The enemy conjures a maelstrom that slices through your armor. It performs 5 unavoidable attacks that deal 125% of the enemy's normal damage. On a hit, has a 100% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s and gives you +20% Attack Interval for 3 of your turns.
20% Wind Barrier
The enemy creates a swirling barrier of wind around themselves. On use, gives the enemy +15% Damage Reduction and +60% Global Evasion against Magic or Ranged targets for 2 of your turns. If the buff is already active, the enemy performs a Normal Attack instead.
10% Feather Tornado
A tornado of feathers is summoned, dealing 750 damage 2 times over 0.3s. On a hit, has a 50% chance to apply stun for 1 turn. Avoidable.
Passives
Intimidation
Gives you: -39% Damage Reduction
Weakness Finder
+10% Bleed lifesteal and You have -10% Damage Reduction when you are affected by Bleed