Deep Sea Ship/Guide: Difference between revisions

From Melvor Idle
m (→‎Deep Sea Ship (Level 30): Amend maximum levels)
(Remove Knight's Cape as this item takes far too long to obtain for a measly 1% DR; Remove double newlines and empty template params)
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{{UserContentVersion|1.3.1}}
{{UserContentVersion|1.3.1}}


 
= Standard =
=Standard=
This guide assumes {{UpgradeIcon|Auto Eat - Tier III}} has been unlocked.
This guide assumes {{UpgradeIcon|Auto Eat - Tier III}} has been unlocked.


==Magic==
== Magic ==


This setup will need 370 {{Skill|Hitpoints|Hitpoints}} and 22% [[Damage Reduction]]. And can expect roughly 13.5 clears per hour.
This setup will need 370 {{Skill|Hitpoints|Hitpoints}} and 22% [[Damage Reduction]]. And can expect roughly 13.5 clears per hour.


* Spell: {{SpellIcon|Wind Blast}}
* Spell: {{SpellIcon|Wind Blast}}
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}}
}}


==Ranged==
== Ranged ==


This setup will need 460 {{Skill|Hitpoints|Hitpoints}} and 10% [[Damage Reduction]]. And can expect roughly 5.5 clears per hour.
This setup will need 460 {{Skill|Hitpoints|Hitpoints}} and 10% [[Damage Reduction]]. And can expect roughly 5.5 clears per hour.
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}}
}}


 
== Melee ==
==Melee==


This setup will need 380 {{Skill|Hitpoints|Hitpoints}} and 25% [[Damage Reduction]]. And can expect roughly 2.5 clears per hour.
This setup will need 380 {{Skill|Hitpoints|Hitpoints}} and 25% [[Damage Reduction]]. And can expect roughly 2.5 clears per hour.


* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Superhuman Strength}}
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Superhuman Strength}}
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}}
}}


 
= Ancient Relics =
=Ancient Relics=
==Deep Sea Ship (Level 30)==
 
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode.
This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode.


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The idle requirements are technically possible but very impractical.
The idle requirements are technically possible but very impractical.


===Equipment===
== Equipment ==
With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.
With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.


* {{ItemIcon|Golbin Thief}}, and {{ItemIcon|Wolf}}, and the appropriate one of {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}} made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.
* {{ItemIcon|Golbin Thief}}, and {{ItemIcon|Wolf}}, and the appropriate one of {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}} made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can help with taking down the dungeon's boss
 


====Magic====
=== Magic ===


{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
{{Skill|Magic}} is suggested for this dungeon due to [[Combat Triangle]] advantage.
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* Prayers: {{PrayerIcon|Mystic Will}}  & {{PrayerIcon|Mystic Lore}}  (Optional)
* Prayers: {{PrayerIcon|Mystic Will}}  & {{PrayerIcon|Mystic Lore}}  (Optional)
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Blast|notext=true}}{{SpellIcon|Water Blast|notext=true}}{{SpellIcon|Earth Blast|notext=true}}{{SpellIcon|Fire Blast|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
**''alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Blast|notext=true}}{{SpellIcon|Water Blast|notext=true}}{{SpellIcon|Earth Blast|notext=true}}{{SpellIcon|Fire Blast|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you''
* {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Air Acolyte Wizard Robes|notext=true}}{{ItemIcon|Air Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Air Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Air Battlestaff}} are all made in {{Skill|Runecrafting}}.
* {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Air Acolyte Wizard Robes|notext=true}}{{ItemIcon|Air Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Air Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Air Battlestaff}} are all made in {{Skill|Runecrafting}}
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}
* {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.


{{Equipment/Recommended
{{Equipment/Recommended
|style=Magic
|style = Magic
|showDR=true
|showDR = true
|helm1=Air Acolyte Wizard Hat
|helm1 = Air Acolyte Wizard Hat
|body1=Air Acolyte Wizard Robes
|body1 = Air Acolyte Wizard Robes
|legs1=Air Acolyte Wizard Bottoms
|legs1 = Air Acolyte Wizard Bottoms
|boots1=Air Acolyte Wizard Boots
|boots1 = Air Acolyte Wizard Boots
|gloves1=
|weapon1 = Air Battlestaff
|shield1=
|neck1 = Silver Sapphire Necklace
|weapon1=Air Battlestaff
|ring1 = Gold Sapphire Ring
|neck1=Silver Sapphire Necklace
|ring1=Gold Sapphire Ring
|cape1=Knight's Cape
}}
}}


====Melee====
=== Melee ===


* {{ItemIcon|(G) Adamant Helmet|(G) Adamant Armor}} is created with the items obtained from {{MonsterIcon|Adamant Knight}} and {{ItemIcon|Silver Bar|Silver}} and {{ItemIcon|Gold Bar|Gold}} found with either {{MonsterIcon|Statue|Statues}} or {{Skill|Smithing}}.
* {{ItemIcon|(G) Adamant Helmet|(G) Adamant Armor}} is created with the items obtained from {{MonsterIcon|Adamant Knight}} and {{ItemIcon|Silver Bar|Silver}} and {{ItemIcon|Gold Bar|Gold}} found with either {{MonsterIcon|Statue|Statues}} or {{Skill|Smithing}}
** ''{{MonsterIcon|Adamant Knight}}, unlike its predecessor the {{MonsterIcon|Mithril Knight}}, is not as difficult, and is MUCH more generous with handing out the required equipment.''
** ''{{MonsterIcon|Adamant Knight}}, unlike its predecessor the {{MonsterIcon|Mithril Knight}}, is not as difficult, and is MUCH more generous with handing out the required equipment''
** {{ItemIcon|Adamant Scimitar}} can also be acquired from {{Skill|Township}}.
** {{ItemIcon|Adamant Scimitar}} can also be acquired from {{Skill|Township}}
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.
* {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Topaz Ring}} from {{Skill|Crafting}}
* {{ItemIcon|Knight's_Cape}} gives 1% DR and a small defence bonus from {{Skill|Cartography}}{{AoD}} (required level 20) after surveying {{POIIcon|Castle of Kings}} at {{Hex|21|16}}.
* The {{ItemIcon|(G) Rune Shield}} can be obtained through a Township Task that requires 1 {{ItemIcon|(G) Adamant Shield}}


{{Equipment/Recommended
{{Equipment/Recommended
|style=Melee
|style = Melee
|showDR=true
|showDR = true
|helm1=(G) Adamant Helmet
|helm1 = (G) Adamant Helmet
|body1=(G) Adamant Platebody
|body1 = (G) Adamant Platebody
|legs1=(G) Adamant Platelegs
|legs1 = (G) Adamant Platelegs
|boots1=(G) Adamant Boots
|boots1 = (G) Adamant Boots
|gloves1=
|shield1 = (G) Rune Shield
|shield1=(G) Adamant Shield
|weapon1 = Adamant Scimitar
|weapon1=Adamant Scimitar
|neck1 = Silver Ruby Necklace
|neck1=Silver Ruby Necklace
|ring1 = Silver Topaz Ring
|ring1=Silver Topaz Ring
|cape1=Knight's Cape
}}
}}


<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Revision as of 21:37, 3 December 2024

Standard

This guide assumes
Error creating thumbnail: File missing
Auto Eat - Tier III
has been unlocked.

Magic

This setup will need 370
Error creating thumbnail: File missing
Hitpoints
and 22% Damage Reduction. And can expect roughly 13.5 clears per hour.
  • Spell:
    Error creating thumbnail: File missing
    Wind Blast
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Lore
    &
    Error creating thumbnail: File missing
    Safeguard

Ranged

This setup will need 460
Error creating thumbnail: File missing
Hitpoints
and 10% Damage Reduction. And can expect roughly 5.5 clears per hour.

Melee

This setup will need 380
Error creating thumbnail: File missing
Hitpoints
and 25% Damage Reduction. And can expect roughly 2.5 clears per hour.

Ancient Relics

This guide is written around the restrictions of the Ancient Relics game mode.

The Ancient Relics game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of 30, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

With combat skills still being very low, the player's options haven't changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.

  • Error creating thumbnail: File missing
    Golbin Thief
    , and
    Error creating thumbnail: File missing
    Wolf
    , and the appropriate one of
    Error creating thumbnail: File missing
    Minotaur
    ,
    Error creating thumbnail: File missing
    Centaur
    , or
    Error creating thumbnail: File missing
    Witch
    made in
    Error creating thumbnail: File missing
    Summoning
    are large boosts to damage for any combat style, which can help with taking down the dungeon's boss

Magic

Error creating thumbnail: File missing
Magic
is suggested for this dungeon due to Combat Triangle advantage.
  • Error creating thumbnail: File missing
    Wind Blast
    or
    Error creating thumbnail: File missing
    Fire Bolt
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Will
    &
    Error creating thumbnail: File missing
    Mystic Lore
    (Optional)
    • alternatively, the highest level combination of matching
      Error creating thumbnail: File missing
      Spell
      (
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
      ) and Wizard Robes available to you
  • Acolyte Wizard Robes and Air Battlestaff are all made in
    Error creating thumbnail: File missing
    Runecrafting
  • Gold Sapphire Ring and Silver Sapphire Necklace are made in
    Error creating thumbnail: File missing
    Crafting

Melee