Cult Grounds/Guide

Revision as of 00:45, 16 June 2024 by Ricewind (talk | contribs)
This page is up to date (v1.3).

Standard Guide

Basic Guide

This is a Barrier dungeon introduced with the  Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when  Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten   Throne of the Herald to clear the dungeon effectively.

Requirements

Continue using your Aeris God armour setup for this dungeon. These monsters do not have the mechanic where they base their max hit off of the player's max hit, a crossbow with bolts can be used. As soon as enough   Barrier Exalted Shard and   Siphoning Barrier Gem have been obtained to upgrade the first item, it is advised to go collect barrier dust. All of the individual armour pieces have the same passive effect, so the order in which they are upgraded doesn't matter. Start with the armour piece that costs the fewest Barrier Shards and Siphoning Gems (You can skip the helm for now if you've got the Shade Summoning set).

Item Upgrade Cost
     4   Barrier Exalted Shard
2   Siphoning Barrier Gem
     10   Barrier Exalted Shard
5   Siphoning Barrier Gem
     6   Barrier Exalted Shard
3   Siphoning Barrier Gem
     5   Barrier Exalted Shard
5   Siphoning Barrier Gem

Once enough upgrade materials have been obtained, depending on the gear the player has, kill either   Cult Imp or   Cult Member. The benefit from killing Cult Members for barrier dust, is that only the Aeris set needs to be upgraded for maximum effect. However, the Cult Imp can potentially drop more barrier dust in a given hour. Especially if the player is using   Big ol Ron. Terran God armour is also required in the next sections of the guide.

Collect enough barrier dust to obtain 2,000   Imbued Dragonite Bar. Upgrade your armour piece and move back to the Cult Grounds dungeon until enough materials have been obtained for the next upgrade. Repeat this cycle until the full Aeris armour has been obtained. Finally, also upgrade a pair of   (U) Ancient D-hide Vambraces as they are slightly better than the previously used Barrier Draining Gloves (Not required if you have the Shade Summon set).

Equipment

Recommended starting gear is similar to that of the previous dungeon.

You can mix and match the gear.

Slot Option 1 Option 2 Option 3
    Hood of Shade Summon   Aeris God Helmet
    Aeris God Platebody
    Aeris God Platelegs
    Sand Treaders   Aeris God Boots
    Gloves of Greater Shade Summon   Barrier Draining Gloves
    Ancient Infernal Cape
    Amulet of Curse Totem Summon   Adaptive Summoning Amulet
    Ring of Phantom Summon   Summoner's Blessed Ring
    Siphoning Barrier Gem
    Feather Storm Crossbow   Shockwave   Pure Crystal Crossbow
    Shield of Ranged Power   Scaled Shield
    Barrier Draining Gloves   Old Summoning Amulet
    Jadestone Bolts   Emerald Bolts
    Ranged Hinder Scroll
    Spider     Spectre   Tortoise     Dragon   Occultist     Minotaur


Agility

Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.


Dust Farming

The following gear is starter gear to farm cult imps for barrier. If you do not have Big ol Ron, simulate how many barrier dust you are receiving with your alternative, and potentially use ranged on cult members instead. It is recommended to upgrade the melee armour used, with a preference over upgrading Terran. This is because the extra Damage Reduction is required for the   Underwater Ruins. The equipment below will result in roughly 2,400 barrier dust an hour. More or less can be obtained depending on the actual gear and other bonusses used. The amount of barrier dust an hour rises to around 5,200 with Terran fully upgraded to (B). Depending on your choice in the next section, you do not need to fully upgrade Terran.


Equipment

Again, Terran is used in this recommended gear over Ragnar with the assumption that this will be (partially) upgraded into (B). Start by upgrading the Terran Boots, Platelegs and Chestplate.


Slot Option 1 Option 2 Option 3
    Hood of Shade Summon   Terran God Helmet
    Terran God Platebody
    Terran God Platelegs
    Sand Treaders   Terran God Boots
    Gloves of Greater Shade Summon   Barrier Draining Gloves
    Maximum Skillcape   Ancient Infernal Cape   Infernal Cape
    Amulet of Curse Totem Summon   Lesser Summoning Amulet
    Ring of Phantom Summon   Summoner's Blessed Ring   Ring of Barrier Touch
    Big ol Ron
    Siphoning Barrier Gem
    Shield of Ranged Power   Scaled Shield
    Barrier Draining Gloves   Old Summoning Amulet
    Jadestone Bolts   Emerald Bolts
    Melee Hinder Scroll
    Spider     Spectre   Tortoise     Dragon   Occultist     Minotaur


It is advised that the player stays at Cult Grounds until the   Summoner's Blessed Ring is obtained. This is also a good time to go back to   Magic Mirror with the gear recommended here since the   Trickery Mirror is required for the next section. With fully upgraded Aeris (B) and the other barrier damage items, it shouldn't be a problem at all taking these down much faster than before.

Lastly, if the player has finished   Into the Mist at least once, and thus has obtained the passive slot, it's a good idea to go for another item. The enemies from now on will have a lot more barrier to take down. The   Barrier Burn Shield from the Trickery Temple can be used in the passive slot for a lot of extra barrier damage.

Endgame Setup

Equipment

These 2 gear setups are equal when it comes to chests per hour. You can substitute the   Weakness Exploiter Cape with   Ancient Infernal Cape for a very minor (0.3) chest per hour loss.


Slot Set 1 Set 2
    Hood of Shade Summon   Aeris God Helmet (B)
    Aeris God Platebody (B)
    Aeris God Platelegs (B)
    Aeris God Boots (B)
    Gloves of Greater Shade Summon   (B) Ancient D-hide Vambraces
    Weakness Exploiter Cape
    Amulet of Curse Totem Summon   Adaptive Summoning Amulet
    Ring of Phantom Summon   Summoner's Blessed Ring
    Feather Storm Crossbow
    Devouring Barrier Gem
    Summoner's Defender
    Knight's Summoning Defender
    Decay Bolts
    Monster Hunter Scroll
    Spider     Spectre

Agility

Ancient Relics Guide

On top of no Pets,   Astrology or Potions this guide will also assume no Relics.

It is assumed the Golem Territory Guide Ancient Relics section has been read.

Pre God Dungeon Guides

This Dungeon can not be done completely Idle at this point. Manual Eating will be required.

Gear

The provided setup will take roughly 33 minutes to clear the dungeon.
And will use roughly 2,450   Lobster.

Due to the Barrier Mechanic and the general low Combat stats available at this point, rather high levels of   Summoning will be required.
It is advised to use   Tortoise when doing this Dungeon out of the suggested order.
The gems for this Familiar can be obtained from   Archaeology in the   Ancient Market Dig Site.
Roughly 850 Tablets will be used per clear.



Combat Simulator Export

Combat Simulator Export

Post God Dungeon Guide

This Dungeon can be done completely Idle at this stage. Manual Eating will not be needed.

Gear



Agility


Combat Simulator Export

Combat Simulator Export