Underwater City/Guide

From Melvor Idle
Revision as of 15:58, 30 May 2024 by Ayarez (talk | contribs)
This page was last updated for (v1.2.2).
This article is about the suggested way to complete Underwater City. For the dungeon itself, see Underwater City.

This is a Barrier dungeon introduced with the AoD.pngAtlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when TotH.svgThrone of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.

Requirements

Recommended

  • Agility (skill).svg Level 99, Prayer (skill).svg Level 95, Attack (skill).svg Level 75, Hitpoints (skill).svg Level 99.


The enemies, and especially the Nagaia hit very hard in this dungeon. A lot of damage reduction is required in order to idle this dungeon without dying. Alternatively, the player can return after having progressed through the Throne of the Herald expansion. Having more hitpoints or other damage reducing and damage inflicting bonusses can greatly speed up the clear times of this dungeon. Set 1 clears the dungeon roughly 27 times per hour. Set 2 clears it roughly 8.5 times per hour. (You can swap the weapon & summons in Set 2).

The Preferred Shield is Earth Layered Shield, however Devouring Barrier Shield can be used, once the upgrade item has been obtained from this dungeon. Clearing the Underwater City dungeon provides 1 Barrier God Shard every time it is cleared. These can be used to upgrade (B) god armours into their respective (C) armours. These can then be used to very effectively clear Crystal Depths for Crystal Binding Dust if the player hasn't already done this.

Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after Impending Darkness Event.
Set 1 requires Hitpoints (skill).svg Level 120.
Set 2 requires a minimum of Hitpoints (skill).svg Level 99. Calculated at all combat skills level 99 in the Combat Simulator.

Set 2 can be all non-B upgraded Terran God Armour and it will only lower the Kills Per Hour by about 2 (from 8.5 to 6.5).

Item Slot Set 1 Set 2
Head Hood of Shade Summon Terran God Helmet (B)
Body Terran God Platebody (B) Terran God Platebody (B)
Leggings Terran God Platelegs (B) Terran God Platelegs (B)
Boots Terran God Boots (B) Terran God Boots (B)
Hands Gloves of Greater Shade Summon Terran God Gloves
Cape Ancient Infernal Cape Ancient Infernal Cape
Neck Amulet of Curse Totem Summon Lesser Summoning Amulet
Passive Knight's Summoning Defender Barrier Burn Shield
Ring Ring of Phantom Summon Summoner's Blessed Ring
Gem Siphoning Barrier Gem or Siphoning Barrier Gem
Weapon Agile Wings Rapier Infernal Claw
Shield Earth Layered Shield / Devouring Barrier Shield
Consumable Fervor Scroll Melee Hinder Scroll
Summons Spider SynergyIcon.png Spectre Tortoise SynergyIcon.png Dragon

Prayers: Battleheart and Battleborn. Swap to Battleheart and Chivalry for Set 2.

Potion: Damage Reduction Potion IV

Point of Interest: Dark Waters

The Agility obstacles 9 or higher are not required, 8 and below are highly suggested (and simulations were done with those active).