Impending Darkness Event/Guide: Difference between revisions

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===Equipment Choices===
===Equipment Choices===


The {{ItemIcon|Maximum Skillcape}} or ({{ItemIcon|Slayer Skillcape}}) is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of combat, for example during the pause before Bane, will cause all of your attacks to miss. In previous versions of the game, this dungeon required 99 in all skills, and therefore you would always have a {{ItemIcon|Maximum Skillcape}} available, since this is no longer the case, it is very possible to do the dungeon with several skills less than 99, however, {{ItemIcon|Slayer Skillcape}} is still very important and should be considered the minimum requirement.
The {{ItemIcon|Slayer Skillcape}} or ({{ItemIcon|Maximum Skillcape}}) is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of combat, for example during the pause before Bane, will cause all of your attacks to miss. In previous versions of the game, this dungeon required 99 in all skills, and therefore you would always have a {{ItemIcon|Maximum Skillcape}} available, since this is no longer the case, it is very possible to do the dungeon with several skills less than 99, however, {{ItemIcon|Slayer Skillcape}} is still very important and should be considered the minimum requirement.


{{ItemIcon|Shield of Melee Power}}, {{ItemIcon|Shield of Ranged Power}}, and {{ItemIcon|Shield of Magic Power}} should be equipped as soon as they are obtained.
{{ItemIcon|Shield of Melee Power}}, {{ItemIcon|Shield of Ranged Power}}, and {{ItemIcon|Shield of Magic Power}} should be equipped as soon as they are obtained.
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====Dark Waters====
====Dark Waters====
*Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding {{ItemIcon|Maximum Skillcape|Max Cape}} and {{ItemIcon|Slayer Helmet (Master)|Master Slayer Hats}}, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot. Swap each set for combat triangle advantage.
*Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding {{ItemIcon|Slayer Skillcape}} and {{ItemIcon|Slayer Helmet (Master)|Master Slayer Hats}}, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot. Swap each set for combat triangle advantage.
*Prayers:
*Prayers:
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
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====Shrouded Badlands====
====Shrouded Badlands====
*No additional Area Negation is required anymore, {{ItemIcon|Maximum Skillcape}} is enough to sufficiently cover the accuracy loss and the enemies aren't difficult enough to warrant full negation. Swap each set for combat triangle advantage, or don't, these enemies aren't difficult.
*No additional Area Negation is required anymore, {{ItemIcon|Slayer Skillcape}} is enough to sufficiently cover the accuracy loss and the enemies aren't difficult enough to warrant full negation. Swap each set for combat triangle advantage, or don't, these enemies aren't difficult.
*Prayers:
*Prayers:
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.

Revision as of 07:46, 24 February 2024

This page was last updated for (v1.2.1).

This guide is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.

Event Mechanics

Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4

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Slayer

areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane. You must defeat Bane 4 times, and the next time you finish all of the slayer areas you will be faced with Bane, Instrument of Fear.

  • Controlled Affliction: Each phase of the event will add this modifier to all standard enemies, it grants +500 Maximum HP and as well as a 30% chance to apply Affliction. Each Bane defeated changes this modifier by adding +500 additional HP and 5% additional chance to apply Affliction.
  • Affliction: For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's Auto Eat threshold, making each attack successively more dangerous. Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.

Equipment Sets

Unhallowed Wasteland, 100% Slayer Negation Sets

This is the most important set and is targeted for

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Unhallowed Wasteland

. You can use this set for the remaining

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Slayer

areas, but it will be helpful to swap to the other sets to optimize your damage output. The important part about this gear set is reaching 100% slayer negation, which may be achieved with the below equipment plus the

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Pillar of Combat

. If available, TotH.svg Explorers Map II can be used to allow for alternative equipment choices for either the Ring or Passive Slot.

If the Ultima Godsword has not been obtained yet, the Infernal Claw and Tidal Edge are alternatives. If these are to be used, the Dragonfire Shield should be equipped in the offhand.

When using the Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.

With the AoD.png Atlas of Discovery Expansion, Gems can be used, and Malevolent Ward Shield may be used in place of Earth Layered Shield for the magic equipment set, however this is by no means required. The Perilous Peaks Point of Interest also provides an extra 20% area effect negation, allowing you to reach 100% negation with only Elite Slayer Armor and without needing

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Level 99
Slot Melee Ranged Magic
Slot head.png Slayer Helmet (Master) Slayer Cowl (Master) Slayer Wizard Hat (Master)
Slot chest.png Slayer Platebody (Master) Slayer Leather Body (Master) Slayer Wizard Robes (Master)
Slot legs.png Ragnar God Platelegs Aeris God Platelegs Glacia God Platelegs
Slot feet.png Ragnar God Boots Aeris God Boots Glacia God Boots
Slot hands.png Ragnar God Gloves Aeris God Gloves Glacia God Gloves
Slot back.png Slayer Skillcape Slayer Skillcape Slayer Skillcape
Slot neck.png Fighter Amulet Deadeye Amulet Fury of the Elemental Zodiacs
Slot ring.png Hunter's Ring Hunter's Ring Hunter's Ring
Slot gem.png AoD.png Agile Gem AoD.png Agile Gem AoD.png Agile Gem
Slot weapon.png Ultima Godsword
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Shockwave
Ocean Song
Slot shield.png Scaled Shield Earth Layered Shield
Slot passive.png Slayer Cowl (Master) Slayer Wizard Hat (Master) Slayer Helmet (Master)
Slot consumable.png Whetstone Ranged Hinder Scroll Magic Hinder Scroll

Dark Waters, 40% Slayer Negation Sets

This set is targeted for

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Dark Waters

,

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Shrouded Badlands

, and

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Perilous Peaks

. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a Hunter's Ring in the Passive Slot for all 3 styles.

If the Ultima Godsword has not been obtained yet, the Infernal Claw and Tidal Edge are alternatives. If these are to be used, the Dragonfire Shield should be equipped in the offhand.

When using the Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.

With the AoD.png Atlas of Discovery Expansion, Gems can be used, Pirate Hook can be used in the Passive Slot for all styles, and Malevolent Ward Shield may be used in place of Earth Layered Shield for the magic equipment set, however this is by no means required.

Slot Melee Ranged Magic
Slot head.png Slayer Helmet (Master) Slayer Cowl (Master) Slayer Wizard Hat (Master)
Slot chest.png Ragnar God Platebody Aeris God Platebody Glacia God Platebody
Slot legs.png Ragnar God Platelegs Aeris God Platelegs Glacia God Platelegs
Slot feet.png Ragnar God Boots Aeris God Boots Glacia God Boots
Slot hands.png Ragnar God Gloves Aeris God Gloves Glacia God Gloves
Slot back.png Slayer Skillcape Slayer Skillcape Slayer Skillcape
Slot neck.png Fighter Amulet Deadeye Amulet Fury of the Elemental Zodiacs
Slot ring.png Fighter Ring Deadeye Ring Ring of Spirit Power
Slot gem.png AoD.png Agile Gem AoD.png Agile Gem AoD.png Agile Gem
Slot weapon.png Ultima Godsword
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Shockwave
Ocean Song
Slot shield.png Scaled Shield Earth Layered Shield
Slot passive.png Elder Crown Elder Crown Elder Crown
Slot consumable.png Whetstone Ranged Hinder Scroll Magic Hinder Scroll

Bane, 0% Slayer Negation Sets

This set is targeted for Bane, here we remove all extraneous Slayer Area effect negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of FEZ.

If the Ultima Godsword has not been obtained yet, the Infernal Claw and Tidal Edge are alternatives. If these are to be used, the Dragonfire Shield should be equipped in the offhand.

When using the Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.

With the AoD.png Atlas of Discovery Expansion, Gems can be used, Pirate Hook can be used in the Passive Slot for the melee & magic styles, and Malevolent Ward Shield may be used in place of Earth Layered Shield for the magic equipment set, however this is by no means required.

Slot Melee Ranged Magic
Slot head.png Ragnar God Helmet Aeris God Helmet Glacia God Helmet
Slot chest.png Ragnar God Platebody Aeris God Platebody Glacia God Platebody
Slot legs.png Ragnar God Platelegs Aeris God Platelegs Glacia God Platelegs
Slot feet.png Ragnar God Boots Aeris God Boots Glacia God Boots
Slot hands.png Ragnar God Gloves Aeris God Gloves Glacia God Gloves
Slot back.png Slayer Skillcape Slayer Skillcape Slayer Skillcape
Slot neck.png Fury of the Elemental Zodiacs Fury of the Elemental Zodiacs Fury of the Elemental Zodiacs
Slot ring.png Fighter Ring Deadeye Ring Ring of Spirit Power
Slot gem.png AoD.png Agile Gem AoD.png Agile Gem AoD.png Agile Gem
Slot weapon.png Ultima Godsword
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Shockwave
Ocean Song
Slot shield.png Scaled Shield Earth Layered Shield
Slot passive.png Elder Crown Deadeye Amulet Elder Crown
Slot consumable.png Whetstone Ranged Hinder Scroll Magic Hinder Scroll

Equipment Choices

The Slayer Skillcape or ( Maximum Skillcape) is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of combat, for example during the pause before Bane, will cause all of your attacks to miss. In previous versions of the game, this dungeon required 99 in all skills, and therefore you would always have a Maximum Skillcape available, since this is no longer the case, it is very possible to do the dungeon with several skills less than 99, however, Slayer Skillcape is still very important and should be considered the minimum requirement.

Shield of Melee Power, Shield of Ranged Power, and Shield of Magic Power should be equipped as soon as they are obtained.

For melee, if the Ultima Godsword is equipped, the Shield of Melee Power should be equipped in the passive slot. This is not possible for

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Unhallowed Wasteland

as a Master Slayer piece should be equipped in the the passive slot to reach the 100% slayer negation.

Ring of Power is typically better than the other DPS options, but as you only get one, it may be inconvenient to use it for anything but Bane, Instrument of Fear.

In general, the ring and passive slot options are quite flexible outside of Unhallowed Wasteland, if you don't own any of the listed options, you won't be missing too much. Some alternative options are:

Buffs

Agility

Slot
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Obstacle
Bonuses
1 Any No combat modifiers.
2 Any No combat modifiers.
3
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Pipe Climb
Only obstacle that provides a combat bonus.
4
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Coal Stones
No negative combat modifiers; potentially saves some food.
5
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Cliff Balance
+20 Maximum Hitpoints.
6
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Lake Swim
+1% Damage Reduction and +5% Damage To All Monsters.
7
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Boulder Trap
No negative combat modifiers.
8
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Raft Building
+1% Damage Reduction, +20 Maximum Hitpoints, and +2% Damage To All Monsters.
9
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Ice Jump
+20 Maximum Hitpoints and potentially saves some food.
10
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Ocean Rafting
+5% Damage To All Monsters, +10% Slayer Coins, and potentially saves some food.
P
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Pillar of Combat
Lots of beneficial combat modifiers.
TotH.svg 11
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Frozen Maze
-0.1s Monster Respawn Timer, +1% Damage Reduction, and -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1).
TotH.svg 12
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Boulder Balance
+5% of Maximum Hit added to Minimum Hit and -0.1s Attack Interval, but -20% Global Accuracy
TotH.svg 13
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Rope Trap
+8% Damage To Bosses.
TotH.svg 14
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Freezing Climb
+30% Global Accuracy, +30% Global Evasion, and +15% Damage To Dungeon Monsters
TotH.svg 15
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Waterfall Crossing
Permanent Diamond Luck Potion effect which frees up the potion slot, but -100 Maximum Hitpoints.
TotH.svg EP
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Elite Pillar of Conflict
Lots of beneficial combat modifiers.

Astrology

Maximized combat-focused

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Astrology

bonuses will help the most. The difference it makes is moderate and it is worth getting majority of the combat bonuses. The most beneficial constellation is TotH.svg

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Ashtar

which provides many beneficial combat bonuses.

Consumables

  • Food:
    • Whale or similar. You want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP no matter what.
  • Potions:
  • Summoning Tablets:
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      Dragon
      and
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      Minotaur
      ,
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      Centaur
      , or
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      Witch
      .
    • TotH.svg Fox and
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      Minotaur
      ,
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      Centaur
      , or
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      Witch
      can also be used, if unlocked. Fox and
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      Dragon
      is a powerful combination against Bane when using
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      Incinerate
      .
  • Prayers:
    • These will be outlined on a case-by-case basis for each slayer area below.
    • Error creating thumbnail: File missing
      Protect Item
      will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
  • Ammo:
  • Spells:
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      Fire Surge
      is the generally recommended spell.
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      Anguish III
      and
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      Surge II
      are not required but do provide better DPS; however, they will have to be selected every time you swap to your
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      Magic
      set.
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      Incinerate
      is a decent alternative that works especially well with the
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      Dragon
      and
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      Unicorn
      synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") to make eating a fair bit easier. Incinerate also pairs well with TotH.svg Fox and
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      Dragon
      , like stated above. You may wish to switch to any normal spell and start relying on Ocean Song once the enemy reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Using this spell will also allow you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating, however, this potion should generally only be used when you won't need to swap to the other combat styles (ie. only during Bane fights)

Fight Details

Modifier Tier List

Listed from best (choose it) to worst (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.

  1. +100% chance to ignore Stuns and Freezes and Immune to Sleep
  2. +20% Maximum Hit and -10% Maximum Hitpoints
  3. +20% Maximum Hit and +20% Accuracy Rating
  4. +2000 Maximum Hitpoints and -10% Maximum Hit
  5. +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
  6. +15% Damage Reduction and +15% Global Evasion
  7. +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
  8. +100% chance to ignore Slow effects and -5% Attack Interval
  9. +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
  10. +15% chance to apply affliction when attacking and +15% Lifesteal
  11. Slayer Area Effects are 5% Stronger
  12. Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit

Area Order

The recommended order of areas to clear is as follows:

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    Unhallowed Wasteland
  2. Error creating thumbnail: File missing
    Dark Waters
  3. Error creating thumbnail: File missing
    Shrouded Badlands
  4. Error creating thumbnail: File missing
    Perilous Peaks

You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear

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Unhallowed Wasteland

and

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Dark Waters

last.

Unhallowed Wasteland

  • Wear the Slayer Negation sets outlined above, having 100% slayer area effect negation is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for Combat Triangle advantage.
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    Incinerate
    can be used to quickly proc
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    Dragon
    burns against each melee UW monster if you wish, though Ocean Song and normal magic should be used when the enemy has roughly 50% of its health remaining.
  • Prayers:
    • Use
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      Battleheart
      (TotH.svg
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      Battleborn
      ) and
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      Protect from
      the combat style the enemy is using.
  • Dangerous Enemies
    • All of them, if you get to high stacks of affliction.
    • Spiked Red Claw's Savage Spike ability is the most dangerous ability, if you are bleeding when this attack is coming out, eat to full.

Dark Waters

  • Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding Slayer Skillcape and Master Slayer Hats, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a Hunter's Ring in the Passive Slot. Swap each set for combat triangle advantage.
  • Prayers:
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      Battleheart
      and
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      Piety
      ,
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      Rigour
      , or
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      Augury
      .
      • If the Throne of the Herald Expansion is purchased, the level 99+ equivalents should be used if possible (
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        Battleborn
        ,
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        Valor
        ,
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        Avidity
        , and
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        Divination
        ) respectively. This goes for all slayer areas, even though it isn't required by any means.
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      Battleheart
      and
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      Protect from Ranged
      if fighting Rokken.
    • Replace
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      Battleheart
      with TotH.svg
      Error creating thumbnail: File missing
      Battleborn
      if possible. This goes for all slayer areas, even though it isn't required by any means.
  • Dangerous Enemies:
    • Rokken: multiple Shockwave attacks connecting with you will be a bad time, keep your health above the damage value of shockwave when stunned, but be careful not to interrupt your attacks too often so you're able to drop the stun effect. Mist Boss Rokken is incredibly dangerous as it almost always attacks faster than you.

Shrouded Badlands

  • No additional Area Negation is required anymore, Slayer Skillcape is enough to sufficiently cover the accuracy loss and the enemies aren't difficult enough to warrant full negation. Swap each set for combat triangle advantage, or don't, these enemies aren't difficult.
  • Prayers:
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      Battleheart
      and
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      Piety
      ,
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      Rigour
      , or
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      Augury
      .
  • Dangerous Enemies:
    • None!

Perilous Peaks

  1. Same as above, no area negation is required, wear as much DPS equipment as you can manage. Swap each set for combat triangle advantage.
  • Prayers:
    • Error creating thumbnail: File missing
      Battleheart
      and
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      Piety
      ,
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      Rigour
      , or
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      Augury
      .
  • Dangerous Enemies:
    • None, if you use the appropriate gear based on the combat triangle.

Bane

Bane's attack style randomly rolls when he spawns. Similar to

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Into the Mist

, you must fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new Bane spawn. Bane has the same abilities no matter his combat style. Use

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Protect from

depending on which Combat Style Bane is using. This is why we fight Bane in Perilous Peaks, the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless of how much you negate the effect.

Abilities and Eating Methods

This fight is not that much more complicated than most other areas, there are less gear swaps required, so you can focus entirely on keeping yourself alive. It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.

If in doubt at any time, try to eat immediately after one of your attacks finishes, don't rely too heavily on this, as resetting your attack also removes any chance of using special attacks on the next attack.

If possible, if Bane is not casting Fragile Mind, you can swap your Protect Prayer for the DPS Prayer of your respective combat style to hopefully squeeze in a little more damage, this is not necessary, but might make the fight a little quicker.

  • Suffocate: Eat once after each of your own attack turns finishes to proc a bit of lifesteal/damage, also eat at around 60% HP or earlier. You want to avoid the sleep completely while still doing as much damage as possible, if you do get slept, it may be safer to simply run from combat than to try to drop the effect.
  • Fragile Mind: If you are debuffed by Fragile Mind, eat before the attack lands if your HP is low.
  • Unknown Threat: Typically not dangerous.
  • Mist Walk: Does no damage, however, if Bane tries to use it twice in a row he will use a Normal Attack instead, the damage value of which changes based on the modifiers you have selected. Typically not dangerous, but if the damage is more than your HP at any time, eat to survive.
  • Overwhelming Power: Exclusive to the final Bane. If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold based on your affliction, hold the food button to keep yourself healed. Typically not dangerous at low levels of Affliction.

Melee Bane

Probably the hardest style as the modifiers stack up. Just let the Tidal Edge or Ultima Godsword do the work as you pay attention to his attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane.

If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.

Ranged Bane

Decent fight due to the

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Dragon

+

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Centaur

synergy adding a lot of extra damage. Nothing special, as

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Shockwave

is a strong weapon.

Magic Bane

Often the easiest style as

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Incinerate

and the

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Dragon

and

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Unicorn

(TotH.svg

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Dragon

and Fox too) synergy make the beginning of this fight very simple, and Ocean Song special attacks along with the general power of magic clean him up nicely.