Necromancers Palace/Guide: Difference between revisions

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{{RequiresTotH}}
{{RequiresTotH}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{UserContentVersion|1.3}}
{{UserContentVersion|1.3.1}}
 
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].


=Why Idle This?=
=Why Idle This?=
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|showrequirements = false
|showrequirements = false
}}
}}
=== Combat Simulator Export ===
[[/Sims|Please follow the link and Expand #1]]


==Idle Low Stats '''WITHOUT AoD'''==
==Idle Low Stats '''WITHOUT AoD'''==
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* Estimated death rate with just {{SkillReq|Astrology|120}} is roughly 3% (0.20 per hour).
* Estimated death rate with just {{SkillReq|Astrology|120}} is roughly 3% (0.20 per hour).
* Estimated death rate with just {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}} is roughly 1% (0.09 per hour).
* Estimated death rate with just {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}} is roughly 1% (0.09 per hour).
* Estimated death rate with {{SkillReq|Astrology|120}}, {{SkillReq|Astrology|120}} and {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}} is roughly 0.001% (0.0015 per hour).
* Estimated death rate with {{SkillReq|Agility|120}}, {{SkillReq|Astrology|120}} and {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}} is roughly 0.001% (0.0015 per hour).




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=== Combat Simulator Export ===
[[/Sims|Please follow the link and Expand #3]]


==Idle Low Stats '''WITH AoD'''==
==Idle Low Stats '''WITH AoD'''==
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=== Combat Simulator Export ===
[[/Sims|Please follow the link and Expand #4]]


==Idle High/Endgame Stats '''WITHOUT AoD'''==
==Idle High/Endgame Stats '''WITHOUT AoD'''==
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}}
}}


=== Combat Simulator Export ===
[[/Sims|Please follow the link and Expand #5]]




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=== Combat Simulator Export ===
[[/Sims|Please follow the link and Expand #6]]


=Ancient Relics Guides=
=Ancient Relics Guides=
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}}
}}


=== Combat Simulator Export ===
[[/Sims|Please follow the link and Expand #7]]




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|showrequirements = false
|showrequirements = false
}}
}}
=== Combat Simulator Export ===
[[/Sims|Please follow the link and Expand #8]]


<br> <br>
<br> <br>
{{CombatNav|Dungeon}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Latest revision as of 21:55, 18 November 2024

Why Idle This?

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    Necromancers Palace
    is mainly cleared for Summoning Scrolls, which significantly improves
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    Summoning
  • Unfortunately, while the Summoning Set (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in combat progression (due to it's relative powerlessness compared to Best In Slot sets at the time of completing this dungeon), players with the expansion may find the set extremely helpful with clearing its late-game content. This is due to its use in counteracting the Barrier mechanic.


Standard Guides

Manual Eating (God Gear) Low Stats WITH AoD

Estimated Death Rate

  • There is an estimated Death Chance of around 4% with Manual Eating. Just holding the Eat button won't work, you need to Manual Eat properly.

Estimated Clears per Hour

  • Estimated clears per hour: 7.5

Required Skill Levels

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    Level 60
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    Level 60
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    Level 70
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    Level 90
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    Level 90
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    Level 90
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    Level 90
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    Level 90
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    Level 95
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    Level 99
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    Level 99
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    Level 99

Gear


Agility

Idle Low Stats WITHOUT AoD

Estimated Death Rate

  • Clearing this dungeon without some of the recommended upgrades is highly discouraged.
  • Without
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    Level 120
    or
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    Level 120
    or a Divine Crossbow with Meteorite Bolts, the death chance remains at 9%, averaging around 0.3 deaths per hour.
  • Estimated death rate with just
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    Level 120
    is roughly 1.5% (0.11 per hour).
  • Estimated death rate with just
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    Level 120
    is roughly 3% (0.20 per hour).
  • Estimated death rate with just Divine Crossbow/ Meteorite Bolts is roughly 1% (0.09 per hour).
  • Estimated death rate with
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    Level 120
    ,
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    Level 120
    and Divine Crossbow/ Meteorite Bolts is roughly 0.001% (0.0015 per hour).


Estimated Clears per Hour

  • Estimated clears per hour: 3
  • Estimated clears per hour with
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    Level 120
    : 8
  • Estimated clears per hour with
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    Level 120
    : 6
  • Estimated clears per hour with Divine Crossbow/ Meteorite Bolts: 9.7
  • Estimated clears per hour with
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    Level 120
    and
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    Level 120
    : 10.5
  • Estimated clears per hour with
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    Level 120
    ,
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    Level 120
    and Divine Crossbow/ Meteorite Bolts: 16


Required Skill Levels

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    Level 60
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    Level 60
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    Level 70
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    Level 90
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    Level 99
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    Level 99
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    Level 100
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    Level 100
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    Level 105
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    Level 110
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    Level 112
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    Level 118

Recommended Skill Levels

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    Level 105
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    Level 110
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    Level 110
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    Level 120
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    Level 120
    - Needs
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    Waterfall Crossing
    at max
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    Mastery
    .
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    Level 120
    & Full Hex Mastery
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    Level 120
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    Level 112
    ,
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    Level 115
    ,
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    Level 119
    ,
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    Level 110
    - for Divine Crossbow and Meteorite Bolts

Gear


Agility


Idle Low Stats WITH AoD

Estimated Clears per Hour

  • Estimated clears per hour: 10.5 - Without
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    Level 120
    You will need to swap to Ancient Infernal Cape and have a negligible death chance (0.003 deaths per hour).
  • Estimated clears per hour with
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    Level 120
    : 18.5
  • Estimated clears per hour with
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    Level 120
    : 12.5
  • Estimated clears per hour with
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    Level 120
    and
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    Level 120
    : 20.8


Required Skill Levels

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    Level 60
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    Level 60
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    Level 70
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    Level 90
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    Level 90
    - If not obtaining Damage Reduction Potion IV from
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    Cartography
    .
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    Level 99
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    Level 99
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    Level 105
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    Level 90
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    Level 110
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    Level 110
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    Level 118


Recommended Skill Levels

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    Level 105
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    Level 110
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    Level 110
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    Level 120
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    Level 120
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    Level 120
    & Full Hex Mastery
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    Level 120

Gear

Weakness Exploiter Cape is a direct upgrade to Weakness Finder Cape and increases clears per hour by 2, but is very lengthy to obtain.


Agility


Idle High/Endgame Stats WITHOUT AoD

Estimated Deaths per Hour

None

Estimated Clears per Hour

  • Estimated clears per hour: 46
    • Can equip Chapeau Noir in Passsive Slot for 3 more chests per hour.

Required Skill Levels

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    Level 60
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    Level 60
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    Level 70
  • Error creating thumbnail: File missing
    Level 105
  • Error creating thumbnail: File missing
    Level 115
  • Error creating thumbnail: File missing
    Level 118
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120

Gear


Agility


Idle High/Endgame Stats WITH AoD

Estimated Deaths per Hour

None

Estimated Clears per Hour

  • Estimated clears per hour: 64
    • Can equip Chapeau Noir in Passsive Slot for 3 more chests per hour.

Required Skill Levels

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    Level 60
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    Level 60
  • Error creating thumbnail: File missing
    Level 70
  • Error creating thumbnail: File missing
    Level 105
  • Error creating thumbnail: File missing
    Level 111
  • Error creating thumbnail: File missing
    Level 112
  • Error creating thumbnail: File missing
    Level 115
  • Error creating thumbnail: File missing
    Level 115
  • Error creating thumbnail: File missing
    Level 118
  • Error creating thumbnail: File missing
    Level 118
  • Error creating thumbnail: File missing
    Level 118
  • Error creating thumbnail: File missing
    Level 120
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    Level 120
  • Error creating thumbnail: File missing
    Level 120
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    Level 120
  • Error creating thumbnail: File missing
    Level 120
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    Level 120

Gear


Agility


Ancient Relics Guides

Manual Eat Low Level (God Gear) Method

The boss Fiozor, the Ancient Necromancer is nearly impossible to get down to no death rate even with Manual Eating, the provided setup has a less than 2% chance of failing. Holding the Eat button will NOT work and will almost certainly result in defeat.
Swapping to Engulfing Vortex Longbow/ Ancient Arrows will lower the death chance to around 0.3%.

Tested with Relics:

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    - 1,2,3,4,5,Master
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    - 1,2,3,4,5,Master
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    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
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    - 3
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    - 1,2,3,4,5,Master

Skills

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    Level 99
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    Level 99
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    Level 99
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    Level 99
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    Level 99

Gear

Highly suggested to switch to Engulfing Vortex Longbow/ Ancient Arrows and put Shield of Ranged Power in the passive slot.

Agility



Idle Low Level (110 Gear) Method

Has a negligible death chance (less than 0.00001 deaths per hour).

Tested with Relics:

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    - 1,2,3,4,5,Master
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    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
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    - 3
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    - 1,2,3,4,5,Master

Skills

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    Level 99
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    Level 99
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    Level 99
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    Level 110
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    Level 110

Gear

Highly suggested to switch to Engulfing Vortex Longbow/ Ancient Arrows and put Shield of Ranged Power in the passive slot. This will have an absurdly low death chance (0.00001 Per Hour).


Agility