Impending Darkness Event/Guide: Difference between revisions
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{{ | {{StrategyGuide|This guide is meant for single clears with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | ||
{{UserContentVersion|1.3}} | |||
Some areas of this guide are collapsed as they are only relevant if you want to 100% min/max this fight, if wearing the 100% Slayer Negation Set for the entire fight, these collapsed area's can be completely ignored. | |||
This | This guide is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize [[Glossary|DPS]], but these will not be discussed in depth. | ||
=Event Mechanics= | |||
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 {{Skill|Slayer}} areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, {{MonsterIcon|Bane}} will spawn. You will have time to swap gear before starting the fight with {{MonsterIcon|Bane}}. You must defeat Bane 4 times, and the next time you finish all of the slayer areas you will be faced with {{MonsterIcon|Bane, Instrument of Fear}}. | Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 {{Skill|Slayer}} areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, {{MonsterIcon|Bane}} will spawn. You will have time to swap gear before starting the fight with {{MonsterIcon|Bane}}. You must defeat Bane 4 times, and the next time you finish all of the slayer areas you will be faced with {{MonsterIcon|Bane, Instrument of Fear}}. | ||
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*'''Affliction''': For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's [[Auto Eat]] threshold, making each attack successively more dangerous. Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing. | *'''Affliction''': For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's [[Auto Eat]] threshold, making each attack successively more dangerous. Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing. | ||
=Equipment Sets= | |||
== | ==Setup if Atlas of Discovery is '''NOT''' owned== | ||
====Unhallowed Wasteland, 100% Slayer Negation Sets==== | |||
This is the most important set and is targeted for {{ZoneIcon|Unhallowed Wasteland}}. You can use this set for the remaining {{Skill|Slayer}} areas, but it will be helpful to swap to the other sets to optimize your damage output. The important part about this gear set is reaching 100% slayer negation, which may be achieved with the below equipment plus the {{AgilityIcon|Pillar of Combat}}. If available, {{TotH}} {{ItemIcon|Explorers Map II}} can be used to allow for alternative equipment choices for either the [[Ring]] or [[Passive Slot]]. | |||
When using the {{ItemIcon|Ultima Godsword}}, your attack style should be set on Slash and not Stab as the bonuses are significantly higher. | |||
* When using the {{ItemIcon|Ultima Godsword}}, your attack style should be set on Slash and not Stab as the bonuses are significantly higher. | |||
* If {{MonsterIcon|Bane, Instrument of Fear}} rolls a Combat Style you don't have the recommended Weapon for, and the recommended Weapons for one or both other Combat Styles are owned, then run from {{MonsterIcon|Bane, Instrument of Fear}} (to reroll the Combat Style). | |||
** For example, if {{ItemIcon|Shockwave}} is not owned, run from {{MonsterIcon|Bane, Instrument of Fear}} if it has the {{Skill|Ranged}} Combat Style. | |||
{| class="wikitable" | {| class="wikitable col-1-center" | ||
|- | |- | ||
! Slot | ! Slot !! Melee !! Ranged !! Magic | ||
! | |||
! | |||
! | |||
|- | |- | ||
| [[File:Slot head.png|36px|frameless]] | |||
| {{ItemIcon|Slayer Helmet (Master)}} | |||
| {{ItemIcon|Slayer Cowl (Master)}} | |||
| {{ItemIcon|Slayer Wizard Hat (Master)}} | |||
|- | |- | ||
| [[File:Slot chest.png|36px|frameless]] | |||
| {{ItemIcon|Slayer Platebody (Master)}} | |||
| {{ItemIcon|Slayer Leather Body (Master)}} | |||
| {{ItemIcon|Slayer Wizard Robes (Master)}} | |||
|- | |- | ||
| [[File:Slot legs.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Platelegs}} | |||
| {{ItemIcon|Aeris God Platelegs}} | |||
| {{ItemIcon|Glacia God Platelegs}} | |||
|- | |- | ||
| [[File:Slot feet.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Boots}} | |||
| {{ItemIcon|Aeris God Boots}} | |||
| {{ItemIcon|Glacia God Boots}} | |||
|- | |- | ||
| [[File:Slot hands.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Gloves}} | |||
| {{ItemIcon|Aeris God Gloves}} | |||
| {{ItemIcon|Glacia God Gloves}} | |||
|- | |- | ||
| [[File:Slot back.png|36px|frameless]] | |||
| | | colspan="3"; style=text-align:center; | {{ItemIcon|Slayer Skillcape}} | ||
|colspan=" | |||
|- | |- | ||
| [[File:Slot neck.png|36px|frameless]] | |||
| {{ItemIcon|Fury of the Elemental Zodiacs}} | |||
| {{ItemIcon|Deadeye Amulet}} | |||
| {{ItemIcon|Fury of the Elemental Zodiacs}} | |||
|- | |- | ||
| [[File:Slot ring.png|36px|frameless]] | |||
| | | colspan="3"; style=text-align:center; | {{ItemIcon|Hunter's Ring}} | ||
|colspan=" | |||
|- | |- | ||
| [[File:Slot weapon.png|36px|frameless]] | |||
| | | {{ItemIcon|Ultima Godsword}} or {{ItemIcon|Infernal Claw}} | ||
| {{ItemIcon|Shockwave}} | |||
| | | {{ItemIcon|Cloudburst Staff}} or {{ItemIcon|Ocean Song}} | ||
|- | |- | ||
| [[File:Slot shield.png|36px|frameless]] | |||
| | | {{ItemIcon|Earth Layered Shield}} with {{ItemIcon|Infernal Claw}} | ||
| {{ItemIcon|Scaled Shield}} | |||
| | | {{ItemIcon|Earth Layered Shield}} with {{ItemIcon|Ocean Song}} | ||
|- | |- | ||
| [[File:Slot passive.png|36px|frameless]] | |||
| | | {{ItemIcon|Slayer Cowl (Master)}} | ||
| | | {{ItemIcon|Slayer Wizard Hat (Master)}} | ||
| {{ItemIcon|Slayer Helmet (Master)}} | |||
|- | |||
| [[File:Slot consumable.png|36px|frameless]] | |||
| {{ItemIcon|Whetstone}} | |||
| {{ItemIcon|Ranged Hinder Scroll}} | |||
| {{ItemIcon|Magic Hinder Scroll}} | |||
|} | |} | ||
===Dark Waters, 40% Slayer Negation Sets=== | ===Dark Waters, 40% Slayer Negation Sets=== | ||
<div class="mw-collapsible mw-collapsed"> | |||
This set is targeted for {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Shrouded Badlands}}, and {{ZoneIcon|Perilous Peaks}}. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot for all 3 styles. | This set is targeted for {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Shrouded Badlands}}, and {{ZoneIcon|Perilous Peaks}}. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot for all 3 styles. | ||
If the {{ItemIcon|Ultima Godsword}} has not been obtained yet, the {{ItemIcon|Infernal Claw}} and {{ItemIcon|Tidal Edge}} are alternatives | If the {{ItemIcon|Ultima Godsword}} has not been obtained yet, the {{ItemIcon|Infernal Claw}} and {{ItemIcon|Tidal Edge}} are alternatives. | ||
When using the {{ItemIcon|Ultima Godsword}}, your attack style should be set on Slash and not Stab as the bonuses are significantly higher. | When using the {{ItemIcon|Ultima Godsword}}, your attack style should be set on Slash and not Stab as the bonuses are significantly higher. | ||
{| class="wikitable" | |||
{| class="wikitable col-1-center" | |||
|- | |- | ||
! Slot | ! Slot !! Melee !! Ranged !! Magic | ||
! | |||
! | |||
! | |||
|- | |- | ||
| [[File:Slot head.png|36px|frameless]] | |||
| {{ItemIcon|Slayer Helmet (Master)}} | |||
| {{ItemIcon|Slayer Cowl (Master)}} | |||
| {{ItemIcon|Slayer Wizard Hat (Master)}} | |||
|- | |- | ||
| [[File:Slot chest.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Platebody}} | |||
| {{ItemIcon|Aeris God Platebody}} | |||
| {{ItemIcon|Glacia God Platebody}} | |||
|- | |- | ||
| [[File:Slot legs.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Platelegs}} | |||
| {{ItemIcon|Aeris God Platelegs}} | |||
| {{ItemIcon|Glacia God Platelegs}} | |||
|- | |- | ||
| [[File:Slot feet.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Boots}} | |||
| {{ItemIcon|Aeris God Boots}} | |||
| {{ItemIcon|Glacia God Boots}} | |||
|- | |- | ||
| [[File:Slot hands.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Gloves}} | |||
| {{ItemIcon|Aeris God Gloves}} | |||
| {{ItemIcon|Glacia God Gloves}} | |||
|- | |- | ||
| [[File:Slot back.png|36px|frameless]] | |||
| | | colspan="3"; style=text-align:center; | {{ItemIcon|Slayer Skillcape}} | ||
|colspan=" | |||
|- | |- | ||
| [[File:Slot neck.png|36px|frameless]] | |||
| {{ItemIcon|Fury of the Elemental Zodiacs}} | |||
| {{ItemIcon|Deadeye Amulet}} | |||
| {{ItemIcon|Fury of the Elemental Zodiacs}} | |||
|- | |- | ||
| [[File:Slot ring.png|36px|frameless]] | |||
| {{ItemIcon|Fighter Ring}} | |||
| {{ItemIcon|Deadeye Ring}} | |||
| {{ItemIcon|Ring of Spirit Power}} | |||
|- | |- | ||
| [[File:Slot weapon.png|36px|frameless]] | |||
| | | {{ItemIcon|Ultima Godsword}} or {{ItemIcon|Infernal Claw}} | ||
| {{ItemIcon|Shockwave}} | |||
| | | {{ItemIcon|Cloudburst Staff}} or {{ItemIcon|Ocean Song}} | ||
|- | |- | ||
| [[File:Slot shield.png|36px|frameless]] | |||
| | | {{ItemIcon|Earth Layered Shield}} with {{ItemIcon|Infernal Claw}} | ||
| {{ItemIcon|Scaled Shield}} | |||
| | | {{ItemIcon|Earth Layered Shield}} with {{ItemIcon|Ocean Song}} | ||
|- | |- | ||
| [[File:Slot passive.png|36px|frameless]] | |||
|colspan=" | | colspan="3"; style=text-align:center; | {{ItemIcon|Elder Crown}} | ||
| | |- | ||
| [[File:Slot consumable.png|36px|frameless]] | |||
| {{ItemIcon|Whetstone}} | |||
| {{ItemIcon|Ranged Hinder Scroll}} | |||
| {{ItemIcon|Magic Hinder Scroll}} | |||
|} | |} | ||
</div> | |||
===Bane, 0% Slayer Negation Sets=== | ===Bane, 0% Slayer Negation Sets=== | ||
<div class="mw-collapsible mw-collapsed"> | |||
This set is targeted for {{MonsterIcon|Bane}}, here we remove all extraneous Slayer Area effect negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}. | This set is targeted for {{MonsterIcon|Bane}}, here we remove all extraneous Slayer Area effect negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}. | ||
If | If {{ItemIcon|Shockwave}} has not been obtained it is recommended you reroll {{MonsterIcon|Bane}} if it picks the {{Skill|Ranged}} style. | ||
{| class="wikitable" | {| class="wikitable col-1-center" | ||
|- | |- | ||
! Slot | ! Slot !! Melee !! Ranged !! Magic | ||
! | |||
! | |||
! | |||
|- | |- | ||
| [[File:Slot head.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Helmet}} | |||
| {{ItemIcon|Aeris God Helmet}} | |||
| {{ItemIcon|Glacia God Helmet}} | |||
|- | |- | ||
| [[File:Slot chest.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Platebody}} | |||
| {{ItemIcon|Aeris God Platebody}} | |||
| {{ItemIcon|Glacia God Platebody}} | |||
|- | |- | ||
| [[File:Slot legs.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Platelegs}} | |||
| {{ItemIcon|Aeris God Platelegs}} | |||
| {{ItemIcon|Glacia God Platelegs}} | |||
|- | |- | ||
| [[File:Slot feet.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Boots}} | |||
| {{ItemIcon|Aeris God Boots}} | |||
| {{ItemIcon|Glacia God Boots}} | |||
|- | |- | ||
| [[File:Slot hands.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Gloves}} | |||
| {{ItemIcon|Aeris God Gloves}} | |||
| {{ItemIcon|Glacia God Gloves}} | |||
|- | |- | ||
| [[File:Slot back.png|36px|frameless]] | |||
| | | colspan="3"; style=text-align:center; | {{ItemIcon|Slayer Skillcape}} | ||
|colspan=" | |||
|- | |- | ||
| [[File:Slot neck.png|36px|frameless]] | |||
| | | colspan="3"; style=text-align:center; | {{ItemIcon|Fury of the Elemental Zodiacs}} | ||
|colspan=" | |||
|- | |- | ||
| [[File:Slot ring.png|36px|frameless]] | |||
| {{ItemIcon|Fighter Ring}} | |||
| {{ItemIcon|Deadeye Ring}} | |||
| {{ItemIcon|Ring of Spirit Power}} | |||
|- | |- | ||
| [[File:Slot weapon.png|36px|frameless]] | |||
| | | {{ItemIcon|Ultima Godsword}} or {{ItemIcon|Infernal Claw}} | ||
| {{ItemIcon|Shockwave}} | |||
| | | {{ItemIcon|Cloudburst Staff}} or {{ItemIcon|Ocean Song}} | ||
|- | |- | ||
| [[File:Slot shield.png|36px|frameless]] | |||
| | | {{ItemIcon|Earth Layered Shield}} with {{ItemIcon|Infernal Claw}} | ||
| {{ItemIcon|Scaled Shield}} | |||
| | | {{ItemIcon|Earth Layered Shield}} with {{ItemIcon|Ocean Song}} | ||
|- | |- | ||
| [[File:Slot passive.png|36px|frameless]] | |||
| | | {{ItemIcon|Elder Crown}} | ||
| | | {{ItemIcon|Deadeye Amulet}} | ||
| {{ItemIcon|Elder Crown}} | |||
|- | |||
| [[File:Slot consumable.png|36px|frameless]] | |||
| {{ItemIcon|Whetstone}} | |||
| {{ItemIcon|Ranged Hinder Scroll}} | |||
| {{ItemIcon|Magic Hinder Scroll}} | |||
|} | |} | ||
</div> | |||
===Equipment Choices=== | ===Equipment Choices=== | ||
<div class="mw-collapsible mw-collapsed"> | |||
The {{ItemIcon|Maximum Skillcape}} is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of | The {{ItemIcon|Slayer Skillcape}} or ({{ItemIcon|Maximum Skillcape}}) is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of combat, for example during the pause before Bane, will cause all of your attacks to miss. In previous versions of the game, this dungeon required 99 in all skills, and therefore you would always have a {{ItemIcon|Maximum Skillcape}} available, since this is no longer the case, it is very possible to do the dungeon with several skills less than 99, however, {{ItemIcon|Slayer Skillcape}} '''is still very important and should be considered the minimum requirement.''' | ||
{{ItemIcon|Shield of Melee Power}}, {{ItemIcon|Shield of Ranged Power}}, and {{ItemIcon|Shield of Magic Power}} should be equipped as soon as they are obtained. | {{ItemIcon|Shield of Melee Power}}, {{ItemIcon|Shield of Ranged Power}}, and {{ItemIcon|Shield of Magic Power}} should be equipped as soon as they are obtained. | ||
For melee, if the {{ItemIcon|Ultima Godsword}} is equipped, the {{ItemIcon|Shield of Melee Power}} should be equipped in the passive slot. This | For melee, if the {{ItemIcon|Ultima Godsword}} is equipped, the {{ItemIcon|Shield of Melee Power}} should be equipped in the passive slot. This is not possible for {{ZoneIcon|Unhallowed Wasteland}} as a Master Slayer piece should be equipped in the the passive slot to reach the 100% slayer negation. | ||
{{ItemIcon|Ring of Power}} is typically better than the other DPS options, but as you only get one, it may be inconvenient to use it for anything but Bane, Instrument of Fear. | {{ItemIcon|Ring of Power}} is typically better than the other DPS options, but as you only get one, it may be inconvenient to use it for anything but Bane, Instrument of Fear. | ||
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In general, the ring and passive slot options are quite flexible outside of Unhallowed Wasteland, if you don't own any of the listed options, you won't be missing too much. Some alternative options are: | In general, the ring and passive slot options are quite flexible outside of Unhallowed Wasteland, if you don't own any of the listed options, you won't be missing too much. Some alternative options are: | ||
*{{ItemIcon|Wasteful Ring}} - Ring/Passive, large survivability increase, good for Bane. | *{{ItemIcon|Wasteful Ring}} - Ring/Passive, large survivability increase, good for Bane. | ||
* | *{{ItemIcon|Deadeye Amulet|Deadeye}} - Passive, allows you to wear an amulet with DR in the amulet slot. | ||
*{{ItemIcon|Fighter Ring|Fighter}}{{ItemIcon|Deadeye Ring|Deadeye}}{{ItemIcon|Warlock Ring|Warlock}} - Rings, extra damage | *{{ItemIcon|Fighter Ring|Fighter}}{{ItemIcon|Deadeye Ring|Deadeye}}{{ItemIcon|Warlock Ring|Warlock}} - Rings, extra damage | ||
*{{ItemIcon|Elder Crown}} - Passive, lifesteal and faster attacks. | *{{ItemIcon|Elder Crown}} - Passive, lifesteal and faster attacks. | ||
*Melee: | *Melee: | ||
**{{ItemIcon|Terran God Platebody|Terran God Armor}} can be used if you're worried about dying, but is generally not recommended for anything except Bane. | **{{ItemIcon|Terran God Platebody|Terran God Armor}} can be used if you're worried about dying, but is generally not recommended for anything except Bane. | ||
**Use {{ItemIcon|Ring of Blade Echoes}} or {{ItemIcon|Relentless Fury Ring}}. Note that Blade Echoes should not be used in conjunction with {{ItemIcon|Ultima Godsword}} | **Use {{ItemIcon|Ring of Blade Echoes}} or {{ItemIcon|Relentless Fury Ring}}. Note that Blade Echoes should not be used in conjunction with {{ItemIcon|Ultima Godsword}} | ||
Line 249: | Line 252: | ||
**{{ItemIcon|Burning Madness Gloves}} and {{ItemIcon|Burning Madness Ring}} can be used in place of their un-upgraded equivalents if you own them. | **{{ItemIcon|Burning Madness Gloves}} and {{ItemIcon|Burning Madness Ring}} can be used in place of their un-upgraded equivalents if you own them. | ||
== | </div> | ||
=== | ==Setup if Atlas of Discovery '''IS''' owned== | ||
{| class="wikitable" | |||
!colspan=" | '''Disclaimer / Very Important''' <br> This section assumes you have the Point of Interest: {{hex|19|9}} {{POIIcon|Perilous Peaks}} active for 20% {{Skill|Slayer}} Area Negation. | ||
!colspan=" | ====Unhallowed Wasteland, 100% Slayer Negation Sets==== | ||
This is the most important set and is targeted for {{ZoneIcon|Unhallowed Wasteland}}. You can use this set for the remaining {{Skill|Slayer}} areas, but it will be helpful to swap to the other sets to optimize your damage output. If available, {{TotH}} {{ItemIcon|Explorers Map II}} can be used to allow for alternative equipment choices for the [[Passive Slot]]. | |||
* When using the {{ItemIcon|Ultima Godsword}}, your attack style should be set on Slash and not Stab as the bonuses are significantly higher. | |||
* If {{MonsterIcon|Bane, Instrument of Fear}} rolls a Combat Style you don't have the recommended Weapon for, and the recommended Weapons for one or both other Combat Styles are owned, then run from {{MonsterIcon|Bane, Instrument of Fear}} (to reroll the Combat Style). | |||
** For example, if {{ItemIcon|Shockwave}} and {{ItemIcon|Engulfing Vortex Longbow}} are not owned, run from {{MonsterIcon|Bane, Instrument of Fear}} if it has the {{Skill|Ranged}} Combat Style. | |||
* If {{ItemIcon|Slayer Helmet (Master)|Master Slayer Gear}} is owned, equip them as listed for the {{ItemIcon|Slayer Helmet (Elite)|Elite Slayer Gear}} and swap out the {{ItemIcon|Hunter's Ring}} for a {{ItemIcon|Wasteful Ring}} for easier & safer Idling. | |||
{| class="wikitable col-1-center" | |||
|- | |||
! Slot !! Melee !! Ranged !! Magic | |||
|- | |||
| [[File:Slot head.png|36px|frameless]] | |||
| {{ItemIcon|Slayer Helmet (Elite)}} | |||
| {{ItemIcon|Slayer Cowl (Elite)}} | |||
| {{ItemIcon|Slayer Wizard Hat (Elite)}} | |||
|- | |||
| [[File:Slot chest.png|36px|frameless]] | |||
| {{ItemIcon|Slayer Platebody (Elite)}} | |||
| {{ItemIcon|Slayer Leather Body (Elite)}} | |||
| {{ItemIcon|Slayer Wizard Robes (Elite)}} | |||
|- | |||
| [[File:Slot legs.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Platelegs}} | |||
| {{ItemIcon|Aeris God Platelegs}} | |||
| {{ItemIcon|Glacia God Platelegs}} | |||
|- | |||
| [[File:Slot feet.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Boots}} | |||
| {{ItemIcon|Aeris God Boots}} | |||
| {{ItemIcon|Glacia God Boots}} | |||
|- | |||
| [[File:Slot hands.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Gloves}} | |||
| {{ItemIcon|Aeris God Gloves}} | |||
| {{ItemIcon|Glacia God Gloves}} | |||
|- | |||
| [[File:Slot back.png|36px|frameless]] | |||
| colspan="3"; style=text-align:center; | {{ItemIcon|Slayer Skillcape}} | |||
|- | |||
| [[File:Slot neck.png|36px|frameless]] | |||
| {{ItemIcon|Fury of the Elemental Zodiacs}} | |||
| {{ItemIcon|Deadeye Amulet}} | |||
| {{ItemIcon|Fury of the Elemental Zodiacs}} | |||
|- | |||
| [[File:Slot ring.png|36px|frameless]] | |||
| colspan="3"; style=text-align:center; | {{ItemIcon|Hunter's Ring}} | |||
|- | |||
| [[File:Slot weapon.png|36px|frameless]] | |||
| {{ItemIcon|Ultima Godsword}} or {{ItemIcon|Infernal Claw}} | |||
| {{ItemIcon|Engulfing Vortex Longbow}} or {{ItemIcon|Shockwave}} | |||
| {{ItemIcon|Cloudburst Staff}} or {{ItemIcon|Ocean Song}} | |||
|- | |||
| [[File:Slot shield.png|36px|frameless]] | |||
| {{ItemIcon|Earth Layered Shield}} with {{ItemIcon|Infernal Claw}} | |||
| {{ItemIcon|Scaled Shield}} | |||
| {{ItemIcon|Earth Layered Shield}} with {{ItemIcon|Ocean Song}} | |||
|- | |||
| [[File:Slot gem.png|36px|frameless]] | |||
| colspan="3"; style=text-align:center; | {{ItemIcon|Agile Gem}} or {{ItemIcon|Accuracy Gem}} | |||
|- | |||
| [[File:Slot passive.png|36px|frameless]] | |||
| {{ItemIcon|Slayer Cowl (Elite)}} | |||
| {{ItemIcon|Slayer Wizard Hat (Elite)}} | |||
| {{ItemIcon|Slayer Helmet (Elite)}} | |||
|- | |||
| [[File:Slot consumable.png|36px|frameless]] | |||
| {{ItemIcon|Whetstone}} | |||
| {{ItemIcon|Ranged Hinder Scroll}} | |||
| {{ItemIcon|Magic Hinder Scroll}} | |||
|} | |||
===Dark Waters, 40% Slayer Negation Sets=== | |||
<div class="mw-collapsible mw-collapsed"> | |||
This set is targeted for {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Shrouded Badlands}}, and {{ZoneIcon|Perilous Peaks}}. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot for all 3 styles. | |||
If the {{ItemIcon|Ultima Godsword}} has not been obtained yet, the {{ItemIcon|Infernal Claw}} and {{ItemIcon|Tidal Edge}} are alternatives. | |||
When using the {{ItemIcon|Ultima Godsword}}, your attack style should be set on Slash and not Stab as the bonuses are significantly higher. | |||
{| class="wikitable col-1-center" | |||
|- | |||
! Slot !! Melee !! Ranged !! Magic | |||
|- | |||
| [[File:Slot head.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Helmet}} | |||
| {{ItemIcon|Aeris God Helmet}} | |||
| {{ItemIcon|Glacia God Helmet}} | |||
|- | |||
| [[File:Slot chest.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Platebody}} | |||
| {{ItemIcon|Aeris God Platebody}} | |||
| {{ItemIcon|Glacia God Platebody}} | |||
|- | |||
| [[File:Slot legs.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Platelegs}} | |||
| {{ItemIcon|Aeris God Platelegs}} | |||
| {{ItemIcon|Glacia God Platelegs}} | |||
|- | |||
| [[File:Slot feet.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Boots}} | |||
| {{ItemIcon|Aeris God Boots}} | |||
| {{ItemIcon|Glacia God Boots}} | |||
|- | |||
| [[File:Slot hands.png|36px|frameless]] | |||
| {{ItemIcon|Ragnar God Gloves}} | |||
| {{ItemIcon|Aeris God Gloves}} | |||
| {{ItemIcon|Glacia God Gloves}} | |||
|- | |||
| [[File:Slot back.png|36px|frameless]] | |||
| colspan="3"; style=text-align:center; | {{ItemIcon|Slayer Skillcape}} | |||
|- | |||
| [[File:Slot neck.png|36px|frameless]] | |||
| {{ItemIcon|Fury of the Elemental Zodiacs}} | |||
| {{ItemIcon|Deadeye Amulet}} | |||
| {{ItemIcon|Fury of the Elemental Zodiacs}} | |||
|- | |||
| [[File:Slot ring.png|36px|frameless]] | |||
| {{ItemIcon|Fighter Ring}} | |||
| {{ItemIcon|Deadeye Ring}} | |||
| {{ItemIcon|Ring of Spirit Power}} | |||
|- | |- | ||
| [[File:Slot weapon.png|36px|frameless]] | |||
| | | {{ItemIcon|Ultima Godsword}} or {{ItemIcon|Infernal Claw}} | ||
| {{ItemIcon|Engulfing Vortex Longbow}} or {{ItemIcon|Shockwave}} | |||
| {{ItemIcon|Cloudburst Staff}} or {{ItemIcon|Ocean Song}} | |||
|- | |- | ||
| [[File:Slot shield.png|36px|frameless]] | |||
| | | {{ItemIcon|Earth Layered Shield}} with {{ItemIcon|Infernal Claw}} | ||
| {{ItemIcon|Scaled Shield}} | |||
| {{ItemIcon|Earth Layered Shield}} with {{ItemIcon|Ocean Song}} | |||
|- | |- | ||
| [[File:Slot passive.png|36px|frameless]] | |||
| {{ | | colspan="3"; style=text-align:center; | {{ItemIcon|Elder Crown}} | ||
|- | |- | ||
| [[File:Slot consumable.png|36px|frameless]] | |||
| {{Skill| | | {{ItemIcon|Whetstone}} | ||
| | | {{ItemIcon|Ranged Hinder Scroll}} | ||
| {{ItemIcon|Magic Hinder Scroll}} | |||
|} | |||
</div> | |||
===Bane, 0% Slayer Negation Sets=== | |||
<div class="mw-collapsible mw-collapsed"> | |||
This set is targeted for {{MonsterIcon|Bane}}, here we remove all extraneous Slayer Area effect negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}. | |||
If {{ItemIcon|Shockwave}} has not been obtained it is recommended you reroll {{MonsterIcon|Bane}} if it picks the {{Skill|Ranged}} style. | |||
{| class="wikitable col-1-center" | |||
|- | |- | ||
! | ! Slot !! Melee !! Ranged !! Magic | ||
|- | |- | ||
| [[File:Slot head.png|36px|frameless]] | |||
| {{ | | {{ItemIcon|Ragnar God Helmet}} | ||
| | | {{ItemIcon|Aeris God Helmet}} | ||
| {{ItemIcon|Glacia God Helmet}} | |||
|- | |- | ||
| [[File:Slot chest.png|36px|frameless]] | |||
| {{ | | {{ItemIcon|Ragnar God Platebody}} | ||
| | | {{ItemIcon|Aeris God Platebody}} | ||
| {{ItemIcon|Glacia God Platebody}} | |||
|- | |- | ||
| [[File:Slot legs.png|36px|frameless]] | |||
| {{ | | {{ItemIcon|Ragnar God Platelegs}} | ||
| | | {{ItemIcon|Aeris God Platelegs}} | ||
| {{ItemIcon|Glacia God Platelegs}} | |||
|- | |- | ||
| [[File:Slot feet.png|36px|frameless]] | |||
| {{ | | {{ItemIcon|Ragnar God Boots}} | ||
| | | {{ItemIcon|Aeris God Boots}} | ||
| {{ItemIcon|Glacia God Boots}} | |||
|- | |- | ||
| [[File:Slot hands.png|36px|frameless]] | |||
| {{ | | {{ItemIcon|Ragnar God Gloves}} | ||
| | | {{ItemIcon|Aeris God Gloves}} | ||
| {{ItemIcon|Glacia God Gloves}} | |||
|- | |- | ||
| [[File:Slot back.png|36px|frameless]] | |||
| {{ | | colspan="3"; style=text-align:center; | {{ItemIcon|Slayer Skillcape}} | ||
|- | |- | ||
| [[File:Slot neck.png|36px|frameless]] | |||
| {{ | | colspan="3"; style=text-align:center; | {{ItemIcon|Fury of the Elemental Zodiacs}} | ||
|- | |- | ||
| [[File:Slot ring.png|36px|frameless]] | |||
| {{ | | {{ItemIcon|Fighter Ring}} | ||
| | | {{ItemIcon|Deadeye Ring}} | ||
| {{ItemIcon|Ring of Spirit Power}} | |||
|- | |- | ||
| [[File:Slot gem.png|36px|frameless]] | |||
| {{ | | colspan="3"; style=text-align:center; | {{ItemIcon|Agile Gem}} or {{ItemIcon|Accuracy Gem}} | ||
|- | |- | ||
| [[File:Slot weapon.png|36px|frameless]] | |||
| {{ | | {{ItemIcon|Ultima Godsword}} or {{ItemIcon|Infernal Claw}} | ||
| | | {{ItemIcon|Engulfing Vortex Longbow}} or {{ItemIcon|Shockwave}} | ||
| {{ItemIcon|Cloudburst Staff}} or {{ItemIcon|Ocean Song}} | |||
|- | |- | ||
| [[File:Slot shield.png|36px|frameless]] | |||
| {{ | | {{ItemIcon|Earth Layered Shield}} with {{ItemIcon|Infernal Claw}} | ||
| | | {{ItemIcon|Scaled Shield}} | ||
| {{ItemIcon|Earth Layered Shield}} with {{ItemIcon|Ocean Song}} | |||
|- | |- | ||
| [[File:Slot passive.png|36px|frameless]] | |||
| {{ | | {{ItemIcon|Elder Crown}} | ||
| | | {{ItemIcon|Deadeye Amulet}} | ||
| {{ItemIcon|Elder Crown}} | |||
|- | |- | ||
| [[File:Slot consumable.png|36px|frameless]] | |||
| {{ItemIcon|Whetstone}} | |||
| {{ItemIcon|Ranged Hinder Scroll}} | |||
| {{ItemIcon|Magic Hinder Scroll}} | |||
|} | |} | ||
</div> | |||
===Equipment Choices=== | |||
<div class="mw-collapsible mw-collapsed"> | |||
The {{ItemIcon|Slayer Skillcape}} or ({{ItemIcon|Maximum Skillcape}}) is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of combat, for example during the pause before Bane, will cause all of your attacks to miss. In previous versions of the game, this dungeon required 99 in all skills, and therefore you would always have a {{ItemIcon|Maximum Skillcape}} available, since this is no longer the case, it is very possible to do the dungeon with several skills less than 99, however, {{ItemIcon|Slayer Skillcape}} '''is still very important and should be considered the minimum requirement.''' | |||
{{ItemIcon|Shield of Melee Power}}, {{ItemIcon|Shield of Ranged Power}}, and {{ItemIcon|Shield of Magic Power}} should be equipped as soon as they are obtained. | |||
For melee, if the {{ItemIcon|Ultima Godsword}} is equipped, the {{ItemIcon|Shield of Melee Power}} should be equipped in the passive slot. This is not possible for {{ZoneIcon|Unhallowed Wasteland}} as a Elite Slayer piece should be equipped in the the passive slot to reach the 100% slayer negation. | |||
{{ItemIcon|Ring of Power}} is typically better than the other DPS options, but as you only get one, it may be inconvenient to use it for anything but Bane, Instrument of Fear. | |||
In general, the ring and passive slot options are quite flexible outside of Unhallowed Wasteland, if you don't own any of the listed options, you won't be missing too much. Some alternative options are: | |||
*{{ItemIcon|Wasteful Ring}} - Ring/Passive, large survivability increase, good for Bane. | |||
*{{ItemIcon|Fighter Ring|Fighter}}{{ItemIcon|Deadeye Ring|Deadeye}}{{ItemIcon|Warlock Ring|Warlock}} - Rings, extra damage | |||
*{{ItemIcon|Elder Crown}} - Passive, lifesteal and faster attacks. | |||
*Melee: | |||
**{{ItemIcon|Terran God Platebody|Terran God Armor}} can be used if you're worried about dying, but is generally not recommended for anything except Bane. | |||
**Use {{ItemIcon|Ring of Blade Echoes}} or {{ItemIcon|Relentless Fury Ring}}. Note that Blade Echoes should not be used in conjunction with {{ItemIcon|Ultima Godsword}} | |||
**{{ItemIcon|Relentless Fury Gloves}} and {{ItemIcon|Relentless Fury Ring}} can be used in place of their un-upgraded equivalents if you own them. | |||
*Ranged: | |||
**{{ItemIcon|Poison Virulence Gloves}} and {{ItemIcon|Poison Virulence Ring}} can be used in place of their un-upgraded equivalents if you own them. | |||
*Magic: | |||
**{{ItemIcon|Burning Madness Gloves}} and {{ItemIcon|Burning Madness Ring}} can be used in place of their un-upgraded equivalents if you own them. | |||
</div> | |||
=Buffs= | |||
===Agility=== | |||
{{AgilityObstacleTable/Combat}} | |||
==Astrology== | |||
Maximized combat-focused {{Skill|Astrology}} bonuses will help the most. The difference it makes is moderate and it is worth getting majority of the combat bonuses. The most beneficial constellation is {{TotH}} {{Skill|Astrology|Ashtar}} which provides many beneficial combat bonuses. | Maximized combat-focused {{Skill|Astrology}} bonuses will help the most. The difference it makes is moderate and it is worth getting majority of the combat bonuses. The most beneficial constellation is {{TotH}} {{Skill|Astrology|Ashtar}} which provides many beneficial combat bonuses. | ||
==Consumables== | |||
<div class="mw-collapsible mw-collapsed"> | |||
*Food: | *Food: | ||
**{{ItemIcon|Whale}} or similar | **{{ItemIcon|Whale}} or similar. You want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP no matter what. | ||
*Potions: | *Potions: | ||
**{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire event. {{TotH}} if you are using {{Skill|Agility|Waterfall Crossing}}, the diamond luck potions should be substituted for other potions, but preferably {{ItemIcon|Damage Reduction Potion IV}}. | **{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire event. {{TotH}} if you are using {{Skill|Agility|Waterfall Crossing}}, the diamond luck potions should be substituted for other potions, but preferably {{ItemIcon|Damage Reduction Potion IV}}. | ||
Line 343: | Line 523: | ||
**{{ItemIcon|Wizard's Scroll}} - These can be skipped as they don't give any DPS benefit | **{{ItemIcon|Wizard's Scroll}} - These can be skipped as they don't give any DPS benefit | ||
*Spells: | *Spells: | ||
**{{Icon|Fire Surge|type=spell}} is the generally recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS | **{{Icon|Fire Surge|type=spell}} is the generally recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS. | ||
**{{Icon|Incinerate|type=spell}} is a decent alternative that works especially well with the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") to make eating a fair bit easier. Incinerate also pairs well with {{TotH}} {{ItemIcon|Fox}} and {{ItemIcon|Dragon}}, like stated above. You may wish to switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} once the enemy reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Using this spell will also allow you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{ItemIcon|Diamond Luck Potion IV|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating, however, this potion should generally only be used when you won't need to swap to the other combat styles (ie. only during Bane fights) | **{{Icon|Incinerate|type=spell}} is a decent alternative that works especially well with the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") to make eating a fair bit easier. Incinerate also pairs well with {{TotH}} {{ItemIcon|Fox}} and {{ItemIcon|Dragon}}, like stated above. You may wish to switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} once the enemy reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Using this spell will also allow you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{ItemIcon|Diamond Luck Potion IV|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating, however, this potion should generally only be used when you won't need to swap to the other combat styles (ie. only during Bane fights) | ||
</div> | |||
=Fight Details= | |||
== | ==Enemy Passives Tier List== | ||
Listed from best (choose it) to | Listed from best (choose it) to worst (avoid it). All modifiers apply to the enemies as passives, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG. | ||
# +100% chance to ignore Stuns and Freezes and Immune to Sleep | # +100% chance to ignore Stuns and Freezes and Immune to Sleep | ||
# +20% Maximum Hit and -10% Maximum Hitpoints | # +20% Maximum Hit and -10% Maximum Hitpoints | ||
Line 357: | Line 538: | ||
# +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking | # +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking | ||
# +100% chance to ignore Slow effects and -5% Attack Interval | # +100% chance to ignore Slow effects and -5% Attack Interval | ||
# Slayer Area Effects are 5% Stronger | |||
# +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion | # +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion | ||
# +15% chance to apply affliction when attacking and +15% Lifesteal | # +15% chance to apply affliction when attacking and +15% Lifesteal | ||
# Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit | # Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit | ||
==Area Order== | |||
The recommended order of areas to clear is as follows: | The recommended order of areas to clear is as follows: | ||
# {{ZoneIcon|Unhallowed Wasteland}} | # {{ZoneIcon|Unhallowed Wasteland}} | ||
Line 371: | Line 552: | ||
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes {{MonsterIcon|Bane|nolink=true}} fight locations. It is strongly recommended to never clear {{ZoneIcon|Unhallowed Wasteland|nolink=true}} and {{ZoneIcon|Dark Waters|nolink=true}} last. | You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes {{MonsterIcon|Bane|nolink=true}} fight locations. It is strongly recommended to never clear {{ZoneIcon|Unhallowed Wasteland|nolink=true}} and {{ZoneIcon|Dark Waters|nolink=true}} last. | ||
===Unhallowed Wasteland=== | |||
<div class="mw-collapsible mw-collapsed"> | |||
*Wear the Slayer Negation sets outlined above, having 100% slayer area effect negation is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for [[Combat Triangle]] advantage. | *Wear the Slayer Negation sets outlined above, having 100% slayer area effect negation is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for [[Combat Triangle]] advantage. | ||
*{{Icon|Incinerate|type=spell}} can be used to quickly proc {{ItemIcon|Dragon}} burns against each melee UW monster if you wish, though {{ItemIcon|Ocean Song}} and normal magic should be used when the enemy has roughly 50% of its health remaining. | *{{Icon|Incinerate|type=spell}} can be used to quickly proc {{ItemIcon|Dragon}} burns against each melee UW monster if you wish, though {{ItemIcon|Ocean Song}} and normal magic should be used when the enemy has roughly 50% of its health remaining. | ||
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**All of them, if you get to high stacks of affliction. | **All of them, if you get to high stacks of affliction. | ||
**{{MonsterIcon|Spiked Red Claw}}'s Savage Spike ability is the most dangerous ability, if you are bleeding when this attack is coming out, eat to full. | **{{MonsterIcon|Spiked Red Claw}}'s Savage Spike ability is the most dangerous ability, if you are bleeding when this attack is coming out, eat to full. | ||
</div> | |||
===Dark Waters=== | |||
*Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding {{ItemIcon| | <div class="mw-collapsible mw-collapsed"> | ||
*Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding {{ItemIcon|Slayer Skillcape}} and {{ItemIcon|Slayer Helmet (Master)|Master Slayer Hats}}, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot. Swap each set for combat triangle advantage. | |||
*Prayers: | *Prayers: | ||
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}. | **{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}. | ||
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*Dangerous Enemies: | *Dangerous Enemies: | ||
**{{MonsterIcon|Rokken}}: multiple Shockwave attacks connecting with you will be a bad time, keep your health above the damage value of shockwave when stunned, but be careful not to interrupt your attacks too often so you're able to drop the stun effect. Mist Boss Rokken is incredibly dangerous as it almost always attacks faster than you. | **{{MonsterIcon|Rokken}}: multiple Shockwave attacks connecting with you will be a bad time, keep your health above the damage value of shockwave when stunned, but be careful not to interrupt your attacks too often so you're able to drop the stun effect. Mist Boss Rokken is incredibly dangerous as it almost always attacks faster than you. | ||
</div> | |||
===Shrouded Badlands=== | |||
*No additional Area Negation is required anymore, {{ItemIcon| | <div class="mw-collapsible mw-collapsed"> | ||
*No additional Area Negation is required anymore, {{ItemIcon|Slayer Skillcape}} is enough to sufficiently cover the accuracy loss and the enemies aren't difficult enough to warrant full negation. Swap each set for combat triangle advantage, or don't, these enemies aren't difficult. | |||
*Prayers: | *Prayers: | ||
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}. | **{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}. | ||
*Dangerous Enemies: | *Dangerous Enemies: | ||
**None! | **None! | ||
</div> | |||
===Perilous Peaks=== | |||
<div class="mw-collapsible mw-collapsed"> | |||
# Same as above, no area negation is required, wear as much [[Glossary|DPS]] equipment as you can manage. Swap each set for combat triangle advantage. | # Same as above, no area negation is required, wear as much [[Glossary|DPS]] equipment as you can manage. Swap each set for combat triangle advantage. | ||
*Prayers: | *Prayers: | ||
Line 403: | Line 588: | ||
*Dangerous Enemies: | *Dangerous Enemies: | ||
**None, if you use the appropriate gear based on the combat triangle. | **None, if you use the appropriate gear based on the combat triangle. | ||
</div> | |||
==Bane== | |||
'''Disclaimer:''' <br> Every time you reach {{MonsterIcon|Bane}} it picks a combat style at random, if you do not like the choice you get (because your equipment set is lacking for example), you can reroll the style he picked by fleeing from the battle. Don't cancel the event itself, just the orange "Run" will make you have to do the last Slayer Area again and the combat style of {{MonsterIcon|Bane}} will once again be randomized. | |||
{{MonsterIcon|Bane|Bane | |||
Similar to {{ZoneIcon|Into the Mist}}, you ''must'' fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. Bane has the same abilities no matter his combat style. | |||
Use {{PrayerIcon|Protect from Melee|notext=true}}{{PrayerIcon|Protect from Ranged|notext=true}}{{PrayerIcon|Protect from Magic|Protect from}} depending on which Combat Style Bane is using. This is why we fight Bane in Perilous Peaks, the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless of how much you negate the effect. | Use {{PrayerIcon|Protect from Melee|notext=true}}{{PrayerIcon|Protect from Ranged|notext=true}}{{PrayerIcon|Protect from Magic|Protect from}} depending on which Combat Style Bane is using. This is why we fight Bane in Perilous Peaks, the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless of how much you negate the effect. | ||
===Abilities and Eating Methods=== | |||
This fight is not that much more complicated than most other areas, there are less gear swaps required, so you can focus entirely on keeping yourself alive. It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below. | This fight is not that much more complicated than most other areas, there are less gear swaps required, so you can focus entirely on keeping yourself alive. It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below. | ||
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* '''Overwhelming Power''': Exclusive to the final Bane. If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold based on your affliction, hold the food button to keep yourself healed. Typically not dangerous at low levels of Affliction. | * '''Overwhelming Power''': Exclusive to the final Bane. If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold based on your affliction, hold the food button to keep yourself healed. Typically not dangerous at low levels of Affliction. | ||
===Melee Bane=== | |||
Probably the hardest style as the modifiers stack up. Just let the {{ItemIcon|Tidal Edge}} or {{ItemIcon|Ultima Godsword}} do the work as you pay attention to his attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane. | Probably the hardest style as the modifiers stack up. Just let the {{ItemIcon|Tidal Edge}} or {{ItemIcon|Ultima Godsword}} do the work as you pay attention to his attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane. | ||
If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll. | If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll. | ||
===Ranged Bane=== | |||
Decent fight due to the {{ItemIcon|Dragon}} + {{ItemIcon|Centaur}} synergy adding a lot of extra damage. Nothing special, as {{ItemIcon|Shockwave}} is a strong weapon. | Decent fight due to the {{ItemIcon|Dragon}} + {{ItemIcon|Centaur}} synergy adding a lot of extra damage. Nothing special, as {{ItemIcon|Shockwave}} is a strong weapon. | ||
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Often the easiest style as {{Icon|Incinerate|type=spell}} and the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} ({{TotH}} {{ItemIcon|Dragon}} and {{ItemIcon|Fox}} too) synergy make the beginning of this fight very simple, and {{ItemIcon|Ocean Song}} special attacks along with the general power of magic clean him up nicely. | Often the easiest style as {{Icon|Incinerate|type=spell}} and the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} ({{TotH}} {{ItemIcon|Dragon}} and {{ItemIcon|Fox}} too) synergy make the beginning of this fight very simple, and {{ItemIcon|Ocean Song}} special attacks along with the general power of magic clean him up nicely. | ||
=Ancient Relics Guide= | |||
Nothing is changed in this Guide for [[Ancient Relics]]. Please refer to the [[#Setup_if_Atlas_of_Discovery_IS_owned|Setup if Atlas of Discovery IS owned]]. | |||
{{CombatNav| | <br> <br> | ||
{{CombatNav|Dungeon}} | |||
{{Menu}} | {{Menu}} | ||
Latest revision as of 23:01, 3 July 2024
Some areas of this guide are collapsed as they are only relevant if you want to 100% min/max this fight, if wearing the 100% Slayer Negation Set for the entire fight, these collapsed area's can be completely ignored.
This guide is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.
Event Mechanics
Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4 Slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared,
Bane will spawn. You will have time to swap gear before starting the fight with
Bane. You must defeat Bane 4 times, and the next time you finish all of the slayer areas you will be faced with
Bane, Instrument of Fear.
- Controlled Affliction: Each phase of the event will add this modifier to all standard enemies, it grants +500 Maximum HP and as well as a 30% chance to apply Affliction. Each Bane defeated changes this modifier by adding +500 additional HP and 5% additional chance to apply Affliction.
- Affliction: For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's Auto Eat threshold, making each attack successively more dangerous. Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.
Equipment Sets
Setup if Atlas of Discovery is NOT owned
Unhallowed Wasteland, 100% Slayer Negation Sets
This is the most important set and is targeted for Unhallowed Wasteland. You can use this set for the remaining
Slayer areas, but it will be helpful to swap to the other sets to optimize your damage output. The important part about this gear set is reaching 100% slayer negation, which may be achieved with the below equipment plus the
Pillar of Combat. If available,
Explorers Map II can be used to allow for alternative equipment choices for either the Ring or Passive Slot.
- When using the
Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.
- If
Bane, Instrument of Fear rolls a Combat Style you don't have the recommended Weapon for, and the recommended Weapons for one or both other Combat Styles are owned, then run from
Bane, Instrument of Fear (to reroll the Combat Style).
- For example, if
Shockwave is not owned, run from
Bane, Instrument of Fear if it has the
Ranged Combat Style.
- For example, if
Dark Waters, 40% Slayer Negation Sets
This set is targeted for Dark Waters,
Shrouded Badlands, and
Perilous Peaks. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a
Hunter's Ring in the Passive Slot for all 3 styles.
If the Ultima Godsword has not been obtained yet, the
Infernal Claw and
Tidal Edge are alternatives.
When using the Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.
Bane, 0% Slayer Negation Sets
This set is targeted for Bane, here we remove all extraneous Slayer Area effect negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of
FEZ.
If Shockwave has not been obtained it is recommended you reroll
Bane if it picks the
Ranged style.
Equipment Choices
The Slayer Skillcape or (
Maximum Skillcape) is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of combat, for example during the pause before Bane, will cause all of your attacks to miss. In previous versions of the game, this dungeon required 99 in all skills, and therefore you would always have a
Maximum Skillcape available, since this is no longer the case, it is very possible to do the dungeon with several skills less than 99, however,
Slayer Skillcape is still very important and should be considered the minimum requirement.
Shield of Melee Power,
Shield of Ranged Power, and
Shield of Magic Power should be equipped as soon as they are obtained.
For melee, if the Ultima Godsword is equipped, the
Shield of Melee Power should be equipped in the passive slot. This is not possible for
Unhallowed Wasteland as a Master Slayer piece should be equipped in the the passive slot to reach the 100% slayer negation.
Ring of Power is typically better than the other DPS options, but as you only get one, it may be inconvenient to use it for anything but Bane, Instrument of Fear.
In general, the ring and passive slot options are quite flexible outside of Unhallowed Wasteland, if you don't own any of the listed options, you won't be missing too much. Some alternative options are:
Wasteful Ring - Ring/Passive, large survivability increase, good for Bane.
Deadeye - Passive, allows you to wear an amulet with DR in the amulet slot.
Fighter
Deadeye
Warlock - Rings, extra damage
Elder Crown - Passive, lifesteal and faster attacks.
- Melee:
Terran God Armor can be used if you're worried about dying, but is generally not recommended for anything except Bane.
- Use
Ring of Blade Echoes or
Relentless Fury Ring. Note that Blade Echoes should not be used in conjunction with
Ultima Godsword
Relentless Fury Gloves and
Relentless Fury Ring can be used in place of their un-upgraded equivalents if you own them.
- Ranged:
Poison Virulence Gloves and
Poison Virulence Ring can be used in place of their un-upgraded equivalents if you own them.
- Magic:
Burning Madness Gloves and
Burning Madness Ring can be used in place of their un-upgraded equivalents if you own them.
Setup if Atlas of Discovery IS owned
Disclaimer / Very Important
This section assumes you have the Point of Interest: (19, 9) Perilous Peaks active for 20%
Slayer Area Negation.
Unhallowed Wasteland, 100% Slayer Negation Sets
This is the most important set and is targeted for Unhallowed Wasteland. You can use this set for the remaining
Slayer areas, but it will be helpful to swap to the other sets to optimize your damage output. If available,
Explorers Map II can be used to allow for alternative equipment choices for the Passive Slot.
- When using the
Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.
- If
Bane, Instrument of Fear rolls a Combat Style you don't have the recommended Weapon for, and the recommended Weapons for one or both other Combat Styles are owned, then run from
Bane, Instrument of Fear (to reroll the Combat Style).
- For example, if
Shockwave and
Engulfing Vortex Longbow are not owned, run from
Bane, Instrument of Fear if it has the
Ranged Combat Style.
- For example, if
- If
Master Slayer Gear is owned, equip them as listed for the
Elite Slayer Gear and swap out the
Hunter's Ring for a
Wasteful Ring for easier & safer Idling.
Dark Waters, 40% Slayer Negation Sets
This set is targeted for Dark Waters,
Shrouded Badlands, and
Perilous Peaks. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a
Hunter's Ring in the Passive Slot for all 3 styles.
If the Ultima Godsword has not been obtained yet, the
Infernal Claw and
Tidal Edge are alternatives.
When using the Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.
Bane, 0% Slayer Negation Sets
This set is targeted for Bane, here we remove all extraneous Slayer Area effect negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of
FEZ.
If Shockwave has not been obtained it is recommended you reroll
Bane if it picks the
Ranged style.
Equipment Choices
The Slayer Skillcape or (
Maximum Skillcape) is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of combat, for example during the pause before Bane, will cause all of your attacks to miss. In previous versions of the game, this dungeon required 99 in all skills, and therefore you would always have a
Maximum Skillcape available, since this is no longer the case, it is very possible to do the dungeon with several skills less than 99, however,
Slayer Skillcape is still very important and should be considered the minimum requirement.
Shield of Melee Power,
Shield of Ranged Power, and
Shield of Magic Power should be equipped as soon as they are obtained.
For melee, if the Ultima Godsword is equipped, the
Shield of Melee Power should be equipped in the passive slot. This is not possible for
Unhallowed Wasteland as a Elite Slayer piece should be equipped in the the passive slot to reach the 100% slayer negation.
Ring of Power is typically better than the other DPS options, but as you only get one, it may be inconvenient to use it for anything but Bane, Instrument of Fear.
In general, the ring and passive slot options are quite flexible outside of Unhallowed Wasteland, if you don't own any of the listed options, you won't be missing too much. Some alternative options are:
Wasteful Ring - Ring/Passive, large survivability increase, good for Bane.
Fighter
Deadeye
Warlock - Rings, extra damage
Elder Crown - Passive, lifesteal and faster attacks.
- Melee:
Terran God Armor can be used if you're worried about dying, but is generally not recommended for anything except Bane.
- Use
Ring of Blade Echoes or
Relentless Fury Ring. Note that Blade Echoes should not be used in conjunction with
Ultima Godsword
Relentless Fury Gloves and
Relentless Fury Ring can be used in place of their un-upgraded equivalents if you own them.
- Ranged:
Poison Virulence Gloves and
Poison Virulence Ring can be used in place of their un-upgraded equivalents if you own them.
- Magic:
Burning Madness Gloves and
Burning Madness Ring can be used in place of their un-upgraded equivalents if you own them.
Buffs
Agility
Slot | Bonuses | |
---|---|---|
1 | Any | No combat modifiers. |
2 | Any | No combat modifiers. |
3 | Only obstacle that provides a combat bonus. | |
4 | No negative combat modifiers; potentially saves some food. | |
5 | +20 Maximum Hitpoints. | |
6 | +1% Damage Reduction and +5% Damage To All Monsters. | |
7 | No negative combat modifiers. | |
8 | +1% Damage Reduction, +20 Maximum Hitpoints, and +2% Damage To All Monsters. | |
9 | +20 Maximum Hitpoints and potentially saves some food. | |
10 | +5% Damage To All Monsters, +10% Slayer Coins, and potentially saves some food. | |
P | Lots of beneficial combat modifiers. | |
-0.1s Monster Respawn Timer, +1% Damage Reduction, and -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1). | ||
+5% of Maximum Hit added to Minimum Hit and -0.1s Attack Interval, but -20% Global Accuracy | ||
+8% Damage To Bosses. | ||
+30% Global Accuracy, +30% Global Evasion, and +15% Damage To Dungeon Monsters | ||
Permanent ![]() | ||
Lots of beneficial combat modifiers. |
Astrology
Maximized combat-focused Astrology bonuses will help the most. The difference it makes is moderate and it is worth getting majority of the combat bonuses. The most beneficial constellation is
Ashtar which provides many beneficial combat bonuses.
Consumables
- Food:
Whale or similar. You want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP no matter what.
- Potions:
Diamond Luck Potions for the entire event.
if you are using
Waterfall Crossing, the diamond luck potions should be substituted for other potions, but preferably
Damage Reduction Potion IV.
- Summoning Tablets:
- Prayers:
- These will be outlined on a case-by-case basis for each slayer area below.
Protect Item will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
- Ammo:
Whetstone
Jadestone Bolts
Wizard's Scroll - These can be skipped as they don't give any DPS benefit
- Spells:
Fire Surge is the generally recommended spell.
Anguish III and
Surge II are not required but do provide better DPS.
Incinerate is a decent alternative that works especially well with the
Dragon and
Unicorn synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") to make eating a fair bit easier. Incinerate also pairs well with
Fox and
Dragon, like stated above. You may wish to switch to any normal spell and start relying on
Ocean Song once the enemy reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Using this spell will also allow you to use
Damage Reduction Potions instead of
Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating, however, this potion should generally only be used when you won't need to swap to the other combat styles (ie. only during Bane fights)
Fight Details
Enemy Passives Tier List
Listed from best (choose it) to worst (avoid it). All modifiers apply to the enemies as passives, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
- +100% chance to ignore Stuns and Freezes and Immune to Sleep
- +20% Maximum Hit and -10% Maximum Hitpoints
- +20% Maximum Hit and +20% Accuracy Rating
- +2000 Maximum Hitpoints and -10% Maximum Hit
- +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
- +15% Damage Reduction and +15% Global Evasion
- +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
- +100% chance to ignore Slow effects and -5% Attack Interval
- Slayer Area Effects are 5% Stronger
- +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
- +15% chance to apply affliction when attacking and +15% Lifesteal
- Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit
Area Order
The recommended order of areas to clear is as follows:
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear
Unhallowed Wasteland and
Dark Waters last.
Unhallowed Wasteland
- Wear the Slayer Negation sets outlined above, having 100% slayer area effect negation is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for Combat Triangle advantage.
Incinerate can be used to quickly proc
Dragon burns against each melee UW monster if you wish, though
Ocean Song and normal magic should be used when the enemy has roughly 50% of its health remaining.
- Prayers:
- Use
Battleheart (
Battleborn) and
Protect from the combat style the enemy is using.
- Use
- Dangerous Enemies
- All of them, if you get to high stacks of affliction.
Spiked Red Claw's Savage Spike ability is the most dangerous ability, if you are bleeding when this attack is coming out, eat to full.
Dark Waters
- Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding
Slayer Skillcape and
Master Slayer Hats, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a
Hunter's Ring in the Passive Slot. Swap each set for combat triangle advantage.
- Prayers:
Battleheart and
Piety,
Rigour, or
Augury.
- If the Throne of the Herald Expansion is purchased, the level 99+ equivalents should be used if possible (
Battleborn,
Valor,
Avidity, and
Divination) respectively. This goes for all slayer areas, even though it isn't required by any means.
- If the Throne of the Herald Expansion is purchased, the level 99+ equivalents should be used if possible (
Battleheart and
Protect from Ranged if fighting
Rokken.
- Replace
Battleheart with
Battleborn if possible. This goes for all slayer areas, even though it isn't required by any means.
- Dangerous Enemies:
Rokken: multiple Shockwave attacks connecting with you will be a bad time, keep your health above the damage value of shockwave when stunned, but be careful not to interrupt your attacks too often so you're able to drop the stun effect. Mist Boss Rokken is incredibly dangerous as it almost always attacks faster than you.
Shrouded Badlands
- No additional Area Negation is required anymore,
Slayer Skillcape is enough to sufficiently cover the accuracy loss and the enemies aren't difficult enough to warrant full negation. Swap each set for combat triangle advantage, or don't, these enemies aren't difficult.
- Prayers:
Battleheart and
Piety,
Rigour, or
Augury.
- Dangerous Enemies:
- None!
Perilous Peaks
- Same as above, no area negation is required, wear as much DPS equipment as you can manage. Swap each set for combat triangle advantage.
- Prayers:
Battleheart and
Piety,
Rigour, or
Augury.
- Dangerous Enemies:
- None, if you use the appropriate gear based on the combat triangle.
Bane
Disclaimer:
Every time you reach Bane it picks a combat style at random, if you do not like the choice you get (because your equipment set is lacking for example), you can reroll the style he picked by fleeing from the battle. Don't cancel the event itself, just the orange "Run" will make you have to do the last Slayer Area again and the combat style of
Bane will once again be randomized.
Similar to Into the Mist, you must fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. Bane has the same abilities no matter his combat style.
Use Protect from depending on which Combat Style Bane is using. This is why we fight Bane in Perilous Peaks, the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless of how much you negate the effect.
Abilities and Eating Methods
This fight is not that much more complicated than most other areas, there are less gear swaps required, so you can focus entirely on keeping yourself alive. It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.
If in doubt at any time, try to eat immediately after one of your attacks finishes, don't rely too heavily on this, as resetting your attack also removes any chance of using special attacks on the next attack.
If possible, if Bane is not casting Fragile Mind, you can swap your Protect Prayer for the DPS Prayer of your respective combat style to hopefully squeeze in a little more damage, this is not necessary, but might make the fight a little quicker.
- Suffocate: Eat once after each of your own attack turns finishes to proc a bit of lifesteal/damage, also eat at around 60% HP or earlier. You want to avoid the sleep completely while still doing as much damage as possible, if you do get slept, it may be safer to simply run from combat than to try to drop the effect.
- Fragile Mind: If you are debuffed by Fragile Mind, eat before the attack lands if your HP is low.
- Unknown Threat: Typically not dangerous.
- Mist Walk: Does no damage, however, if Bane tries to use it twice in a row he will use a Normal Attack instead, the damage value of which changes based on the modifiers you have selected. Typically not dangerous, but if the damage is more than your HP at any time, eat to survive.
- Overwhelming Power: Exclusive to the final Bane. If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold based on your affliction, hold the food button to keep yourself healed. Typically not dangerous at low levels of Affliction.
Melee Bane
Probably the hardest style as the modifiers stack up. Just let the Tidal Edge or
Ultima Godsword do the work as you pay attention to his attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane.
If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.
Ranged Bane
Decent fight due to the Dragon +
Centaur synergy adding a lot of extra damage. Nothing special, as
Shockwave is a strong weapon.
Magic Bane
Often the easiest style as Incinerate and the
Dragon and
Unicorn (
Dragon and
Fox too) synergy make the beginning of this fight very simple, and
Ocean Song special attacks along with the general power of magic clean him up nicely.
Ancient Relics Guide
Nothing is changed in this Guide for Ancient Relics. Please refer to the Setup if Atlas of Discovery IS owned.
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |