Combat Guide: Difference between revisions

From Melvor Idle
(some fixes)
mNo edit summary
(43 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{V|1.1.1}}
{{UserContentVersion|1.2}}
{{Overhaul}}


=Introduction=
=Introduction=
Line 24: Line 25:
* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.
* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.
* {{Skill|Astrology}} - "Hidden Levels" provide accuracy and damage bonuses, as well as other powerful and important passive benefits.
* {{Skill|Astrology}} - Many powerful and important passive benefits, including [[#Hidden Skill Levels|Hidden Skill Levels]], which provide further combat bonuses.
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and deal damage on their own. The {{ItemIcon|Dragon}} burn effect is particularly great against high hp enemies.
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and deal damage on their own. The {{ItemIcon|Dragon}} burn effect is particularly great against high hp enemies.
* {{Skill|Cooking}} - Cook food to eat so you don't die!
* {{Skill|Cooking}} - Cook food to eat so you don't die!
Line 49: Line 50:
====Attack Interval====
====Attack Interval====
{{Main|Reference=Attack Interval}}
{{Main|Reference=Attack Interval}}
[[Attack Interval]] is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as [[Equipment]], [[Pets]], [[Spells]], and {{Skill|Prayer|Prayers}} can provide a reduction to the player's attack interval.


''Attack Speed'' is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so lower is better. Some things that affect attack speed are:
A complete listing of things that effect the player's attack interval is provided on the [[Attack Interval]] page.
 
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}.
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}.
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells.
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}.
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, Melee only.
* {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring.
* {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed.
** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}}.
** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}}
* [[Slow]] and [[Frostburn]] Debuffs


====Damage Reduction====
====Damage Reduction====
Line 106: Line 97:


=====Lifesteal=====
=====Lifesteal=====
''Lifesteal'' heals the player for a portion of damage dealt, it does not deal extra damage. This stat can be found on:
{{Main|Reference=Lifesteal}}
 
{{:Lifesteal}}
* {{Skill|Astrology}} constellation {{ConstellationIcon|Vale}}.
* {{ItemIcon|Elder Crown}}
* {{SpellIcon|Fervor I}}
* {{ItemIcon|Warlock Amulet}}


====Slayer Area Effect Negation====
====Slayer Area Effect Negation====
{{Main|Reference=Area Effect Negation}}
{{Main|Reference=Area Effect Negation}}
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:
* Pillar of Combat - {{Skill|Agility}} capstone.
* {{AgilityIcon|Pillar of Combat}}
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}.
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}.
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more).
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more).
* {{ItemIcon|Slayer Skillcape}}.
* {{ItemIcon|Slayer Skillcape}}
* {{AoD}} {{POIIcon|Perilous Peaks}} Point of Interest in {{Skill|Cartography}}


====Attack Bonus/Accuracy Rating====
====Attack Bonus/Accuracy Rating====
Line 144: Line 132:


====Monster Respawn Time====
====Monster Respawn Time====
After killing any monster, there will be a respawn time of 3 seconds before the next monster appears. During this time the player cannot deal damage, and therefore cannot gain XP. This means that a monster respawning can be considered a guaranteed miss (or two).
{{Main|Reference=Monster Respawn Timer}}
{{:Monster Respawn Timer}}


This timer can be reduced with the following effects:
This timer can be reduced with the following effects:
* {{Skill|Agility|Lava Jump}}
* {{AgilityIcon|Lava Jump}}
* {{Skill|Agility|Dragon Fight}}
* {{AgilityIcon|Dragon Fight}}
* {{Skill|Agility|Pillar of Combat}}
* {{AgilityIcon|Pillar of Combat}}
* {{ItemIcon|Hunters Hat}}
* {{ItemIcon|Hunters Hat}}


Line 195: Line 184:
* {{SpellIcon|Charged I}}
* {{SpellIcon|Charged I}}
* {{PrayerIcon|Battleheart}}
* {{PrayerIcon|Battleheart}}
* {{Skill|Agility|Pillar of Combat}}
* {{AgilityIcon|Pillar of Combat}}
* {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}.
* {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}.


Line 208: Line 197:
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop
* {{Skill|Agility|Spike Jump}}
* {{AgilityIcon|Spike Jump}}
* {{Skill|Agility|Ice Jump}}
* {{AgilityIcon|Ice Jump}}
* {{Skill|Agility|Pillar of Skilling}}
* {{AgilityIcon|Pillar of Skilling}}


GP increases can be found on:
GP increases can be found on:
Line 224: Line 213:
Two popular external tools are the Combat Simulator and Can I Idle.
Two popular external tools are the Combat Simulator and Can I Idle.


[[Combat Simulator]] is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It simulates combat at high speeds using the games own code, so it's quite accurate. As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available.
[[Combat Simulator]] is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It simulates combat at high speeds using the games own code, so it's quite accurate. <!--As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available.-->>
 
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. It will only be inaccurate for Elite/Master {{Skill|Slayer}} tasks for players who have completed {{ZoneIcon|Impending Darkness Event}} and have purchased the {{TotH|Throne of the Herald Expansion}}.


[https://zxv975.github.io/CanIIdle/ Can I Idle] is a site built by zxv. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. It will only be inaccurate for Elite/Master {{Skill|Slayer}} tasks for players who have completed {{ZoneIcon|Impending Darkness Event}} and have purchased the [[Throne of the Herald Expansion]].


=Base Game Combat=
=Base Game Combat=
Line 252: Line 240:
The other aspect of {{Skill|Slayer}} is [[Slayer#Slayer_Tasks|Slayer Tasks]]: a "bounty" rewarded for killing a number of enemies:  
The other aspect of {{Skill|Slayer}} is [[Slayer#Slayer_Tasks|Slayer Tasks]]: a "bounty" rewarded for killing a number of enemies:  
* Selecting the "New Task" button and choosing a difficulty is required to obtain the first task.
* Selecting the "New Task" button and choosing a difficulty is required to obtain the first task.
* Any other time the "New Task" button is pressed, the window will open again, and the player must pay a fee of {{SC|Slayer Coins}} to either re-roll a task of the same difficulty or select a new task of a different difficulty.
* Any other time the "New Task" button is pressed, the window will open again, and the player must pay a fee of {{SC}} Slayer Coins to either re-roll a task of the same difficulty or select a new task of a different difficulty.
** the Easy difficulty has a re-roll cost of {{SC|0}} and can be re-rolled infinitely in order to choose a specific monster, if desired.
** the Easy difficulty has a re-roll cost of {{SC|0}} and can be re-rolled infinitely in order to choose a specific monster, if desired.
* The player will be given a quota of a random enemy available in that difficulty level.
* The player will be given a quota of a random enemy available in that difficulty level.
** The "Extend Task" button will charge another fee of {{SC|SC}} and add a amount of monsters to the current task. Including the fee, completing an extended task will always provide more slayer coins in total than if the task was not extended.
** The "Extend Task" button will charge another fee of {{SC}} SC and add a amount of monsters to the current task. Including the fee, completing an extended task will always provide more slayer coins in total than if the task was not extended.
* Any time the player kills one of these monsters, they will be awarded {{SC|SC}}.  
* Any time the player kills one of these monsters, they will be awarded {{SC}} SC.  
* Any task that is completed will automatically end and be replaced with a different task of the same difficulty, combat will continue with the current monster and the player will stop earning {{SC|SC}}.
* Any task that is completed will automatically end and be replaced with a different task of the same difficulty, combat will continue with the current monster and the player will stop earning {{SC}} SC.
* {{Skill|Slayer}} XP is earned by fighting Slayer Tasks or by killing enemies in Slayer areas, these amounts stack, so a greater amount of XP is earned by doing Slayer Tasks in Slayer Areas.
* {{Skill|Slayer}} XP is earned by fighting Slayer Tasks or by killing enemies in Slayer areas, these amounts stack, so a greater amount of XP is earned by doing Slayer Tasks in Slayer Areas.


It is recommended to start with {{Skill|Slayer}} Tasks as early as possible, working towards unlocking {{UpgradeIcon|Auto Slayer}} as the primary goal. Be aware that this can take some time as the enemies the player is able to kill at this stage will not drop very many {{SC|SC}}.  
It is recommended to start with {{Skill|Slayer}} Tasks as early as possible, working towards unlocking {{UpgradeIcon|Auto Slayer}} as the primary goal. Be aware that this can take some time as the enemies the player is able to kill at this stage will not drop very many {{SC}} SC.  
* The least amount of effort to do this would be to simply re-roll until the monster the player is currently fighting is the current slayer task, and then extending that task to make it last as long as possible.
* The least amount of effort to do this would be to simply re-roll until the monster the player is currently fighting is the current slayer task, and then extending that task to make it last as long as possible.
* Using Slayer Tasks as often as possible can be a great way to level multiple skills at once.
* Using Slayer Tasks as often as possible can be a great way to level multiple skills at once.
Line 267: Line 255:
* The least amount of effort that can be put into Slayer is re-rolling as many times as it takes until the monster the player is fighting becomes the task.  
* The least amount of effort that can be put into Slayer is re-rolling as many times as it takes until the monster the player is fighting becomes the task.  
** This is especially useful against {{MonsterIcon|Plant}}, {{MonsterIcon|Cow}}, and {{MonsterIcon|Chicken}} and other very low level monsters.
** This is especially useful against {{MonsterIcon|Plant}}, {{MonsterIcon|Cow}}, and {{MonsterIcon|Chicken}} and other very low level monsters.
===Dungeons===
Quick and accessible guides for the first 8 [[Dungeons]] can be found [[Guides|at this link]], for reference, they will also be linked here. These dungeons are placed in a different order than they are found in game, this is because they are sorted by the Maximum Hit of the bosses, the following is the easiest way to progess through the dungeons even if combat levels are lacking.:
* {{ZoneIcon|Chicken Coop}}: [[Chicken Coop/Guide]]
* {{ZoneIcon|Undead Graveyard}}: [[Undead Graveyard/Guide]]
* {{ZoneIcon|Spider Forest}}: [[Spider Forest/Guide]]
* {{ZoneIcon|Frozen Cove}}: [[Frozen Cove/Guide]]
* {{ZoneIcon|Bandit Base}}: [[Bandit Base/Guide]]
* {{ZoneIcon|Deep Sea Ship}}: [[Deep Sea Ship/Guide]]
* {{ZoneIcon|Hall of Wizards}}: [[Hall of Wizards/Guide]]
* {{ZoneIcon|Miolite Caves}}: [[Miolite Caves/Guide]]


===Leveling Guidelines===
===Leveling Guidelines===
Line 272: Line 271:
* The player must have an appropriate [[Auto Eat]] level and won't run out of food.
* The player must have an appropriate [[Auto Eat]] level and won't run out of food.
* The player has enough [[Damage Reduction]] to survive against enemies when [[Auto Eat]] is not enough by itself.  
* The player has enough [[Damage Reduction]] to survive against enemies when [[Auto Eat]] is not enough by itself.  
* Armor should be upgraded from the Bank screen whenever possible, this is possible for all {{Skill|Defence|Melee}} except {{ItemIcon|Dragon Gloves|Gloves}} armor and {{Skill|Ranged}} armor starting with {{ItemIcon|Green D-hide Body|Green D-hide}}
* Armor should be upgraded from the Bank screen whenever possible.
** For {{Skill|Defence|Melee}} armor, any armor except for {{ItemIcon|Dragon Gloves|Gloves}} can be upgraded.
** For {{Skill|Ranged}} armor, this first becomes possible with {{ItemIcon|Green D-hide Body|Green D-hide}} and up.


For the first section, the player will likely not have any cape, amulet, rings, {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, {{Skill|Astrology}} bonuses, or {{Skill|Agility}} obstacles. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. Some notes on the first section:
For the first section, the player will likely not have any cape, amulet, rings, {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, {{Skill|Astrology}} bonuses, or {{Skill|Agility}} obstacles. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. Some notes on the first section:
Line 283: Line 284:
Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.
Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.


And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/| Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for untimely deaths.
And finally, using [[Combat Simulator]] and [https://zxv975.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for untimely deaths.


===Melee===
===Melee===
Line 414: Line 415:
{{Skill|Ranged}} has a lot of options to do great damage, particularly to {{Skill|Magic}} enemies that may be very difficult to beat with Melee.  
{{Skill|Ranged}} has a lot of options to do great damage, particularly to {{Skill|Magic}} enemies that may be very difficult to beat with Melee.  


For Ranged, use {{Skill|Crafting}} to obtain the highest level Armor, and {{Skill|Crafting}} to obtain the highest level Weapons and Ammo.  
For Ranged, use {{Skill|Crafting}} to obtain the highest level Armor, and {{Skill|Fletching}} to obtain the highest level Weapons and Ammo.  


Crafting armor can be upgraded ({{ItemIcon|Green D-hide Body|notext=true}}{{ItemIcon|(U) Green D-hide Body|notext=true}}) once from the Bank, using more of the raw {{ItemIcon|Green Dragonhide|notext=true}}{{ItemIcon|Blue Dragonhide|notext=true}}{{ItemIcon|Red Dragonhide|notext=true}}{{ItemIcon|Black Dragonhide|Dragonhide}}. Upgrading Ranged armor is always recommended once it's available.
Crafting armor can be upgraded ({{ItemIcon|Green D-hide Body|notext=true}}{{ItemIcon|(U) Green D-hide Body|notext=true}}) once from the Bank, using more of the raw {{ItemIcon|Green Dragonhide|notext=true}}{{ItemIcon|Blue Dragonhide|notext=true}}{{ItemIcon|Red Dragonhide|notext=true}}{{ItemIcon|Black Dragonhide|Dragonhide}}. Upgrading Ranged armor is always recommended once it's available.
Line 425: Line 426:
In general, {{Skill|Ranged|Accurate}} is more effective at low levels, while {{Skill|Ranged|Rapid}} is more effective at higher levels. The cutoff is approximately level 40. {{Skill|Ranged|Longrange}} should likely be used before this cutoff to also get an amount of {{Skill|Defence}} XP!
In general, {{Skill|Ranged|Accurate}} is more effective at low levels, while {{Skill|Ranged|Rapid}} is more effective at higher levels. The cutoff is approximately level 40. {{Skill|Ranged|Longrange}} should likely be used before this cutoff to also get an amount of {{Skill|Defence}} XP!


Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks. For the early part of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source:
Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks:


{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
Line 459: Line 460:
|-
|-
|}
|}
For the earliest parts of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source. Javelins are more powerful than bows, and can be used if you want to powerlevel a bit, but the effort it takes to make enough for each level bracket is more than the effort required to just use arrows. Additionally, {{ItemIcon|Ice Arrows}} are equivalent to {{ItemIcon|Rune Arrows}} while not having a level requirement, and so can be used from {{Skill|Ranged}} level 1. If you can comfortably fight {{MonsterIcon|Frozen Archer}} with your {{Skill|Melee}} setup, these can carry you through training ranged without even looking at {{Skill|Fletching}}


{| class="wikitable"  
{| class="wikitable"  
Line 636: Line 639:
** {{ItemIcon|Amulet of Magic}} - Drops from {{MonsterIcon|Master Wizard}}.
** {{ItemIcon|Amulet of Magic}} - Drops from {{MonsterIcon|Master Wizard}}.
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}.
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}.


==The Early Game: Levels 41-75==
==The Early Game: Levels 41-75==
Line 673: Line 675:
* {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} - unlocked in the Shop by completing 25 Hard Slayer Tasks
* {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} - unlocked in the Shop by completing 25 Hard Slayer Tasks


Slayer Areas sometimes require items that must be purchased using {{SC|SC}} from the [[Shop]] such as the {{ItemIcon|Mirror Shield}} and {{ItemIcon|Desert Hat}}. The monsters locked in slayer areas will not be rolled in slayer tasks until the item has been purchased from the shop. Also, if you are using {{UpgradeIcon|Auto Slayer}}, monsters locked behind an item will never appear if the item is not equipped; you can leverage this to control the task rolls.
Slayer Areas sometimes require items that must be purchased using {{SC}} SC from the [[Shop]] such as the {{ItemIcon|Mirror Shield}} and {{ItemIcon|Desert Hat}}. The monsters locked in slayer areas will not be rolled in slayer tasks until the item has been purchased from the shop. Also, if you are using {{UpgradeIcon|Auto Slayer}}, monsters locked behind an item will never appear if the item is not equipped; you can leverage this to control the task rolls.


===Melee===
===Melee===
Line 735: Line 737:
|-
|-
| 41
| 41
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Yew Longbow}}
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Ice Shortbow}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Green D-hide Body|Green D-hide}}
| {{ItemIcon|Green D-hide Body|Green D-hide}}
Line 741: Line 743:
|-
|-
| 50
| 50
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Magic Longbow}}
| {{ItemIcon|Rune Javelin}} / {{ItemIcon|Ice Shortbow}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Blue D-hide Body|Blue D-hide}}
| {{ItemIcon|Blue D-hide Body|Blue D-hide}}
Line 759: Line 761:
|-
|-
|}
|}
====Gear Goals====
====Gear Goals====


Line 766: Line 769:
** {{ItemIcon|Throwing Power Gloves}} - Drops from  {{MonsterIcon|Turkul Throwers}}
** {{ItemIcon|Throwing Power Gloves}} - Drops from  {{MonsterIcon|Turkul Throwers}}
** {{ItemIcon|Cape of Ranged Preservation}} - Drops from  {{MonsterIcon|Holy Archer}}
** {{ItemIcon|Cape of Ranged Preservation}} - Drops from  {{MonsterIcon|Holy Archer}}
** {{ItemIcon|Scaled Shield}} - Upgraded from the {{ItemIcon|Ancient D-hide Shield}} which drops from the {{MonsterIcon|Dragons Den}}
** {{ItemIcon|Scaled Shield}} - Upgraded from the {{ItemIcon|Ancient D-hide Shield}} which drops from the {{ZoneIcon|Dragons Den}}


===Magic===
===Magic===
Line 841: Line 844:


This section will first outline any particularly useful buffs and some crucial pieces of equipment to grab before moving on.
This section will first outline any particularly useful buffs and some crucial pieces of equipment to grab before moving on.
At this point, ownership of the {{TotH}} Throne of the Herald Expansion can really benefit the player with new items and passives. See the [[Combat Guide#How Throne of the Herald affects Base Game Combat|Throne of the Herald]] section to see which items and upgrades change progression. All {{TotH}} items will require skill levels higher than 100 and may take a very long time to obtain. Combat equipment such as {{ItemIcon|Divine Helmet}}, {{ItemIcon|Carrion Body}}, or {{ItemIcon|Poison Legendary Wizard Hat}} ''CANNOT'' be equipped until the completion of base game combat with the defeat of {{MonsterIcon|Bane, Instrument of Fear}}.


===Major Goals===
===Major Goals===
Line 859: Line 864:
* Burying {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|all Bones}} and {{ItemIcon|Holy Dust}}, this is generally not recommended unless you have a consistent, non-combat source of these as bones are relatively slow to gather and often used for non-combat skills.
* Burying {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|all Bones}} and {{ItemIcon|Holy Dust}}, this is generally not recommended unless you have a consistent, non-combat source of these as bones are relatively slow to gather and often used for non-combat skills.
** {{ItemIcon|Bones}} and {{ItemIcon|Holy Dust}} can be made with {{Skill|Magic|Alt-Magic}} Spells.
** {{ItemIcon|Bones}} and {{ItemIcon|Holy Dust}} can be made with {{Skill|Magic|Alt-Magic}} Spells.
** {{ItemIcon|Magic Bones}} can be purchased from the Shop for {{SC|SC}}
** {{ItemIcon|Magic Bones}} can be purchased from the Shop for {{SC}} SC
* {{ItemIcon|Ash}} is obtained from {{Skill|Firemaking}} which can be buried by itself or turned into {{ItemIcon|Small Urn}} or {{ItemIcon|Medium Urn}} in {{Skill|Crafting}} and then turned into {{ItemIcon|Small Urn (Enchanted)}} and {{ItemIcon|Medium Urn (Enchanted)}} in {{Skill|Magic|Alt-Magic}}.
* {{ItemIcon|Ash}} is obtained from {{Skill|Firemaking}} which can be buried by itself or turned into {{ItemIcon|Small Urn}} or {{ItemIcon|Medium Urn}} in {{Skill|Crafting}} and then turned into {{ItemIcon|Small Urn (Enchanted)}} and {{ItemIcon|Medium Urn (Enchanted)}} in {{Skill|Magic|Alt-Magic}}.
* {{ItemIcon|Raw Skeleton Fish}} can be caught in {{Skill|Fishing}} if the player has found the {{ItemIcon|Message in a Bottle}}
* {{ItemIcon|Raw Skeleton Fish}} can be caught in {{Skill|Fishing}} if the player has found the {{ItemIcon|Message in a Bottle}}
Line 877: Line 882:
|-
|-
! colspan="1"| 1
! colspan="1"| 1
| {{Skill|Agility|Cargo Net}}
| {{AgilityIcon|Cargo Net}}
| +3% Global GP, woohoo!
| +3% Global GP, woohoo!
|-
|-
Line 884: Line 889:
|-
|-
! 3
! 3
| {{Skill|Agility|Pipe Climb}}
| {{AgilityIcon|Pipe Climb}}
| The only obstacle on this tier with any benefit to combat.
| The only obstacle on this tier with any benefit to combat.
|-
|-
! rowspan="2"| 4
! rowspan="2"| 4
| {{Skill|Agility|Coal Stones}}
| {{AgilityIcon|Coal Stones}}
| The only obstacle on this tier with a net-positive benefit to combat.
| The only obstacle on this tier with a net-positive benefit to combat.
|-
|-
| {{Skill|Agility|Mud Dive}} / {{Skill|Agility|Cave Climb}}
| {{AgilityIcon|Mud Dive}} / {{AgilityIcon|Cave Climb}}
| These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter.  
| These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter.  
|-  
|-  
! rowspan="2"| 5
! rowspan="2"| 5
| {{Skill|Agility|Cliff Climb}}
| {{AgilityIcon|Cliff Climb}}
| Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this.
| Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this.
|-
|-
| {{Skill|Agility|Cliff Balance}}
| {{AgilityIcon|Cliff Balance}}
| Can be used as the default combat obstacle, the {{Skill|Prayer}} point increase is really not as bad as it sounds.
| Can be used as the default combat obstacle, the {{Skill|Prayer}} point increase is really not as bad as it sounds.
|-  
|-  
! rowspan="2"| 6
! rowspan="2"| 6
| {{Skill|Agility|Rocky Waters}}
| {{AgilityIcon|Rocky Waters}}
| This obstacle is '''extremely powerful''' in the early game, and is always viable for Combat. This obstacle can single-handedly let you do Dungeons much earlier than normal.
| This obstacle is '''extremely powerful''' in the early game, and is always viable for Combat. This obstacle can single-handedly let you do Dungeons much earlier than normal.
|-
|-
| {{Skill|Agility|Lake Swim}}
| {{AgilityIcon|Lake Swim}}
| Damage reduction is great, so is doing more damage and preserving {{Skill|Prayer}} points! In the later stages of the game, this obstacle is typically more useful than Rocky Waters, but will rarely, if ever, provide more survivability.
| Damage reduction is great, so is doing more damage and preserving {{Skill|Prayer}} points! In the later stages of the game, this obstacle is typically more useful than Rocky Waters, but will rarely, if ever, provide more survivability.
|-
|-
Line 912: Line 917:
|-
|-
! rowspan=3 | 8
! rowspan=3 | 8
| {{Skill|Agility|Pipe Crawl}}
| {{AgilityIcon|Pipe Crawl}}
| Used for {{Skill|Slayer}}.
| Used for {{Skill|Slayer}}.
|-
|-
| {{Skill|Agility|Raft Building}}
| {{AgilityIcon|Raft Building}}
| More well rounded, and can help making damage reduction breakpoints. This obstacle can safely be the default.
| More well rounded, and can help making damage reduction breakpoints. This obstacle can safely be the default.
|-
|-
| {{Skill|Agility|Spike Jump}}
| {{AgilityIcon|Spike Jump}}
| Used for completing Dungeons.
| Used for completing Dungeons.
|-
|-
! rowspan=5 | 9
! rowspan=5 | 9
| {{Skill|Agility|Lava Jump}}
| {{AgilityIcon|Lava Jump}}
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. The negative modifiers make this unappealing for any other use
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. The negative modifiers make this unappealing for any other use
|-
|-
| {{Skill|Agility|Water Jump}}
| {{AgilityIcon|Water Jump}}
| Great if you do not need the bonuses from {{Skill|Agility|Ice Jump}} or {{Skill|Agility|Frozen Lake Crossing}} and can afford to swap to something else when you do want those bonuses.
| Great if you do not need the bonuses from {{AgilityIcon|Ice Jump}} or {{AgilityIcon|Frozen Lake Crossing}} and can afford to swap to something else when you do want those bonuses.
|-
|-
| {{Skill|Agility|Ice Jump}}
| {{AgilityIcon|Ice Jump}}
| The most well rounded for all Skills including, and can be used as the default.
| The most well rounded for all Skills including, and can be used as the default.
|-
|-
| {{Skill|Agility|Cave Maze}}
| {{AgilityIcon|Cave Maze}}
| Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options.
| Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options.
|-
|-
| {{Skill|Agility|Frozen Lake Crossing}}
| {{AgilityIcon|Frozen Lake Crossing}}
| The most well rounded for combat, not as useful for non-combat and can be used as the default.
| The most well rounded for combat, not as useful for non-combat and can be used as the default.
|-
|-
! rowspan=3 | 10
! rowspan=3 | 10
| {{Skill|Agility|Lava Waterfall Dodge}}
| {{AgilityIcon|Lava Waterfall Dodge}}
| Well rounded and often best for non-combat skills, this can be used as the default.
| Well rounded and often best for non-combat skills, this can be used as the default.
|-
|-
| {{Skill|Agility|Dragon Fight}}
| {{AgilityIcon|Dragon Fight}}
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits.
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits.
|-
|-
| {{Skill|Agility|Ocean Rafting}}
| {{AgilityIcon|Ocean Rafting}}
| Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or {{Skill|Slayer|Slayer Coins}}.
| Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or {{Skill|Slayer|Slayer Coins}}.
|-
|-
! rowspan="1"| P
! rowspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
| {{AgilityIcon|Pillar of Combat}}
| Does everything you want it to.
| Does everything you want it to.
|}
|}
Line 969: Line 974:
* {{ItemIcon|Hunter's Ring}} - Drops from {{MonsterIcon|Hunting Greater Dragon}}.
* {{ItemIcon|Hunter's Ring}} - Drops from {{MonsterIcon|Hunting Greater Dragon}}.
* {{ItemIcon|Wasteful Ring}} - Drops from {{MonsterIcon|Wicked Greater Dragon}}.
* {{ItemIcon|Wasteful Ring}} - Drops from {{MonsterIcon|Wicked Greater Dragon}}.
* {{ItemIcon|Magic Wand (Elite)}} - Drops from {{MonsterIcon|Cursed Maiden}}.
* {{ItemIcon|Elder Crown}} - Drops from the {{MonsterIcon|Elder Vampire}}.
* {{ItemIcon|Elder Crown}} - Drops from the {{MonsterIcon|Elder Vampire}}.
* {{ItemIcon|Magic Wand (Elite)}} - Drops from {{MonsterIcon|Cursed Maiden}}, used for creating {{ItemIcon|Air Imbued Wand|notext=true}}{{ItemIcon|Water Imbued Wand|notext=true}}{{ItemIcon|Earth Imbued Wand|notext=true}}{{ItemIcon|Fire Imbued Wand|Imbued Wands}}.
* {{ItemIcon|Magic Wand (Elite)}} - Drops from {{MonsterIcon|Cursed Maiden}}, used for creating {{ItemIcon|Air Imbued Wand|notext=true}}{{ItemIcon|Water Imbued Wand|notext=true}}{{ItemIcon|Earth Imbued Wand|notext=true}}{{ItemIcon|Fire Imbued Wand|Imbued Wands}}.
Line 985: Line 989:


===Dungeon Guides===
===Dungeon Guides===
====Infernal Stronghold====
===={{ZoneIcon|Infernal Stronghold|nolink=true|size=30}}====
- '''This dungeon has a guide at [[Infernal Stronghold/Guide]]'''
- '''This dungeon has a guide at [[Infernal Stronghold/Guide]]'''


The primary reason to do this dungeon is the {{ItemIcon|Infernal Cape}} which grants 4% Damage Reduction and works well for each combat style. The {{ItemIcon|Infernal Core|Infernal Cores}} dropped here can be used to upgrade and {{ItemIcon|Ancient Claw}} into an {{ItemIcon|Infernal Claw}}, a critical and powerful one-handed Melee weapon.
The primary reason to do this dungeon is the {{ItemIcon|Infernal Cape}} which grants 4% Damage Reduction and works well for each combat style. The {{ItemIcon|Infernal Core|Infernal Cores}} dropped here can be used to upgrade and {{ItemIcon|Ancient Claw}} into an {{ItemIcon|Infernal Claw}}, a critical and powerful one-handed Melee weapon.


====Air God Dungeon====
===={{ZoneIcon|Air God Dungeon|nolink=true|size=30}}====
- '''This dungeon has a guide at [[Air God Dungeon/Guide]].'''
- '''This dungeon has a guide at [[Air God Dungeon/Guide]].'''


The {{ZoneIcon|Air God Dungeon}} drops {{Skill|Ranged}} armor and equipment, and is usually completed with {{Skill|Attack|Melee}} equipment  
The {{ZoneIcon|Air God Dungeon|noicon=true}} drops {{Skill|Ranged}} armor and equipment, and is usually completed with {{Skill|Attack|Melee}} equipment  
from the {{ZoneIcon|Volcanic Cave}}.
from the {{ZoneIcon|Volcanic Cave}}.


====Water God Dungeon====
===={{ZoneIcon|Water God Dungeon|nolink=true|size=30}}====
- '''This dungeon has a guide at [[Water God Dungeon/Guide]].'''
- '''This dungeon has a guide at [[Water God Dungeon/Guide]].'''


The {{ZoneIcon|Water God Dungeon}} drops {{Skill|Magic}} armor and equipment, and is usually completed with {{Skill|Ranged}} equipment from the {{ZoneIcon|Air God Dungeon}}.
The {{ZoneIcon|Water God Dungeon|noicon=true}} drops {{Skill|Magic}} armor and equipment, and is usually completed with {{Skill|Ranged}} equipment from the {{ZoneIcon|Air God Dungeon}}.


====Earth God Dungeon====
===={{ZoneIcon|Earth God Dungeon|nolink=true|size=30}}====
- '''This dungeon has a guide at [[Earth God Dungeon/Guide]].'''
- '''This dungeon has a guide at [[Earth God Dungeon/Guide]].'''


The {{ZoneIcon|Earth God Dungeon}} drops {{Skill|Attack|Melee}} tank oriented armor and equipment, and is usually completed with {{Skill|Magic}} equipment from the {{ZoneIcon|Water God Dungeon}}..
The {{ZoneIcon|Earth God Dungeon|noicon=true}} drops {{Skill|Attack|Melee}} tank oriented armor and equipment, and is usually completed with {{Skill|Magic}} equipment from the {{ZoneIcon|Water God Dungeon}}..


====Fire God Dungeon====
===={{ZoneIcon|Fire God Dungeon|nolink=true|size=30}}====
- '''This dungeon has a guide at [[Fire God Dungeon/Guide]].'''
- '''This dungeon has a guide at [[Fire God Dungeon/Guide]].'''


The {{ZoneIcon|Fire God Dungeon}} drops {{Skill|Attack|Melee}} dps oriented armor and equipment, and is usually completed with {{Skill|Ranged}} equipment from the {{ZoneIcon|Air God Dungeon}}.
The {{ZoneIcon|Fire God Dungeon|noicon=true}} drops {{Skill|Attack|Melee}} dps oriented armor and equipment, and is usually completed with {{Skill|Ranged}} equipment from the {{ZoneIcon|Air God Dungeon}}.


==Into the Mist==
=={{ZoneIcon|Into the Mist|nolink=true|size=30}}==
- '''This dungeon has a guide at [[Into the Mist/Guide]].'''
- '''This dungeon has a guide at [[Into the Mist/Guide]].'''


{{ZoneIcon|Into the Mist}} is one of the most difficult challenges in the game. It cannot be idled.
{{ZoneIcon|Into the Mist|noicon=true}} is one of the most difficult challenges in the game. It cannot be idled.


To start, the player must first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, including bosses, save those from {{ZoneIcon|Unhallowed Wasteland}} or {{ZoneIcon|Dark Waters}}, can be chosen.
To start, the player must first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, including bosses, save those from {{ZoneIcon|Unhallowed Wasteland}} or {{ZoneIcon|Dark Waters}}, can be chosen.
Line 1,041: Line 1,045:
* {{ItemIcon|Slayer Helmet (Master)|Master Slayer Armor}} - Lets you splash more Flat Slayer Area Reduction, along with a pittance of item doubling
* {{ItemIcon|Slayer Helmet (Master)|Master Slayer Armor}} - Lets you splash more Flat Slayer Area Reduction, along with a pittance of item doubling
* {{ItemIcon|Elder Crown}} - Slightly more dps from attack interval reduction, a big pile of free lifesteal helps preserve food stocks
* {{ItemIcon|Elder Crown}} - Slightly more dps from attack interval reduction, a big pile of free lifesteal helps preserve food stocks
* {{ItemIcon|Fighter Amulet}} - Melee only, good dps, less attacks taken from enemies
* {{ItemIcon|Deadeye Amulet}} - Ranged only, fantastic dps
* {{ItemIcon|Deadeye Amulet}} - Ranged only, fantastic dps


Line 1,060: Line 1,063:
The {{ZoneIcon|Dark Waters}} drop valuable materials to make powerful weapons, generally consume equal or less food than greater dragons, and an average of about 40 hours each to complete with optimal setups. Therefore, even though they cannot be done on Auto-slayer, completing your Master tasks while working on your t90 weapons will most likely consume less food, and generally take less overall time on on task by killing two birds with one stone. The major downside here is that you will want to check back in every 2-3 hours to swap your equipment and manually change to the next task. This is not mandatory, but it is recommended as you will be earning Slayer XP and Slayer Coins all the while, and you will be able to purchase [[Prayer|Prayer Points]] and [[Generous Resupply|Food]] at a profit.
The {{ZoneIcon|Dark Waters}} drop valuable materials to make powerful weapons, generally consume equal or less food than greater dragons, and an average of about 40 hours each to complete with optimal setups. Therefore, even though they cannot be done on Auto-slayer, completing your Master tasks while working on your t90 weapons will most likely consume less food, and generally take less overall time on on task by killing two birds with one stone. The major downside here is that you will want to check back in every 2-3 hours to swap your equipment and manually change to the next task. This is not mandatory, but it is recommended as you will be earning Slayer XP and Slayer Coins all the while, and you will be able to purchase [[Prayer|Prayer Points]] and [[Generous Resupply|Food]] at a profit.


Consider the addition of the [[Combat Passive Slot|Passive Slot]] - By equipping powerful passive effects in this slot, you can greatly increase your DPS, item drop rate, or greatly reduce your food consumption. This is most noticeable on Greater Dragons; with the {{ItemIcon|Elder Crown}} equipped, food use against these enemies drops ''dramatically''. {{ItemIcon|Fighter Amulet}} works similarly for enemies primarily fought with Melee; {{Icon|Rokken|type=monster}} and {{Icon|Hunting Greater Dragon|type=monster}}.
Consider the addition of the [[Combat Passive Slot|Passive Slot]] - By equipping powerful passive effects in this slot, you can greatly increase your DPS, item drop rate, or greatly reduce your food consumption. This is most noticeable on Greater Dragons; with the {{ItemIcon|Elder Crown}} equipped, food use against these enemies drops ''dramatically''. \


==The Late Game: Levels 96-99==
==The Late Game: Levels 96-99==
Line 1,081: Line 1,084:
* {{ItemIcon|Poison Virulence Ring|notext=true}}{{ItemIcon|Burning Madness Ring|notext=true}}{{ItemIcon|Spiked Shell Ring|notext=true}}{{ItemIcon|Relentless Fury Ring|Upgraded God Rings}}
* {{ItemIcon|Poison Virulence Ring|notext=true}}{{ItemIcon|Burning Madness Ring|notext=true}}{{ItemIcon|Spiked Shell Ring|notext=true}}{{ItemIcon|Relentless Fury Ring|Upgraded God Rings}}


===Dark Waters===
==={{ZoneIcon|Dark Waters|nolink=true|size=30}}===
- '''This Slayer area has a guide at [[Dark Waters/Guide]]'''
- '''This Slayer area has a guide at [[Dark Waters/Guide]]'''


Line 1,092: Line 1,095:
* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}
* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}


Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.  
Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.


===Unhallowed Wasteland===
==={{ZoneIcon|Unhallowed Wasteland|nolink=true|size=30}}===
- '''This Slayer area has a guide at [[Unhallowed Wasteland/Guide]]'''
- '''This Slayer area has a guide at [[Unhallowed Wasteland/Guide]]'''


Line 1,133: Line 1,136:
| 10%
| 10%
|-
|-
| {{Skill|Agility}} Pillar of Combat
| {{AgilityIcon|Pillar of Combat}}
| Agility
| Agility
| 5%
| 5%
Line 1,141: Line 1,144:
|}
|}


For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots.  
For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots.


It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} will strictly make this grind faster!''' You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds.
With the {{AoD}} [[Atlas of Discovery Expansion]], the {{POIIcon|Perilous Peaks}} Point of Interest also provides an extra 20% area effect negation (which is doubled with {{PetIcon|Carthulu}}), allowing you to reach 100% negation with only {{ItemIcon|Slayer Helmet (Elite)|Elite Slayer Armor}} and without needing {{AgilityIcon|Pillar of Combat}}
 
It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} first will make this grind faster!''' You can complete ID without any of the UW gear sets, the sets don't help the event very much, and the shields speed up the slayer area signifcantly.


While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters:
While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters:
Line 1,152: Line 1,157:
* {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}
* {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}


==Impending Darkness Event==
=={{ZoneIcon|Impending Darkness Event|nolink=true}}==


- '''This dungeon has a guide at [[Impending Darkness Event/Guide]].'''
- '''This dungeon has a guide at [[Impending Darkness Event/Guide]].'''
Line 1,189: Line 1,194:
* {{PetIcon|Bone}} - Pet
* {{PetIcon|Bone}} - Pet


===FAQ===
===Impending Darkness Event FAQ===
Q: No Monsters are spawning!
Q: No Monsters are spawning!
:A: Make sure you select a Slayer area! Monsters do not spawn on their own here.
:A: Make sure you select a Slayer area! Monsters do not spawn on their own here.
Q: I closed the game while the event was in progress, and now I can't select any slayer areas!
:A: Enter and exit the Golbin Raid minigame found at the bottom of the sidebar. Don't ask why this works, no one knows.


Q: I'm not dealing any damage with any of my attacks, and attacks that can't miss are missing!
Q: I'm not dealing any damage with any of my attacks, and attacks that can't miss are missing!
Line 1,200: Line 1,208:


Q: How long does this dungeon take?
Q: How long does this dungeon take?
:A: Approximately 2 hours, depending on your gear and preparation. Each phase of the dungeon (there are 5) should take up to 20 minutes of combat and 5-10 minutes for equipment swapping, ability reading, and hard breathing
:A: Approximately 1-2 hours, depending on your gear and preparation. Each phase of the dungeon (there are 5) should take up to 20 minutes of combat and 5-10 minutes for equipment swapping, ability reading, and hard breathing.


Q: How many times do I need to complete this Event?
Q: How many times do I need to complete this Event?
:A: {{MonsterIcon|Bane, Instrument of Fear}} only needs to be killed once. Note that {{MonsterIcon|Bane}} must be killed four times before reaching the final boss.
:A: {{MonsterIcon|Bane, Instrument of Fear}} only needs to be killed once. {{MonsterIcon|Bane}} must be killed four times before {{MonsterIcon|Bane, Instrument of Fear}} will spawn.


Q: What Skills can I train while the Event is Paused?
Q: What Skills can I train while the Event is Paused?
Line 1,210: Line 1,218:
Q: How do I beat this event?
Q: How do I beat this event?
:A: Keep your {{Skill|Hitpoints|HP}} above 0 while lowering your enemy's {{Skill|Hitpoints|HP}} to 0. Works every time!
:A: Keep your {{Skill|Hitpoints|HP}} above 0 while lowering your enemy's {{Skill|Hitpoints|HP}} to 0. Works every time!


={{TotH}} Throne of the Herald Expansion=
={{TotH}} Throne of the Herald Expansion=
Information for progression through the {{TotH}} Throne of the Herald Expansion can be found at [[Combat_Guide/Throne_of_the_Herald]]


This section will be updated as time goes by, for now, following some basic guidelines will be a good way to get started: Combat in the Throne of the Herald Expansion revolves significantly around using {{Skill|Slayer}} areas to prepare to complete a dungeon. Leveling can be done in the first 2 Slayer Areas, the {{ZoneIcon|Jungle Labyrinth}} and {{ZoneIcon|Lava Lake}} - note that [[Deadly Poison]] is simply a more damaging version of [[Poison]], it deals 25% of the players HP over the duration instead of 10%.
={{AoD}} Atlas of Discovery Expansion=
 
Information for progression through the {{AoD}} Atlas of Discovery Expansion can be found at [[Combat_Guide/Atlas of Discovery]]
A simplistic order for completing {{TotH}} Combat:
# {{ZoneIcon|Jungle Labyrinth}} for the {{UpgradeIcon|Labyrinth Solution}}
# {{ZoneIcon|Ancient Sanctuary}} - See [[Ancient Sanctuary/Guide]]
# {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Forsaken Tundra}}
# {{ZoneIcon|Underground Lava Lake}} and {{ZoneIcon|Lightning Region}} Dungeons
# *optional*: {{ZoneIcon|Lair of the Spider Queen}} - must be cleared manually at this stage.
# {{ZoneIcon|Foggy Lake}} for powerful midgame tools
# {{ZoneIcon|Midnight Valley}} for powerful midgame weapons
# {{ZoneIcon|Cursed Forest}} and {{ZoneIcon|Necromancers Palace}} for powerful lategame equipment
# {{ZoneIcon|Golden Cloud Mountains}} only until obtaining the {{UpgradeIcon|Golden Shard}}
# {{ZoneIcon|Millennium Gate}} for BIS engame Armor with the highest Damage Reduction
# {{ZoneIcon|Golden Cloud Mountains}} for BIS endgame weapons
# {{ZoneIcon|Lair of the Spider Queen}}
# {{ZoneIcon|Throne of the Herald}}
 
==Stats and Buffs==
===Minimum Recommended Levels===
{| class="wikitable"
|-
! Suggestion
! Benefit
|-
| {{SkillReq|Hitpoints|110}}
| More HP means less dying
|-
| {{SkillReq|Agility|99}}
| Pillar of Combat
|-
| {{SkillReq|Summoning|110}}
| {{ItemIcon|Siren}} and just having more options
|-
| {{SkillReq|Prayer|110}}
| {{PrayerIcon|Valor}}
|-
|}
 
===Astrology===
As many combat bonuses from {{Skill|Astrology}} constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:
* +5 Hidden Levels for {{Skill|Melee}}{{Skill|Ranged}}{{Skill|Magic}}
**{{Icon|Iridan|type=constellation}}, {{Icon|Terra|type=constellation}}, {{Icon|Syllia|type=constellation}}, and {{Icon|Arachi|type=constellation}}. The +5 hidden {{Skill|Defence}} levels in Tellus are redundant.
* 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from {{Icon|Ashtar|type=constellation}}


===Agility===
={{ItA}} Into the Abyss Expansion=
{| class="wikitable"
Information for progression through the {{ItA}} Into the Abyss Expansion can be found at [[Combat_Guide/Into the Abyss]]
!colspan="1"| #
!colspan="1"| Obstacle
!colspan="4"| Reason
|-
!colspan="1"| 11
| {{TotH}} {{Skill|Agility|Pipe Maze}}
| More damage.
|-
!colspan="1"| 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
| Lower attack interval and more damage for the low price of lower accuracy.
|-
!colspan="1"| 13
| {{TotH}} {{Skill|Agility|Rope Trap}}
| More damage.
|-
!colspan="1"| 14
| {{TotH}} {{Skill|Agility|Freezing Climb}}
| More evasion, accuracy and damage.
|-
!colspan="1"| 15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| Is the equivalent of a permanent {{ItemIcon|Diamond Luck Potion IV}}, which frees up the potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
|-
!colspan="1"| EP
| {{TotH}} {{Skill|Agility|Elite Pillar of Conflict}}
| Lots of beneficial combat bonuses.
|-
|}


===Consumable Slot===
{{Menu}}[[Category:Guides]]
The only DPS benefitting item which goes in here are {{ItemIcon|Whetstone}}. However, they only affect {{Skill|Melee}}. {{ItemIcon|Blood Vial}} or {{ItemIcon|Portable Rations}} can be used outside of your melee set, but have very little effect.

Revision as of 11:06, 28 August 2024

Introduction

This guide is written for characters playing the Standard game mode. If playing

Error creating thumbnail: File missing
Hardcore

or Adventure modes, preparation for certain events is different, especially for the

Error creating thumbnail: File missing
Fire God Dungeon

due to the differences in the Combat Triangle. This guide will assume there are no self-imposed restrictions put upon the account, if you choose to restrict your character in some way, you have to figure out how to get around it.

Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. This guide will break the game into multiple sections and try to give advice for each. The sections this guide will look into, and roughly how long they will take are as follows:

  • The Early-Early Game:
    • This is when the player is using very low level gear, has not purchased or obtained vital upgrades like
      Error creating thumbnail: File missing
      Auto Eat
      or the Amulet of Looting and may require active (or more active) play to get through safely and efficiently. Can take a few days up to about a week.
  • The Early Game:
    • Where most of the game opens up and when combat gets exciting. The player has obtained reasonable gear, is able to fight the majority of monsters in Combat Areas and the first few Slayer Areas comfortably, and is starting to prepare to get more specialized gear from combat to progress. This section can take anywhere up to about a month or two, and is marked by the completion of
      Error creating thumbnail: File missing
      Volcanic Cave
      .
  • The Mid Game:
    • This section revolves around finishing your armor sets, maxing out your stats, and completing long term achievements like the God Dungeons. This section can take up to several months, and is usually marked by completion of
      Error creating thumbnail: File missing
      Into the Mist
      .
  • The Late Game:
    • This is when the player is working on upgrading their weapons in the
      Error creating thumbnail: File missing
      Dark Waters
      Area, upgrading their armor in the
      Error creating thumbnail: File missing
      Unhallowed Wasteland
      Area, and fully preparing to defeat the
      Error creating thumbnail: File missing
      Impending Darkness Event
      . This step contains long grinds, but if enough preparation has already been done, it should only take a few weeks at most.
  • The Late-Late Game:
    • Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. This step's length is variable, as it depends on how much has already been completed, and how optimal/lucky the player is finishing up. Prepare to spend multiple days hunting for an item you'll never actually use!

The guide will start with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling up to the first challenging dungeon of the game, the

Error creating thumbnail: File missing
Volcanic Cave

. It will cover the God Dungeons and conclude with guidance for late game content. Remember that the majority of things mentioned here are recommendations and are not always required or the most optimal; if you don't want to do something, you probably don't have to.

Using Non-Combat to improve at Combat

There are several non-combat skills that improve various parts of the combat experience:

  • Error creating thumbnail: File missing
    Agility
    - Many of the obstacles provide important combat bonuses.
  • Error creating thumbnail: File missing
    Herblore
    - Diamond Luck Potions are among the highest DPS boosts in the game.
  • Error creating thumbnail: File missing
    Thieving
    - There are a multitude of useful item drops from several NPCs, including Chapeau Noir, Knight's Defender, and others.
  • Error creating thumbnail: File missing
    Astrology
    - Many powerful and important passive benefits, including Hidden Skill Levels, which provide further combat bonuses.
  • Error creating thumbnail: File missing
    Summoning
    - Tablets provide boosts to combat effectiveness and deal damage on their own. The
    Error creating thumbnail: File missing
    Dragon
    burn effect is particularly great against high hp enemies.
  • Error creating thumbnail: File missing
    Cooking
    - Cook food to eat so you don't die!
  • Error creating thumbnail: File missing
    Farming
    - Farm food to eat so you don't die! Farming is particularly useful because it does not require you to actively spend time on it, you can farm food 'while doing combat' for example.

Other skills helpful for smooth progression include:

  • Error creating thumbnail: File missing
    Smithing
    -
    Error creating thumbnail: File missing
    Melee
    armor and weapons.
  • Error creating thumbnail: File missing
    Fletching
    -
    Error creating thumbnail: File missing
    Ranged
    ammunition and weapons.
  • Error creating thumbnail: File missing
    Crafting
    - Jewelry with unique effects and
    Error creating thumbnail: File missing
    Ranged
    armor.
  • Error creating thumbnail: File missing
    Runecrafting
    -
    Error creating thumbnail: File missing
    Magic
    armor and weapons.
  • Error creating thumbnail: File missing
    Level 99
    - The Firemaking Skillcape grants a boost to XP earned and Ash, which can be buried for
    Error creating thumbnail: File missing
    Prayer
    Points
  • Error creating thumbnail: File missing
    Township
    - The Trader can be used to exchange goods for food and consumable items that make combat easier.
  • Error creating thumbnail: File missing
    Township
    - Township also has many Tasks available that grant rewards to players for achieving certain accomplishments or having certain items, using these is a great way to find something to do if you're unsure.

Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards them. The game will take a very long time to complete, so anything you can do to make it more fun for YOU is hugely recommended; using a weapon that you personally think is cool or useful, or not using an item because the grind isn't fun is perfectly acceptable and makes the game more interesting!

Stats

All gear has certain stats that link it to one of the three combat styles:

Error creating thumbnail: File missing
Melee

,

Error creating thumbnail: File missing
Ranged

, or

Error creating thumbnail: File missing
Magic

. Gear that is more difficult to obtain is usually better. Closer to endgame, the choices become more situational.

For stat breakdowns and math, use the Combat Simulator or read the
Error creating thumbnail: File missing
Combat

page.

Shared Stats

Attack Interval

Attack Interval is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so a lower number is better. A variety of things, such as Equipment, Pets, Spells, and

Error creating thumbnail: File missing
Prayers

can provide a reduction to the player's attack interval.

A complete listing of things that effect the player's attack interval is provided on the Attack Interval page.

Damage Reduction

Damage Reduction, or DR, is the most important stat in the game. Damage Reduction,

Error creating thumbnail: File missing
Hitpoints

, and

Error creating thumbnail: File missing
Auto Eat

tier are all taken into account when considering how much damage the player can take before being able to die. Damage Reduction can be found on:

  • - Upgraded versions of the highest level armor pieces from skilling.
  • - All Ancient tier gear, when fully upgraded
  • - All God Dungeon gear
  • Silver Diamond Ring - Can be obtained through
    Error creating thumbnail: File missing
    Crafting
    ,
    Error creating thumbnail: File missing
    Combat
    , or
    Error creating thumbnail: File missing
    Thieving
  • Damage Reduction Potions
  • Error creating thumbnail: File missing
    Leonardo
    -
    Error creating thumbnail: File missing
    Defence
    Pet
  • Error creating thumbnail: File missing
    Erran
    -
    Error creating thumbnail: File missing
    Earth God Dungeon
    Pet
  • Error creating thumbnail: File missing
    Agility
    Obstacles
  • Error creating thumbnail: File missing
    Safeguard
    /
    Error creating thumbnail: File missing
    Stone Skin
    -
    Error creating thumbnail: File missing
    Prayer

For the end game, there are some

Error creating thumbnail: File missing
Prayers

and items that drop from

Error creating thumbnail: File missing
Impending Darkness

that affect enemies' DR:

Auto Eat

Error creating thumbnail: File missing
Auto Eat

is an upgrade that automatically eats equipped food after a certain health threshold. Upgrading this as quickly as possible is critical. Auto Eat Tier, along with

Error creating thumbnail: File missing
Hitpoints

and Damage Reduction controls what content is accessible without a chance of death. With

Error creating thumbnail: File missing
Auto Eat

, the type of food does not matter as long as one does not run out of it. Eating either Potatoes or Whale (Perfect) will both keep the player alive as long as they have enough of either. The main difference between any given food sources is the time spent

Error creating thumbnail: File missing
Cooking

,

Error creating thumbnail: File missing
Fishing

or

Error creating thumbnail: File missing
Farming

instead of fighting monsters.

Auto Eat Threshold

Auto Eat Threshold is the HP value necessary to trigger Auto Eat, lowering the necessary HP/DR required. In the base game, only one item affects the Auto Eat threshold:

Auto Eat Efficiency

Auto Eat Efficiency increases the amount of HP healed per piece of food eaten. This can be found on:

Lifesteal

Lifesteal heals the player for a portion of the damage they deal, it does not deal extra damage. When active, lifesteal will occur any time the player deals damage, where the amount healed is determined by the modifier's magnitude. For example, a +10% Lifesteal modifier will heal the player for 10% of any damage dealt.

Lifesteal can be specific to damage types, such as Melee Lifesteal, Magic Lifesteal, Bleed Lifesteal, Burn Lifesteal, Poison Lifesteal, and Lifesteal if target is Cursed.

Slayer Area Effect Negation

Slayer Area Effect Negation reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying (

Error creating thumbnail: File missing
Forest of Goo

,

Error creating thumbnail: File missing
Arid Plains

) to downright progress blocking (

Error creating thumbnail: File missing
Dark Waters

,

Error creating thumbnail: File missing
Unhallowed Wasteland

). This stat can be found on:

Attack Bonus/Accuracy Rating

These are included on all weapons, and some pieces of armor.

Error creating thumbnail: File missing
Melee

has

Error creating thumbnail: File missing
Stab

,

Error creating thumbnail: File missing
Slash

, and

Error creating thumbnail: File missing
Block

Bonuses, while

Error creating thumbnail: File missing
Ranged

and

Error creating thumbnail: File missing
Magic

have their own attack bonuses. In combat the player's Accuracy Rating determines how often they hit an enemy, based on the enemy's Evasion Rating.

Error creating thumbnail: File missing
Summoning

Tablets use the player's accuracy rating to calculate their chance to hit.

Defence/Evasion Rating

These are included on all pieces of armor, and are heavily connected to the Combat Triangle. The higher the number, the better. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.

Hidden Skill Levels

The main Combat page has details on the specifics of the max hit, accuracy, and evasion equations the game uses to calculate your stats. In summary, levels in

Error creating thumbnail: File missing
Attack

,

Error creating thumbnail: File missing
Strength

,

Error creating thumbnail: File missing
Ranged

,

Error creating thumbnail: File missing
Magic

and

Error creating thumbnail: File missing
Defence

increase your stats based on different equations, but only up to the level cap (99 for the base game, and 120 with TotH.svg).

Hidden Levels in any of these stats force these equations to use the player's base skill level (the one shown on the sidebar, equal to the amount of XP earned) AND the player's hidden levels, making the player more powerful than their stats would otherwise indicate. Additionally, hidden levels allow the formulas to calculate stats beyond the level cap.

  • A character that is level 15 Strength with +5 Hidden Strength Levels would calculate their Melee Max Hit based on their Effective Level of 20
  • A character that is level 99 with +5 Hidden Strength Levels would calculate their Melee Max Hit based on their Effective Level of 104, even when their level is capped and can't go any higher.

Reflect Damage

With this effect, whenever the player takes damage, they will also deal a portion of that damage immediately back to the enemy. Reflect does NOT reduce the amount of damage taken. Reflect damage cannot kill an enemy, does not provide XP, and has a 2 second cooldown before it can activate again.

This effect can be found on:

Monster Respawn Time

After killing any monster, there will be a respawn time of 3 seconds before the next monster appears. During this time the player cannot deal damage, and therefore cannot gain XP. This means that a monster respawning can be considered a guaranteed miss (or two). Respawn time is capped at 0.25s.

This timer can be reduced with the following effects:

Class-related Stats

Melee Stats

Error creating thumbnail: File missing
Melee

gear focuses on 4 stats:

  • Error creating thumbnail: File missing
    Strength
    bonus: One of the factors that determines max hit.
  • Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Each melee weapon has stats that favor one of the styles, and using the correct one will boost the player's accuracy substantially.

Magic Stats

Error creating thumbnail: File missing
Magic

armor and weapons focus on 2 stats:

  • Magic Damage Bonus: Determines max hit.
  • Magic Attack Bonus: Determines accuracy.

Additionally,

Error creating thumbnail: File missing
Magic

also benefits from Rune Preservation Chance and Rune Cost Reduction. This can be found on multiple items and buffs, including:

Ranged Stats

Error creating thumbnail: File missing
Ranged

armor and weapons focus on 2 stats:

  • Ranged strength bonus: Determines your max hit.
  • Ranged attack bonus: Determines your accuracy.

Additionally,

Error creating thumbnail: File missing
Ranged

gear also benefits from Ammo Preservation. This can be found on multiple items and buffs, including:

Minimum Hit and Special Attacks

Each normal attack made by the player or an enemy will deal a random amount of damage between its minimum value and its maximum value, for all monsters, and for players without any bonuses, the Minimum Hit is 1.

Increasing the minimum hit is possible with buffs such as:

  • all
    Error creating thumbnail: File missing
    Runecrafting
    armor.
  • Error creating thumbnail: File missing
    Charged I
  • Error creating thumbnail: File missing
    Battleheart
  • Error creating thumbnail: File missing
    Pillar of Combat
  • Error creating thumbnail: File missing
    Astrology
    constellation
    Error creating thumbnail: File missing
    Iridan
    .

Special Attacks are typically found on weapons have a percentage chance of triggering when in combat and will replace your standard attack. If the player has multiple items that grant a special attack, and the combined total adds to greater than 100%, the game will attempt to normalize the chance of using either attack. For example, if the player is wearing both an Ancient Sword and a Ring of Blade Echoes, the player will have a 50% chance of using Life Leach, and a 50% chance of using Blade Echoes. A list of equipment and spells with special attacks can be viewed on the Special Attacks page.

Passive Effects

Beyond just stats, many pieces of equipment have passive effects that increase stats that don't directly make the player better in combat.

Passive effects are bonuses that are always in play. These can increase damage dealt, GP GP earned or simply provide more item drops. Item doubling is incredibly powerful as it increases the amount of items received independently of damage dealt or respawn time. This can be found on multiple items and buffs, including:

GP increases can be found on:

External Tooling

Two popular external tools are the Combat Simulator and Can I Idle.

Combat Simulator is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It simulates combat at high speeds using the games own code, so it's quite accurate. >

Can I Idle is a site built by zxv. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. It will only be inaccurate for Elite/Master

Error creating thumbnail: File missing
Slayer

tasks for players who have completed

Error creating thumbnail: File missing
Impending Darkness Event

and have purchased the Throne of the Herald Expansion.

Base Game Combat

The Early-Early Game: Levels 1-40

Early on, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring basic combat equipment.

All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. The Combat Triangle determines how much damage and damage reduction you have against enemies of each different combat style, and is very important in choosing how to approach combat.

It is highly recommend to level all styles to not be in the position where you finished are almost ready to take on a dungeon that requires a specific combat style, and then have to level that skill from level 1 for 2 weeks.

Major Goals

The earliest for most players is the

Error creating thumbnail: File missing
Auto Eat

upgrade, purchased in the shop for 1,000GPk, followed by the Amulet of Looting, found in the

Error creating thumbnail: File missing
Spider Forest

, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills.

  • Error creating thumbnail: File missing
    Auto Eat
  • Amulet of Looting
  • Bandit, Master Wizard, Fierce Devil
    • These monsters drop useful items and are good targets for gaining experience with
      Error creating thumbnail: File missing
      Melee
      ,
      Error creating thumbnail: File missing
      Ranged
      , and
      Error creating thumbnail: File missing
      Magic
      , as long as you are following the combat triangle, and are the end-point of this section

Slayer

Error creating thumbnail: File missing
Slayer

is a skill that mostly revolves around fighting monsters in special areas called Slayer Areas, these areas function similarly to normal Combat Areas such as the

Error creating thumbnail: File missing
Farmlands

; however, each

Error creating thumbnail: File missing
Slayer

Area also has a negative passive modifier that applies to all combat that takes place there. In the early game, there's not much that can be done about Slayer Area Effects, so they can be ignored. The other aspect of

Error creating thumbnail: File missing
Slayer

is Slayer Tasks: a "bounty" rewarded for killing a number of enemies:

  • Selecting the "New Task" button and choosing a difficulty is required to obtain the first task.
  • Any other time the "New Task" button is pressed, the window will open again, and the player must pay a fee of SC Slayer Coins to either re-roll a task of the same difficulty or select a new task of a different difficulty.
    • the Easy difficulty has a re-roll cost of 0SC and can be re-rolled infinitely in order to choose a specific monster, if desired.
  • The player will be given a quota of a random enemy available in that difficulty level.
    • The "Extend Task" button will charge another fee of SC SC and add a amount of monsters to the current task. Including the fee, completing an extended task will always provide more slayer coins in total than if the task was not extended.
  • Any time the player kills one of these monsters, they will be awarded SC SC.
  • Any task that is completed will automatically end and be replaced with a different task of the same difficulty, combat will continue with the current monster and the player will stop earning SC SC.
  • Error creating thumbnail: File missing
    Slayer
    XP is earned by fighting Slayer Tasks or by killing enemies in Slayer areas, these amounts stack, so a greater amount of XP is earned by doing Slayer Tasks in Slayer Areas.

It is recommended to start with

Error creating thumbnail: File missing
Slayer

Tasks as early as possible, working towards unlocking

Error creating thumbnail: File missing
Auto Slayer

as the primary goal. Be aware that this can take some time as the enemies the player is able to kill at this stage will not drop very many SC SC.

  • The least amount of effort to do this would be to simply re-roll until the monster the player is currently fighting is the current slayer task, and then extending that task to make it last as long as possible.
  • Using Slayer Tasks as often as possible can be a great way to level multiple skills at once.
  • Slayer Tasks can also encourage the player to fight targets they normally wouldn't simply for the rewards.
  • In the early-early game, stick with Easy difficulty tasks due to their free re-rolls
  • The least amount of effort that can be put into Slayer is re-rolling as many times as it takes until the monster the player is fighting becomes the task.
    • This is especially useful against Plant, Cow, and Chicken and other very low level monsters.

Dungeons

Quick and accessible guides for the first 8 Dungeons can be found at this link, for reference, they will also be linked here. These dungeons are placed in a different order than they are found in game, this is because they are sorted by the Maximum Hit of the bosses, the following is the easiest way to progess through the dungeons even if combat levels are lacking.:

Leveling Guidelines

As the player is just being introduced to combat, this section will try to be as simple as possible, while also setting some guidelines for the rest of the guide. The tables in each section in this entire guide will generally provide bare minimum recommendations. Some notes on how to use the information given:

  • The player must have an appropriate Auto Eat level and won't run out of food.
  • The player has enough Damage Reduction to survive against enemies when Auto Eat is not enough by itself.
  • Armor should be upgraded from the Bank screen whenever possible.
    • For
      Error creating thumbnail: File missing
      Melee
      armor, any armor except for Gloves can be upgraded.
    • For
      Error creating thumbnail: File missing
      Ranged
      armor, this first becomes possible with Green D-hide and up.

For the first section, the player will likely not have any cape, amulet, rings,

Error creating thumbnail: File missing
Prayer

,

Error creating thumbnail: File missing
Potions

,

Error creating thumbnail: File missing
Astrology

bonuses, or

Error creating thumbnail: File missing
Agility

obstacles. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. Some notes on the first section:

  • All assumed skill levels are equal to the ones required by the set of gear.
  • When choosing a proper monster to farm, it is recommended to follow a priority rule:
  1. Drops something that useful.
  2. Is the current Slayer Task.
  3. Highest XP/hr.

Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.

And finally, using Combat Simulator and Can I Idle should be your guide over anything printed here. This guide accepts no responsibility for untimely deaths.

Melee

Leveling

Most players start combat with

Error creating thumbnail: File missing
Melee

as it does not require the overhead of

Error creating thumbnail: File missing
Fletching

Ammunition for

Error creating thumbnail: File missing
Ranged

or

Error creating thumbnail: File missing
Runecrafting

Runes for

Error creating thumbnail: File missing
Magic

. For Melee, use

Error creating thumbnail: File missing
Smithing

to wear and wield the highest level gear available.

Smithing armor can be upgraded () twice from the Bank, once with Silver Bars and the second time with Gold Bars. Typically, upgrading armor isn't really worth the extra time spent until at least Adamant.

Melee leveling is split across 3 different skills,

Error creating thumbnail: File missing
Attack

,

Error creating thumbnail: File missing
Strength

, and

Error creating thumbnail: File missing
Defence

.

  • Error creating thumbnail: File missing
    Attack
    is trained using the
    Error creating thumbnail: File missing
    Stab
    Attack Style
  • Error creating thumbnail: File missing
    Strength
    is trained using the
    Error creating thumbnail: File missing
    Slash
    Attack Style
  • Error creating thumbnail: File missing
    Defence
    is trained using the
    Error creating thumbnail: File missing
    Block
    Attack Style

In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles:

Weapon Details Style
Dagger Fast, weaker
Error creating thumbnail: File missing
Stab
Error creating thumbnail: File missing
Block
Sword
Error creating thumbnail: File missing
Stab
Error creating thumbnail: File missing
Block
Scimitar
Error creating thumbnail: File missing
Slash
2H Sword No shield, slow
Error creating thumbnail: File missing
Slash
Battleaxe Slow-ish
Error creating thumbnail: File missing
Slash
Error creating thumbnail: File missing
Block
Error creating thumbnail: File missing
Level
Error creating thumbnail: File missing
Attack
Weapon
Error creating thumbnail: File missing
Strength
Weapon
Error creating thumbnail: File missing
Defence
Weapon
Armor Recommended Monster Idleable Dungeons
1 Bronze Bronze Bronze Bronze Cow -
Iron Iron Iron Iron -
5 Steel Steel Steel Steel Skeleton -
10 Black / Steel Black / Steel Black / Steel Black / Steel Tentacle / Skeleton
Error creating thumbnail: File missing
Chicken Coop
(Requires
Error creating thumbnail: File missing
Auto Eat - Tier II
)
20 / Mithril Mithril Mithril Mithril Frozen Archer -
30 / Adamant / Adamant Adamant Adamant
Error creating thumbnail: File missing
Undead Graveyard
40 / Rune / Rune Rune Rune
Error creating thumbnail: File missing
Spider Forest
/
Error creating thumbnail: File missing
Frozen Cove
/
Error creating thumbnail: File missing
Bandit Base
Ice Sword Bandit
Error creating thumbnail: File missing
Miolite Caves
(Requires
Error creating thumbnail: File missing
Auto Eat - Tier III
)

Gear Goals

Ranged

Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of

Error creating thumbnail: File missing
Fletching

large amounts of bolts, you shouldn't use crossbows until you have the Dragon Crossbow or better. For bolts, anything worse than Emerald Bolts is sellable. Save the Diamonds for Diamond Luck IV Potions.

Leveling

Error creating thumbnail: File missing
Ranged

has a lot of options to do great damage, particularly to

Error creating thumbnail: File missing
Magic

enemies that may be very difficult to beat with Melee. For Ranged, use

Error creating thumbnail: File missing
Crafting

to obtain the highest level Armor, and

Error creating thumbnail: File missing
Fletching

to obtain the highest level Weapons and Ammo.

Crafting armor can be upgraded () once from the Bank, using more of the raw Dragonhide. Upgrading Ranged armor is always recommended once it's available.

Ranged has three different Attack styles,

Error creating thumbnail: File missing
Accurate

,

Error creating thumbnail: File missing
Rapid

, and

Error creating thumbnail: File missing
Longrange

:

  • Error creating thumbnail: File missing
    Accurate
    increases your Hidden Ranged level which causes each attack to be more accurate and deal more damage.
  • Error creating thumbnail: File missing
    Rapid
    lowers the attack interval of the weapon by 0.4 seconds, making each attack significantly faster
  • Error creating thumbnail: File missing
    Longrange
    increases your Hidden Ranged Level by less than Accurate, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between
    Error creating thumbnail: File missing
    Ranged
    and
    Error creating thumbnail: File missing
    Defence
    .

In general,

Error creating thumbnail: File missing
Accurate

is more effective at low levels, while

Error creating thumbnail: File missing
Rapid

is more effective at higher levels. The cutoff is approximately level 40.

Error creating thumbnail: File missing
Longrange

should likely be used before this cutoff to also get an amount of

Error creating thumbnail: File missing
Defence

XP!

Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks:

Weapon Details Ammo Notes
Shortbow Fast-ish, weaker Arrows Not great.
Longbow More accurate, more damage Arrows Arrows are cheap and easy to mass produce.
Crossbow Slow with high damage Bolts Bolts are valuable and difficult to make.
Throwing Knives Extremely fast with low damage and accuracy - Does not require
Error creating thumbnail: File missing
Fletching
.
Javelins Fast with high damage and low accuracy - Javelins are worth a lot of GP when sold

For the earliest parts of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source. Javelins are more powerful than bows, and can be used if you want to powerlevel a bit, but the effort it takes to make enough for each level bracket is more than the effort required to just use arrows. Additionally, Ice Arrows are equivalent to Rune Arrows while not having a level requirement, and so can be used from

Error creating thumbnail: File missing
Ranged

level 1. If you can comfortably fight Frozen Archer with your

Error creating thumbnail: File missing
Melee

setup, these can carry you through training ranged without even looking at

Error creating thumbnail: File missing
Fletching
Error creating thumbnail: File missing
Level
Bows Arrows Armor Recommended Monster Idleable Dungeons
1 Normal Longbow Bronze Arrows Leather Cow -
Iron Arrows -
Ice Arrows -
5 Oak Longbow Steel Arrows Skeleton -
10 Hard Leather Tentacle
Error creating thumbnail: File missing
Chicken Coop
(Requires
Error creating thumbnail: File missing
Auto Eat - Tier II
)
20 Willow Longbow Mithril Arrows Wizard -
30 Maple Longbow Adamant Arrows Bandit
Error creating thumbnail: File missing
Undead Graveyard
40 Yew Longbow Rune Arrows Green D-hide / Ranger Hat/ Ranger Boots
Error creating thumbnail: File missing
Spider Forest
Ice Shortbow Ice Master Wizard
Error creating thumbnail: File missing
Bandit Base
/
Error creating thumbnail: File missing
Hall of Wizards
/
Error creating thumbnail: File missing
Frozen Cove
/
Error creating thumbnail: File missing
Deep Sea Ship
/
Error creating thumbnail: File missing
Miolite Caves
(Requires
Error creating thumbnail: File missing
Auto Eat - Tier III
)

Gear Goals

Magic

Leveling

See Magic/Training for an alternative way to level magic with non-combat Spells.

Magic is a time consuming but rewarding Combat Style due to the sheer prevalence of

Error creating thumbnail: File missing
Melee

enemies. Dealing more damage and taking less damage from the most common enemies in the game is fantastic. For Magic, use

Error creating thumbnail: File missing
Runecrafting

to obtain the highest level weapons and armor, as well as to create runes to cast spells.

Error creating thumbnail: File missing
Runecrafting

armor does not need to be upgraded to provide Damage Reduction, appropriate level Robes will automatically provide this stat. Magic has two different Attack styles,

Error creating thumbnail: File missing
Magic

and

Error creating thumbnail: File missing
Defensive

:

  • Error creating thumbnail: File missing
    Magic
    increases your Hidden Magic level which causes each attack to be more accurate and deal more damage.
  • Error creating thumbnail: File missing
    Defensive
    increases your Hidden Magic Level less, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between
    Error creating thumbnail: File missing
    Magic
    and
    Error creating thumbnail: File missing
    Defence
    .

In general,

Error creating thumbnail: File missing
Defensive

is always the most efficient Attack Style to use, as training

Error creating thumbnail: File missing
Defence

with

Error creating thumbnail: File missing
Magic

uses the least amount of time and damage while remaining efficient.

Combat Magic has a ton of options to choose from, mainly based on the amount and type of runes required to cast each spell. Curses and Auroras can add a lot of damage, but are entirely optional as they increase the amount of runes required to

It is recommended to choose a spell, staff, robes, and aurora that use as many of the same primary Elemental Runes as possible.

Rune Staff Spell Aurora Robes
Air Rune
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Water Rune
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Earth Rune
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Fire Rune
Error creating thumbnail: File missing
Error creating thumbnail: File missing

Each non-Wind spell also has the option of using Combination Runes. Combination Runes are a good way to level

Error creating thumbnail: File missing
Runecrafting

as they are worth significantly more XP than their individual counterparts; crafting combination runes for spells you plan to use is a great way to make more efficient use of your

Error creating thumbnail: File missing
Runecrafting

leveling. When using Combination Runes, look to synergize your staff with any Aurora also being cast, as their rune cost reduction does not apply to Combination Runes. For example, there is no benefit to using a Fire Battlestaff with

Error creating thumbnail: File missing
Fire Wave

if you are casting the spell with Smoke Runes, but there would be a benefit of using a Air Battlestaff with

Error creating thumbnail: File missing
Fire Wave

if you were also casting

Error creating thumbnail: File missing
Surge II

.

Error creating thumbnail: File missing
Level
Weapon Spell Armor Recommended Monster Idleable Dungeons
1 Staff of Air
Error creating thumbnail: File missing
Wind Strike
Air Acolyte Wizard Robes Tentacle
Magic Wand (Basic)
10 Basic Staves
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Strike Spells
Acolyte Robes Confused Pirate
30 Battlestaves
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Bolt Spells
Acolyte Robes Giant Crab
Magic Wand (Powerful)
40 Mystic Staves
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Blast Spells
Adept Robes Giant Crab

Gear Goals

The Early Game: Levels 41-75

Error creating thumbnail: File missing
Volcanic Cave

(and

Error creating thumbnail: File missing
Dragons Den

to a lesser extent) is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts.

This is where the Combat Triangle becomes extra important, and ignoring it entirely can be deadly or progress hampering.

Major Goals

The primary goal of this section is to replace all equipment and weapons obtained from non-combat skills with upgrades obtained from combat. Do note that all Ancient Armor is technically skippable, it will be replaced quite quickly with the armor from the God Dungeons, especially if these are done as early as possible. They are left in the guide as it is very common for players to get them anyways, and they can make progression a lot smoother.

  • Sunset Rapier - Drops from
    Error creating thumbnail: File missing
    Deep Sea Ship
    .
  • Slayer's Crossbow - Drops from monsters in the
    Error creating thumbnail: File missing
    Desolate Plains
    . Ranged weapon that is exceptionally good when training
    Error creating thumbnail: File missing
    Slayer
    and great for training
    Error creating thumbnail: File missing
    Ranged
    .
  • Error creating thumbnail: File missing
    Ancient Crossbow
    - Drops from
    Error creating thumbnail: File missing
    Dragons Den
    . Ranged weapon that is good for doing Dungeons.

Equipment Options

Slayer

Many of the important items for this stage of the game are found from monsters in

Error creating thumbnail: File missing
Slayer

Areas, so it is helpful to have decently high level Slayer before going too far.

At this stage the player should be geared enough to be comfortably dealing with Normal difficulty tasks, and moving in to Hard difficulty tasks by the end of this step.

Slayer Areas sometimes require items that must be purchased using SC SC from the Shop such as the Mirror Shield and Desert Hat. The monsters locked in slayer areas will not be rolled in slayer tasks until the item has been purchased from the shop. Also, if you are using

Error creating thumbnail: File missing
Auto Slayer

, monsters locked behind an item will never appear if the item is not equipped; you can leverage this to control the task rolls.

Melee

Leveling

Error creating thumbnail: File missing
Level
Error creating thumbnail: File missing
Attack
Weapon
Error creating thumbnail: File missing
Strength
Weapon
Armor Recommended Monster
41 Rune / Elerine Spear Rune Rune Armor Bandit
50 Desert Sabre / Rune Desert Sabre / Rune Rune Armor Bandit
60 Dragon Claw / Dragon Dragon Claw / Dragon Dragon Armor Vampire
70 Ancient Sword / Warberd Ancient 2H Sword / War Axe Ancient Armor Holy Archer

Gear Goals

Ranged

Leveling

Error creating thumbnail: File missing
Level
Weapon Ammo Armor Recommended Monster
41 Rune Javelin / Ice Shortbow Rune Arrows Green D-hide Master Wizard
50 Rune Javelin / Ice Shortbow Rune Arrows Blue D-hide Master Wizard
60 Slayer's Crossbow / Dragon Javelin Emerald Bolts Red D-hide Master Wizard
70 Slayer's Crossbow / Dragon Javelin Emerald Bolts Black D-hide Superior Eyed Monster

Gear Goals

Magic

Leveling

Error creating thumbnail: File missing
Level
Weapon Spell Armor Recommended Monster
41 Mystic Staves
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Blast Spells
Adept Robes Giant Crab
50 Mystic Staves
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Wave Spells
Adept Robes Turkul Giant
60 Mystic Staves
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Surge Spells
Adept Robes Griffin
70 Mystic Staves
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Surge Spells
/
Error creating thumbnail: File missing
Slicing Winds
Expert Robes / Ancient Wizard Robes Venomous Snake
Magic Wand (Elite) / Imbued Wands

Gear Goals

Volcanic Cave and Ancient Armor

The major goal of this section is to find and equip Ancient Armor

Ancient Wizard Robes come from the

Error creating thumbnail: File missing
Hall of Wizards

.

  • This dungeon isn't really difficult enough to warrant a guide, it is recommended to use the best available Ranged equipment to benefit the most from the Combat Triangle.
  • As with most Magic equipment, these robes do not need to be upgraded to get the full benefit.

Ancient D-hide Armor comes from the

Error creating thumbnail: File missing
Dragons Den

.

- This dungeon has a guide at Dragons Den/Guide

  • This armor needs to be upgraded, getting the raw D-hide necessary to fully upgrade this armor will likely take longer than getting each piece of armor
  • Ancient D-hide Shield has a second upgrade, the Scaled Shield, which is best in slot for Ranged for a long time.

Ancient Plate Armor comes from the

Error creating thumbnail: File missing
Volcanic Cave

.

- This dungeon has a guide at Volcanic Cave/Guide

  • This armor, like
    Error creating thumbnail: File missing
    Smithing
    armor needs to be upgraded twice.
  • Ancient Shield has a fourth upgrade, the Dragonfire Shield, which is best in slot for Melee for a long time. Upgrading this shield requires 7050 Dragon Bones.

Due to the nature of the game, it is entirely possible to skip Ancient armor completely, and go straight to the next section. This does however require a bit more knowledge of how the game works, and is not necessarily recommended. The Dragonfire Shield and the Scaled Shield are two important items that should not be skipped.


The Mid Game: Levels 76-95

After acquiring and equipping all of the Ancient sets of armor and obtaining decent weapons, the player should now be well prepared to step up to the plate of the next challenge the game has to offer, Infernal Stronghold and the God Dungeons. But first, it is hugely recommended to assess the progress of all non-combat skills; each of these dungeons is difficult enough that NOT having access to

Error creating thumbnail: File missing
Prayers

,

Error creating thumbnail: File missing
Herblore

Potions,

Error creating thumbnail: File missing
Summoning

Tablets, or

Error creating thumbnail: File missing
Agility

/

Error creating thumbnail: File missing
Astrology

bonuses can make progress significantly slower than it needs to be.

This section will first outline any particularly useful buffs and some crucial pieces of equipment to grab before moving on.

At this point, ownership of the TotH.svg Throne of the Herald Expansion can really benefit the player with new items and passives. See the Throne of the Herald section to see which items and upgrades change progression. All TotH.svg items will require skill levels higher than 100 and may take a very long time to obtain. Combat equipment such as Divine Helmet, Carrion Body, or Poison Legendary Wizard Hat CANNOT be equipped until the completion of base game combat with the defeat of Bane, Instrument of Fear.

Major Goals

External Buffs

Prayer

Error creating thumbnail: File missing
Prayer

, while always useful, can be difficult to level up in the early game, and many players ignore it due to the upkeep required. Now is a great time to remedy that! Obtaining

Error creating thumbnail: File missing
Prayer

Points is the main ingredient here, this can take time and effort, but is rewarding. Prayer Points come from the following sources:

As for which Prayers to use, preferably

Error creating thumbnail: File missing
Battleheart

and the best combat style prayer available,

Error creating thumbnail: File missing
Piety

,

Error creating thumbnail: File missing
Rigour

, or

Error creating thumbnail: File missing
Augury

.

Agility

Agility grants many powerful bonuses the most important of which being increased

Error creating thumbnail: File missing
Hitpoints

. This can make achieving idle-breakpoints much easier when your effective HP is 9 levels higher than it should be.

Which bonuses you pick and whether or not you want to swap courses often are up to you as which obstacles are "best" varies based on what you're doing and what your goals are, but the following table will list any obstacles with helpful combat bonuses:

# Obstacle Reason
1
Error creating thumbnail: File missing
Cargo Net
+3% Global GP, woohoo!
2 X
3
Error creating thumbnail: File missing
Pipe Climb
The only obstacle on this tier with any benefit to combat.
4
Error creating thumbnail: File missing
Coal Stones
The only obstacle on this tier with a net-positive benefit to combat.
Error creating thumbnail: File missing
Mud Dive
/
Error creating thumbnail: File missing
Cave Climb
These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter.
5
Error creating thumbnail: File missing
Cliff Climb
Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this.
Error creating thumbnail: File missing
Cliff Balance
Can be used as the default combat obstacle, the
Error creating thumbnail: File missing
Prayer
point increase is really not as bad as it sounds.
6
Error creating thumbnail: File missing
Rocky Waters
This obstacle is extremely powerful in the early game, and is always viable for Combat. This obstacle can single-handedly let you do Dungeons much earlier than normal.
Error creating thumbnail: File missing
Lake Swim
Damage reduction is great, so is doing more damage and preserving
Error creating thumbnail: File missing
Prayer
points! In the later stages of the game, this obstacle is typically more useful than Rocky Waters, but will rarely, if ever, provide more survivability.
7 Pick the trap that hinders what you're doing the least, this varies based on where you are in the game and what goals you have.
8
Error creating thumbnail: File missing
Pipe Crawl
Used for
Error creating thumbnail: File missing
Slayer
.
Error creating thumbnail: File missing
Raft Building
More well rounded, and can help making damage reduction breakpoints. This obstacle can safely be the default.
Error creating thumbnail: File missing
Spike Jump
Used for completing Dungeons.
9
Error creating thumbnail: File missing
Lava Jump
Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. The negative modifiers make this unappealing for any other use
Error creating thumbnail: File missing
Water Jump
Great if you do not need the bonuses from
Error creating thumbnail: File missing
Ice Jump
or
Error creating thumbnail: File missing
Frozen Lake Crossing
and can afford to swap to something else when you do want those bonuses.
Error creating thumbnail: File missing
Ice Jump
The most well rounded for all Skills including, and can be used as the default.
Error creating thumbnail: File missing
Cave Maze
Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options.
Error creating thumbnail: File missing
Frozen Lake Crossing
The most well rounded for combat, not as useful for non-combat and can be used as the default.
10
Error creating thumbnail: File missing
Lava Waterfall Dodge
Well rounded and often best for non-combat skills, this can be used as the default.
Error creating thumbnail: File missing
Dragon Fight
Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits.
Error creating thumbnail: File missing
Ocean Rafting
Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or
Error creating thumbnail: File missing
Slayer Coins
.
P
Error creating thumbnail: File missing
Pillar of Combat
Does everything you want it to.

Herblore

Preferably Diamond Luck Potion IV or Damage Reduction Potion IV. Alternatively:

Summoning

For dungeons, preferably

Error creating thumbnail: File missing
Dragon

and the best combat style Tablet available,

Error creating thumbnail: File missing
Minotaur

,

Error creating thumbnail: File missing
Centaur

, or

Error creating thumbnail: File missing
Witch

. For Slayer

Error creating thumbnail: File missing
Cyclops

paired with the same combat style tablets a safe bet. The best two alternatives are:

  • Error creating thumbnail: File missing
    Yak
  • Error creating thumbnail: File missing
    Occultist

Slayer

Error creating thumbnail: File missing
Slayer

is crucial to continuing to upgrade your equipment at this point; if it has been neglected, now is nearly the last time to catch up without falling behind. Elite and Master difficulty Tasks can be quite difficult, especially if using

Error creating thumbnail: File missing
Auto Slayer

, it may be more efficient to only do tasks when possible, and fight each enemy normally when the player can't be around.

Fury of the Elemental Zodiacs (FEZ)

Final upgrade of all of the Elite Amulets. FEZ has a table that details a number of important stats on each Amulet at FEZ/Guide. If the guide has been followed thoroughly until this point, here is a quick summary of where each amulet should be obtained from the quickest:

Dungeon Guides

Error creating thumbnail: File missing
Infernal Stronghold

- This dungeon has a guide at Infernal Stronghold/Guide

The primary reason to do this dungeon is the Infernal Cape which grants 4% Damage Reduction and works well for each combat style. The Infernal Cores dropped here can be used to upgrade and Ancient Claw into an Infernal Claw, a critical and powerful one-handed Melee weapon.

Error creating thumbnail: File missing
Air God Dungeon

- This dungeon has a guide at Air God Dungeon/Guide.

The Air God Dungeon drops

Error creating thumbnail: File missing
Ranged

armor and equipment, and is usually completed with

Error creating thumbnail: File missing
Melee

equipment from the

Error creating thumbnail: File missing
Volcanic Cave

.

Error creating thumbnail: File missing
Water God Dungeon

- This dungeon has a guide at Water God Dungeon/Guide.

The Water God Dungeon drops

Error creating thumbnail: File missing
Magic

armor and equipment, and is usually completed with

Error creating thumbnail: File missing
Ranged

equipment from the

Error creating thumbnail: File missing
Air God Dungeon

.

Error creating thumbnail: File missing
Earth God Dungeon

- This dungeon has a guide at Earth God Dungeon/Guide.

The Earth God Dungeon drops

Error creating thumbnail: File missing
Melee

tank oriented armor and equipment, and is usually completed with

Error creating thumbnail: File missing
Magic

equipment from the

Error creating thumbnail: File missing
Water God Dungeon

..

Error creating thumbnail: File missing
Fire God Dungeon

- This dungeon has a guide at Fire God Dungeon/Guide.

The Fire God Dungeon drops

Error creating thumbnail: File missing
Melee

dps oriented armor and equipment, and is usually completed with

Error creating thumbnail: File missing
Ranged

equipment from the

Error creating thumbnail: File missing
Air God Dungeon

.

Error creating thumbnail: File missing
Into the Mist

- This dungeon has a guide at Into the Mist/Guide.

Into the Mist is one of the most difficult challenges in the game. It cannot be idled.

To start, the player must first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, including bosses, save those from

Error creating thumbnail: File missing
Unhallowed Wasteland

or

Error creating thumbnail: File missing
Dark Waters

, can be chosen.

Affliction is a special status effect applied by monsters that reduces your max HP. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets.

This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop.

Note that it may be beneficial to complete the Master tier

Error creating thumbnail: File missing
Slayer

tasks required to unlock Slayer Gear Upgrade Kit (Master) before completing Into the Mist for the first time. This is because of

Error creating thumbnail: File missing
Dark Waters

monsters being added to the pool of available enemies. It will no longer be trivial to use

Error creating thumbnail: File missing
Auto Slayer

for Master tier Tasks, as the new enemies are fairly strong, and are more lethal to the average player than the Greater Dragons available in the

Error creating thumbnail: File missing
Perilous Peaks

version of Master Tasks. If you do not feel comfortable learning how to do manual slayer, feel free to Auto-slay Perilous Peaks. See below for a more in depth explanation.

Error creating thumbnail: File missing
Into the Mist

consists of 3 boss phases in a set order, with pauses in between each phase. Refer to Into the Mist/Guide for a comprehensive guide on completing this dungeon.

Notable Rewards:

  • Access to the
    Error creating thumbnail: File missing
    Dark Waters
    slayer area, where the T90 weapons can be obtained
  • Error creating thumbnail: File missing
    Pablo
    - Drops after 5 completions

Combat Passive Slot

Main Article: Combat Passive Slot

Congratulations on completing

Error creating thumbnail: File missing
Into the Mist

! The reward is one of the best upgrades in the game, the Passive Slot. This allows any item with a "Passive: ____" effect to be equipped in said slot.

While the original article is more than exhaustive, some of the best choices are highlighted here:

  • Chapeau Noir - More item doubling is always good
  • Ring of Wealth - More item doubling is always good
  • Master Slayer Armor - Lets you splash more Flat Slayer Area Reduction, along with a pittance of item doubling
  • Elder Crown - Slightly more dps from attack interval reduction, a big pile of free lifesteal helps preserve food stocks
  • Deadeye Amulet - Ranged only, fantastic dps

When to complete Master Slayer Tasks: Before or after ITM

Slayer Gear Upgrade Kit (Master) and therefore Master Slayer Armor are unlocked by completing 40 Master tier

Error creating thumbnail: File missing
Slayer

tasks. In the base game, Master Tier Slayer consists of 3 Slayer areas based on the following unlock conditions:

The TotH.svg contains new Master Slayer areas, but these are all locked behind completion of the

Error creating thumbnail: File missing
Impending Darkness Event

Completing 40 Master tasks can take anywhere from 20-80+ hours (with a probable average of about 40hours), depending on your setup, luck with task length, or efficiency/luck in re-rolling for short tasks on the fastest to kill monster. These tasks can be completed either before or after

Error creating thumbnail: File missing
Into the Mist

, and which method you do is up to you. Due to the difficulty of enemies in

Error creating thumbnail: File missing
Dark Waters

, using

Error creating thumbnail: File missing
Auto Slayer

to complete Master tasks is no longer feasible following the completion of

Error creating thumbnail: File missing
Into the Mist

. Therefore, it is 'simpler' to complete all 40 tasks while having only

Error creating thumbnail: File missing
Perilous Peaks

unlocked, as the only necessity is to meet the DR checkpoints of each monster. You will also need a fairly healthy supply of food, as these Greater Dragons all have the Greater Dragonbreath ability, which deals a large amount of unavoidable damage. The

Error creating thumbnail: File missing
Dark Waters

drop valuable materials to make powerful weapons, generally consume equal or less food than greater dragons, and an average of about 40 hours each to complete with optimal setups. Therefore, even though they cannot be done on Auto-slayer, completing your Master tasks while working on your t90 weapons will most likely consume less food, and generally take less overall time on on task by killing two birds with one stone. The major downside here is that you will want to check back in every 2-3 hours to swap your equipment and manually change to the next task. This is not mandatory, but it is recommended as you will be earning Slayer XP and Slayer Coins all the while, and you will be able to purchase Prayer Points and Food at a profit.

Consider the addition of the Passive Slot - By equipping powerful passive effects in this slot, you can greatly increase your DPS, item drop rate, or greatly reduce your food consumption. This is most noticeable on Greater Dragons; with the Elder Crown equipped, food use against these enemies drops dramatically. \

The Late Game: Levels 96-99

Following completion of

Error creating thumbnail: File missing
Into the Mist

, you now have access to

Error creating thumbnail: File missing
Dark Waters

, the penultimate slayer area and will soon be able to unlock

Error creating thumbnail: File missing
Unhallowed Wasteland

These are long grinds, and may require quite a bit of preparation.

We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs, namely Slayer Skillcape.

All items dropped in these two areas come as fragments of the final pieces, needing hundreds of individual items to make one final version, therefore it is recommended to attempt to sneak in as much item doubling into your gear as possible. Using the Combat Simulator to measure your Drops per hour with no deaths is highly recommended. It can make the difference in literal days of grinding.

Major Goals

Error creating thumbnail: File missing
Dark Waters

- This Slayer area has a guide at Dark Waters/Guide

These 3 monsters drop fragments for the T90 (tier, or level requirement) weapons, high level and powerful weapons that are extremely helpful in completing the following Slayer Area, as well as the Impending Darkness Event. Each weapon is upgraded by combining 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average with 0% chance to double items.

Using the above "manual" Slayer method will make the order you obtain the weapons in effectively random, but if you want to do them in a specific order, we recommend the following:

Additionally, you should also acquire the pet

Error creating thumbnail: File missing
Otto

whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.

Error creating thumbnail: File missing
Unhallowed Wasteland

- This Slayer area has a guide at Unhallowed Wasteland/Guide

After completing the T90 weapon grinds, you are ready to face the another difficult challenge, the

Error creating thumbnail: File missing
Unhallowed Wasteland

(UW) - the final

Error creating thumbnail: File missing
Slayer

area in the base game To access it, you need to purchase a

Error creating thumbnail: File missing
Map to the Unhallowed Wasteland

.

The area requires maximizing a different stat than DR. All of the monsters here will heal a % of their current HP every 2 attacks, which will massively hinder your DPS regardless of the setup. To mitigate this, you need a cumulative 100% Flat Slayer Area Effect Negation.

With 0% chance to double items, these monsters all require an average of 4000 kills to obtain all items required.

Here's an example of the gear required for melee:

Item Slot Slayer Area
Effect Negation %
Slayer Helmet (Master) Head 20%
Slayer Platebody (Master) Body 20%
Slayer Cowl (Master) Passive 20%
Max Skillcape/ Slayer Skillcape Cape 25%
Hunter's Ring Ring 10%
Error creating thumbnail: File missing
Pillar of Combat
Agility 5%
Total 100%

For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots.

With the AoD.png Atlas of Discovery Expansion, the Perilous Peaks Point of Interest also provides an extra 20% area effect negation (which is doubled with Carthulu), allowing you to reach 100% negation with only Elite Slayer Armor and without needing

Error creating thumbnail: File missing
Pillar of Combat

It should be noted that while UW is listed first,

completing the
Error creating thumbnail: File missing
Impending Darkness Event

first will make this grind faster! You can complete ID without any of the UW gear sets, the sets don't help the event very much, and the shields speed up the slayer area signifcantly.

While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters:

Error creating thumbnail: File missing
Impending Darkness Event

- This dungeon has a guide at Impending Darkness Event/Guide.

The final dungeon of the base game of Melvor Idle also has a bunch of unique mechanics:

  • Combat takes place in
    Error creating thumbnail: File missing
    Slayer
    Areas, with their respective Slayer Area Effects active
    • This also includes the entry requirements for each Area!
  • Negative modifiers, each phase of the event will require the player to choose a modifier that applies to all enemies.
  • Running from Combat will not make you leave the event, but will reset any progress made on unfinished Slayer Areas.
    • Bane's combat style will also be re-rolled, if you want to choose a different combat style.
    • All non-combat skills are able to be trained while the Event is paused, which can be helpful if the player wants to complete the Event over multiple sessions without losing time doing nothing.

And some returning mechanics:

  • Affliction - everybody's favorite debuff!
    • Each phase of the Event gives the normal Slayer enemies more Max HP, more Max Hit, and a higher chance to apply affliction.
  • Manual Eating - It is very difficult to impossible to guarantee your safety in this event without careful manual eating and knowledge of each enemy's attacks.

Similar to Ahrenia, Bane requires you to fight him with the same combat style he is using.

Each phase of the event is the same, with the added dangers of extra negative modifiers and increased base passives. The player will be given the choice of a negative modifier, then must complete a series of gauntlets through 4 difficult Slayer Areas, these gauntlets are up to 8 monsters randomly chosen from the pool of available monsters in each area. Once each area is completed, the event pauses until the player selects the next area. Immediately upon completion of the final slayer area, Bane will spawn with a random combat style. While the main article has more information, it is recommended to complete the slayer areas in the following order:

Because Bane uses the modifiers from the Slayer Area you fight him in, you should always fight him in the

Error creating thumbnail: File missing
Perilous Peaks

. Your prayers will be

Error creating thumbnail: File missing
Battleheart

and

Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Protect from Style

, which makes the area effect (-% Evasion) not actually have an effect on Bane's chance to hit the player.

The final fight with Bane is a special version, Bane, Instrument of Fear with an extra ability.

Each time Bane is defeated the following rewards are given directly to the player, in this set order. All of these are BiS for the base game, and are still useful and viable in any expansion content:

Impending Darkness Event FAQ

Q: No Monsters are spawning!

A: Make sure you select a Slayer area! Monsters do not spawn on their own here.

Q: I closed the game while the event was in progress, and now I can't select any slayer areas!

A: Enter and exit the Golbin Raid minigame found at the bottom of the sidebar. Don't ask why this works, no one knows.

Q: I'm not dealing any damage with any of my attacks, and attacks that can't miss are missing!

A: As combat takes place in
Error creating thumbnail: File missing
Slayer
Areas, the player needs to have access to the area to be able to deal damage.

Q: How long does this dungeon take?

A: Approximately 1-2 hours, depending on your gear and preparation. Each phase of the dungeon (there are 5) should take up to 20 minutes of combat and 5-10 minutes for equipment swapping, ability reading, and hard breathing.

Q: How many times do I need to complete this Event?

A: Bane, Instrument of Fear only needs to be killed once. Bane must be killed four times before Bane, Instrument of Fear will spawn.

Q: What Skills can I train while the Event is Paused?

A: All non-combat skills including
Error creating thumbnail: File missing
Alt-Magic
. No other combat can be trained until the event is completed or the "Stop Event" button is pressed.

Q: How do I beat this event?

A: Keep your
Error creating thumbnail: File missing
HP
above 0 while lowering your enemy's
Error creating thumbnail: File missing
HP
to 0. Works every time!

TotH.svg Throne of the Herald Expansion

Information for progression through the TotH.svg Throne of the Herald Expansion can be found at Combat_Guide/Throne_of_the_Herald

AoD.png Atlas of Discovery Expansion

Information for progression through the AoD.png Atlas of Discovery Expansion can be found at Combat_Guide/Atlas of Discovery

Error creating thumbnail: File missing
Into the Abyss Expansion

Information for progression through the

Error creating thumbnail: File missing

Into the Abyss Expansion can be found at Combat_Guide/Into the Abyss