Underwater City/Guide

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Template:DungeonGuide

This page was last updated for (v1.2.2).

Standard Guide

Introduction

This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.

This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten

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Throne of the Herald

to clear the dungeon effectively.

Requirements

Recommended

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    Level 99
    ,
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    Level 95
    ,
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    Level 75
    ,
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    Level 99
    .


The enemies, and especially the

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Nagaia

hit very hard in this dungeon. A lot of damage reduction is required in order to idle this dungeon without dying. Alternatively, the player can return after having progressed through the Throne of the Herald expansion. Having more hitpoints or other damage reducing and damage inflicting bonusses can greatly speed up the clear times of this dungeon. Set 1 clears the dungeon roughly 27 times per hour. Set 2 clears it roughly 8.5 times per hour. (You can swap the weapon & summons in Set 2).

The Preferred Shield is Earth Layered Shield, however Devouring Barrier Shield can be used, once the upgrade item has been obtained from this dungeon.

Clearing the Underwater City dungeon provides 1 Barrier God Shard every time it is cleared. These can be used to upgrade (B) god armours into their respective (C) armours. These can then be used to very effectively clear

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Crystal Depths

for Crystal Binding Dust if the player hasn't already done this.

Equipment

Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after

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Impending Darkness Event

.
Set 1 requires

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Level 120

.
Set 2 requires a minimum of

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Level 99

. Calculated at all combat skills level 99 in the Combat Simulator.

Set 2 can be all non-B upgraded Terran God Armour and it will only lower the Kills Per Hour by about 2 (from 8.5 to 6.5).

Item Slot Set 1 Set 2
Slot head.png Hood of Shade Summon Terran God Helmet (B)
Slot chest.png Terran God Platebody (B)
Slot legs.png Terran God Platelegs (B)
Slot feet.png Terran God Boots (B)
Slot hands.png Gloves of Greater Shade Summon Terran God Gloves
Slot back.png Ancient Infernal Cape
Slot neck.png Amulet of Curse Totem Summon Lesser Summoning Amulet
Slot ring.png Ring of Phantom Summon Summoner's Blessed Ring
Slot passive.png Knight's Summoning Defender Barrier Burn Shield
Slot gem.png Devouring Barrier Gem / Siphoning Barrier Gem
Slot weapon.png Agile Wings Rapier Infernal Claw
Slot shield.png Earth Layered Shield / Devouring Barrier Shield
Slot consumable.png Fervor Scroll Melee Hinder Scroll
Slot summon.png Spider SynergyIcon.png Spectre Tortoise SynergyIcon.png
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Dragon

Prayers:

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Battleheart

and

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Battleborn

. Swap to

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Battleheart

and

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Chivalry

for Set 2.

Potion: Damage Reduction Potion IV

Point of Interest: Dark Waters


Agility

The Agility obstacles 9 or higher are not required, 8 and below are highly suggested (and simulations were done with those active).



Ancient Relics Guide

There are two different ways of approaching this Dungeon.

The first would be to just get the Dungeon over with as soon as possible to get your Skill Cap Increases and gain access to

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Impending Darkness Event

. This would include not grinding out Underwater Ruins for it's weapons.

The second would be to obtain at least Engulfing Vortex Longbow, which would actually be advised.

Water Pulse Staff is also a very good weapon which will last until

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Level 120

, even if it is slightly worse than

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Runecrafting

alternatives but would not require you to level

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Runecrafting

above around Level 85.
When grinding out the Underwater Ruins weapon(s) it is advised to start with Engulfing Vortex Longbow and craft up (B) versions of God Armour along the way. This would also require

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Level 99

.

It is advised to upgrade Terran God Armour first, particularly the Boots, Leggings and Platebody. The Helm and Gloves will be replaced at a later point with the Necromancers Palace Summon Set and thus have a lower priority to be upgraded at this point.

When crafting Imbued Dragonite Bar it is highly advised to get as much +1 additional resource chance as possible (Relic #3 50%, Mining Lantern 30%, Ragnar Dungeon Ruins 10/20%, Magic Anvil 10%), as well as getting the stacking/separate extra resource modifier from the

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Ent
SynergyIcon.png
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Salamander

Synergy.

When all these buffs are obtained, it should lower the amount of Barrier Dust needed for a complete set from 96,000 to roughly 43,600.

When going for the second option, making the choice to do the Underwater Ruins grinding before Underwater City can be worth it as you also gain (B) God Armour from doing this, making the clear speed on Underwater City faster.


Contrary to all previous Dungeons, some minor

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Astrology

investment is highly recommended. Specifically obtaining the 8% Accuracy stars in the Constellations

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Iridan

,

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Terra

,

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Vale

,

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Syllia

and

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Arachi

. The Master Relic will not be required, nor will any other Stars.


Due to the regen mechanics of both the Barrier and Health of the boss, it would be advised to Manual Eat as little as possible, for this reason as much Damage Reduction as possible will be packed on for this Dungeons Boss

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Nagaia

.
because of the high regen capabilities of the Monsters Barrier it is highly recommended to follow the Combat Triangle, this means a

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Ranged

setup for waves 1 and 2, Melee for waves 3 and 4,

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Magic

setup for waves 5 and 6,

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Ranged

for waves 7 and 8, and finally Melee for the 9th and final wave. Active switching styles is highly recommended as the Dungeon will go much faster this way. A setup for each combat style is included in this guide.

It is entirely possible to do this Dungeon completely Idle at this point, it however depends greatly on which Relics have been obtained.



Melee

This is the setup that will be used for the boss, attempting any other style will result in Death at this stage.

It will require at least 70% Damage Reduction and 1010

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HP

or 71% if you're want to be 100% safe. (70% has roughly 0.004 Deaths per hour, 71% eliminates the Death Chance entirely)

You can replace Fury of the Elemental Zodiacs and Tormented Ring with any combination of Amulet and Ring of choice as long as 2/3% Damage Reduction is gained from those 2 Item Slots combined.

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Defence

Relic #5 provides a bite more wiggle room replacing the need for Damage Reduction from either Amulet or Ring, if this Relic is obtained it Adaptive Summoning Amulet and Tormented Ring would be the best options.


Gear

Sunset Rapier or Ancient Claw can be used instead of Infernal Claw for slightly lower clear speed.

Potion: Damage Reduction Potion IV

Prayers:

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Chivalry

&

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Battleheart

Point of Interest: Dark Waters


Agility

Combat Simulator Export

To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.

Combat Simulator Export


Ranged

Used for waves: 1,2,7,8

The

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Ranged

requirements are much lower than Melee and require much less in terms of investment.

Siphoning Barrier Gem can be replaced with either Draining Barrier Gem or Eroding Barrier Gem with little impact on Clear Speed.

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Ancient Crossbow

has about 50% faster Clear Times than Dragon Crossbow.


Gear

Potion: Damage Reduction Potion IV

Prayers:

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Sharp Vision

&

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Battleheart

Point of Interest: Bandit Hideout (not required to switch from Dark Waters, the benefits on these Monsters is very small)

Agility


Combat Simulator Export

To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.

Combat Simulator Export


Magic

Used for waves: 5, 6

The

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Magic

requirements are much lower than Melee and require much less in terms of investment.

Siphoning Barrier Gem can be replaced with either Draining Barrier Gem or Eroding Barrier Gem with little impact on Clear Speed.

Cloudburst Staff has about 50% faster Clear Times than Magic Wand (Elite) (G) Rune Shield.

Gear

Spell:

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Fire Surge

or

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Water Surge

with Cloudburst Staff

Potion: Damage Reduction Potion IV

Curse:

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Anguish III

Aurora:

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Surge II

(Optional) Prayers:

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Mystic Mastery

&

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Battleheart

Point of Interest: The Academia Arcanum (not required to switch from Dark Waters, the benefits on these Monsters is very small)

Agility


Combat Simulator Export

To view the different monsters within the simulator, press the "Inspect" button, a new windows will appear, select the desired monster from that new window.

Combat Simulator Export