Unholy Forest/Guide
This page was last updated for (v1.2.2). |
Basic Guide
This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.
Requirements
- Complete Golem Territory
- Find Old Route Chart
This dungeon can be completed with ease, by using the same equipment as the previous dungeon. For instance, Ancient Armour will be more than enough to clear this dungeon. Just make sure you have enough damage reduction (combined with hitpoints) to survive the dungeon. Melee is recommended to benefit from the combat triangle.
There are no Barrier related items in this dungeon. However this dungeon does drop Ring of Malice (m) which is Best in Slot for non-Barrier content that takes less than 5 hits to die.
This dungeon also drops Doubling Gem which is well worth getting.
Equipment
Prayers: Battleborn and Battleheart
Potion: Penetration Potion IV, Critical Strike Potion IV, Diamond Luck Potion IV
Point of Interest: Dark Waters
Agility
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Monkey Bars | -4% Firemaking Interval |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Cave Climb | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Spike Jump | +5% Damage to Monsters in Dungeons +5% Chance To Double Loot in Combat |
9 | Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
10 | Dragon Fight | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer |
11 | Forest Maze | -20% Global Accuracy -20% Auto Eat Efficiency +15% Flat Slayer Area Effect Negation +8% Slayer Skill XP +10% Global Slayer Coins (except Item Sales) |
12 | Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility |
14 | Freezing Climb | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons |
15 | Waterfall Crossing | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) |
Pillar | Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Elite Pillar | Elite Pillar of Conflict | +10% Lifesteal +35% Flat Slayer Area Effect Negation +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers +50% Hitpoint Regeneration +350% GP from Combat |
Endgame Setup
Equipment
Potion: Penetration Potion IV
Point of Interest: Dark Waters
Prayers: Battleheart & Battleborn
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Monkey Bars | -4% Firemaking Interval |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Cave Climb | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Spike Jump | +5% Damage to Monsters in Dungeons +5% Chance To Double Loot in Combat |
9 | Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
10 | Ocean Rafting | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency |
11 | Frozen Maze | +1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation |
12 | Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility |
14 | Freezing Climb | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons |
15 | Waterfall Crossing | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) |
Pillar | Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Elite Pillar | Elite Pillar of Expertise | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Ancient Relics Guide
The major gimmick with Barrier content is using Summoning familiars. Given the nature of Ancient Relics and the random unlocking of skills, it can be quite challenging to do these Barrier Dungeons.
The Barrier Guides will assume a "reasonable" level of Summoning but will also provide the lowest Summoning familiars that will achieve the job.
Contrary to what the guides for Standard Mode will suggest, the Ancient Relics guide is aimed at first clears for the dungeons.
It is advised to do the major Barrier grinding either around Impending Darkness Event if you want Eradicating Gloves (m) while also going for Engulfing Vortex Longbow, otherwise it's advised to wait until you have the Necromancer set from Necromancers Palace.
There is some information that can be useful in the Standard Sections of the Guides, however any suggestions of Gear or Items you should obtain from the Dungeons can be ignored unless stated otherwise in the Ancient Relics sections of the Guides.
On top of no Pets, Astrology or Potions this guide will also assume no Relics.
This Dungeon can be done completely Idle. Manual Eating will not be needed.
Melee
The provided setup will take roughly 18 minutes to clear the dungeon.
And will use roughly 205 Lobster.
(It shows orange Health Numbers in the Combat Simulator however 100k trials showed no death chance)
Gear
Use of any 2 Summoning Familiars is possible ranging from Golbin Thief to Yak or higher.
Clear times will vary from between 20 to 30 minutes.
Prayers: Improved Reflexes & Incredible Reflexes
Combat Simulator Export
Ranged
The provided setup will take roughly 17.5 minutes to clear the dungeon.
And will use roughly 190 Lobster.
Red D-Hide Equipment will be required, lower tiers will result in a death chance.
(It shows orange Health Numbers in the Combat Simulator however 100k trials showed no death chance)
Gear
Use of any 2 Summoning Familiars is possible ranging from Golbin Thief to Yak or higher.
Clear times will vary from between 15 to 35 minutes.
Combat Simulator Export
Magic
This setup will require the Runecrafting Skill Cap Level 85 to be unlocked. It will not work with a lower tier Wizard Equipment than Expert. (It shows orange Health Numbers in the Combat Simulator however 100k trials showed no death chance)
The provided setup will take roughly 18 minutes to clear the dungeon.
And will use roughly 295 Lobster.
Gear
Use of any 2 Summoning Familiars is possible ranging from Golbin Thief to Yak or higher.
Clear times will vary from between 14 to 30 minutes.
Spell: Wind Surge
Curse: Weakening II
Aurora: Fury II (Optional)
Prayers: Mystic Lore & Mystic Might
Combat Simulator Export
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |