Stronghold of the Gods/Guide
This page is up to date (v1.3). |
This Dungeon contains 47 waves of Monsters that need to be fought. All Monsters in this area deal Pure Damage.
This Dungeon requires File:Into The Mist (combatArea).svg Into The Mist to be cleared 5 times to access. This Dungeon also requires Slayer Level 95.
- This Standard Difficulty of the Dungeon rewards 1 Gods Enhancement Scroll which always contains 1 Gods Enhancement.
- This (Augmented) Difficulty of the Dungeon rewards 1 Gods Enhancement Scroll (Augmented) which always contains 1 Gods Enhancement (Augmented).
- This (Superior) Difficulty of the Dungeon has a 1/100 chance of rewarding a Gods Enhancement (Superior).
- The (Superior) Difficulty also has a 1/250 chance of rewarding Maxwell.
The Standard version of this Strongholds drops Gods Enhancement Scroll that contains one of the following Enhancements, these need to be equipped to do the (Augmented) version of the Strongholds:
The (Augmented) version of this Strongholds drops Gods Enhancement Scroll (Augmented) that contains one of the following Enhancements, these need to be equipped to do the (Superior) version of the Strongholds:
- All Data was gathered from the Combat Simulator. For more accurate numbers you will have to plug in your own Data on top of the setups.
- No Pets or Potions were included in these calculations.
- Contrary to all other Strongholds Guides, this one assumes Agility Level 99 and Astrology Level 99 with all Constellations maxed.
- The clear per hour numbers are slightly lower on the (Augmented) and (Superior) versions of this Strongholds.
Standard Guides
Pre-God Dungeons Comment
Although it is technically possible to clear these Strongholds with pre-God Dungeon gear, the clears per hour are so abysmal that it highly discouraged.
God Gear Idle
Requires Level 99 & Level 99 with all accuracy Constellations maxed.
- Because of the Affliction Debuff that gets applied during this fight, your max HP goes down and thus your Auto-Eat threshold goes down. This makes it a tricky/risky fight at this stage of the game, fight at your own risk.
- All calculations were done at 10k trials in the Combat Simulator and showed no death chance if not mentioned.
Agility
Required for all 3 setups.
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Rope Jump | +3% Smithing Mastery XP |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Mud Dive | +20 Maximum Hitpoints -4% Damage Reduction +5% Melee Accuracy Rating +2% Melee Max Hit |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
9 | Lava Jump | -6% Damage Reduction -6% Auto Eat Efficiency -6% Global Mastery XP -0.3s Monster Respawn Timer |
10 | Dragon Fight | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer |
Magic
- Cloudburst Staff using Water Surge gets roughly 4.05 clears per hour. Using roughly 710 Lobster. And uses roughly 42k Runes per hour.
- Magic Wand (Elite)/ Book of Eli using Frostbite gets 25% death chance.
- Eradicating Gloves (m) is a slight increase to clears per hour if owned.
Gear
- Spell: Water Surge
- Curse: Anguish III
- Aurora: Surge II (Optional) Gives 0.10 extra clears for 15k Runes per hour.
- Prayers: Augury & Battleheart
Slot | Item |
---|---|
Glacia God Helmet | |
Glacia God Platebody | |
Glacia God Platelegs | |
Glacia God Boots | |
Glacia God Gloves | |
Skull Cape | |
Elite Amulet of Magic | |
Warlock Ring | |
Cloudburst Staff | |
Elder Crown | |
Witch Dragon |
Combat Simulator Export
Please follow the link and Expand #1
Melee
- Sunset Rapier - Not viable
- Ancient Claw - Not viable
- Infernal Claw - Not viable
- Tidal Edge gets 2.20 clears per hour. Using roughly 680 Lobster.
- Ultima Godsword gets 3.45 clears per hour. Using roughly 395 Lobster.
- Eradicating Gloves (m) is a slight increase to clears per hour if owned.
- Prayers: Piety & Battleheart
Combat Simulator Export
Please follow the link and Expand #2
Ranged
- Ancient Crossbow/ Jadestone Bolts gets 1.95 clears per hour. Using roughly 605 Lobster.
- Shockwave/ Jadestone Bolts gets 2.75 clears per hour. Using roughly 455 Lobster.
- Stormsnap/ Ancient Arrows gets 2.05 clears per hour. Using roughly 635 Lobster.
- Engulfing Vortex Longbow/ Ancient Arrows gets 4.70 clears per hour. Using roughly 285 Lobster.
- Eradicating Gloves (m) is a slight increase to clears per hour if owned.
Gear
- Prayers: Rigour & Battleheart
Combat Simulator Export
Please follow the link and Expand #3
Post Throne of the Herald Idle
Includes Atlas of Discovery Expansion Items.
Pets, Agility and Astrology are included in this section.
Agility
Agility is the same for all 3 setups.
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Monkey Bars | -4% Firemaking Interval |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Cave Climb | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
9 | Lava Jump | -6% Damage Reduction -6% Auto Eat Efficiency -6% Global Mastery XP -0.3s Monster Respawn Timer |
10 | Dragon Fight | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer |
11 | Frozen Maze | +1% Damage Reduction -0.1s Monster Respawn Timer -3 Prayer Point Cost for Prayers -20% Rune Preservation -20% Ammo Preservation |
12 | Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Rope Trap | -10% Mastery XP for Melvor Realm only +8% Damage To Bosses |
14 | Freezing Climb | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons |
15 | Waterfall Crossing | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) |
Pillar | Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Elite Pillar | Elite Pillar of Expertise | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Magic
Gear
- Spell: Thunder Strike
- Curses: Anguish III
- Aurora: Surge IV
- Prayers: Battleheart & Battleborn
- Point of Interest: Unhallowed Wasteland
Combat Simulator Export
Please follow the link and Expand #4
Melee
- This setup gets 26.10 clears per hour.
- Uses no Food.
- It is less clears per hour at no Rune or Divine Javelin cost.
Gear
- Prayers: Battleheart & Battleborn
- Point of Interest: Unhallowed Wasteland
Combat Simulator Export
Please follow the link and Expand #5
Ranged
- This setup gets 30.15 clears per hour.
- Uses no Food.
- Uses 8900 Divine Javelin per hour.
Gear
- Prayers: Battleheart & Battleborn
- Point of Interest: Unhallowed Wasteland
Combat Simulator Export
Please follow the link and Expand #6
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |