Necromancers Palace/Guide: Difference between revisions

From Melvor Idle
(Overhaul v2)
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* Unfortunately, while the {{ItemIcon|Hood of Shade Summon|notext=true}}{{ItemIcon|Amulet of Curse Totem Summon|notext=true}}{{ItemIcon|Gloves of Greater Shade Summon|notext=true}}{{ItemIcon|Ring of Phantom Summon|Summoning Set}} (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in {{TotH}} combat progression (due to it's relative powerlessness compared to [[Glossary|Best In Slot]] sets at the time of completing this dungeon), players with the {{AoD}} expansion may find the set extremely helpful with clearing its late-game content. This is due to its use in counteracting the {{Icon|Barrier}} mechanic.
* Unfortunately, while the {{ItemIcon|Hood of Shade Summon|notext=true}}{{ItemIcon|Amulet of Curse Totem Summon|notext=true}}{{ItemIcon|Gloves of Greater Shade Summon|notext=true}}{{ItemIcon|Ring of Phantom Summon|Summoning Set}} (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in {{TotH}} combat progression (due to it's relative powerlessness compared to [[Glossary|Best In Slot]] sets at the time of completing this dungeon), players with the {{AoD}} expansion may find the set extremely helpful with clearing its late-game content. This is due to its use in counteracting the {{Icon|Barrier}} mechanic.


==Stats and Buffs==
==Idle Low Stats '''WITHOUT AoD'''==
===Minimum Recommended Levels===
{| class="wikitable"
|-
! Suggestion
! Benefit
|-
| {{SkillReq|Hitpoints|120}}
| Less need for DR
|-
| {{SkillReq|Agility|120}}
| Pillar of Combat and Elite Pillar of Expertise
|-
| {{SkillReq|Prayer|118}}
| {{PrayerIcon|Battleborn}}
|-
|}


===Astrology===
===Estimated Death Rate===
As many combat bonuses from {{Skill|Astrology}} constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:
* Clearing this dungeon without some of the recommended upgrades is highly discouraged.
* +5 Hidden Levels for {{Skill|Melee}}{{Skill|Ranged}}{{Skill|Magic}}
* Without {{SkillReq|Agility|120}} or {{SkillReq|Astrology|120}} or a {{ItemIcon|Divine Crossbow}} with {{ItemIcon|Meteorite Bolts}}, the death chance remains at 9%, averaging around 0.3 deaths per hour.
**{{Icon|Iridan|type=constellation}}, {{Icon|Terra|type=constellation}}, {{Icon|Syllia|type=constellation}}, and {{Icon|Arachi|type=constellation}}. The +5 hidden {{Skill|Defence}} levels in {{Icon|Tellus|type=constellation}} are redundant.
* Estimated death rate with just {{SkillReq|Agility|120}} is roughly 1.5% (0.11 per hour).
* 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from {{Icon|Ashtar|type=constellation}}
* Estimated death rate with just {{SkillReq|Astrology|120}} is roughly 3% (0.20 per hour).
* Estimated death rate with just {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}} is roughly 1% (0.09 per hour).
* Estimated death rate with {{SkillReq|Astrology|120}}, {{SkillReq|Astrology|120}} and {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}} is roughly 0.001% (0.0015 per hour).
 
 
===Estimated Clears per Hour===
* Estimated clears per hour: 3
* Estimated clears per hour with {{SkillReq|Agility|120}}: 8
* Estimated clears per hour with {{SkillReq|Astrology|120}}: 6
* Estimated clears per hour with {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}}: 9.7
* Estimated clears per hour with {{SkillReq|Agility|120}} and {{SkillReq|Astrology|120}}: 10.5
* Estimated clears per hour with {{SkillReq|Agility|120}}, {{SkillReq|Astrology|120}} and {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}}: 16
 
 
===Required Skill Levels===
* {{SkillReq|Cooking|60}}
* {{SkillReq|Thieving|60}}
* {{SkillReq|Strength|70}}
* {{SkillReq|Herblore|90}}
* {{SkillReq|Astrology|99}}
* {{SkillReq|Agility|99}}
* {{SkillReq|Crafting|100}}
* {{SkillReq|Summoning|105}}
* {{SkillReq|Hitpoints|110}}
* {{SkillReq|Ranged|112}}
* {{SkillReq|Prayer|118}}
 
 
===Recommended Skill Levels===
 
* {{SkillReq|Attack|105}}
* {{SkillReq|Archaeology|110}}
* {{SkillReq|Defence|110}}
* {{SkillReq|Astrology|120}}
* {{SkillReq|Agility|120}}
* {{SkillReq|Cartography|120}} & Full Hex Mastery
* {{SkillReq|Herblore|120}}
* {{SkillReq|Woodcutting|112}}, {{SkillReq|Mining|115}}, {{SkillReq|Smithing|119}}, {{SkillReq|Fletching|110}} - for {{ItemIcon|Divine Crossbow}} and {{ItemIcon|Meteorite Bolts}}
 
===Gear===
 
Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Battleborn|type=prayer}}
 
Potion: {{ItemIcon|Damage Reduction Potion IV}}
 
Point of Interest: {{POIIcon|Bandit Hideout}}
 
{{Equipment/Recommended
|style = Ranged
|helm1 = Mask of Torment
|body1 = Bundled Protection Body
|legs1 = Perfect Sight Legs
|boots1 = Frostspark Boots
|gloves1 = (U) Elderwood Vambraces
|cape1 = Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|weapon1 = Shockwave
|shield1 = Shield of Ranged Power
|ammo1 = Jadestone Bolts
|passive1 = Wasteful Ring
|consumable1 = Fervor Scroll
|familiar11 = !{{Synergy|Centaur|Siren}}
}}
 
 
<br>


===Agility===
===Agility===
{| class="wikitable"
!colspan="1"| #
!colspan="1"| Obstacle
!colspan="4"| Reason
|-
!colspan="1"| 1
| X
|-
!colspan="1"| 2
| X
|-
!colspan="1"| 3
| {{Skill|Agility|Pipe Climb}}
| No particular reason beyond being the only obstacle that grants any combat benefits.
|-
!colspan="1"| 4
| {{Skill|Agility|Coal Stones}}
| No negative modifiers, technically saves some food.
|-
!colspan="1"| 5
| {{Skill|Agility|Cliff Balance}}
| +20 HP.
|-
!colspan="1"| 6
| {{Skill|Agility|Rocky Waters}}
| +50 HP. {{Skill|Agility|Lake Swim}} can be used instead if the player gets more damage reduction.
|-
!colspan="1"| 7
| {{Skill|Agility|Boulder Trap}}
| No negative combat modifiers.
|-
!colspan="1"| 8
| {{Skill|Agility|Raft Building}}
| Gives a bit more survivability which is rather important.
|-
!colspan="1"| 9
| {{Skill|Agility|Water Jump}}
| More damage. The 20 HP from{{Skill|Agility|Ice Jump}} is not needed.
|-
!colspan="1"| 10
| {{Skill|Agility|Ocean Rafting}}
| Free damage!
|-
!colspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
| Lots of beneficial combat bonuses.
|-
!colspan="1"| 11
| {{TotH}} {{Skill|Agility|Frozen Maze}}
| More damage reduction and faster monster respawns.
|-
!colspan="1"| 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
| Lower attack interval and more damage for the low price of lower accuracy.
|-
!colspan="1"| 13
| {{TotH}} {{Skill|Agility|Rope Trap}}
| More damage.
|-
!colspan="1"| 14
| {{TotH}} {{Skill|Agility|Freezing Climb}}
| More evasion, accuracy and damage.
|-
!colspan="1"| 15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| Is the equivalent of a permanent {{ItemIcon|Diamond Luck Potion IV}}, which frees up the potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
|-
!colspan="1"| EP
| {{TotH}} {{Skill|Agility|Elite Pillar of Expertise}}
| Provides 8% doubling, which helps a lot with chests.
|-
|}


===Idle Gear===
{{AgilityCourseTable
* There is technically a chance of death, due to the insanely high theoretical max hit stacks which {{MonsterIcon|Fiozor, the Ancient Necromancer|Fiozor}} can obtain. However, it is incredibly unlikely for them to obtain maximum stacks before they are killed.
|Cargo Net
* Use {{ItemIcon|Damage Reduction Potion IV}} for 10% extra DR.
|Monkey Bars
* {{ItemIcon|Weakness Exploiter Cape}} has marginally higher kills/hr than the {{ItemIcon|Superior Max Skillcape}} and also provides 3% dr, but it uses over 4x the amount of bolts per hour.
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|Boulder Trap
|Raft Building
|Water Jump
|Ocean Rafting
|Frozen Maze
|Boulder Balance
|Rope Trap
|Freezing Climb
|Waterfall Crossing
|Pillar of Combat
|Elite Pillar of Expertise
|showtotals = false
|showcosts = false
|showrequirements = false
}}
 
 
 
===Pastebin For [[Combat Simulator]]===
 
[https://pastebin.com/ukpMgCDr Combat Simulator Pastebin]


{| class="wikitable"
|-
! Slot
!colspan="6"|Better to Worse
|-
! Head
|colspan="2"| {{ItemIcon|Mask of Torment}}
|colspan="2"| {{ItemIcon|Slayer Cowl (Mythical)}}
|-
! Body
|colspan="2"| {{ItemIcon|Slayer Leather Body (Mythical)}}
|colspan="2"| {{ItemIcon|Bundled Protection Body}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Perfect Sight Legs}}
|colspan="2"| {{ItemIcon|(U) Carrion Chaps}}
|-
! Boots
|colspan="2"| {{ItemIcon|Frostspark Boots}}
|colspan="2"| {{ItemIcon|Lightning Boots}}
|-
! Hands
|colspan="4"| {{ItemIcon|(U) Carrion Vambraces}}
|-
! Cape
|colspan="2"| {{ItemIcon|Superior Max Skillcape}}
|colspan="2"| {{ItemIcon|Weakness Exploiter Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Allure Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Power}}
|colspan="2"| {{ItemIcon|Ring of Wealth}}
|-
! Passive
|colspan="4"| {{ItemIcon|Wasteful Ring}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Divine Crossbow}}
|colspan="2"| {{ItemIcon|Meteorite Crossbow}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Leviathan Shield}}
|colspan="2"| {{ItemIcon|(P) Divine Shield}}
|-
|-
! Ammunition
|colspan="2"| {{ItemIcon|Meteorite Bolts}}
|colspan="2"| {{ItemIcon|Zephyte Bolts}}
|-
! Prayer
|colspan="2"| {{PrayerIcon|Battleborn}} and {{PrayerIcon|Avidity}}
|colspan="2"| {{PrayerIcon|Battleheart}} and {{PrayerIcon|Holy Aegis}}
|-
! Summons
|colspan="2"| {{ItemIcon|Fox}} and {{ItemIcon|Dragon}}
|colspan="2"| {{ItemIcon|Centaur}} and {{ItemIcon|Dragon}}
|-
|}





Revision as of 11:08, 3 June 2024

This page was last updated for (v1.1.2).
This article is about the suggested way to complete Necromancers Palace. For the dungeon itself, see Necromancers Palace.

Why Idle This?

  • Necromancers Palace is mainly cleared for Summoning Scrolls, which significantly improves Summoning
  • Unfortunately, while the Summoning Set (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in TotH.svg combat progression (due to it's relative powerlessness compared to Best In Slot sets at the time of completing this dungeon), players with the AoD.png expansion may find the set extremely helpful with clearing its late-game content. This is due to its use in counteracting the Barrier mechanic.

Idle Low Stats WITHOUT AoD

Estimated Death Rate

  • Clearing this dungeon without some of the recommended upgrades is highly discouraged.
  • Without Agility (skill).svg Level 120 or Astrology (skill).svg Level 120 or a Divine Crossbow with Meteorite Bolts, the death chance remains at 9%, averaging around 0.3 deaths per hour.
  • Estimated death rate with just Agility (skill).svg Level 120 is roughly 1.5% (0.11 per hour).
  • Estimated death rate with just Astrology (skill).svg Level 120 is roughly 3% (0.20 per hour).
  • Estimated death rate with just Divine Crossbow/ Meteorite Bolts is roughly 1% (0.09 per hour).
  • Estimated death rate with Astrology (skill).svg Level 120, Astrology (skill).svg Level 120 and Divine Crossbow/ Meteorite Bolts is roughly 0.001% (0.0015 per hour).


Estimated Clears per Hour

  • Estimated clears per hour: 3
  • Estimated clears per hour with Agility (skill).svg Level 120: 8
  • Estimated clears per hour with Astrology (skill).svg Level 120: 6
  • Estimated clears per hour with Divine Crossbow/ Meteorite Bolts: 9.7
  • Estimated clears per hour with Agility (skill).svg Level 120 and Astrology (skill).svg Level 120: 10.5
  • Estimated clears per hour with Agility (skill).svg Level 120, Astrology (skill).svg Level 120 and Divine Crossbow/ Meteorite Bolts: 16


Required Skill Levels

  • Cooking (skill).svg Level 60
  • Thieving (skill).svg Level 60
  • Strength (skill).svg Level 70
  • Herblore (skill).svg Level 90
  • Astrology (skill).svg Level 99
  • Agility (skill).svg Level 99
  • Crafting (skill).svg Level 100
  • Summoning (skill).svg Level 105
  • Hitpoints (skill).svg Level 110
  • Ranged (skill).svg Level 112
  • Prayer (skill).svg Level 118


Recommended Skill Levels

  • Attack (skill).svg Level 105
  • Archaeology (skill).svg Level 110
  • Defence (skill).svg Level 110
  • Astrology (skill).svg Level 120
  • Agility (skill).svg Level 120
  • Cartography (skill).svg Level 120 & Full Hex Mastery
  • Herblore (skill).svg Level 120
  • Woodcutting (skill).svg Level 112, Mining (skill).svg Level 115, Smithing (skill).svg Level 119, Fletching (skill).svg Level 110 - for Divine Crossbow and Meteorite Bolts

Gear

Prayer: Battleheart and Battleborn

Potion: Damage Reduction Potion IV

Point of Interest: Bandit Hideout



Agility


Pastebin For Combat Simulator

Combat Simulator Pastebin


Idle Low Stats WITH AoD

  • Estimated clears per hour: 10.5 - Without Agility (skill).svg Level 120 You will need to swap to Ancient Infernal Cape and have a negligible death chance (0.003 deaths per hour).
  • Estimated clears per hour with Agility (skill).svg Level 120: 18.5
  • Estimated clears per hour with Astrology (skill).svg Level 120: 12.5
  • Estimated clears per hour with Agility (skill).svg Level 120 and Astrology (skill).svg Level 120: 20.8


Required Skill Levels


Recommended Skill Levels

  • Attack (skill).svg Level 105
  • Archaeology (skill).svg Level 110
  • Defence (skill).svg Level 110
  • Astrology (skill).svg Level 120
  • Agility (skill).svg Level 120
  • Cartography (skill).svg Level 120 & Full Hex Mastery
  • Herblore (skill).svg Level 120

Gear

Prayer: Battleheart and Battleborn

Potion: Damage Reduction Potion IV

Point of Interest: Bandit Hideout

Weakness Exploiter Cape is a direct upgrade to Weakness Finder Cape and increases clears per hour by 2, but is very lengthy to obtain.


Agility


Pastebin For Combat Simulator

Combat Simulator Pastebin