Golem Territory/Guide
This page was last updated for (v1.2.2). |
Basic Guide
This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten
to clear the dungeon effectively.
Barrier combat adds a new "health" bar known as a Barrier to the monsters. This barrier can only be damaged by familiars (and 2 Barrier gems which do 10-15 damage per hit you do to the barrier, which are generally not worth using apart from a very niche case). Atlas of Discovery added items which increase the barrier damage done by familiars by a flat amount/percentage increases.
Once the barrier is taken down/depleted (the light-blue bar above the health bar) you can damage the health of the monster and kill it.
Barrier combat is generally slower than normal combat due to the fact familiars have a 3.0 second attack interval. This can be reduced by 10% from 3 items ( Summoner's Defender, Knight's Summoning Defender, Summoner's Blessed Ring) and 1 consumable ( Summoner's Blessing which can be purchased in the shop for 100 and 10 Museum Token each), 1 is consumed per familiar attack.
Requirements:
- Find Ancient Stone Tablet
- Error creating thumbnail: File missingLevel 35
- Error creating thumbnail: File missingLevel 24
For this dungeon, we still do not require any specific (B) armour. Use familiars to take down the barrier. Make sure whatever equipment you are wearing doesn't result in death, and whatever weapon you are using should once again provide the highest hit-chance that you can find. Melee again works fine for this dungeon, as it doesn't consume runes or ammunition.
(B) Armour does boost the damage done to Barrier monsters, the time spent upgrading sub-optimal items to (B) is generally not worth the time and effort required to farm the materials. It is also not required to get decent kill speeds on the first few dungeons. If you're going for 100% Completion it is recommended you farm out the optimal gear before you start collecting items and returned for any missed items at a later stage.
It is recommended you run this dungeon until you have obtained 11 Draining Barrier Gem to upgrade your gloves into Barrier Draining Gloves and have 1 spare to use in your Equipment setup. The Township Task associated with this dungeon will also provide 3 gems.
All other items/loot received from this dungeon can be ignored. It is strongly recommended you do not use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour.
Standard Guide
Entry
Equipment
Slot | Item (most effective → least effective) | ||
---|---|---|---|
Hood of Shade Summon | Ragnar God Helmet | ||
Ragnar God Platebody | |||
Ragnar God Platelegs | |||
Sand Treaders | Ragnar God Boots | ||
Gloves of Greater Shade Summon | Barrier Sapping Gloves | Ragnar God Gloves | |
Maximum Skillcape | Ancient Infernal Cape | ||
Amulet of Curse Totem Summon | Lesser Summoning Amulet | Amulet of Barrier Touch | |
Ring of Phantom Summon | Ring of Barrier Touch | ||
Sapping Barrier Gem | Barrier Touch Gem | ||
Big ol Ron | Agile Wings Rapier | Infernal Claw | |
Pirate Hook | Shield of Melee Power | Knight's Defender | |
Barrier Sapping Gloves | Old Summoning Amulet | ||
Melee Hinder Scroll | |||
Spider Spectre | Tortoise Error creating thumbnail: File missing Dragon | Error creating thumbnail: File missing Occultist Error creating thumbnail: File missing Minotaur |
Prayers:
and
Potion: Penetration Potion IV, Critical Strike Potion IV, Diamond Luck Potion IV
Point of Interest: Dark Waters
Agility
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.
Slot | Obstacle | Bonuses |
---|---|---|
1 | Error creating thumbnail: File missing Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Error creating thumbnail: File missing Monkey Bars | -4% Firemaking Interval |
3 | Error creating thumbnail: File missing Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Error creating thumbnail: File missing Cave Climb | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit |
5 | Error creating thumbnail: File missing Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Error creating thumbnail: File missing Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
7 | Error creating thumbnail: File missing Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Error creating thumbnail: File missing Spike Jump | +5% Damage to Monsters in Dungeons +5% Chance To Double Loot in Combat |
9 | Error creating thumbnail: File missing Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
10 | Error creating thumbnail: File missing Dragon Fight | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer |
11 | Error creating thumbnail: File missing Forest Maze | -20% Global Accuracy -20% Auto Eat Efficiency +15% Flat Slayer Area Effect Negation +8% Slayer Skill XP +10% Global Slayer Coins (except Item Sales) |
12 | Error creating thumbnail: File missing Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Error creating thumbnail: File missing Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility |
14 | Error creating thumbnail: File missing Freezing Climb | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons |
15 | Error creating thumbnail: File missing Waterfall Crossing | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) |
Pillar | Error creating thumbnail: File missing Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Elite Pillar | Error creating thumbnail: File missing Elite Pillar of Conflict | +10% Lifesteal +35% Flat Slayer Area Effect Negation +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers +50% Hitpoint Regeneration +350% GP from Combat |
Endgame Setup
Equipment
Potion: Penetration Potion IV
Point of Interest: Dark Waters
Prayers:
&
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Error creating thumbnail: File missing Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Error creating thumbnail: File missing Monkey Bars | -4% Firemaking Interval |
3 | Error creating thumbnail: File missing Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Error creating thumbnail: File missing Cave Climb | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit |
5 | Error creating thumbnail: File missing Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Error creating thumbnail: File missing Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
7 | Error creating thumbnail: File missing Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Error creating thumbnail: File missing Spike Jump | +5% Damage to Monsters in Dungeons +5% Chance To Double Loot in Combat |
9 | Error creating thumbnail: File missing Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
10 | Error creating thumbnail: File missing Ocean Rafting | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency |
11 | Error creating thumbnail: File missing Frozen Maze | +1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation |
12 | Error creating thumbnail: File missing Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Error creating thumbnail: File missing Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility |
14 | Error creating thumbnail: File missing Freezing Climb | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons |
15 | Error creating thumbnail: File missing Waterfall Crossing | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) |
Pillar | Error creating thumbnail: File missing Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Elite Pillar | Error creating thumbnail: File missing Elite Pillar of Expertise | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Ancient Relics Guide
The major gimmick with Barrier content is using
familiars. Given the nature of Ancient Relics and the random unlocking of skills, it can be quite challenging to do these Barrier Dungeons.
The Barrier Guides will assume a "reasonable" level of
but will also provide the lowest
familiars that will achieve the job.
Contrary to what the guides for Standard Mode will suggest, the Ancient Relics guide is aimed at first clears for the dungeons.
It is advised to do the major Barrier grinding either around
if you want Eradicating Gloves (m) while also going for Engulfing Vortex Longbow, otherwise it's advised to wait until you have the Necromancer set from
.
There is some information that can be useful in the Standard Sections of the Guides, however any suggestions of Gear or Items you should obtain from the Dungeons can be ignored unless stated otherwise in the Ancient Relics sections of the Guides.
On top of no Pets,
or Potions this guide will also assume no Relics.
This Dungeon can be done completely Idle. Manual Eating will not be needed.
Melee
The provided setup will take roughly 30 minutes to clear the dungeon.
And will use roughly 290 Lobster.
Gear
Using a lower Synergy than
is highly discouraged, the clear times will increase to between 3 and 12 hours if using Lower Level
Familiars.
Going higher is also not recommended unless
is used, which is only marginally better. Prayers:
&
Slot | Item |
---|---|
(G) Adamant Helmet | |
(G) Adamant Platebody | |
(G) Adamant Platelegs | |
(G) Adamant Boots | |
Paladin Gloves | |
Knight's Cape | |
Lesser Summoning Amulet | |
Silver Diamond Ring | |
Sapping Barrier Gem | |
Rune Claw | |
(G) Adamant Shield | |
Error creating thumbnail: File missing Occultist Error creating thumbnail: File missing Minotaur |
Combat Simulator Export
Ranged
The provided setup will take roughly 18.5 minutes to clear the dungeon.
And will use roughly 150 Lobster.
is technically the best style for this Dungeon, it however requires you to farm
early for the Blue D-Hide Equipment.
Using Green D-Hide Equipment lowers the Clear Speed to roughly 20 minutes and increases the Lobster use to roughly 190 per clear.
Gear
The provided
Synergy is by far the best option until very high levels.
Going lower is also highly recommended against as clears will take well over an hour.
Prayers:
&
Slot | Item |
---|---|
(G) Adamant Helmet | |
(U) Blue D-hide Body | |
(U) Blue D-hide Chaps | |
(G) Adamant Boots | |
(U) Blue D-hide Vambraces | |
Knight's Cape | |
Lesser Summoning Amulet | |
Silver Diamond Ring | |
Sapping Barrier Gem | |
Rune Crossbow | |
(G) Adamant Shield | |
Emerald Bolts | |
Error creating thumbnail: File missing Occultist Error creating thumbnail: File missing Centaur |
Combat Simulator Export
Magic
This setup will work with 1 Skill Cap increase in
but can be done without any Armour at all.
If you've gotten more
Skill Cap increases feel free to use better Wizard Equipment, be sure to match the Spell to the Element of the Wizard Equipment.
The provided setup will take roughly 17.5 minutes to clear the dungeon.
And will use roughly 220 Lobster.
Gear
You can go as low as
for clearing this Dungeon, it will take roughly 30 minutes to clear then.
If your
Skill Caps are higher, the highest possible
Familiars are advised, the higher they are, the faster this Dungeon will be cleared.
Spell:
Curse:
Aurora:
(Optional) Prayers:
&
Slot | Item |
---|---|
Earth Acolyte Wizard Hat | |
Earth Acolyte Wizard Robes | |
Earth Acolyte Wizard Bottoms | |
Earth Acolyte Wizard Boots | |
Paladin Gloves | |
Skull Cape or Knight's Cape | |
Lesser Summoning Amulet | |
Silver Diamond Ring | |
Sapping Barrier Gem | |
Magic Wand (Powerful) | |
(G) Adamant Shield | |
Error creating thumbnail: File missing Occultist Error creating thumbnail: File missing Witch |
Combat Simulator Export
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Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |