Lightning Region/Guide

This page was last updated for (v1.1.1).

Dungeon Mechanics

Similar to the last two dungeons, the

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Lightning Region

harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. This dungeon is the first with brand new enemies that the player has not faced before.

Intimidation

Just like every other monster in the  , each enemy in the

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Lightning Region

has a passive effect that reduces the player's Damage Reduction. When in combat with the boss   RaZu, Lord of the Skies, the player's base damage reduction is reduced by 13%, before any modifiers from the Combat Triangle.

Shocked

Each enemy in this dungeon can afflict the player with the Shocked debuff, that stacks up to 10 times and reduces the player's damage reduction by 2% per stack. This effect works similar to Intimidation, and each monster can be assumed to have an Intimidation stat of X+20, where X is their listed Intimidation value.

Rewards

Completing this dungeon unlocks the

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Foggy Lake

slayer area that contains key mid-game equipment.

Stats and Buffs

Prayer

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    Battleborn
    >
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    Battleheart
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    Avidity
    >
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    Rigour

Potions

If the

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Waterfall Crossing

obstacle is active use   Damage Reduction Potion IV or   Ranged Strength Potion IV, otherwise use   Diamond Luck Potion IV.

Summoning

Equipment

Slot Better to Worse
Head   Blazing Helmet   Aeris God Helmet
Body   Bundled Protection Body   (U) Carrion Body   (U) Revenant Body
Leggings   Perfect Sight Legs   (U) Carrion Chaps   (U) Revenant Chaps
Boots   Frostspark Boots   Lightning Boots   Aeris God Boots
Hands   (U) Carrion Vambraces   (U) Revenant Vambraces   Poison Virulence Gloves
Cape   Weakness Exploiter Cape   Maximum Skillcape   Cape of Prat
Neck   Fury of the Elemental Zodiacs   Allure Amulet   Guardian Amulet
Ring   Poison Virulence Ring   Ring of Power   Meteorite Marksman Ring
Passive   Chapeau Noir   Elder Crown   Prats Hat
Weapon   Meteorite Crossbow   Divine Crossbow   Meteorite Crossbow
Bolts   Meteorite Bolts   Decay Bolts   Onyx Bolts
Offhand   (U) Carrion Shield   (U) Revenant Shield   Shield of Ranged Power

  Thorned Power Bow when used with   Divine Arrows will typically clear slower than crossbows, and has less damage reduction than the available shields, but can be used for the greater ease at which arrows can be obtained.

This dungeon has a higher damage reduction requirement than the previous few, the player may need to make adjustments if they witness the enemies' max hits being too high.