Throne of the Herald/Guide
This page is up to date (v1.3). |
Due to the nerfs to Poison and Despair in Patch 1.3, the requirements and length of the fight has gone up quite drastically, better methods are still being researched.
Dungeon Mechanics
Similar to Into the Mist and Impending Darkness Event, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning Affliction. Due to this it is generally easier to determine the circumstances in which the player can survive without manually eating. The third phase has a mechanic that instantly kills the player (by dealing about a million damage) if they fall below 90% HP.
Intimidation
Just like every other monster in the , The Herald has a passive effect that reduces the player's Damage Reduction. When in combat with The Herald, the player's base damage reduction is reduced by 44%, before any modifiers from the combat triangle.
Deja-Vu
This ability is found on all three phases of the boss, and is reminiscent of the passive immunities of Bane and Ahrenia. When the boss uses this ability, he becomes immune to all damage from combat styles different than his own for a few turns. This ability is designed to encourage the player to swap equipment sets actively to be able to deal damage, however, the boss generally does too much damage to not take advantage of the Combat Triangle increase to Damage Reduction, and this mechanic can be ignored if you can deal enough damage in between Deja-Vu effects.
Immunities
Each phase of The Herald is immune to stuns and freeze effects as has a 50% chance to avoid Burn, Bleed, Slow and Frostburn.
Each boss also heals 4% of its max HP every 2 turns.
Growing Madness
Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit.
Rewards
Harold - This pet has a ludicrous amount of bonuses for every aspect of the game.
Standard Guides
Agility for all 3 phases
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Rope Jump | +3% Smithing Mastery XP |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Coal Stones | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
9 | Water Jump | +3% Global Mastery XP +8% Magic Max Hit +8% Ranged Max Hit +8% Melee Max Hit |
10 | Ocean Rafting | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency |
11 | Frozen Maze | +1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation |
12 | Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Rope Trap | -10% Mastery XP for Melvor Realm only +8% Damage To Bosses |
14 | Freezing Climb | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons |
15 | Waterfall Crossing | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) |
Pillar | Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Elite Pillar | Elite Pillar of Expertise | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Phase 1
Here, you will fight The Herald Phase 1. This phase uses Melee, so to make best use of the Combat Triangle, Magic will be the best bet.
This will require the following Skill Levels:
- Level 99
- Level 110
- Level 118
- Level 118
- Level 120
- Level 90 or Level 120 - Will need atleast Level 90 for Damage Reduction Potion IV, Waterfall Crossing is not required but cuts clear time in half.
- Level 120
- Level 120
It will require a bunch of Pets too, if almost no Pets are obtained it is still possible to Idle this boss if Leonardo, Erran and Finn, the Cat are owned.
To shorten the fight time the clear time goes down from roughly 2 hours to 15 minutes if the following Pets are owned: Bouncing Bob, Peri, Otto, Ren,
,
This Phase can be fully Idled, it should take roughly 3-5 minutes.
- Spell: Slicing Maelstrom
- Aurora: Surge II
- Curse: Despair
- Potion: Damage Reduction Potion IV
- Prayers: Battleheart & Battleborn
The following Enhancements:
- Undead Enhancement (Superior)
- Magic Enhancement (Superior)
- Gods Enhancement (Superior)
Phase 2
Here, you will fight The Herald Phase 2. This phase uses Ranged so using Melee will be the best bet due to the Combat Triangle bonuses against Ranged.
The Phase can be fully Idled, it should take roughly 30 minutes ( 10 minutes if Astrology has been reached.).
The Palladium Onyx Ring should be equipped in the Passive Slot, this way you don't get the negative -1% DR when it's equipped in the Ring Slot.
This will require the following Skill Levels on top of the Phase 1 requirements:
- Potion: Damage Reduction Potion IV
- Prayers: Battleheart & Battleborn
The following Enhancements:
- Undead Enhancement (Superior)
- Magic Enhancement (Superior)
- Gods Enhancement (Superior)
Phase 3
Here, you will fight The Herald. This phase uses Magic, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that does not have its damage reduced when manually eating, Magic!
This fight is different from the others. The Herald has a special unavoidable attack Sealed Fate which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full HP when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to Reign over Time.
The Herald does not apply stacks of Affliction, which does make things easier.
The Phase should last roughly 30 minutes, 5 minutes if Ashtar is fully maxed.
The Yak Dragon will prevent Burn from doing any damage, saving you a lot of Manual Eating or risk of Death.
- Spell: Slicing Maelstrom
- Aurora: Surge II
- Curse: Despair
- Potion: Damage Reduction Potion IV
- Prayers: Battleheart & Battleborn
The following Enhancements:
- Undead Enhancement (Superior)
- Magic Enhancement (Superior)
- Gods Enhancement (Superior)
Ancient Relics
Ancient Relics guide is still being worked on. The Standard method should work, the requirement for Ancient Relics are however much lower if the right Relics are obtained. Guide will be updated asap.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |