Throne of the Herald/Guide

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This page was last updated for (v1.2.2).

DISCLAIMER: THIS GUIDE NO LONGER WORKS, IT'S BEING UPDATED AT THE MOMENT PLEASE BE PATIENT It's much harder than first impression gave, it's doable with 120 skill/combat stats, will look for a better way tomorrow (12:00 GMT june 12th)

Dungeon Mechanics

Similar to

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Into the Mist

and

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Impending Darkness Event

, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning Affliction. Due to this it is generally easier to determine the circumstances in which the player can survive without manually eating. The third phase has a mechanic that instantly kills the player (by dealing about a million damage) if they fall below 90%

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HP

.

Intimidation

Just like every other monster in the  ,   The Herald has a passive effect that reduces the player's Damage Reduction. When in combat with   The Herald, the player's base damage reduction is reduced by 44%, before any modifiers from the combat triangle.

Deja-Vu

This ability is found on all three phases of the boss, and is reminiscent of the passive immunities of   Bane and   Ahrenia. When the boss uses this ability, he becomes immune to all damage from combat styles different than his own for a few turns. This ability is designed to encourage the player to swap equipment sets actively to be able to deal damage, however, the boss generally does too much damage to not take advantage of the Combat Triangle increase to Damage Reduction, and this mechanic can be ignored if you can deal enough damage in between Deja-Vu effects.

Immunities

Each phase of  The Herald is immune to stuns and freeze effects as has a 50% chance to avoid Burn, Bleed, Slow and Frostburn.

Each boss also heals 4% of its max

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HP

every 2 turns.

Growing Madness

Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit.

Standard Guides

Rewards

  Harold - This pet has a ludicrous amount of bonuses for every aspect of the game.

Stats and Buffs

Minimum Recommended Levels

Suggestion Benefit
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Level 120
Less need for DR
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Level 120
Pillar of Combat and Elite Pillar of Conflict
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Level 115
  Spectre
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Level 120
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Battleborn
  Leviathan Shield Large amount of damage reduction paired with decent Reflect Damage
  Agile Wings Rapier Extremely powerful
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Melee
weapon
  Slicing Maelstrom Wand Extremely powerful
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Magic
weapon

Astrology

As many combat bonuses from

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Astrology

constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:

  • +5 Hidden Levels for
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    Melee
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    Ranged
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    Magic
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      Iridan
      ,
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      Terra
      ,
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      Syllia
      , and
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      Arachi
      . The +5 hidden
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      Defence
      levels in Tellus are redundant.
  • 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from
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    Ashtar

Agility

# Obstacle Reason
1 X
2 X
3
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Pipe Climb
No particular reason beyond being the only obstacle that grants any combat benefits.
4
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Coal Stones
No negative modifiers, technically saves some food.
5
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Cliff Balance
+20 HP.
6
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Lake Swim
+5% Damage, +1% DR.
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Rocky Waters
can be used instead.
7
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Boulder Trap
No negative combat modifiers.
8
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Raft Building
More damage, damage reduction, and hitpoints.
9
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Water Jump
More damage. The 20 HP from
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Ice Jump
is not needed.
10
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Ocean Rafting
Free damage!
P
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Pillar of Combat
Lots of beneficial combat bonuses.
11  
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Pipe Maze
More damage.
12  
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Boulder Balance
Lower attack interval and more damage for the low price of lower accuracy.
13  
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Rope Trap
More damage.
14  
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Freezing Climb
More evasion, accuracy and damage.
15  
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Waterfall Crossing
Is the equivalent of a permanent   Diamond Luck Potion IV, which frees up the potion slot for   Damage Reduction Potion IV It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
EP  
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Elite Pillar of Conflict
Lots of beneficial combat bonuses.

Consumables

  • Food
    • Food which heals a large amount of
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      HP
      such as   Whales or better is recommended throughout. However, since the   final phase has an attack which will one-shot the player if they are below 90% health, a food which can heal to full health in 1 click is highly recommended.   Mystic Shark or similar.
  • Consumable Slot
    • The only item which benefits DPS that fits into this slot is the   Whetstone. However, they only affect
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      Melee
      .   Blood Vial or   Portable Rations can be used outside of your melee set, but have very little effect.
Prayer

For Melee, use

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Battleborn

and

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Valor

or the highest level combat style prayers you have available. For Ranged, use

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Battleborn

and

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Avidity

or the highest level combat style prayers you have available. For Magic, use

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Battleborn

and

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Divination

or the highest level combat style prayers you have available.

Potions

For all combat styles, use   Damage Reduction Potion IV.

Summoning

For all combat styles, use   Spectre and

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Occultist

. This synergy adds a ridiculous amount to the player's chance to hit, even with otherwise maxed stats, and helps a lot in actually landing hits.

Phase 1

Here, you will fight   The Herald Phase 1. This phase uses

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Melee

, so to make best use of the Combat Triangle,

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Magic

will be the best bet.

This build has 1,200

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Hitpoints

and 78% Damage Reduction. It also relies on   Leviathan Shield being fully stacked (for a total of 85% DR) - this is guaranteed to happen well before the player is in any danger due to the length of time it takes for Affliction to fully stack.

Switching the ring and passive slot for the more damage oriented options will likely kill the boss slightly faster, but this should not be necessary, and they will enable a very low chance that the player can die if they are hit with a Normal Attack when the boss is at full stacks of Growing Madness and the player is at full stacks of Affliction. If going this route, make sure to Manually Eat before a normal attack connects if its damage is higher than your auto-eat threshhold

The   Palladium Runestone Ring MUST be equipped in the passive slot and NOT the ring slot, as it has a "hidden" -1% Damage Reduction stat that only applies in the ring slot.

Slot Better to Worse
Head   Vorloran Devastator Helmet   Mask of Despair
Body   Vorloran Devastator Platebody   Freezing Touch Body
Leggings   Vorloran Devastator Platelegs   Lightning Mythical Bottoms
Boots   Vorloran Devastator Boots   Frostspark Boots
Hands   Vorloran Devastator Gauntlets   (U) Carrion Vambraces
Cape   Skull Cape   Weakness Exploiter Cape
Neck   Fury of the Elemental Zodiacs   Allure Amulet
Ring   Wasteful Ring   Ring of Power
Passive   Palladium Runestone Ring   Gauntlets of Rage
Weapon   Slicing Maelstrom Wand   Archaic Wand
Offhand   Leviathan Shield   (P) Divine Shield

Phase 2

Here, you will fight   The Herald Phase 2. This phase uses

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Ranged

so using

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Melee

will be the best bet due to the Combat Triangle bonuses against Ranged.

With the   Voodoo Trinket equipped, the player is able to use curses without a

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Magic

weapon. This is essential, as using the   Despair curse is the primary way to deal damage to the boss. This boss becomes SIGNIFICANTLY MORE DIFFICULT if this trinket and curse are not used. This build has 1,200

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Hitpoints

and 75% Damage Reduction. It also relies on   Leviathan Shield being fully stacked (for a total of 81% DR) - this is guaranteed to happen well before the player is in any danger due to the length of time it takes for Affliction to fully stack. Using the suggested equipment, this phase is relatively low risk as the Herald's maximum hit will often be below the player's

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Auto Eat

threshold. However, manually eating is advised if the Herald performs a normal attack while the player is affected by Sleep, as this can be lethal. For any special attacks, rely on Auto Eat instead.

While the Herald can apply Affliction in this phase, the stacks take a very long time to accumulate, therefore this is not usually a concern. The easiest recommendation would be to start the fight with   Ring of Power equipped and then either switch to   Wasteful Ring once the player hits 8 stacks of Affliction or simply manually eat after this stage.

Slot Better to Worse
Head   Vorloran Protector Helmet   Mask of Madness
Body   Vorloran Protector Platebody   Ward of Flame Platebody
Leggings   Vorloran Protector Platelegs   Burning Protection Platelegs
Boots   Vorloran Protector Boots   Frostspark Boots
Hands   Vorloran Protector Gauntlets   (U) Carrion Vambraces
Cape   Infernal Cape   Weakness Exploiter Cape
Neck   Fury of the Elemental Zodiacs   FrostSpark Amulet
Ring   Ring of Power   Wasteful Ring
Passive   Voodoo Trinket
Weapon   Agile Wings Rapier   FrostSpark 1H Sword
Offhand   Leviathan Shield   (P) Divine Shield

Phase 3

Here, you will fight   The Herald. This phase uses

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Magic

, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that does not have its damage reduced when manually eating,

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Magic

!

This fight is different from the others.   The Herald has a special unavoidable attack Sealed Fate which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full

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HP

when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to Reign over Time.

  The Herald does not apply stacks of Affliction, which does make things easier.

Slot Better to Worse
Head   Vorloran Devastator Helmet   Mask of Despair
Body   Vorloran Devastator Platebody   Freezing Touch Body
Leggings   Vorloran Devastator Platelegs   Poison Mythical Bottoms
Boots   Vorloran Devastator Boots   Frostspark Boots
Hands   Vorloran Devastator Gauntlets   (U) Carrion Vambraces
Cape   Infernal Cape   Weakness Exploiter Cape
Neck   Fury of the Elemental Zodiacs   Allure Amulet
Ring   Blood Ring   Ring of Power
Passive   Shield of Magic Power   Gauntlets of Rage
Weapon   Slicing Maelstrom Wand   Archaic Wand
Offhand   Leviathan Shield   (P) Divine Shield

To fight this boss with

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Ranged

in a more-idle setup, use the following equipment. Once again, the   Voodoo Trinket is worn in order to use Curses without a

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Magic

weapon. This is essential, as using the   Despair curse is the primary way to deal damage to the boss. This boss becomes SIGNIFICANTLY MORE DIFFICULT if this trinket and curse are not used. This build has 1,200

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Hitpoints

and 73% Damage Reduction. It also relies on   Leviathan Shield being fully stacked (for a total of 80% DR). The goal here is to be completely safe against all attacks other than Sealed Fate, this will require at least 4 stacks of the   Leviathan Shield effect. The only strategy required here is to manually eat no matter what whenever the boss uses Sealed Fate.

Slot Better to Worse
Head   Vorloran Watcher Helmet   Mask of Torment
Body   Vorloran Watcher Platebody   Ward of Flame Platebody
Leggings   Vorloran Watcher Platelegs   Perfect Sight Legs
Boots   Vorloran Watcher Boots   Frostspark Boots
Hands   Vorloran Watcher Gauntlets   (U) Carrion Vambraces
Cape   Weakness Exploiter Cape   Infernal Cape
Neck   Fury of the Elemental Zodiacs   Allure Amulet
Ring   Ring of Power   Wasteful Ring
Passive   Voodoo Trinket
Weapon   Feather Storm Crossbow   Divine Crossbow
Offhand   Leviathan Shield   (P) Divine Shield

Low level method

Removed as it no longer works, will release new setup when found. Other method MIGHT work, please check Combat Simulator before trying

Ancient Relics

Seeing as Ancient Relics is capped at 118, the first Method listed in this guide won't work.
The Low Low level method works just fine for Ancient Relics.