Necromancers Palace/Guide: Difference between revisions

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{{Otheruses|the suggested way to complete Necromancers Palace|the dungeon itself|Necromancers Palace}}
{{Otheruses|the suggested way to complete Necromancers Palace|the dungeon itself|Necromancers Palace}}


==Why Idle This?==
=Why Idle This?=
* {{ZoneIcon|Necromancers Palace}} is mainly cleared for {{ItemIcon|Summoning Scrolls}}, which significantly improves {{Skill|Summoning}}
* {{ZoneIcon|Necromancers Palace}} is mainly cleared for {{ItemIcon|Summoning Scrolls}}, which significantly improves {{Skill|Summoning}}
* Unfortunately, while the {{ItemIcon|Hood of Shade Summon|notext=true}}{{ItemIcon|Amulet of Curse Totem Summon|notext=true}}{{ItemIcon|Gloves of Greater Shade Summon|notext=true}}{{ItemIcon|Ring of Phantom Summon|Summoning Set}} (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in {{TotH}} combat progression (due to it's relative powerlessness compared to [[Glossary|Best In Slot]] sets at the time of completing this dungeon), players with the {{AoD}} expansion may find the set helpful with clearing its late-game content. This is due to its use in counteracting the {{Icon|Barrier}} mechanic.
* Unfortunately, while the {{ItemIcon|Hood of Shade Summon|notext=true}}{{ItemIcon|Amulet of Curse Totem Summon|notext=true}}{{ItemIcon|Gloves of Greater Shade Summon|notext=true}}{{ItemIcon|Ring of Phantom Summon|Summoning Set}} (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in {{TotH}} combat progression (due to it's relative powerlessness compared to [[Glossary|Best In Slot]] sets at the time of completing this dungeon), players with the {{AoD}} expansion may find the set extremely helpful with clearing its late-game content. This is due to its use in counteracting the {{Icon|Barrier}} mechanic.


==Stats and Buffs==
==Stats and Buffs==
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==Idle Gear==
===Idle Gear===
* There is technically a chance of death, due to the insanely high theoretical max hit stacks which {{MonsterIcon|Fiozor, the Ancient Necromancer|Fiozor}} can obtain. However, it is incredibly unlikely for them to obtain maximum stacks before they are killed.
* There is technically a chance of death, due to the insanely high theoretical max hit stacks which {{MonsterIcon|Fiozor, the Ancient Necromancer|Fiozor}} can obtain. However, it is incredibly unlikely for them to obtain maximum stacks before they are killed.
* Use {{ItemIcon|Damage Reduction Potion IV}} for 10% extra DR.
* Use {{ItemIcon|Damage Reduction Potion IV}} for 10% extra DR.
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==Idle Low Stats '''WITH AoD'''==
* Estimated clears per hour: 10.5 - Without {{SkillReq|Agility|120}} You will need to swap to {{ItemIcon|Ancient Infernal Cape}} and have a negligible death chance (0.003 deaths per hour).
* Estimated clears per hour with {{SkillReq|Agility|120}}: 18.5
* Estimated clears per hour with {{SkillReq|Astrology|120}}: 12.5
* Estimated clears per hour with {{SkillReq|Agility|120}} and {{SkillReq|Astrology|120}}: 20.8
===Required Skill Levels===
* {{SkillReq|Cooking|60}}
* {{SkillReq|Thieving|60}}
* {{SkillReq|Strength|70}}
* {{SkillReq|Cartography|90}}
* {{SkillReq|Herblore|90}} - If not obtaining {{ItemIcon|Damage Reduction Potion IV}} from {{Skill|Cartography}}.
* {{SkillReq|Astrology|99}}
* {{SkillReq|Agility|99}}
* {{SkillReq|Summoning|105}}
* {{SkillReq|Archaeology|90}}
* {{SkillReq|Hitpoints|110}}
* {{SkillReq|Ranged|110}}
* {{SkillReq|Prayer|118}}
===Recommended Skill Levels===
* {{SkillReq|Attack|105}}
* {{SkillReq|Archaeology|110}}
* {{SkillReq|Defence|110}}
* {{SkillReq|Astrology|120}}
* {{SkillReq|Agility|120}}
* {{SkillReq|Cartography|120}} & Full Hex Mastery
* {{SkillReq|Herblore|120}}
===Gear===
Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Battleborn|type=prayer}}
Potion: {{ItemIcon|Damage Reduction Potion IV}}
Point of Interest: {{POIIcon|Bandit Hideout}}
{{Equipment/Recommended
|style = Ranged
|helm1 = Lightning Aura Helmet
|body1 = Bundled Protection Body
|legs1 = Perfect Sight Legs
|boots1 = Frostspark Boots
|gloves1 = Eradicating Gloves (m)
|cape1 = Weakness Finder Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|gem1 = Agile Gem
|weapon1 = Engulfing Vortex Longbow
|ammo1 = Ancient Arrows
|passive1 = Elder Crown
|consumable1 = Fervor Scroll
|familiar11 = !{{Synergy|Centaur|Siren}}
}}
<br>
===Agility===
{{AgilityCourseTable
|Cargo Net
|Monkey Bars
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|Boulder Trap
|Raft Building
|Water Jump
|Ocean Rafting
|Pipe Maze
|Boulder Balance
|Rope Trap
|Freezing Climb
|Waterfall Crossing
|Pillar of Combat
|Elite Pillar of Expertise
|showtotals = false
|showcosts = false
|showrequirements = false
}}
===Pastebin For [[Combat Simulator]]===
[https://pastebin.com/vgDBpya6 Combat Simulator Pastebin]


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Revision as of 10:17, 3 June 2024

This page was last updated for (v1.1.2).
This article is about the suggested way to complete Necromancers Palace. For the dungeon itself, see Necromancers Palace.

Why Idle This?

  • Necromancers Palace is mainly cleared for Summoning Scrolls, which significantly improves Summoning
  • Unfortunately, while the Summoning Set (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in TotH.svg combat progression (due to it's relative powerlessness compared to Best In Slot sets at the time of completing this dungeon), players with the AoD.png expansion may find the set extremely helpful with clearing its late-game content. This is due to its use in counteracting the Barrier mechanic.

Stats and Buffs

Minimum Recommended Levels

Suggestion Benefit
Hitpoints (skill).svg Level 120 Less need for DR
Agility (skill).svg Level 120 Pillar of Combat and Elite Pillar of Expertise
Prayer (skill).svg Level 118 Battleborn

Astrology

As many combat bonuses from Astrology constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:

Agility

# Obstacle Reason
1 X
2 X
3 Pipe Climb No particular reason beyond being the only obstacle that grants any combat benefits.
4 Coal Stones No negative modifiers, technically saves some food.
5 Cliff Balance +20 HP.
6 Rocky Waters +50 HP. Lake Swim can be used instead if the player gets more damage reduction.
7 Boulder Trap No negative combat modifiers.
8 Raft Building Gives a bit more survivability which is rather important.
9 Water Jump More damage. The 20 HP from Ice Jump is not needed.
10 Ocean Rafting Free damage!
P Pillar of Combat Lots of beneficial combat bonuses.
11 TotH.svg Frozen Maze More damage reduction and faster monster respawns.
12 TotH.svg Boulder Balance Lower attack interval and more damage for the low price of lower accuracy.
13 TotH.svg Rope Trap More damage.
14 TotH.svg Freezing Climb More evasion, accuracy and damage.
15 TotH.svg Waterfall Crossing Is the equivalent of a permanent Diamond Luck Potion IV, which frees up the potion slot for Damage Reduction Potion IV It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
EP TotH.svg Elite Pillar of Expertise Provides 8% doubling, which helps a lot with chests.

Idle Gear

  • There is technically a chance of death, due to the insanely high theoretical max hit stacks which Fiozor can obtain. However, it is incredibly unlikely for them to obtain maximum stacks before they are killed.
  • Use Damage Reduction Potion IV for 10% extra DR.
  • Weakness Exploiter Cape has marginally higher kills/hr than the Superior Max Skillcape and also provides 3% dr, but it uses over 4x the amount of bolts per hour.
Slot Better to Worse
Head Mask of Torment Slayer Cowl (Mythical)
Body Slayer Leather Body (Mythical) Bundled Protection Body
Leggings Perfect Sight Legs (U) Carrion Chaps
Boots Frostspark Boots Lightning Boots
Hands (U) Carrion Vambraces
Cape Superior Max Skillcape Weakness Exploiter Cape
Neck Fury of the Elemental Zodiacs Allure Amulet
Ring Ring of Power Ring of Wealth
Passive Wasteful Ring
Weapon Divine Crossbow Meteorite Crossbow
Offhand Leviathan Shield (P) Divine Shield
Ammunition Meteorite Bolts Zephyte Bolts
Prayer Battleborn and Avidity Battleheart and Holy Aegis
Summons Fox and Dragon Centaur and Dragon


Idle Low Stats WITH AoD

  • Estimated clears per hour: 10.5 - Without Agility (skill).svg Level 120 You will need to swap to Ancient Infernal Cape and have a negligible death chance (0.003 deaths per hour).
  • Estimated clears per hour with Agility (skill).svg Level 120: 18.5
  • Estimated clears per hour with Astrology (skill).svg Level 120: 12.5
  • Estimated clears per hour with Agility (skill).svg Level 120 and Astrology (skill).svg Level 120: 20.8


Required Skill Levels


Recommended Skill Levels

  • Attack (skill).svg Level 105
  • Archaeology (skill).svg Level 110
  • Defence (skill).svg Level 110
  • Astrology (skill).svg Level 120
  • Agility (skill).svg Level 120
  • Cartography (skill).svg Level 120 & Full Hex Mastery
  • Herblore (skill).svg Level 120

Gear

Prayer: Battleheart and Battleborn

Potion: Damage Reduction Potion IV

Point of Interest: Bandit Hideout



Agility


Pastebin For Combat Simulator

Combat Simulator Pastebin