Impending Darkness Event/Guide: Difference between revisions
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{{StrategyGuide|This guide is meant for single clears with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | {{StrategyGuide|This guide is meant for single clears with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | ||
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Some areas of this guide are collapsed as they are only relevant if you want to 100% min/max this fight, if wearing the 100% Slayer Negation Set for the entire fight, these collapsed area's can be completely ignored. | Some areas of this guide are collapsed as they are only relevant if you want to 100% min/max this fight, if wearing the 100% Slayer Negation Set for the entire fight, these collapsed area's can be completely ignored. |
Revision as of 21:54, 18 November 2024
Some areas of this guide are collapsed as they are only relevant if you want to 100% min/max this fight, if wearing the 100% Slayer Negation Set for the entire fight, these collapsed area's can be completely ignored.
This guide is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.
Event Mechanics
Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4


- Controlled Affliction: Each phase of the event will add this modifier to all standard enemies, it grants +500 Maximum HP and as well as a 30% chance to apply Affliction. Each Bane defeated changes this modifier by adding +500 additional HP and 5% additional chance to apply Affliction.
- Affliction: For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's Auto Eat threshold, making each attack successively more dangerous. Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.
Equipment Sets
Setup if Atlas of Discovery is NOT owned
Unhallowed Wasteland, 100% Slayer Negation Sets
This is the most important set and is targeted for
- When using the
Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.
- If
Bane, Instrument of Fear rolls a Combat Style you don't have the recommended Weapon for, and the recommended Weapons for one or both other Combat Styles are owned, then run from
Bane, Instrument of Fear (to reroll the Combat Style).
- For example, if Error creating thumbnail: File missingShockwave is not owned, run from
Bane, Instrument of Fear if it has the
Error creating thumbnail: File missingRanged Combat Style.
- For example, if
Dark Waters, 40% Slayer Negation Sets
Bane, 0% Slayer Negation Sets
Equipment Choices
Setup if Atlas of Discovery IS owned
Disclaimer / Very ImportantThis section assumes you have the Point of Interest: (19, 9)

Unhallowed Wasteland, 100% Slayer Negation Sets
This is the most important set and is targeted for
- When using the
Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.
- If
Bane, Instrument of Fear rolls a Combat Style you don't have the recommended Weapon for, and the recommended Weapons for one or both other Combat Styles are owned, then run from
Bane, Instrument of Fear (to reroll the Combat Style).
- For example, if Error creating thumbnail: File missingShockwave and
Engulfing Vortex Longbow are not owned, run from
Bane, Instrument of Fear if it has the
Error creating thumbnail: File missingRanged Combat Style.
- For example, if
- If
Master Slayer Gear is owned, equip them as listed for the
Elite Slayer Gear and swap out the
Hunter's Ring for a
Wasteful Ring for easier & safer Idling.
Dark Waters, 40% Slayer Negation Sets
Bane, 0% Slayer Negation Sets
Equipment Choices
Buffs
Agility
Slot | Error creating thumbnail: File missing Obstacle |
Bonuses |
---|---|---|
1 | Any | No combat modifiers. |
2 | Any | No combat modifiers. |
3 | Error creating thumbnail: File missing Pipe Climb
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Only obstacle that provides a combat bonus. |
4 | Error creating thumbnail: File missing Coal Stones
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No negative combat modifiers; potentially saves some food. |
5 | Error creating thumbnail: File missing Cliff Balance
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+20 Maximum Hitpoints. |
6 | Error creating thumbnail: File missing Lake Swim
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+1% Damage Reduction and +5% Damage To All Monsters. |
7 | Error creating thumbnail: File missing Boulder Trap
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No negative combat modifiers. |
8 | Error creating thumbnail: File missing Raft Building
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+1% Damage Reduction, +20 Maximum Hitpoints, and +2% Damage To All Monsters. |
9 | Error creating thumbnail: File missing Ice Jump
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+20 Maximum Hitpoints and potentially saves some food. |
10 | Error creating thumbnail: File missing Ocean Rafting
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+5% Damage To All Monsters, +10% Slayer Coins, and potentially saves some food. |
P | Error creating thumbnail: File missing Pillar of Combat
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Lots of beneficial combat modifiers. |
Error creating thumbnail: File missing Frozen Maze
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-0.1s Monster Respawn Timer, +1% Damage Reduction, and -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1). | |
Error creating thumbnail: File missing Boulder Balance
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+5% of Maximum Hit added to Minimum Hit and -0.1s Attack Interval, but -20% Global Accuracy | |
Error creating thumbnail: File missing Rope Trap
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+8% Damage To Bosses. | |
Error creating thumbnail: File missing Freezing Climb
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+30% Global Accuracy, +30% Global Evasion, and +15% Damage To Dungeon Monsters | |
Error creating thumbnail: File missing Waterfall Crossing
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Permanent ![]() | |
Error creating thumbnail: File missing Elite Pillar of Conflict
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Lots of beneficial combat modifiers. |
Astrology
Maximized combat-focusedConsumables
Fight Details
Enemy Passives Tier List
Listed from best (choose it) to worst (avoid it). All modifiers apply to the enemies as passives, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
- +100% chance to ignore Stuns and Freezes and Immune to Sleep
- +20% Maximum Hit and -10% Maximum Hitpoints
- +20% Maximum Hit and +20% Accuracy Rating
- +2000 Maximum Hitpoints and -10% Maximum Hit
- +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
- +15% Damage Reduction and +15% Global Evasion
- +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
- +100% chance to ignore Slow effects and -5% Attack Interval
- Slayer Area Effects are 5% Stronger
- +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
- +15% chance to apply affliction when attacking and +15% Lifesteal
- Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit
Area Order
The recommended order of areas to clear is as follows:
- Error creating thumbnail: File missingUnhallowed Wasteland
- Error creating thumbnail: File missingDark Waters
- Error creating thumbnail: File missingShrouded Badlands
- Error creating thumbnail: File missingPerilous Peaks

Unhallowed Wasteland
Dark Waters
Shrouded Badlands
Perilous Peaks
Bane
Disclaimer:
Every time you reach Bane it picks a combat style at random, if you do not like the choice you get (because your equipment set is lacking for example), you can reroll the style he picked by fleeing from the battle. Don't cancel the event itself, just the orange "Run" will make you have to do the last Slayer Area again and the combat style of
Bane will once again be randomized.
Abilities and Eating Methods
This fight is not that much more complicated than most other areas, there are less gear swaps required, so you can focus entirely on keeping yourself alive. It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.
If in doubt at any time, try to eat immediately after one of your attacks finishes, don't rely too heavily on this, as resetting your attack also removes any chance of using special attacks on the next attack.
If possible, if Bane is not casting Fragile Mind, you can swap your Protect Prayer for the DPS Prayer of your respective combat style to hopefully squeeze in a little more damage, this is not necessary, but might make the fight a little quicker.
- Suffocate: Eat once after each of your own attack turns finishes to proc a bit of lifesteal/damage, also eat at around 60% HP or earlier. You want to avoid the sleep completely while still doing as much damage as possible, if you do get slept, it may be safer to simply run from combat than to try to drop the effect.
- Fragile Mind: If you are debuffed by Fragile Mind, eat before the attack lands if your HP is low.
- Unknown Threat: Typically not dangerous.
- Mist Walk: Does no damage, however, if Bane tries to use it twice in a row he will use a Normal Attack instead, the damage value of which changes based on the modifiers you have selected. Typically not dangerous, but if the damage is more than your HP at any time, eat to survive.
- Overwhelming Power: Exclusive to the final Bane. If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold based on your affliction, hold the food button to keep yourself healed. Typically not dangerous at low levels of Affliction.
Melee Bane
Probably the hardest style as the modifiers stack up. Just let the Tidal Edge or
Ultima Godsword do the work as you pay attention to his attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane.
If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.
Ranged Bane
Decent fight due to theMagic Bane
Often the easiest style as

Ancient Relics Guide
Nothing is changed in this Guide for Ancient Relics. Please refer to the Setup if Atlas of Discovery IS owned.
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |