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Latest revision as of 22:52, 4 December 2024

Introduction

This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed. This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten
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Throne of the Herald
to clear the dungeon effectively.

Requirements

This dungeon can be completed with ease, by using the same equipment as the previous dungeon. For instance, Ancient Armour will be more than enough to clear this dungeon. Just make sure you have enough damage reduction (combined with hitpoints) to survive the dungeon. Melee is recommended to benefit from the combat triangle.

There are no Barrier related items in this dungeon. However this dungeon does drop Ring of Malice (m) which is Best in Slot for non-Barrier content that takes less than 5 hits to die. This dungeon also drops Doubling Gem which is well worth getting.

Basic Setup

Gear

Agility

Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.

Endgame Setup

Equipment

Agility

Ancient Relics Guide

The major gimmick with Barrier content is using
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Summoning
familiars to deal damage to the enemy's Barrier. The Ancient Relics version of this guide aims to clear the dungeon once for progression.

The Ancient Relics game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of 60.

This guide will not make use of Pets,
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Astrology
, Potions or Relics.
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Auto Eat - Tier III
is required to be able to completely idle this Dungeon. Otherwise, Manual Eating will be needed.

Melee

The provided setup will take roughly 18 minutes to clear the dungeon and will use roughly 245 Lobster.

Use of any 2
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Summoning
Familiars is possible ranging from
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Golbin Thief
to
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Yak
or higher. Clear times will vary from between 20 to 30 minutes.

Ranged

The provided setup will take roughly 15.5 minutes to clear the dungeon and will use roughly 160 Lobster.

Red D-Hide Equipment is required to have no chance of death.

Use of any 2
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Summoning
Familiars is possible ranging from
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Golbin Thief
to
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Yak
or higher. Clear times will vary from between 15 to 35 minutes.
  • Prayers:
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    Hawk Eye
    &
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    Eagle Eye

Magic

The secondary setup will require level 55
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Runecrafting
. BE WARNED: Both setups have an estimated 0.003 deaths per hour or 1 death every 333 hours.
  • The primary setup will take roughly 19 minutes to clear the dungeon and will use roughly 355 Lobster
  • The secondary setup will take roughly 25 minutes to clear the dungeon and will use roughly 490 Lobster
Use of any 2
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Summoning
Familiars is possible ranging from
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Golbin Thief
to
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Yak
or higher. Clear times will vary from between 14 to 30 minutes.
  • Spell:
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    Fire Wave
    or
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    Earth Bolt
  • Curse:
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    Soul Split III
  • Aurora:
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    Fury II
    (Optional)
  • Prayers:
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    Mystic Lore
    &
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    Mystic Might