Spider Forest/Guide

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Standard

This guide assumes
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Auto Eat - Tier II
has been unlocked.

Magic

Before Level 35 Magic

This setup will need 440
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Hitpoints
and 6% Damage Reduction. And can expect roughly 16 clears per hour.
  • Spell:
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    Fire Bolt
  • Prayers:
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    Mystic Will
    &
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    Safeguard

After Level 35 Magic

This setup will need 340
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Hitpoints
and 22% Damage Reduction. And can expect roughly 20 clears per hour.
  • Spell:
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    Wind Blast
  • Prayers:
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    Mystic Will
    &
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    Safeguard

Melee

This setup will need 370
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Hitpoints
and 22% Damage Reduction. And can expect roughly 5 clears per hour.


Ranged

This setup will need 440
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Hitpoints
and 8% Damage Reduction. And can expect roughly 11 clears per hour.
  • Food: Lobster
  • Prayers:
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    Hawk Eye
    &
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    Safeguard


Ancient Relics

Spider Forest (Level 20)

This guide is written around the restrictions of the Ancient Relics game mode.

The Ancient Relics game mode restricts the players maximum Levels for
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Combat Skills to to 10 + 5 * the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of 20, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

Note: This dungeon comes BEFORE the
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Bandit Base
as the boss enemy in that dungeon has a significantly higher Combat#Max Hit coupled with a more dangerous special attack it uses.

With combat skills still being very low, the player's options haven't changed too much from the previous dungeons, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.

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    Golbin Thief
    , and
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    Wolf
    ,
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    Minotaur
    made in
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    Summoning
    are large boosts to damage for any combat style, which can help with taking down the dungeon's boss.


Magic

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Magic
is suggested for this dungeon due to Combat Triangle advantage.
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    Earth Bolt
    or
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    Fire Bolt
    • alternatively, the highest level combination of matching
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      Spell
      (
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      ) and Wizard Robes available to you
  • Acolyte Wizard Robes and Staff of Earth are all made in
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    Runecrafting
    .
  • Gold Sapphire Ring and Silver Sapphire Necklace are made in
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    Crafting
  • Knight's_Cape gives 1% DR and a small defence bonus from
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    Cartography
    (required level 20) after surveying Castle of Kings at (21, 16).

Melee