This page was last updated for (v1.3).

Dungeons

While dungeons are unchanged, the Ancient Relics game mode requires players to complete dungeons to increase their skill levels, which are otherwise locked to a very low level.

While dungeons can be completed in any order up to

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Air God Dungeon

, the following is a suggested order based on the max hit of the boss of each dungeon and ease of clearing, included is a link to the guide to that dungeon, as well as the combat level cap the player will have for that dungeon.

The guides are not Ancient Relics exclusive and are only meant to be used as a guideline. You will have to manually eat in every single dungeon (with the exception of Barrier Dungeons). Doing the first Dungeons idle is possible with the right Ancient Relics, however it would require an extreme amount of time and effort and is thus highly recommended against.

Lvl Dungeon Guide Max Hit
10
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Chicken Coop
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Chicken Coop/Guide
52
15
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Undead Graveyard
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Undead Graveyard/Guide
106
20
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Spider Forest
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Spider Forest/Guide
142
25
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Frozen Cove
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Frozen Cove/Guide
172
30
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Deep Sea Ship
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Deep Sea Ship/Guide
204
35
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Bandit Base
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Bandit Base/Guide
174
40
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Hall of Wizards
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Hall of Wizards/Guide
208
45
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Miolite Caves
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Miolite Caves/Guide
240
50
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Dragons Den
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Dragons Den/Guide
470
55   Golem Territory   Golem Territory/Guide 240
60
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Unholy Forest
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Unholy Forest/Guide
260
65
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Volcanic Cave
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Volcanic Cave/Guide
520
70
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Air God Dungeon
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Air God Dungeon/Guide
780
75
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Water God Dungeon
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Water God Dungeon/Guide
1014
80
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Earth God Dungeon
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Earth God Dungeon/Guide
1235
85
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Fire God Dungeon
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Fire God Dungeon/Guide
1300
90
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Infernal Stronghold
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Infernal Stronghold/Guide
898
95   Trickery Temple   Trickery Temple/Guide 500
99   Cult Grounds   Cult Grounds/Guide 740
99
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Into the Mist
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Into the Mist/Guide
800
99   Underwater City   Underwater City/Guide 3090
99
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Impending Darkness Event
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Impending Darkness Event/Guide
960

Make 100% sure to clear ALL Dungeons and spend ALL skill cap increases before clearing

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Impending Darkness Event

, this includes the optional

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Miolite Caves

and

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Infernal Stronghold

which have

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Slayer

requirements. If you do those after

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Impending Darkness Event

your skill caps will bug out.


Note: The recommended order for dungeons does not match the order shown in the game.

Skills

Skill level are initially capped 10 which means that you will need to carefully manage resources and equipment early on. Completing a dungeon will raise your skill caps by 15, so this is a good first goal. Fishing and cooking are locked until you beat

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Impending Darkness Event

, making dungeons considerably more difficult. You will need creative ways of getting food that heals more hitpoints.


Skill XP is capped at the next level above the cap -1 experience, anything above that will be deleted. Mastery and global mastery XP works as normal.

You can see the recommendations here.

Disclaimers

  • Skill choices don't always pop up in the middle of the screen after defeating a dungeon, if this happens your skill choices will be in green text above the Shop in the side menu.
  • If you're not sure of which skills to pick or don't want to make a choice right at that moment they pop up, you can cancel it by clicking anywhere that isn't the skill choices and the choices will be waiting for you in green text above the Shop in de side menu.
  • Holding Enter to eat (on desktop) will cause your skills to be picked automatically (it will pick the left/top choice by default). If you don't wish this to happen, ensure that you don't hold Enter for the last few attacks.
  • There is currently a bug which seldomly happens. That you don't get any skill choices or Combat cap increases at all after clearing a dungeon, in that case it is recommended you visit the Melvor Discord #aod-ancient-relics channel and ask for the solution.

Food

There are 3 good options for Food before

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Fishing

and

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Cooking

are unlocked (although it is very unlikely you will Fish for Food after unlocking it too):

  Potatoes are a good option for the very beginning. Try using these to farm up Slayer Coins for better food, don't waste your "good" Food while grinding the the Slayer Coins. Especially if you have

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Auto Eat - Tier I

.

Ancient Relics

Performing any skill will give you a small chance of discovering an ancient relic. Whilst it is possible to get all of the ancient relics without completing dungeons, it is not recommended. It is worth noting that many of the ancient relics will give you passive rewards that go beyond the skill and should not be overlooked. There is however a guaranteed ancient relic when you reach skill level 20 which is likely to happen after completing your first dungeon. You should try to get these relics as soon as they are available.

Ancient Relics can be obtained during any action, you do need to actually get experience and this actually hit for the Combat Relics.

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Fishing

actions that grant

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Strength

experience only grants chances for the Fishing Relic, not the Strength one.

The only things that effect your Relic chances per hour are lower intervals and the Relics that grant 1% increased chance to find a Relic. Other than that it's just Random Chance.

You can get Relics even when you're at the Skill cap, in theory you are able to obtain every single Relic before even doing a single Dungeon (apart from the

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Fishing

and

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Cooking

one).

The ones you get for free at Levels 20 and 99 are just extra. They can all be obtained by random chance, these are just guaranteed ones if you reach those levels.

Lesser Relics

While skilling you can be rewarded with Lesser Relics, which can be equipped to give boosts to that skill. One lesser relic will be used for every action. For example, in

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Mining

the   Mining Lesser Relic will guarantee one gem for every ore, which is a great way to earn   early in the game. Similarly, the   Thieving Lesser Relic provides an extra +30 stealth which will come in handy when you want to progress

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Thieving

.

Lesser Relics have a 1/1,000 chance on dropping every skilling action you do, they always drop per 300. They are just normal items and don't require you to spend them all before you can get new ones, they stack up to the global maximum items of 4.6 billion.

Skill Cap Recommendations

After each Dungeon is defeated, 5 Skill Cap increases (6 after  Throne of the Herald dungeons) will be awarded. This is the recommended priority of choices in descending order. When offered the option between 2 skills, always go for the lowest number on the list first until at least the level in the 3rd column is reached, once the 3rd columns level has been reached, you can disregard the skill unless mentioned otherwise.

These recommendations are focused on killing   The Herald as soon as possible, to unlock both   Harold and unlocking all level 120 skill caps.

The recommended setup for this is quite cheesey but it is a very difficult fight with our caps & trying to rush it, you can find the recommended Setup & Strategy here. If cheesing is not your way the linked Strategy is not for you and it is recommended you make up your Strategy for killing it.

If this is not your goal the recommendations might mean less to you, the reason why the recommendations are made should however still be taken into account.

Base Game

There's some Skills with the same priority number, feel free to pick either if you get a choice between the 2 of them, neither is more impactful than the other.

Priority Number Skill Until level Reason
1
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Slayer
99 Slayer progression gives access to dungeons:
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Miolite Caves
and
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Infernal Stronghold
for more unlocks, as well as access to really good drops and
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Slayer Coins
. It is literally the only skill that has no workaround at all, so when we see it, we take it.

You can get locked in your progression if you don't get enough unlocks in

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Slayer. It is technically possible for the random skill picks to still lock you by not giving this option, make sure you don't skip this choice.

Not getting the last skill cap increase to Level 99 before you move on to

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Impending Darkness Event will lock you out of that dungeon and all of  Throne of the Herald entirely.

Don't worry if you can't use the levels now, just click it.

Do not worry too much about this. As long as all

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Slayer options are chosen when offered, this should not happen. If it does, there was nothing that could have been done differently to change it. If this does happen, visit the Discord (#aod-ancient-relics Channel) for a workaround fix if you want, it uses a Console command but will allow you to continue.
2
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Runecrafting
85 The best way to clear the Dungeons up to
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Volcanic Cave
is using the
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Magic
style so
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Runecrafting
is very important to level up. Almost all the early dungeons use Melee, and, notably, Adept tier robes offer 4% Damage Reduction by
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Level 47
, which is much easier and cheaper to get than the other two styles. Therefore, it's extremely valuable to get Adept gear by the time you can use it (at
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Level 35
), and you don't want to risk missing it at future cap increases.
3
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Summoning
99 Summoning levels are crucial for  Atlas of Discovery content.   Tortoise  
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Dragon
is highly recommended for   Underwater City, which requires
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Level 90
.

Additionally,

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Leprechaun  
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Monkey
is your best source of   for most of the base game. It offers many other benefits along the way, always try to be leveling
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Summoning
when you're not at the level cap. One important reason for this is to be ready to immediately unlock   Eagle (
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Level 100
) as soon as you beat
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Impending Darkness Event
.
4
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Astrology
85 The Master Relic in this skill is VERY powerful, start by mastering all the combat-related Constellations, save the pure skilling ones until after you defeat
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Throne of the Herald
. This Master Relic requires you to fully max out all the attributes offered in each Constellation, this involves getting 99
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Mastery
in it plus buying all the options for Dust (even the crossed out ones). Going for the last
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Level 99
unlock is suggested if the other skill cap increase is not on this table or the level has already been reached.
4
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Prayer
99 All of your future level ups are gated behind beating Dungeons, so any source of largely free
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Combat
output that stacks with everything else you're doing is very strong. In addition, unlocking
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Protect Item
makes manually eating dungeons and trying to push for thieving stealth drops much safer. There's really no such thing as a bad prayer upgrade, so we go all the way to 99. Note that it's usually much easier to get
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Slayer Coins
in Ancient Relics mode, and we are already planning to get Food from buying   Basic Resupply, so don't worry about having enough
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Prayer Points
to power your prayers.

Note that

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Stone Skin can often be the difference between idling a dungeon or not, and
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Battleheart
is one of the most time saving things you can acquire in the entire game. For these reasons, later
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Prayer
cap upgrades are even more important than early ones.
5
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Thieving
70
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Level 34
unlocks first
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Assistant Cook
and then
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Chef
which is are great sources of Food and is the most important reason this skill is rated this high. Thieving is also going to be your best source of GP for
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Auto Eat - Tier III
and
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Dungeon Equipment Swapping
- which is very important for manually eating through some Dungeons. Additionally, higher level thieving targets give you access to items you might not be able to get any other way or as quickly by investing cap into only this one skill. Notably,
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Troll
gives you access to   Silver Bar without
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Smithing
,
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Cyclops
gives you access to   Magic Logs without
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Woodcutting
, and both give   Stack of Bones and 100   Eyeball which are extremely useful, especially for the associated Elite Tasks. Additionally,
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Lumberjack
alone almost singlehandedly allows you to not pick
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Woodcutting
until extremely late.

We stop at

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Level 70 because after that it's mostly only unnecessary   upgrades, with the notable exception of   Book of Scholars at
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Level 75
, but even that is not a huge bonus and is often made irrelevant by Skill Caps.
6
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Agility
55 Note: You probably won't have the money for agility obstacles immediately after
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Chicken Coop
and
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Undead Graveyard
, so very early on Agility is not a big priority.
Even after you build your first obstacles, you won't have the money to switch them around as needed until you have
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Thieving
established.

That said, our biggest priorities are

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River Crossing,
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Pipe Climb
,
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Mud Dive
- early on Damage Reduction doesn't do very much anyway, but hitpoints does,
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Cliff Climb
- doing
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Slayer tasks
and getting
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Slayer Coins
is really important, and the damage balances out the XP penalty, and most important of all
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Rocky Waters
- enormous early boost to survivability.

You should expect to be swapping around

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Pipe Climb with
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Balance Seesaw
when it's time to get Agility XP, and
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Cliff Climb
with
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Cliff Balance
once you get the
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Prayer
relic that reduces cost. There are a lot of good obstacles at Agility 4 so rather than list them out, use your judgement about when to swap, and expect to do so fairly often - noting that
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Gap Jump
is by far the best one for Agility XP.

After Agility 6, it is too slow to level Agility without   Performance Enhancing Potion IV and   Eagle  

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Monkey, and too hard to get the requirements both in items and levels, so don't worry about it until after
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Impending Darkness Event
.
7
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Mining
40 Best source of   Gold Ore and   Silver Ore to upgrade your Armour to (G), alternative would be killing   Statue, which is incredibly slow. There is no value in leveling it further as you can get all the Armour you need from Combat. It also takes advantage of the mining time you are probably going to do anyway, as   Mining Lesser Relic is the single best source of   in your first week.
7
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Smithing
40 To turn your   Gold Ore and   Silver Ore into   Gold Bar and   Silver Bar. See
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Mining
for reason why not higher than 40. Note that if you happened to get lucky with
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Thieving
(notably, Thieving Relic #4) and enough cap, you don't even need this much
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Smithing
as you can get the bars you need from
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Golbin Chief
and
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Troll
. However, this edge case is likely not going to happen by the time you need to upgrade Melee armor, so we include it in this list anyway.
8
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Cartography
90 There are several good rewards from
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Cartography
in the form of Points of Interests, check out the full list here. The main goal however for
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Level 90
is (31, 17)   The Sand-Covered Treasure for 1,000   Damage Reduction Potion IV which you can turn in for 5,000   Damage Reduction Potion IV with
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Township
Hard Task 15.

The other goal of

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Level 90 is one of the requirements to unlock   Underwater Ruins to obtain   Engulfing Vortex Longbow as this is one of the best bows in the game for Ancient Relics and it won't be replaced until
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Level 120
.
8
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Archaeology
90
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Level 90
is the other half of the requirement to unlock   Underwater Ruins for   Engulfing Vortex Longbow, which requires (2, 28)   Melantis to be unlocked, this is done by completing the clue chain starting here.

Other worthwhile items to pick up from

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Archaeology are:   Accuracy Gem,   Agile Gem,   Ancient Silk,   Old Spyglass,   Chisel,   Dirty Mining Boots,   Blacksmith Tongs,   Ring of Summoning,   Old Summoning Gloves,   Malevolent Ward Shield,   Ancient Hunting Bow,   Golden Leaf (to stick in passive slot after
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Into the Mist
),   Barrier Gem to make   Tortoise.

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Level 120 unlock can be useful for   Pirate Hook and   Merman Pendant but it takes a really long time to level that high.

Note: it's very difficult to take advantage of Archaeology levels if the absolute level is above that of your

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Cartography level, so keep that in mind if the game offers them to you in that order.
9
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Farming
70 Good source of passive generating low healing Food. Which is very useful when Auto-Eating. It's also the most efficient way to progress in
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Herblore
later; make sure to have your Farming level stay ahead of your Herblore level.

It is highly discouraged to pick any unlocks for

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Township

until the point you no longer want to farm Casual Township Tasks for Slayer Coins. Keeping the cap at Level 10 will keep the re-rolling cost at zero.

All skills not mentioned on this table or levels above those that are listed do not really matter, you can pick and choose whatever you desire, although level 20 can be fun to get your first free random Relic.

Throne of the Herald

Skill cap increases for the  Throne of the Herald Expansion are pretty simple. You gain 3 levels in all combat related skills including

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Slayer

in Throne of the Herald. The top priority is to get at least 1 (preferably 2)

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Runecrafting

unlock for   Despair Rune and   Soul Rune to cast   Despair which will be almost mandatory for

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Throne of the Herald

Phase 3.
Other than that pick

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Prayer

whenever offered when the alternative is not your first

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Runecrafting

unlock to make combat easier/better.

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Astrology

Level 116 unlock is a good 3rd option as

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Ashtar

adds a lot of combat value.

All other options shouldn't really matter as you don't need to level any other skills at all and your Non-Combat Skills should be so low to not be effected by a higher Skill cap.

Starting tips

  • Township Tasks: Check out the easier
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    Township
    tasks as often these will give useful rewards such as food,   or   which can be a big boost early on. Use a   Bronze Dagger to kill 100   Plant. This will complete the township task and reward you with 2,000   Potatoes.
  • Cartography: Starting
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    Cartography
    will give you   50. Surveying the   Farmer's Market at (13, 16) which is close to your starting position for   500.
  • Slayer Tasks: Selecting a new slayer task is free, and so for every task keep re-rolling until you get a low level monster. You will need to stick to   Plant,   Chicken and   Cow. Use potatoes while training combat, and save high healing food items such as   Shrimp for the
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    Chicken Coop
    dungeon.
  • Runecrafting: Ancient Relics uses the hardcore Combat Triangle. This means magic is powerful against melee monsters.
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    Runecrafting
    will let you unlock more damaging spells. Mine plenty of   Rune Essence to create runes and obtain staves such as the   Staff of Earth including the highest magic gear you can obtain. You can train
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    Level 10
    on the   Cow.
  • Township Just like a standard playthrough it is advised to go for   Aeris Worship at the start.
  • Mining: The   Mining Lesser Relic provides a guaranteed gem. This makes mining ore a good source of   early on. Sell   Jewel of Rhaelyx to obtain 1,000,000  and unlock
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    Auto Eat - Tier I
    early, as this will give a considerable advantage.
  • Melee: Train melee to 10 XP and unlock the   Golbin Thief. Use
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    Mining
    and
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    Smithing
    to create   50. Make at least one
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    Golbin Thief
    so that you can receive more marks.
  • Chicken Coop The
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    Chicken Coop
    can be defeated once you have maxed out your magic, hitpoints and prayer XP. You should wear your strongest magic gear possible, and a good supply of runes. Use Earth Strike magic, and Thick Skin as your prayer for a small advantage. Use   Shrimp to maintain your health.

Once you have defeated

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Chicken Coop

, you will unlock level 15 in combat, and the skills you have selected in the choices that popped up.

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    Magic
    is the suggested attack style up to
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    Volcanic Cave
    or
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    Air God Dungeon
    as long as you get enough
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    Runecrafting
    cap unlocks.
    If you
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    Runecrafting
    cap increases are not offered it is suggested you switch to Melee after
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    Spider Forest
    .
    Either way for
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    Volcanic Cave
    and beyond it is recommended take inspiration from These Dungeon Guides. You'll most likely have to manual eat at almost every dungeon as most of the suggested Setups and Stats don't work for Ancient Relics.


Here are some suggestions on where to go next:

Continue defeating dungeons to increase your skill caps and along the way you will discover the ancient relics. Good luck!

Dungeon Walkthrough

This section gives a walkthrough on how to defeat the early dungeons without relying too much on player skill and/or luck. In your playthrough, you should use the ancient relics and skills that you unlock. It is possible that your route will deviate quickly from this path. This guide does not rely on any particular skills or relics being obtained and so should work for most playthroughs, but will necessarily be optimum for your relics and skills.

For the walkthrough, it is assumed that you have levelled all of the combat stats to the maximum after every dungeon. And that all combat training is done using Slayer Tasks to give  . You will need a supply of  , and it is assumed that you are either mining ore to obtain jewels, or thieving and selling items. When equipped, the   Mining Lesser Relic will give a guaranteed jewel for every ore which is a good way to make early  .

In your playthrough, it is recommended that you level every skill to 20, as soon as it becomes available, as this will give a guaranteed Ancient Relic. Ancient relics often give benefits outside of the skill itself, so so not overlook the benefits these and the lesser relics. Leveling township and farming as you go along is recommended as these passive skills will pay dividends in time.

Chicken Coop: Level 10

Start mining   Rune Essence until you reach level 10. Equip the   Mining Lesser Relic if it becomes available. With

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Runecrafting

make roughly equal numbers of air runes, mind runes and earth runes. After that, craft enough runes to create the following magic gear;

Start

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Cartography

to unlock   50, but save this for the dungeon. Survey and discover   Farmer's Market in (13, 16) to obtain   500 which will be your main combat training food supply. Next, survey and discover   The Restless Sanctum at (13, 14) to get   1000 which can be buried for   . Level up all of your combat skills to level 10 on   Plant and   Cow using low-level slayer tasks. When you obtain

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Golbin Thief

craft   50 to allow more marks to be discovered. For the dungeon battle, equip

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Earth Strike

and equip

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25

and

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Thick Skin

. Time your   Shrimp eats carefully when battling   Mumma Chicken so that you get the most hits in.

You should now unlock Level 15, and will be given a random selection of skill boosts.

Undead Graveyard: Level 15

Level up all of your combat skills to level 15. If you have any skills that are 20 (or higher) then level these up to give you more Ancient Relics.

If needed, mine more   Rune Essence and craft the slightly stronger magic equipment as shown in the table below. If

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Runecrafting

was not upgraded then stick to the Earth Wizard Gear:

Survey and discover   Old Village to unlock

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Archaeology

. Navigate a path that follows the lowest cost tiles (and avoids any other POIs) until you reach the   The Friendly Fisherman at (6, 27), which rewards   50. Next, survey and discover   Shrouded Horizon at (4, 26) to get 50,000 . Purchase   5 from the Shop to complete the township task that gives you   1000. Obtain the   Occultist and then craft as many

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Occultist

as you can.

Using your remaining  , purchase as many Basic Resupply as you can afford to give you   Lobster. You should now have more than enough food to complete the dungeon.

For the dungeon battle, equip   Manta Ray or   Lobster,

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Fire Strike

,

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Soul Split I

and

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Blinding I

spells. Use

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Occultist

and

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Thick Skin

to increase your chances of success.

Spider Forest: Level 20

Level up all of the combat skills to unlock all of the Ancient Relics. Do the same for any new skills that you have obtained (only level them to 20 for the Ancient Relics.

If you didn't get

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Runecrafting

cap increases it is recommended you visit (7, 15)   The Runed Battlefield for some limited 1,000   Chaos Rune and 1,000   Death Rune to be able to cast Bolt Spells. Using the   Mining Lesser Relic mine your best ore available to obtain   Jewel of Rhaelyx which you can sell. When you have 1,000,000  available, purchase

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Auto Eat - Tier I

to make combat slightly easier. It is especially important that you spend the time to train your prayer and hitpoints. Equip

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Occultist

summon. During the battle with   Spider King you will need to time your eats carefully to avoid being killed and it may take more than one attempt.

The optimal way to Manual Eat is to wait with eating your food until you have preformed your attack and before the monster attacks again. This will take some practice but it is suggested you learn how to do this effectively at this stage of the game, as you will be needing to Manual Eat for the majority of your playthrough.

This is the last Dungeon where you can brute force your way through with Magic without getting

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Runecrafting

Skill caps. It is recommended you swap over to Melee if after

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Spider Forest

your

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Runecrafting

is still capped at Level 10. You can clear all the way to

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Water God Dungeon

with Melee if you don't get enough

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Runecrafting

unlocks, this will however take more time and effort so switching back to

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Magic

when you do get these unlocks is highly suggested. Use the following Setup for the next Dungeon if you are still capped at Level 10

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Runecrafting

.

Obtain the   Silver Ruby Necklace from   Mummy or

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Crafting

, if available.
To get the Mithril gear, kill   Mithril Knight until you have a full set of Mithril Armour. Complete the

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Township

Normal Task #1 to get your upgraded   (G) Mithril Platebody and   (G) Mithril Shield. Then go back to killing   Mithril Knight to complete the set again. You can upgrade the Armour pieces with   Silver Bar to upgrade them to (S) and then   Gold Bar to upgrade them to (G), after doing this the Items will get their Damage Reduction stats. This however shouldn't be needed for the upcoming Dungeon

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Frozen Cove

.   Silver Bar and   Gold Bar can be obtained through

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Mining

and

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Smithing

if you have those Skill caps at 40, if you don't the only other viable alternative is   Statue.

Mid-End Base Game Tips & Comments

  • The Dungeons Order suggests you do the God Dungeons before doing   Trickery Temple and   Cult Grounds, it is entirely possible to do these Dungeons earlier but it is recommended you do them after the God Dungeons to make them a lot easier due to better accuracy for yourself and your Summons
  • The Barrier Dungeon guides suggest you farm up (B) Gear around   Cult Grounds to do   Underwater City more effectively, in Ancient Relics you can skip farming up the (B) Gear and we'll just aim for first clears to our Skill cap increases and Dungeon unlocks.
  • After clearing
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    Volcanic Cave
    it is suggested you farm
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    Unholy Forest
    for a   Ring of Malice (m), this ring is Best in Slot for the rest of the game. The only ring that sometimes beats it is   Ring of Power which you get from completing
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    Impending Darkness Event
    .
  • It is highly suggested that you get a   Engulfing Vortex Longbow just before defeating
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    Impending Darkness Event
    .   Engulfing Vortex Longbow has a low drop chance from
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    Mermaid Archer
    and quite high
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    Cartography
    and
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    Archaeology
    requirements (Level 90 both) but it is well worth getting. It remains the best Bow you can get up till the
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    Level 120
      Feather Storm Crossbow.
  •   Water Pulse Staff is also a very strong staff that can't miss. You can get these from the
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    Merman
    in   Underwater Ruins. It is definitely not required as the   Throne of the Herald Wands with Archaic Spells are equally powerful / stronger but require much higher
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    Runecrafting
    earlier to be used.
  • You only need Elite Slayer Gear to defeat
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    Impending Darkness Event
    .
  • In Ancient Relics you completely skip getting Dragon or Ancient gear,
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    Air God Dungeon
    can be cleared in (G) Mithril Equipment if you're patient enough, (G) Rune Equipment is suggested for it. Dragon and Ancient is absolute not needed and generally a huge waste of time to get at this point in the game.
  • Once you defeat
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    Impending Darkness Event
    it is advised to switch your Worship to   Bane if you don't have Township Ancient Relic 4. If you do have Township Ancient Relic 4 you can keep   Aeris or switch to   Bane, if you want more   Mastery Magnet to go for 100% Completion switch to   Bane.
  • Just before or after
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    Impending Darkness Event
    is a good time to take an
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    Astrology
    break. This may take a while. Your cap should be at
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    Level 99
    at this point, Level 99 gives Mastery bonus and should be done asap. Once you're Level 99 and have the Master Ancient Relic unlocked in
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    Astrology
    it is a good idea to max out the combat Constellations (
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    Iridan
    ,
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    Terra
    ,
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    Vale
    ,
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    Syllia
    ,
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    Arachi
    and optional:
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    Tellus
    ) This is preferably done during a   Nightfall Season.


  • If you still have questions after reading through the entire guide, free to to come ask them in the #aod-ancient-relics channel on the Melvor Discord.

Throne of the Herald Tips & Comments