Cult Grounds/Guide: Difference between revisions
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{{Otheruses|the suggested way to complete Cult Grounds|the dungeon itself|Cult Grounds}} | |||
This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br> | This is a [[Barrier]] dungeon introduced with the {{AoD}}[[Atlas of Discovery Expansion]], there is a general guide to this dungeon and a more in-depth look into [[Barrier]] combat in general in [[Barrier|this guide]]. This page will go deeper into combat options, including when {{TotH}}[[Throne of the Herald Expansion]] is owned and already completed.<br> | ||
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten {{ZoneIcon|Throne of the Herald}} to clear the dungeon effectively. | This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten {{ZoneIcon|Throne of the Herald}} to clear the dungeon effectively. | ||
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[[Category:Guides]] | |||
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{{Menu}} | {{Menu}} |
Revision as of 22:43, 23 May 2024
This page was last updated for (v1.2.2). |
This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.
Requirements
- Complete Trickery Temple
- Find Lost Cursed Text
Continue using your Aeris God armour setup for this dungeon. These monsters do not have the mechanic where they base their max hit off of the player's max hit, a crossbow with bolts can be used. As soon as enough Barrier Exalted Shard and Siphoning Barrier Gem have been obtained to upgrade the first item, it is advised to go collect barrier dust. All of the individual armour pieces have the same passive effect, so the order in which they are upgraded doesn't matter. Start with the armour piece that costs the fewest Barrier Shards and Siphoning Gems (You can skip the helm for now if you've got the Shade Summoning set).
Item | Upgrade Cost |
---|---|
4 Barrier Exalted Shard 2 Siphoning Barrier Gem | |
10 Barrier Exalted Shard 5 Siphoning Barrier Gem | |
6 Barrier Exalted Shard 3 Siphoning Barrier Gem | |
5 Barrier Exalted Shard 5 Siphoning Barrier Gem |
Once enough upgrade materials have been obtained, depending on the gear the player has, kill either Cult Imp or Cult Member. The benefit from killing Cult Members for barrier dust, is that only the Aeris set needs to be upgraded for maximum effect. However, the Cult Imp can potentially drop more barrier dust in a given hour. Especially if the player is using Big ol Ron. Terran God armour is also required in the next sections of the guide.
Collect enough barrier dust to obtain 2,000 Imbued Dragonite Bar. Upgrade your armour piece and move back to the Cult Grounds dungeon until enough materials have been obtained for the next upgrade. Repeat this cycle until the full Aeris armour has been obtained. Finally, also upgrade a pair of (U) Ancient D-hide Vambraces as they are slightly better than the previously used Barrier Draining Gloves (Not required if you have the Shade Summon set).
Recommended starting gear is similar to that of the previous dungeon.
Prayers: Battleborn and Battleheart
Potion: Damage Reduction Potion IV (Required if you're at or below Level 111 and don't have the Shade Summon Set), Ranged Assistance Potion IV, Penetration Potion IV.
Point of Interest: Dark Waters
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.
Slot | Obstacle | Bonuses | Requirements | Costs |
---|---|---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | Level 1 | 10,000 |
2 | Monkey Bars | -4% Firemaking Interval | Level 10 Level 15 | 50,000 250 |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit | Level 20 Level 10 Level 10 | 150,000 1,000 300 |
4 | Cave Climb | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit | Level 30 Level 10 Level 10 Level 10 | 250,000 5,000 500 500 250 |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | Level 40 Level 20 Level 20 Level 20 | 500,000 20,000 500 500 1,000 |
6 | Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | Level 50 Level 50 Level 50 | 1,000,000 50,000 2,500 |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills | Level 60 | 2,500,000 |
8 | Spike Jump | +5% Damage to Monsters in Dungeons +5% Chance To Double Loot in Combat | Level 70 Level 70 Level 70 | 5,000,000 150,000 2,000 |
9 | Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | Level 80 Level 60 Level 60 Level 60 Level 60 | 10,000,000 5,000 2,500 2,000 |
10 | Dragon Fight | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer | Level 90 Level 95 Level 95 Level 95 Level 95 | 20,000,000 300,000 3,000 |
11 | Forest Maze | -20% Global Accuracy -20% Auto Eat Efficiency +15% Flat Slayer Area Effect Negation +8% Slayer Skill XP +10% Global Slayer Coins (except Item Sales) | Level 100 Level 100 Level 100 Level 100 | 30,000,000 500,000 6,000 8,000 |
12 | Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | Level 105 Level 105 Level 105 Level 105 | 50,000,000 10,000 20,000 10,000 |
13 | Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility | Level 110 | 75,000,000 |
14 | Freezing Climb | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons | Level 115 Level 110 Level 110 Level 110 | 150,000,000 5,000 15,000 20,000 |
15 | Waterfall Crossing | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) | Level 118 Level 120 | 200,000,000 1,000,000 10,000 15,000 |
Pillar | Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen | Level 99 | 50,000,000 5,000 5,000 |
Elite Pillar | Elite Pillar of Conflict | +10% Lifesteal +35% Flat Slayer Area Effect Negation +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers +50% Hitpoint Regeneration +350% GP from Combat | Level 120 | 250,000,000 3,000,000 10,000 10,000 |
The following gear is starter gear to farm cult imps for barrier. If you do not have Big ol Ron, simulate how many barrier dust you are receiving with your alternative, and potentially use ranged on cult members instead. It is recommended to upgrade the melee armour used, with a preference over upgrading Terran. This is because the extra Damage Reduction is required for the Underwater Ruins. The equipment below will result in roughly 2,400 barrier dust an hour. More or less can be obtained depending on the actual gear and other bonusses used. The amount of barrier dust an hour rises to around 5,200 with Terran fully upgraded to (B). Depending on your choice in the next section, you do not need to fully upgrade Terran.
Again, Terran is used in this recommended gear over Ragnar with the assumption that this will be (partially) upgraded into (B). Start by upgrading the Terran Boots, Platelegs and Chestplate.
Prayers: Battleborn and Battleheart
Potion: Penetration Potion IV, Critical Strike Potion IV, Melee Accuracy Potion IV.
Point of Interest: Dark Waters
It is advised that the player stays at Cult Grounds until the Summoner's Blessed Ring is obtained. This is also a good time to go back to Magic Mirror with the gear recommended here since the Trickery Mirror is required for the next section. With fully upgraded Aeris (B) and the other barrier damage items, it shouldn't be a problem at all taking these down much faster than before.
Lastly, if the player has finished Into the Mist at least once, and thus has obtained the passive slot, it's a good idea to go for another item. The enemies from now on will have a lot more barrier to take down. The Barrier Burn Shield from the Trickery Temple can be used in the passive slot for a lot of extra barrier damage.
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |