Necromancers Palace/Guide

From Melvor Idle
Revision as of 03:27, 28 January 2024 by Thetundraterror (talk | contribs) (updated for AoD)
This page was last updated for (v1.1.2).

Why Idle This?

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    Necromancers Palace
    is mainly cleared for Summoning Scrolls to massively improve
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    Summoning
  • Unfortunately, while the Summoning Set (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in TotH.svg combat progression (due to it's relative powerlessness compared to BIS sets at the time of completing this dungeon), players with the AoD.png expansion may find the set helpful with clearing its late-game content.

The increases it gives to max summoning damage may prove helpful in the upcoming expansion, though, to counteract the upcoming Barrier mechanic. The Barrier combat mechanic is basically a shield that can only be damaged by your summoning familiars, meaning the Summoning Set may prove useful for that purpose.

Stats and Buffs

Minimum Recommended Levels

Suggestion Benefit
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Level 120
Less need for DR
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Level 120
Pillar of Combat and Elite Pillar of Expertise
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Level 118
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Battleborn

Astrology

As many combat bonuses from

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Astrology

constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:

  • +5 Hidden Levels for
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    Melee
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    Ranged
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    Magic
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      Iridan
      ,
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      Terra
      ,
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      Syllia
      , and
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      Arachi
      . The +5 hidden
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      Defence
      levels in
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      Tellus
      are redundant.
  • 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from
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    Ashtar

Agility

# Obstacle Reason
1 X
2 X
3
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Pipe Climb
No particular reason beyond being the only obstacle that grants any combat benefits.
4
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Coal Stones
No negative modifiers, technically saves some food.
5
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Cliff Balance
+20 HP.
6
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Rocky Waters
+50 HP.
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Lake Swim
can be used instead if the player gets more damage reduction.
7
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Boulder Trap
No negative combat modifiers.
8
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Raft Building
Gives a bit more survivability which is rather important.
9
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Water Jump
More damage. The 20 HP from
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Ice Jump
is not needed.
10
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Ocean Rafting
Free damage!
P
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Pillar of Combat
Lots of beneficial combat bonuses.
11 TotH.svg
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Frozen Maze
More damage reduction and faster monster respawns.
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Boulder Balance
Lower attack interval and more damage for the low price of lower accuracy.
13 TotH.svg
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Rope Trap
More damage.
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Freezing Climb
More evasion, accuracy and damage.
15 TotH.svg
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Waterfall Crossing
Is the equivalent of a permanent Diamond Luck Potion IV, which frees up the potion slot for Damage Reduction Potion IV It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
EP TotH.svg
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Elite Pillar of Expertise
Provides 8% doubling, which helps a lot with chests.

Idle Gear

  • There is technically a chance of death, due to the insanely high theoretical max hit stacks which Fiozor can obtain. However, it is incredibly unlikely for them to obtain maximum stacks before they are killed.
  • Use Damage Reduction Potion IV for 10% extra DR.
  • Weakness Exploiter Cape has marginally higher kills/hr than the Superior Max Skillcape and also provides 3% dr, but it uses over 4x the amount of bolts per hour.
Slot Better to Worse
Head Mask of Torment Slayer Cowl (Mythical)
Body Slayer Leather Body (Mythical) Bundled Protection Body
Leggings Perfect Sight Legs (U) Carrion Chaps
Boots Frostspark Boots Lightning Boots
Hands (U) Carrion Vambraces
Cape Superior Max Skillcape Weakness Exploiter Cape
Neck Fury of the Elemental Zodiacs Allure Amulet
Ring Ring of Power Ring of Wealth
Passive Wasteful Ring
Weapon Divine Crossbow Meteorite Crossbow
Offhand Leviathan Shield (P) Divine Shield
Ammunition Meteorite Bolts Zephyte Bolts
Prayer
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Battleborn
and
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Avidity
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Battleheart
and
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Holy Aegis
Summons Fox and
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Dragon
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Centaur
and
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Dragon