Stronghold of Magic/Guide

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Revision as of 08:18, 17 June 2024 by Ayarez (talk | contribs) (included drop chances)
This page was last updated for (v1.3).
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This Dungeon contains 72 waves of Monsters that need to be fought. All Monsters in this area deal Pure Damage.

This Dungeon requires

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Hall of Wizards

to be cleared 50 times to access. This Dungeon also requires

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Slayer

Level 45.


The Standard version of this Strongholds drops Magic Enhancement Scroll that contains one of the following Enhancements, these need to be equipped to do the (Augmented) version of the Strongholds:


The (Augmented) version of this Strongholds drops Magic Enhancement Scroll (Augmented) that contains one of the following Enhancements, these need to be equipped to do the (Superior) version of the Strongholds:


  • All Data was gathered from the Combat Simulator. For more accurate numbers you will have to plug in your own Data on top of the setups.
    • No Pets, Potions,
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      Agility
      or
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      Astrology
      were included in these calculations.


  • The clear per hour numbers are slightly lower on the (Augmented) and (Superior) versions of this Strongholds.

Level 20-40 Idle

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Ranged

is the best option to Idle this difficulty at this point. Be sure to use the Rapid Attack Style.

It can be Idled with:

  • Level 50 Combat Stats and Blue D-Hide Armour with
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    Auto Eat - Tier III
    for 3.00 clears per hour. Using roughly 875 Lobster per hour.
    • Can also be done with any other colour D-Hide Armour.
      • Level 50 Combat Stats and Green D-Hide Armour will have slightly lower clears per hour at 2.98 clears per hour. Using roughly 900 Lobster per hour.
      • Level 60 Combat Stats and Red D-Hide Armour with Redwood Longbow/ Dragon Arrows will have slightly higher clears per hour at 3.65 clears per hour with
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        Prayer
        switched accordingly to the highest available
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        Ranged
        boosting one. Using roughly 815 Lobster per hour.
      • Level 70 Combat Stats and Black D-Hide Armour with
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        Ancient Crossbow
        / Emerald Bolts will have slightly higher clears per hour at 4.65 clears per hour with
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        Prayer
        switched accordingly to the highest available
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        Ranged
        boosting one. Using roughly 665 Lobster per hour.


  • (Superior) needs
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    Hitpoints
    Level 57 to Idle safely.

Gear

  • Prayers:
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    Sharp Eye
    and
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    Hawk Eye
    • Swap
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      Sharp Eye
      for
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      Eagle Eye
      at
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      Prayer
      Level 53.
    • Swap
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      Hawk Eye
      for
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      Sharp Vision
      at
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      Prayer
      Level 71.

Example of Gear to use:

Combat Simulator Export

Please follow the link and Expand 1

God Gear Idle

Level 90 Combat Stats &

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Prayer

Level 95 were used for these calculations.

The Food used to estimate Food usage was Lobster.


Magic

Gear
  • Spell:
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    Water Surge
  • Curse:
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    Anguish III
  • Aurora:
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    Surge II
    (Optional) Gives 0.25 extra clears for 12k Runes per hour.
  • Prayers:
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    Augury
    &
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    Battleheart
  • Point of Interest: Unhallowed Wasteland
Combat Simulator Export

Please follow the link and Expand #2

Melee

All these Weapons are pretty similar when it comes to clears per hour.


Gear
Combat Simulator Export

Please follow the link and Expand #3

Ranged


Gear
Combat Simulator Export

Please follow the link and Expand #4

Post Throne of the Herald Idle

Includes Atlas of Discovery Expansion Items.

Pets, Potions,

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Agility

and

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Astrology

are included in this section.

Agility

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Agility

is the same for both setups.

Magic

  • This setup gets 39.95 clears per hour.
  • Uses no Food.
  • Uses 118k Runes per hour.
Gear
Combat Simulator Export

Please follow the link and Expand #5


Melee

  • This setup gets 36.33 clears per hour.
  • Uses no Food.
  • It is slightly less clears per hour at no Rune or Divine Javelin cost.
Gear
Combat Simulator Export

Please follow the link and Expand #6

Ranged

Gear
Combat Simulator Export

Please follow the link and Expand #7