Underwater City/Guide: Difference between revisions

From Melvor Idle
(Created page with "This is a Barrier dungeon introduced with the {{AoD}}Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when {{TotH}}Throne of the Herald Expansion is owned and already completed.<br> This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just p...")
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Revision as of 22:00, 23 May 2024

This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.

This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten

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Throne of the Herald

to clear the dungeon effectively.

Requirements

Recommended

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    Level 99
    for the Relic Shield for Set 2
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    Valor
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    Battleheart
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    Level 100
    ,
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    Level 100

The enemies, and especially the

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Nagaia

hit very hard in this dungeon. A lot of damage reduction is required in order to idle this dungeon without dying. Alternatively, the player can return after having progressed through the Throne of the Herald expansion. Having more hitpoints or other damage reducing and damage inflicting bonusses can greatly speed up the clear times of this dungeon. Set 1 clears the dungeon roughly 23 times per hour. Set 2 clears it roughly 6 times per hour. (You can swap the weapon & summons in Set 2). The Relic Shield is preferred over the Earth Layered Shield, because it offers 4% more damage reduction at

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Level 90

and above. Alternatively the Devouring Barrier Shield can be used, once the upgrade item has been obtained from this dungeon. However, the player should check if the 4% reduction in DR doesn't result in death. The Eradicating Gloves (m) should be equipped immediately when obtained from this dungeon. Clearing the Underwater City dungeon provides 1 Barrier God Shard every time it is cleared. These can be used to upgrade (B) god armours into their respective (C) armours. These can then be used to very effectively clear

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Crystal Depths

for Crystal Binding Dust if the player hasn't already done this.

Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after IDE.

Set 1 requires

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Level 120

.
Set 2 requires a minimum of

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Level 100

.

Item Slot Set 1 Set 2
Head Hood of Shade Summon Terran God Helmet (B)
Body Terran God Platebody (B) Terran God Platebody (B)
Leggings Terran God Platelegs (B) Terran God Platelegs (B)
Boots Terran God Boots (B) Terran God Boots (B)
Hands Gloves of Greater Shade Summon (B) Ancient D-hide Vambraces
Cape Ancient Infernal Cape Ancient Infernal Cape
Neck Amulet of Curse Totem Summon Lesser Summoning Amulet
Passive Knight's Summoning Defender Barrier Burn Shield
Ring Ring of Phantom Summon Summoner's Blessed Ring
Gem Siphoning Barrier Gem Siphoning Barrier Gem
Weapon Agile Wings Rapier Infernal Claw
Shield Earth Layered Shield/ Devouring Barrier Shield Relic Shield
Consumable Melee Hinder Scroll Melee Hinder Scroll
Summons Spider / Spectre Tortoise /
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Dragon

Prayers:

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Battleheart

and

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Valor

. Swap to

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Battleheart

and

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Battleborn

for Set 2.

Potion: Damage Reduction Potion IV

Point of Interest: Dark Waters

The Agility obstacles 11+ are not required, 11 and below are highly suggested (and simulations were done with those active).

Swap

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Agility

Obstacle 15 from

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Freezing Rafting

to

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Waterfall Crossing

if using Set 1.