Impending Darkness Event/Guide: Difference between revisions

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{{StrategyGuide|This guide is meant for single clears with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{StrategyGuide|This guide is meant for single clears with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{UserContentVersion|1.3}}
{{UserContentVersion|1.3.1}}


Some areas of this guide are collapsed as they are only relevant if you want to 100% min/max this fight, if wearing the 100% Slayer Negation Set for the entire fight, these collapsed area's can be completely ignored.
Some areas of this guide are collapsed as they are only relevant if you want to 100% min/max this fight, if wearing the 100% Slayer Negation Set for the entire fight, these collapsed area's can be completely ignored.

Revision as of 21:54, 18 November 2024

Some areas of this guide are collapsed as they are only relevant if you want to 100% min/max this fight, if wearing the 100% Slayer Negation Set for the entire fight, these collapsed area's can be completely ignored.

This guide is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.

Event Mechanics

Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4
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Slayer
areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane. You must defeat Bane 4 times, and the next time you finish all of the slayer areas you will be faced with Bane, Instrument of Fear.
  • Controlled Affliction: Each phase of the event will add this modifier to all standard enemies, it grants +500 Maximum HP and as well as a 30% chance to apply Affliction. Each Bane defeated changes this modifier by adding +500 additional HP and 5% additional chance to apply Affliction.
  • Affliction: For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's Auto Eat threshold, making each attack successively more dangerous. Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.

Equipment Sets

Setup if Atlas of Discovery is NOT owned

Unhallowed Wasteland, 100% Slayer Negation Sets

This is the most important set and is targeted for
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Unhallowed Wasteland
. You can use this set for the remaining
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Slayer
areas, but it will be helpful to swap to the other sets to optimize your damage output. The important part about this gear set is reaching 100% slayer negation, which may be achieved with the below equipment plus the
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Pillar of Combat
. If available, Explorers Map II can be used to allow for alternative equipment choices for either the Ring or Passive Slot.


  • When using the Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.



Dark Waters, 40% Slayer Negation Sets

Bane, 0% Slayer Negation Sets

Equipment Choices

Setup if Atlas of Discovery IS owned

Disclaimer / Very Important
This section assumes you have the Point of Interest: (19, 9) Perilous Peaks active for 20%
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Slayer
Area Negation.

Unhallowed Wasteland, 100% Slayer Negation Sets

This is the most important set and is targeted for
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Unhallowed Wasteland
. You can use this set for the remaining
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Slayer
areas, but it will be helpful to swap to the other sets to optimize your damage output. If available, Explorers Map II can be used to allow for alternative equipment choices for the Passive Slot.


  • When using the Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.



Dark Waters, 40% Slayer Negation Sets

Bane, 0% Slayer Negation Sets

Equipment Choices

Buffs

Agility

Slot
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Obstacle
Bonuses
1 Any No combat modifiers.
2 Any No combat modifiers.
3
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Pipe Climb
Only obstacle that provides a combat bonus.
4
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Coal Stones
No negative combat modifiers; potentially saves some food.
5
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Cliff Balance
+20 Maximum Hitpoints.
6
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Lake Swim
+1% Damage Reduction and +5% Damage To All Monsters.
7
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Boulder Trap
No negative combat modifiers.
8
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Raft Building
+1% Damage Reduction, +20 Maximum Hitpoints, and +2% Damage To All Monsters.
9
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Ice Jump
+20 Maximum Hitpoints and potentially saves some food.
10
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Ocean Rafting
+5% Damage To All Monsters, +10% Slayer Coins, and potentially saves some food.
P
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Pillar of Combat
Lots of beneficial combat modifiers.
11
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Frozen Maze
-0.1s Monster Respawn Timer, +1% Damage Reduction, and -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1).
12
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Boulder Balance
+5% of Maximum Hit added to Minimum Hit and -0.1s Attack Interval, but -20% Global Accuracy
13
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Rope Trap
+8% Damage To Bosses.
14
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Freezing Climb
+30% Global Accuracy, +30% Global Evasion, and +15% Damage To Dungeon Monsters
15
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Waterfall Crossing
Permanent Diamond Luck Potion effect which frees up the potion slot, but -100 Maximum Hitpoints.
EP
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Elite Pillar of Conflict
Lots of beneficial combat modifiers.

Astrology

Maximized combat-focused
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Astrology
bonuses will help the most. The difference it makes is moderate and it is worth getting majority of the combat bonuses. The most beneficial constellation is
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Ashtar
which provides many beneficial combat bonuses.

Consumables

Fight Details

Enemy Passives Tier List

Listed from best (choose it) to worst (avoid it). All modifiers apply to the enemies as passives, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.

  1. +100% chance to ignore Stuns and Freezes and Immune to Sleep
  2. +20% Maximum Hit and -10% Maximum Hitpoints
  3. +20% Maximum Hit and +20% Accuracy Rating
  4. +2000 Maximum Hitpoints and -10% Maximum Hit
  5. +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
  6. +15% Damage Reduction and +15% Global Evasion
  7. +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
  8. +100% chance to ignore Slow effects and -5% Attack Interval
  9. Slayer Area Effects are 5% Stronger
  10. +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
  11. +15% chance to apply affliction when attacking and +15% Lifesteal
  12. Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit

Area Order

The recommended order of areas to clear is as follows:

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    Unhallowed Wasteland
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    Dark Waters
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    Shrouded Badlands
  4. Error creating thumbnail: File missing
    Perilous Peaks
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear
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Unhallowed Wasteland
and
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Dark Waters
last.

Unhallowed Wasteland

Dark Waters

Shrouded Badlands

Perilous Peaks

Bane

Disclaimer:
Every time you reach Bane it picks a combat style at random, if you do not like the choice you get (because your equipment set is lacking for example), you can reroll the style he picked by fleeing from the battle. Don't cancel the event itself, just the orange "Run" will make you have to do the last Slayer Area again and the combat style of Bane will once again be randomized.

Similar to
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Into the Mist
, you must fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. Bane has the same abilities no matter his combat style. Use
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Protect from
depending on which Combat Style Bane is using. This is why we fight Bane in Perilous Peaks, the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless of how much you negate the effect.

Abilities and Eating Methods

This fight is not that much more complicated than most other areas, there are less gear swaps required, so you can focus entirely on keeping yourself alive. It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.

If in doubt at any time, try to eat immediately after one of your attacks finishes, don't rely too heavily on this, as resetting your attack also removes any chance of using special attacks on the next attack.

If possible, if Bane is not casting Fragile Mind, you can swap your Protect Prayer for the DPS Prayer of your respective combat style to hopefully squeeze in a little more damage, this is not necessary, but might make the fight a little quicker.

  • Suffocate: Eat once after each of your own attack turns finishes to proc a bit of lifesteal/damage, also eat at around 60% HP or earlier. You want to avoid the sleep completely while still doing as much damage as possible, if you do get slept, it may be safer to simply run from combat than to try to drop the effect.
  • Fragile Mind: If you are debuffed by Fragile Mind, eat before the attack lands if your HP is low.
  • Unknown Threat: Typically not dangerous.
  • Mist Walk: Does no damage, however, if Bane tries to use it twice in a row he will use a Normal Attack instead, the damage value of which changes based on the modifiers you have selected. Typically not dangerous, but if the damage is more than your HP at any time, eat to survive.
  • Overwhelming Power: Exclusive to the final Bane. If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold based on your affliction, hold the food button to keep yourself healed. Typically not dangerous at low levels of Affliction.

Melee Bane

Probably the hardest style as the modifiers stack up. Just let the Tidal Edge or Ultima Godsword do the work as you pay attention to his attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane.

If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.

Ranged Bane

Decent fight due to the
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Dragon
+
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Centaur
synergy adding a lot of extra damage. Nothing special, as
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Shockwave
is a strong weapon.

Magic Bane

Often the easiest style as
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Incinerate
and the
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Dragon
and
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Unicorn
(
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Dragon
and Fox too) synergy make the beginning of this fight very simple, and Ocean Song special attacks along with the general power of magic clean him up nicely.

Ancient Relics Guide

Nothing is changed in this Guide for Ancient Relics. Please refer to the Setup if Atlas of Discovery IS owned.