon will be cleared.


* Spell: {{Icon|Earth Wave|type=spell}}
* Spell: {{SpellIcon|Fire Bolt}}
* Curse: {{Icon|Anguish II|type=curse}}
* Curse: {{SpellIcon|Soul Split II}} ('''Optional''')
* Aurora: {{Icon|Fury II|type=aurora}} ('''Optional''')
* Aurora: {{SpellIcon|Fury II}} ('''Optional''')
* Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Mystic Lore}}
* Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Mystic Lore}}


{{Equipment/Recommended
{{Equipment/Recommended
|style = Magic
|style = Magic
|helm1 = Earth Acolyte Wizard Hat
|helm1 = Air Adept Wizard Hat
|body1 = Earth Acolyte Wizard Robes
|body1 = Fire Acolyte Wizard Robes
|legs1 = Earth Acolyte Wizard Bottoms
|legs1 = Fire Acolyte Wizard Bottoms
|boots1 = Earth Acolyte Wizard Boots
|boots1 = Fire Acolyte Wizard Boots
|gloves1 = Paladin Gloves
|gloves1 = Paladin Gloves
|cape1 = !{{ItemIcon|Skull Cape}} or {{ItemIcon|Knight's Cape}}
|cape1 = Enchanted Cape
|neck1 = Lesser Summoning Amulet
|neck1 = Lesser Summoning Amulet
|ring1 = Silver Diamond Ring
|ring1 = Gold Sapphire Ring
|gem1 = Sapping Barrier Gem
|gem1 = Sapping Barrier Gem
|weapon1 = Magic Wand (Powerful)
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Adamant Shield
|shield1 = Book of Occults
|familiar11 = !{{Synergy|Occultist|Witch}}
|familiar11 = !{{Synergy|Occultist|Witch}}
}}
}}


<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Revision as of 18:59, 3 December 2024

Introduction

This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.

This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten
Error creating thumbnail: File missing
Throne of the Herald
to clear the dungeon effectively.

Barrier combat adds a new "health" bar known as a Barrier to the monsters. This barrier can only be damaged by familiars (and 2 Barrier gems which do 10-15 damage per hit you do to the barrier, which are generally not worth using apart from a very niche case). Atlas of Discovery added items which increase the barrier damage done by familiars by a flat amount/percentage increases.
Once the barrier is taken down/depleted (the light-blue bar above the health bar) you can damage the health of the monster and kill it.
Barrier combat is generally slower than normal combat due to the fact familiars have a 3.0 second attack interval. This can be reduced by 10% from 3 items ( Summoner's Defender, Knight's Summoning Defender, Summoner's Blessed Ring) and 1 consumable ( Summoner's Blessing which can be purchased in the shop for 100GP and 10 Museum Token each), 1 is consumed per familiar attack.

Requirements:

  • Find Ancient Stone Tablet
    • Error creating thumbnail: File missing
      Level 35
    • Error creating thumbnail: File missing
      Level 24

For this dungeon, we still do not require any specific (B) armour. Use familiars to take down the barrier. Make sure whatever equipment you are wearing doesn't result in death, and whatever weapon you are using should once again provide the highest hit-chance that you can find. Melee again works fine for this dungeon, as it doesn't consume runes or ammunition.

(B) Armour does boost the damage done to Barrier monsters, the time spent upgrading sub-optimal items to (B) is generally not worth the time and effort required to farm the materials. It is also not required to get decent kill speeds on the first few dungeons. If you're going for 100% Completion it is recommended you farm out the optimal gear before you start collecting items and returned for any missed items at a later stage.

It is recommended you run this dungeon until you have obtained 11 Draining Barrier Gem to upgrade your gloves into Barrier Draining Gloves and have 1 spare to use in your Equipment setup. The Township Task associated with this dungeon will also provide 3 gems.

All other items/loot received from this dungeon can be ignored. It is strongly recommended you do not use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour.

Standard Guide

Entry

Equipment

Agility

Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.

Endgame Setup

Equipment

Agility

Ancient Relics Guide

The major gimmick with Barrier content is using
Error creating thumbnail: File missing
Summoning
familiars to deal damage to the enemy's Barrier. The Ancient Relics version of this guide aims to clear the dungeon once for progression.

The Ancient Relics game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of 55.

This guide will not make use of Pets,
Error creating thumbnail: File missing
Astrology
, Potions or Relics.
Error creating thumbnail: File missing
Auto Eat - Tier III
is required to be able to completely idle this Dungeon. Otherwise, Manual Eating will be needed.

Melee

The provided setup will take roughly 37.5 minutes to clear the dungeon and will use roughly 366 Lobster.

Using a lower Synergy than
Error creating thumbnail: File missing
Occultist
SynergyIcon.png
Error creating thumbnail: File missing
Minotaur
is highly discouraged, the clear times will increase to between 3 and 12 hours if using Lower Level
Error creating thumbnail: File missing
Summoning
Familiars.
Going higher is also not recommended unless
Error creating thumbnail: File missing
Cyclops
SynergyIcon.png
Error creating thumbnail: File missing
Yak
is used, which is only marginally better.

Ranged

The provided setup will take roughly 18 minutes to clear the dungeon using the Accurate Attack Style and will use roughly 175 Lobster.

Using
Error creating thumbnail: File missing
Ranged
for this Dungeon requires you to farm
Error creating thumbnail: File missing
Spider Forest
early for the D-Hide Equipment. Using either (U) Blue D-hide or (U) Green D-hide is sufficient as they provide nearly identical clear speeds. The provided
Error creating thumbnail: File missing
Summoning
Synergy is by far the best option until very high levels. Going lower is not recommended as clears will take well over an hour.
  • Prayers:
    Error creating thumbnail: File missing
    Hawk Eye
    &
    Error creating thumbnail: File missing
    Eagle Eye

Magic

This setup requires 2 skill cap increases in
Error creating thumbnail: File missing
Runecrafting
to idle. Any less will require manually eating. If you've gotten more
Error creating thumbnail: File missing
Runecrafting
Skill Cap increases feel free to use better Wizard Equipment, be sure to match the Spell to the Element of the Wizard Equipment.

The provided setup will take roughly 12.5 minutes to clear the dungeon and will use roughly 135 Lobster.

You can go as low as
Error creating thumbnail: File missing
Golbin Thief
SynergyIcon.png
Error creating thumbnail: File missing
Occultist
for clearing this Dungeon, it will take roughly 22 minutes to clear then. If your
Error creating thumbnail: File missing
Summoning
Skill Caps are higher, the highest possible
Error creating thumbnail: File missing
Summoning
Familiars are advised, the higher they are, the faster this Dungeon will be cleared.
  • Spell:
    Error creating thumbnail: File missing
    Fire Bolt
  • Curse:
    Error creating thumbnail: File missing
    Soul Split II
    (Optional)
  • Aurora:
    Error creating thumbnail: File missing
    Fury II
    (Optional)
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Will
    &
    Error creating thumbnail: File missing
    Mystic Lore