This page is up to date (v1.3).
|
Combat
Combat Stats
|
Damage Type:
|
Normal Damage
|
Combat Level:
|
1,578
|
Hitpoints:
|
24,000
|
Attack Speed:
|
2.2s
|
Max Hit:
|
997
|
Accuracy Rating:
|
186,186
|
Damage Reduction:
|
85%
|
Evasion Ratings:
|
|
|
|
149,916
|
155,961
|
54,811
|
Skill Levels:
|
|
|
|
|
|
1,200
|
888
|
1,200
|
1
|
800
|
Attacks
- 1 - 570 Melee Damage
- 25% Deadly Cut
- Perform a normal attack. On a hit, inflicts Bleed that deals 200 and 4% of your max hitpoints as damage over 10s.
- 25% Flurry
- The enemy attacks 5 times for 50% of the enemy's normal damage. Each time the enemy hits they gain +20% Max Hit, stacking up to 5 times (Stacks reset on a miss) Attacks can miss. Avoidable.
- 25% Infernum
- The enemy performs 3 unavoidable attacks that deal 75% of the enemy's normal damage on the 1st attack, 125% of the enemy's normal damage on the 2nd attack, and 175% of the enemy's normal damage on the 3rd attack.
- 25% Tidal Wave
- The enemy launches a massive tidal wave, dealing 350 damage plus 50% of the enemy's max hit damage 2 times over 0.2s. On use, gives you +20% Attack Interval for 3 of your turns and -30% Melee Evasion until the end of the fight. Unavoidable.
Passives
- Intimidation
- Gives you: -40% Damage Reduction
- Warrior
- +150% Lifesteal, +500% Bleed lifesteal, and +40% chance to apply Stun for 1 Attack turn(s) when hitting with an attack
- Stun Immunity
- +100% chance to ignore Stun, Freeze or Crystallize
- Bleed Immunity
- +100% chance to ignore Bleed
Drops
Always Drops:
Loot:
In addition to loot, the monster will also drop 1 - 6,700.
The loot dropped by the average kill is worth 32,307.69 if sold.
Including GP and bones, the average kill is worth 35,958.19.