Earth God Dungeon/Guide: Difference between revisions
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{{ | {{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | ||
{{ | {{UserContentVersion|1.3}} | ||
=Why Clear | * If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]]. | ||
=Why Clear Earth God Dungeon?= | |||
There are a lot of reasons to clear this dungeon: | There are a lot of reasons to clear this dungeon: | ||
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=Standard Guide= | =Standard Guide= | ||
== | == First Clears == | ||
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}. | Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}. | ||
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|boots1=Glacia God Boots | |boots1=Glacia God Boots | ||
|ring1=Warlock Ring | |ring1=Warlock Ring | ||
|consumable1 = Magic Hinder Scroll | |||
|familiar11 = !{{Synergy|Occultist|Witch}} | |||
}} | }} | ||
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If you have unused {{ItemIcon|Water Chest|Water Chests}}, you might want to open them for the {{ItemIcon|Magic Wand (Elite)}}. | If you have unused {{ItemIcon|Water Chest|Water Chests}}, you might want to open them for the {{ItemIcon|Magic Wand (Elite)}}. | ||
==Maximized Farming== | ==Maximized Farming== | ||
You can expect roughly 20 chests per hour Level 99 {{Skill|Astrology}} and {{Skill|Agility}} | |||
With Level 120 {{Skill|Astrology}} and {{Skill|Agility}} this goes up to roughly 30 chests per hour. | |||
* {{ItemIcon|Damage Reduction Potion IV}} | |||
* {{ | |||
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}} | * {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}} | ||
* {{ | * {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} for slightly reduced rune cost | ||
* {{Icon|Anguish III|type=curse}} | |||
* {{Icon|Fury II|type=aurora}} | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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|ring1=Ring of Wealth | |ring1=Ring of Wealth | ||
|passive1=Chapeau Noir | |passive1=Chapeau Noir | ||
|consumable1 = Magic Hinder Scroll | |||
|familiar11 = !{{Synergy|Dragon|Witch}} | |||
}} | }} | ||
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==Melee== | ==Melee== | ||
A [[Melee]] setup for {{ZoneIcon|Earth God Dungeon}} will take around 30 minutes to clear and take roughly {{ItemIcon|Lobster|qty=1150}}. <br> | A [[Melee]] setup for {{ZoneIcon|Earth God Dungeon}} will take around 30 minutes to clear and take roughly {{ItemIcon|Lobster|qty=1150}}. <br> | ||
[[Rune Equipment]] lowers the {{ItemIcon|Lobster}} amount by roughly 150 per clear. It has little to no impact on clear speed. | [[Rune Equipment]] lowers the {{ItemIcon|Lobster}} amount by roughly 150 per clear. It has little to no impact on clear speed. | ||
{{ItemIcon|Sunset Rapier}} and {{ItemIcon|Ancient Claw}} have roughly the same clear speed. <br> | * {{ItemIcon|Sunset Rapier}} and {{ItemIcon|Ancient Claw}} have roughly the same clear speed. <br> | ||
A {{ItemIcon|Dragon Claw}} would only be 5 minutes slower. | * A {{ItemIcon|Dragon Claw}} would only be 5 minutes slower. | ||
Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}} | |||
* Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}} | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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|cape1 = Fire Cape | |cape1 = Fire Cape | ||
|neck1 = Elite Amulet of Defence | |neck1 = Elite Amulet of Defence | ||
|ring1 = Ring | |ring1 = Silver Diamond Ring | ||
|gem1 = Accuracy Gem | |gem1 = Accuracy Gem | ||
|weapon1 = Ancient Claw | |weapon1 = Ancient Claw | ||
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}} | }} | ||
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Prayers: {{PrayerIcon|Sharp Vision}} & {{PrayerIcon|Stone Skin}} | * Prayers: {{PrayerIcon|Sharp Vision}} & {{PrayerIcon|Stone Skin}} | ||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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|cape1 = Fire Cape | |cape1 = Fire Cape | ||
|neck1 = Elite Amulet of Defence | |neck1 = Elite Amulet of Defence | ||
|ring1 = Ring | |ring1 = Silver Diamond Ring | ||
|gem1 = Accuracy Gem | |gem1 = Accuracy Gem | ||
|weapon1 = Dragon Crossbow | |weapon1 = Dragon Crossbow | ||
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|Rope Jump | |Rope Jump | ||
|Pipe Climb | |Pipe Climb | ||
| | |Gap Jump | ||
|Cliff Balance | |Cliff Balance | ||
|Rocky Waters | |Rocky Waters | ||
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==Magic== | ==Magic== | ||
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Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}. | Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}. | ||
This will require the {{SkillReq|Runecrafting|55}} Skill cap to be unlocked. You can use higher or lower tiers of [[Wizard#Equipment|Wizard Armour]]. <br> | This will require the {{SkillReq|Runecrafting|55}} Skill cap to be unlocked. You can use higher or lower tiers of [[Wizard#Equipment|Wizard Armour]]. <br> | ||
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Spell: {{Icon|Earth Wave|type=spell}} | * Spell: {{Icon|Earth Wave|type=spell}} | ||
* Curse: {{Icon|Anguish III|type=curse}} | |||
Curse: {{Icon|Anguish III|type=curse}} | * Aurora: {{Icon|Fury II|type=aurora}} ('''Optional''') | ||
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}} | |||
Aurora: {{Icon|Fury II|type=aurora}} ('''Optional''') | |||
Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}} | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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|boots1 = Earth Adept Wizard Boots | |boots1 = Earth Adept Wizard Boots | ||
|gloves1 = Paladin Gloves | |gloves1 = Paladin Gloves | ||
|cape1 = | |cape1 = Skull Cape | ||
|neck1 = Elite Amulet of Magic | |neck1 = Elite Amulet of Magic | ||
|ring1 = Ring | |ring1 = Silver Diamond Ring | ||
|gem1 = Accuracy Gem | |gem1 = Accuracy Gem | ||
|weapon1 = Magic Wand (Powerful) | |weapon1 = Magic Wand (Powerful) | ||
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|familiar11 = !{{Synergy|Occultist|Witch}} | |familiar11 = !{{Synergy|Occultist|Witch}} | ||
}} | }} | ||
==Idle 2nd Stage Guide== | ==Idle 2nd Stage Guide== | ||
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* {{Synergy|Witch|Dragon}} increases the clears per hour by roughly 0.8 | * {{Synergy|Witch|Dragon}} increases the clears per hour by roughly 0.8 | ||
Spell: {{Icon|Fire Surge|type=spell}} | * Spell: {{Icon|Fire Surge|type=spell}} | ||
* Curse: {{Icon|Anguish III|type=curse}} | |||
Curse: {{Icon|Anguish III|type=curse}} | * Aurora: {{Icon|Surge II|type=aurora}} ('''Optional''') | ||
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}} | |||
Aurora: {{Icon|Surge II|type=aurora}} ('''Optional''') | * Point of Interest: {{POIIcon|Dark Waters}} | ||
Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}} | |||
Point of Interest: {{POIIcon| | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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|Rope Jump | |Rope Jump | ||
|Pipe Climb | |Pipe Climb | ||
| | |Gap Jump | ||
|Cliff Balance | |Cliff Balance | ||
|Rocky Waters | |Rocky Waters | ||
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|showrequirements = false | |showrequirements = false | ||
}} | }} | ||
Latest revision as of 19:40, 31 July 2024
- If you wish to tweak the Combat Simulator Exports yourself, they can be found here.
Why Clear Earth God Dungeon?
There are a lot of reasons to clear this dungeon:
Master of Nature - unlocks upgrade that greatly speeds up
Mining and
Woodcutting.
- Terran God Armour - gives one of the strongest defensive melee builds, and is required to idle
Underwater City.
Earth Layered Shield - one of the highest Damage Reduction Shields in the Base Game.
Guardian Amulet - provides Damage Reduction at the cost of increase attack interval.
Guardian Ring - one of the few Rings that provide Damage Reduction.
Terran Godsword - can be upgraded into the
Ultima Godsword.
Standard Guide
First Clears
Due to the Combat Triangle, it is recommended to clear the Earth God Dungeon with
Magic because the enemies here are mostly
Melee, including the final boss
Terran.
Being stunned when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of Terran faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use
Cloudburst Staff while using
Surge I or
Surge II before clearing
Into the Mist.
The safest spell to use while maintaining a decent adjusted clear time is likely the 20k-accuracy Gust, with a wand and a shield equipped.
Worth noting that using Cloudburst Staff, even with
Surge I or
Surge II, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary.
The following methods will reduce your interval sufficiently enough to avoid the need to spend Air Runes on Surge Auroras, making this particular method effectively foolproof. You can use the
Fury II Aurora instead for better adjusted clear times if you meet one or more of these requirements.
- Owning
Otto
- Wearing
Elder Crown or
Sand Treaders in the Passive Slot
Purchasing all 5 Mastery 20 upgrades for Ashtar in Astrology
Any setup you use needs to be checked with the Combat Simulator to be sure of its efficacy for you.
Slot | Item | DR% |
---|---|---|
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 3% |
![]() | ![]() | 2% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
![]() | ![]() | 8% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
Total | 53% |
It may be helpful to check if you can idle the dungeon with the Combat Simulator. Can I Idle may be misleading in the amount of DR you need. 'If' your attack interval is 2.9 or lower with a staff, or if you are using a wand, you can uncheck the Status Damage checkbox as you will not be taking stun damage from any of these enemies.
Use Silver Diamond Ring,
Infernal Cape, and
Dragonfire Shield if you don't have enough DR.
Ring of Wealth or
Aorpheat's Signet Ring can be used if you don't have the
Warlock Ring, but the adjusted drop time is worse with them.
FEZ is good but not mandatory.
If you have unused Water Chests, you might want to open them for the
Magic Wand (Elite).
Maximized Farming
You can expect roughly 20 chests per hour Level 99 Astrology and
Agility
With Level 120
Astrology and
Agility this goes up to roughly 30 chests per hour.
Damage Reduction Potion IV
Battleheart and
Augury
Water Surge or
Water Wave for slightly reduced rune cost
Anguish III
Fury II
Slot | Item | DR% |
---|---|---|
![]() | ![]() | 6% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 3% |
![]() | ![]() | 3% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
Total | 44% |
Ancient Relics Guides
On top of no Pets, Astrology or Potions this guide will also assume no Relics.
Much like any other dungeon up to now, Manual Eating will be required.
After clearing Earth God Dungeon your combat caps should be 85 if you're following the suggested dungeon progression order.
It is suggested you follow these steps on the Fire God Dungeon guide after clearing
Earth God Dungeon.
Melee
A Melee setup for Earth God Dungeon will take around 30 minutes to clear and take roughly 1,150
Lobster.
Rune Equipment lowers the Lobster amount by roughly 150 per clear. It has little to no impact on clear speed.
Sunset Rapier and
Ancient Claw have roughly the same clear speed.
- A
Dragon Claw would only be 5 minutes slower.
- Prayers:
Incredible Reflexes &
Chivalry
Ranged
Even though this is technically possible, it will require a whole lot of farming.
To be able to do it with Ranged you will need
Level 70 as well as farm enough
Food Box I from lower dungeons to obtain enough
Swordfish for
Raft Building.
It will also require Rune Equipment.
This dungeon will take roughly 35 minutes to clear with Ranged and use approximately 1030
Lobster per clear.
In short, it is highly discouraged to use Ranged to attempt
Earth God Dungeon.
Gear
Ancient Crossbow lowers the estimated clear time to roughly 22 minutes.
- Prayers:
Sharp Vision &
Stone Skin
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | +3% Smithing Mastery XP | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | +3% Runecrafting Mastery XP | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +50 Maximum Hitpoints | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
Magic
Due to the Combat Triangle, it is recommended to clear the Earth God Dungeon with
Magic because the enemies here are mostly
Melee, including the final boss
Terran.
This will require the Level 55 Skill cap to be unlocked. You can use higher or lower tiers of Wizard Armour.
It won't really have a large impact on the kill speed (roughly 20-24 minutes), it will however impact how much you need to eat.
The increase from Earth Acolyte Wizard Gear to
Earth Adept Wizard Gear is is roughly 750
Lobster to 1,200
Lobster for example.
Earth Adept Wizard Gear is just the example given. Feel free to change this to
Air Adept Wizard Gear,
Water Adept Wizard Gear or
Fire Adept Wizard Gear or even Expert Wizard Equipment if you have the
Runecrafting Level unlocks.
Be sure to adjust your Spell to match the Element of the Wizard Equipment you're using.
- Spell:
Earth Wave
- Curse:
Anguish III
- Aurora:
Fury II (Optional)
- Prayers:
Mystic Might &
Mystic Mastery
Idle 2nd Stage Guide
It is assumed the explanation in The Air God Dungeon Guide has been read.
Gear
This setup has an estimate clear rate of 6.3 Dungeons per hour.
It will also use roughly 820 Lobster per hour.
Magic Wand (Elite) increases the clears per hour by roughly 1.2
Witch
Dragon increases the clears per hour by roughly 0.8
- Spell:
Fire Surge
- Curse:
Anguish III
- Aurora:
Surge II (Optional)
- Prayers:
Mystic Might &
Mystic Mastery
- Point of Interest:
Dark Waters
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | +3% Smithing Mastery XP | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | +3% Runecrafting Mastery XP | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +50 Maximum Hitpoints |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |