The Herald

Revision as of 23:39, 15 October 2022 by Auron956 (talk | contribs) (Create 1.1 monster pages)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This page is up to date (v1.3.1).
TotH.svg The Herald
The Herald
Monster ID: melvorTotH:TheHeraldPhase3
Zones:
Error creating thumbnail: File missing
Throne of the Herald
Monster Types: Boss, Dungeon
Error creating thumbnail: File missing
Slayer
Tier:
N/A

Combat

Combat Stats
Damage Type:
Error creating thumbnail: File missing
Normal Damage
Combat Level: 3,940
Hitpoints:
Error creating thumbnail: File missing
100,000
Attack Speed: 2.8s
Max Hit:
Error creating thumbnail: File missing
1,750
Accuracy Rating: 201,125
Error creating thumbnail: File missing
Damage Reduction
:
95%
Evasion Ratings:      
183,426 102,976 135,156
Skill Levels:          
1,600 1,600 1,600 1,600 1,600

Attacks

  • 25%
    Error creating thumbnail: File missing
    Unison of Fire and Earth
    • Fusing the power of fire and earth, the Herald creates 2 enormous, flaming meteorites that hurtle towards you that deal 10-1750 damage each over 0.6s. On a hit, inflicts Burn that deals 15% of your current hitpoints as damage over 2.5s. Avoidable.
  • 25%
    Error creating thumbnail: File missing
    Unison of Air and Water
    • Combining the elements of air and water, the Herald conjures a column of misty water that blasts you into the air, dealing 1000 damage, then slams you to the ground, dealing 1500 damage. On a hit, applies stun for 1 turn. Avoidable.
  • 30%
    Error creating thumbnail: File missing
    Deja-Vu
    • On use, gives the Herald Immunity to all attack types other than their own for 4 of their turns. Deals no damage. If the buff is already active, the Herald performs a regular attack instead.
  • 20%
    Error creating thumbnail: File missing
    Sealed Fate
    • Destroys the Target if their current hitpoints are under 90%. This cannot miss.

Passives

  • Intimidation
    • Gives you: -44% Damage Reduction
  • Afflicted Resilience
    • Immune to Stun and Freeze. +50% chance to avoid Burn, Bleed, Slow and Frostburn.
  • Reign over Time
    • For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit, +2% Global Accuracy, +2% Global Evasion Rating (Stacks 25 times)
  • Heal
    • Heal 2% of max hitpoints every 2 turns

Drops

None