Impending Darkness Event/Guide: Difference between revisions
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===Equipment Choices=== | ===Equipment Choices=== | ||
The {{ItemIcon| | The {{ItemIcon|Slayer Skillcape}} or ({{ItemIcon|Maximum Skillcape}}) is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of combat, for example during the pause before Bane, will cause all of your attacks to miss. In previous versions of the game, this dungeon required 99 in all skills, and therefore you would always have a {{ItemIcon|Maximum Skillcape}} available, since this is no longer the case, it is very possible to do the dungeon with several skills less than 99, however, {{ItemIcon|Slayer Skillcape}} is still very important and should be considered the minimum requirement. | ||
{{ItemIcon|Shield of Melee Power}}, {{ItemIcon|Shield of Ranged Power}}, and {{ItemIcon|Shield of Magic Power}} should be equipped as soon as they are obtained. | {{ItemIcon|Shield of Melee Power}}, {{ItemIcon|Shield of Ranged Power}}, and {{ItemIcon|Shield of Magic Power}} should be equipped as soon as they are obtained. | ||
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====Dark Waters==== | ====Dark Waters==== | ||
*Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding {{ItemIcon| | *Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding {{ItemIcon|Slayer Skillcape}} and {{ItemIcon|Slayer Helmet (Master)|Master Slayer Hats}}, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot. Swap each set for combat triangle advantage. | ||
*Prayers: | *Prayers: | ||
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}. | **{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}. | ||
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====Shrouded Badlands==== | ====Shrouded Badlands==== | ||
*No additional Area Negation is required anymore, {{ItemIcon| | *No additional Area Negation is required anymore, {{ItemIcon|Slayer Skillcape}} is enough to sufficiently cover the accuracy loss and the enemies aren't difficult enough to warrant full negation. Swap each set for combat triangle advantage, or don't, these enemies aren't difficult. | ||
*Prayers: | *Prayers: | ||
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}. | **{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}. |
Revision as of 07:46, 24 February 2024
This page was last updated for (v1.2.1). |
This guide is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.
Event Mechanics
Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4
areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane. You must defeat Bane 4 times, and the next time you finish all of the slayer areas you will be faced with Bane, Instrument of Fear.
- Controlled Affliction: Each phase of the event will add this modifier to all standard enemies, it grants +500 Maximum HP and as well as a 30% chance to apply Affliction. Each Bane defeated changes this modifier by adding +500 additional HP and 5% additional chance to apply Affliction.
- Affliction: For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's Auto Eat threshold, making each attack successively more dangerous. Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.
Equipment Sets
Unhallowed Wasteland, 100% Slayer Negation Sets
This is the most important set and is targeted for
. You can use this set for the remaining
areas, but it will be helpful to swap to the other sets to optimize your damage output. The important part about this gear set is reaching 100% slayer negation, which may be achieved with the below equipment plus the
. If available, Explorers Map II can be used to allow for alternative equipment choices for either the Ring or Passive Slot.
If the Ultima Godsword has not been obtained yet, the Infernal Claw and Tidal Edge are alternatives. If these are to be used, the Dragonfire Shield should be equipped in the offhand.
When using the Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.
With the Atlas of Discovery Expansion, Gems can be used, and Malevolent Ward Shield may be used in place of Earth Layered Shield for the magic equipment set, however this is by no means required. The Perilous Peaks Point of Interest also provides an extra 20% area effect negation, allowing you to reach 100% negation with only Elite Slayer Armor and without needing
Dark Waters, 40% Slayer Negation Sets
This set is targeted for
,
, and
. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a Hunter's Ring in the Passive Slot for all 3 styles.
If the Ultima Godsword has not been obtained yet, the Infernal Claw and Tidal Edge are alternatives. If these are to be used, the Dragonfire Shield should be equipped in the offhand.
When using the Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.
With the Atlas of Discovery Expansion, Gems can be used, Pirate Hook can be used in the Passive Slot for all styles, and Malevolent Ward Shield may be used in place of Earth Layered Shield for the magic equipment set, however this is by no means required.
Bane, 0% Slayer Negation Sets
This set is targeted for Bane, here we remove all extraneous Slayer Area effect negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of FEZ.
If the Ultima Godsword has not been obtained yet, the Infernal Claw and Tidal Edge are alternatives. If these are to be used, the Dragonfire Shield should be equipped in the offhand.
When using the Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.
With the Atlas of Discovery Expansion, Gems can be used, Pirate Hook can be used in the Passive Slot for the melee & magic styles, and Malevolent Ward Shield may be used in place of Earth Layered Shield for the magic equipment set, however this is by no means required.
Equipment Choices
The Slayer Skillcape or ( Maximum Skillcape) is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of combat, for example during the pause before Bane, will cause all of your attacks to miss. In previous versions of the game, this dungeon required 99 in all skills, and therefore you would always have a Maximum Skillcape available, since this is no longer the case, it is very possible to do the dungeon with several skills less than 99, however, Slayer Skillcape is still very important and should be considered the minimum requirement.
Shield of Melee Power, Shield of Ranged Power, and Shield of Magic Power should be equipped as soon as they are obtained.
For melee, if the Ultima Godsword is equipped, the Shield of Melee Power should be equipped in the passive slot. This is not possible for
as a Master Slayer piece should be equipped in the the passive slot to reach the 100% slayer negation.
Ring of Power is typically better than the other DPS options, but as you only get one, it may be inconvenient to use it for anything but Bane, Instrument of Fear.
In general, the ring and passive slot options are quite flexible outside of Unhallowed Wasteland, if you don't own any of the listed options, you won't be missing too much. Some alternative options are:
- Wasteful Ring - Ring/Passive, large survivability increase, good for Bane.
- Fighter Deadeye - Passive, allows you to wear an amulet with DR in the amulet slot.
- Fighter Deadeye Warlock - Rings, extra damage
- Elder Crown - Passive, lifesteal and faster attacks.
- Red Party Hat - Passive, allows you to have 1 more Bragging Rights than the monsters.
- Melee:
- If you choose the immune to stun modifier or are fighting Bane, substitute Fighter Amulet for FEZ, Elite Amulet of Glory, or Elite Amulet of Defence.
- Terran God Armor can be used if you're worried about dying, but is generally not recommended for anything except Bane.
- Use Ring of Blade Echoes or Relentless Fury Ring. Note that Blade Echoes should not be used in conjunction with Ultima Godsword
- Relentless Fury Gloves and Relentless Fury Ring can be used in place of their un-upgraded equivalents if you own them.
- Ranged:
- Poison Virulence Gloves and Poison Virulence Ring can be used in place of their un-upgraded equivalents if you own them.
- Magic:
- Burning Madness Gloves and Burning Madness Ring can be used in place of their un-upgraded equivalents if you own them.
Buffs
Agility
Slot | Error creating thumbnail: File missing Obstacle |
Bonuses |
---|---|---|
1 | Any | No combat modifiers. |
2 | Any | No combat modifiers. |
3 | Error creating thumbnail: File missing Pipe Climb
|
Only obstacle that provides a combat bonus. |
4 | Error creating thumbnail: File missing Coal Stones
|
No negative combat modifiers; potentially saves some food. |
5 | Error creating thumbnail: File missing Cliff Balance
|
+20 Maximum Hitpoints. |
6 | Error creating thumbnail: File missing Lake Swim
|
+1% Damage Reduction and +5% Damage To All Monsters. |
7 | Error creating thumbnail: File missing Boulder Trap
|
No negative combat modifiers. |
8 | Error creating thumbnail: File missing Raft Building
|
+1% Damage Reduction, +20 Maximum Hitpoints, and +2% Damage To All Monsters. |
9 | Error creating thumbnail: File missing Ice Jump
|
+20 Maximum Hitpoints and potentially saves some food. |
10 | Error creating thumbnail: File missing Ocean Rafting
|
+5% Damage To All Monsters, +10% Slayer Coins, and potentially saves some food. |
P | Error creating thumbnail: File missing Pillar of Combat
|
Lots of beneficial combat modifiers. |
11 | Error creating thumbnail: File missing Frozen Maze
|
-0.1s Monster Respawn Timer, +1% Damage Reduction, and -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1). |
12 | Error creating thumbnail: File missing Boulder Balance
|
+5% of Maximum Hit added to Minimum Hit and -0.1s Attack Interval, but -20% Global Accuracy |
13 | Error creating thumbnail: File missing Rope Trap
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+8% Damage To Bosses. |
14 | Error creating thumbnail: File missing Freezing Climb
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+30% Global Accuracy, +30% Global Evasion, and +15% Damage To Dungeon Monsters |
15 | Error creating thumbnail: File missing Waterfall Crossing
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Permanent Diamond Luck Potion effect which frees up the potion slot, but -100 Maximum Hitpoints. |
EP | Error creating thumbnail: File missing Elite Pillar of Conflict
|
Lots of beneficial combat modifiers. |
Astrology
Maximized combat-focused
bonuses will help the most. The difference it makes is moderate and it is worth getting majority of the combat bonuses. The most beneficial constellation is
which provides many beneficial combat bonuses.
Consumables
- Food:
- Whale or similar. You want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP no matter what.
- Potions:
- Diamond Luck Potions for the entire event. if you are using Error creating thumbnail: File missingWaterfall Crossing, the diamond luck potions should be substituted for other potions, but preferably Damage Reduction Potion IV.
- Diamond Luck Potions for the entire event. if you are using
- Summoning Tablets:
- Error creating thumbnail: File missingDragon andError creating thumbnail: File missingMinotaur,Error creating thumbnail: File missingCentaur, orError creating thumbnail: File missingWitch.
- Fox and Error creating thumbnail: File missingMinotaur,Error creating thumbnail: File missingCentaur, orError creating thumbnail: File missingWitch can also be used, if unlocked. Fox andError creating thumbnail: File missingDragon is a powerful combination against Bane when usingError creating thumbnail: File missingIncinerate.
- Prayers:
- These will be outlined on a case-by-case basis for each slayer area below.
- Error creating thumbnail: File missingProtect Item will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
- Ammo:
- Whetstone
- Jadestone Bolts
- Wizard's Scroll - These can be skipped as they don't give any DPS benefit
- Spells:
- Error creating thumbnail: File missingFire Surge is the generally recommended spell.Error creating thumbnail: File missingAnguish III andError creating thumbnail: File missingSurge II are not required but do provide better DPS; however, they will have to be selected every time you swap to yourError creating thumbnail: File missingMagic set.
- Error creating thumbnail: File missingIncinerate is a decent alternative that works especially well with theError creating thumbnail: File missingDragon andError creating thumbnail: File missingUnicorn synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") to make eating a fair bit easier. Incinerate also pairs well with Fox andError creating thumbnail: File missingDragon, like stated above. You may wish to switch to any normal spell and start relying on Ocean Song once the enemy reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Using this spell will also allow you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating, however, this potion should generally only be used when you won't need to swap to the other combat styles (ie. only during Bane fights)
Fight Details
Modifier Tier List
Listed from best (choose it) to worst (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
- +100% chance to ignore Stuns and Freezes and Immune to Sleep
- +20% Maximum Hit and -10% Maximum Hitpoints
- +20% Maximum Hit and +20% Accuracy Rating
- +2000 Maximum Hitpoints and -10% Maximum Hit
- +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
- +15% Damage Reduction and +15% Global Evasion
- +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
- +100% chance to ignore Slow effects and -5% Attack Interval
- +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
- +15% chance to apply affliction when attacking and +15% Lifesteal
- Slayer Area Effects are 5% Stronger
- Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit
Area Order
The recommended order of areas to clear is as follows:
- Error creating thumbnail: File missingUnhallowed Wasteland
- Error creating thumbnail: File missingDark Waters
- Error creating thumbnail: File missingShrouded Badlands
- Error creating thumbnail: File missingPerilous Peaks
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear
and
last.
Unhallowed Wasteland
- Wear the Slayer Negation sets outlined above, having 100% slayer area effect negation is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for Combat Triangle advantage.
- Error creating thumbnail: File missingIncinerate can be used to quickly procError creating thumbnail: File missingDragon burns against each melee UW monster if you wish, though Ocean Song and normal magic should be used when the enemy has roughly 50% of its health remaining.
- Prayers:
- Use Error creating thumbnail: File missingBattleheart (Error creating thumbnail: File missingBattleborn) andError creating thumbnail: File missingError creating thumbnail: File missingError creating thumbnail: File missingProtect from the combat style the enemy is using.
- Use
- Dangerous Enemies
- All of them, if you get to high stacks of affliction.
- Spiked Red Claw's Savage Spike ability is the most dangerous ability, if you are bleeding when this attack is coming out, eat to full.
Dark Waters
- Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding Slayer Skillcape and Master Slayer Hats, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a Hunter's Ring in the Passive Slot. Swap each set for combat triangle advantage.
- Prayers:
- Error creating thumbnail: File missingBattleheart andError creating thumbnail: File missingPiety,Error creating thumbnail: File missingRigour, orError creating thumbnail: File missingAugury.
- If the Throne of the Herald Expansion is purchased, the level 99+ equivalents should be used if possible (Error creating thumbnail: File missingBattleborn,Error creating thumbnail: File missingValor,Error creating thumbnail: File missingAvidity, andError creating thumbnail: File missingDivination) respectively. This goes for all slayer areas, even though it isn't required by any means.
- If the Throne of the Herald Expansion is purchased, the level 99+ equivalents should be used if possible (
- Error creating thumbnail: File missingBattleheart andError creating thumbnail: File missingProtect from Ranged if fighting Rokken.
- Replace Error creating thumbnail: File missingBattleheart withError creating thumbnail: File missingBattleborn if possible. This goes for all slayer areas, even though it isn't required by any means.
- Dangerous Enemies:
- Rokken: multiple Shockwave attacks connecting with you will be a bad time, keep your health above the damage value of shockwave when stunned, but be careful not to interrupt your attacks too often so you're able to drop the stun effect. Mist Boss Rokken is incredibly dangerous as it almost always attacks faster than you.
Shrouded Badlands
- No additional Area Negation is required anymore, Slayer Skillcape is enough to sufficiently cover the accuracy loss and the enemies aren't difficult enough to warrant full negation. Swap each set for combat triangle advantage, or don't, these enemies aren't difficult.
- Prayers:
- Error creating thumbnail: File missingBattleheart andError creating thumbnail: File missingPiety,Error creating thumbnail: File missingRigour, orError creating thumbnail: File missingAugury.
- Dangerous Enemies:
- None!
Perilous Peaks
- Same as above, no area negation is required, wear as much DPS equipment as you can manage. Swap each set for combat triangle advantage.
- Prayers:
- Error creating thumbnail: File missingBattleheart andError creating thumbnail: File missingPiety,Error creating thumbnail: File missingRigour, orError creating thumbnail: File missingAugury.
- Dangerous Enemies:
- None, if you use the appropriate gear based on the combat triangle.
Bane
Bane's attack style randomly rolls when he spawns. Similar to
, you must fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new Bane spawn. Bane has the same abilities no matter his combat style. Use
depending on which Combat Style Bane is using. This is why we fight Bane in Perilous Peaks, the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless of how much you negate the effect.
Abilities and Eating Methods
This fight is not that much more complicated than most other areas, there are less gear swaps required, so you can focus entirely on keeping yourself alive. It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.
If in doubt at any time, try to eat immediately after one of your attacks finishes, don't rely too heavily on this, as resetting your attack also removes any chance of using special attacks on the next attack.
If possible, if Bane is not casting Fragile Mind, you can swap your Protect Prayer for the DPS Prayer of your respective combat style to hopefully squeeze in a little more damage, this is not necessary, but might make the fight a little quicker.
- Suffocate: Eat once after each of your own attack turns finishes to proc a bit of lifesteal/damage, also eat at around 60% HP or earlier. You want to avoid the sleep completely while still doing as much damage as possible, if you do get slept, it may be safer to simply run from combat than to try to drop the effect.
- Fragile Mind: If you are debuffed by Fragile Mind, eat before the attack lands if your HP is low.
- Unknown Threat: Typically not dangerous.
- Mist Walk: Does no damage, however, if Bane tries to use it twice in a row he will use a Normal Attack instead, the damage value of which changes based on the modifiers you have selected. Typically not dangerous, but if the damage is more than your HP at any time, eat to survive.
- Overwhelming Power: Exclusive to the final Bane. If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold based on your affliction, hold the food button to keep yourself healed. Typically not dangerous at low levels of Affliction.
Melee Bane
Probably the hardest style as the modifiers stack up. Just let the Tidal Edge or Ultima Godsword do the work as you pay attention to his attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane.
If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.
Ranged Bane
Decent fight due to the
+
synergy adding a lot of extra damage. Nothing special, as
is a strong weapon.
Magic Bane
Often the easiest style as
and the
and
and Fox too) synergy make the beginning of this fight very simple, and Ocean Song special attacks along with the general power of magic clean him up nicely.
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Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |