Necromancers Palace/Guide: Difference between revisions
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{{ItemIcon|Weakness Exploiter Cape}} is a direct upgrade to {{ItemIcon|Weakness Finder Cape}} and increases clears per hour by 2, but is very lengthy to obtain. | |||
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===Agility=== | ===Agility=== |
Revision as of 10:20, 3 June 2024
This page was last updated for (v1.1.2). |
This article is about the suggested way to complete Necromancers Palace. For the dungeon itself, see Necromancers Palace.
Why Idle This?
Necromancers Palace is mainly cleared for
Summoning Scrolls, which significantly improves
Summoning
- Unfortunately, while the
Summoning Set (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in
combat progression (due to it's relative powerlessness compared to Best In Slot sets at the time of completing this dungeon), players with the
expansion may find the set extremely helpful with clearing its late-game content. This is due to its use in counteracting the
Barrier mechanic.
Stats and Buffs
Minimum Recommended Levels
Suggestion | Benefit |
---|---|
Less need for DR | |
Pillar of Combat and Elite Pillar of Expertise | |
Astrology
As many combat bonuses from Astrology constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:
- +5 Hidden Levels for
Melee
Ranged
Magic
- 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from
Ashtar
Agility
# | Obstacle | Reason | |||
---|---|---|---|---|---|
1 | X | ||||
2 | X | ||||
3 | No particular reason beyond being the only obstacle that grants any combat benefits. | ||||
4 | No negative modifiers, technically saves some food. | ||||
5 | +20 HP. | ||||
6 | +50 HP. | ||||
7 | No negative combat modifiers. | ||||
8 | Gives a bit more survivability which is rather important. | ||||
9 | More damage. The 20 HP from | ||||
10 | Free damage! | ||||
P | Lots of beneficial combat bonuses. | ||||
11 | More damage reduction and faster monster respawns. | ||||
12 | Lower attack interval and more damage for the low price of lower accuracy. | ||||
13 | More damage. | ||||
14 | More evasion, accuracy and damage. | ||||
15 | Is the equivalent of a permanent ![]() ![]() | ||||
EP | Provides 8% doubling, which helps a lot with chests. |
Idle Gear
- There is technically a chance of death, due to the insanely high theoretical max hit stacks which
Fiozor can obtain. However, it is incredibly unlikely for them to obtain maximum stacks before they are killed.
- Use
Damage Reduction Potion IV for 10% extra DR.
Weakness Exploiter Cape has marginally higher kills/hr than the
Superior Max Skillcape and also provides 3% dr, but it uses over 4x the amount of bolts per hour.
Slot | Better to Worse | |||||
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Head | ![]() |
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Body | ![]() |
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Leggings | ![]() |
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Boots | ![]() |
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Hands | ![]() | |||||
Cape | ![]() |
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Neck | ![]() |
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Ring | ![]() |
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Passive | ![]() | |||||
Weapon | ![]() |
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Offhand | ![]() |
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Ammunition | ![]() |
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Prayer | ||||||
Summons | ![]() |
Idle Low Stats WITH AoD
- Estimated clears per hour: 10.5 - Without
Level 120 You will need to swap to
Ancient Infernal Cape and have a negligible death chance (0.003 deaths per hour).
- Estimated clears per hour with
Level 120: 18.5
- Estimated clears per hour with
Level 120: 12.5
- Estimated clears per hour with
Level 120 and
Level 120: 20.8
Required Skill Levels
Level 60
Level 60
Level 70
Level 90
Level 90 - If not obtaining
Damage Reduction Potion IV from
Cartography.
Level 99
Level 99
Level 105
Level 90
Level 110
Level 110
Level 118
Recommended Skill Levels
Gear
Prayer: Battleheart and
Battleborn
Potion: Damage Reduction Potion IV
Point of Interest: Bandit Hideout
Weakness Exploiter Cape is a direct upgrade to
Weakness Finder Cape and increases clears per hour by 2, but is very lengthy to obtain.
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +50 Maximum Hitpoints | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction | |
9 | +3% Global Mastery XP +8% Magic Max Hit +8% Ranged Max Hit +8% Melee Max Hit | |
10 | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency | |
11 | +5% Damage to Monsters in Dungeons -20% Chance To Double Loot in Combat | |
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | |
13 | -10% Mastery XP for Melvor Realm only +8% Damage To Bosses | |
14 | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons | |
15 | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) | |
Pillar | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen | |
Elite Pillar | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Pastebin For Combat Simulator
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |