Earth God Dungeon/Guide: Difference between revisions

From Melvor Idle
m (Update CII URL)
 
(28 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{V|1.0.4}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{UserContentVersion|1.3}}
 
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].
 
=Why Clear Earth God Dungeon?=
 
There are a lot of reasons to clear this dungeon:
* {{UpgradeIcon|Master of Nature}} - unlocks upgrade that greatly speeds up {{Skill|Mining}} and {{Skill|Woodcutting}}.
* [[Terran God Armour]] - gives one of the strongest defensive melee builds, and is required to idle {{ZoneIcon|Underwater City}}.
* {{ItemIcon|Earth Layered Shield}} - one of the highest Damage Reduction Shields in the Base Game.
* {{ItemIcon|Guardian Amulet}} - provides Damage Reduction at the cost of increase attack interval.
* {{ItemIcon|Guardian Ring}} - one of the few [[Rings]] that provide Damage Reduction.
* {{ItemIcon|Terran Godsword}} - can be upgraded into the {{ItemIcon|Ultima Godsword}}.
 
=Standard Guide=
 
== First Clears ==


===Gear===
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  


Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of {{MonsterIcon|Terran}} faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} at this point of progression.
Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of {{MonsterIcon|Terran}} faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} before clearing {{ZoneIcon|Into the Mist}}.


The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped.
The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped.
Line 31: Line 47:
|boots1=Glacia God Boots
|boots1=Glacia God Boots
|ring1=Warlock Ring
|ring1=Warlock Ring
|consumable1 = Magic Hinder Scroll
|familiar11 = !{{Synergy|Occultist|Witch}}
}}
}}


Line 43: Line 61:
If you have unused {{ItemIcon|Water Chest|Water Chests}}, you might want to open them for the {{ItemIcon|Magic Wand (Elite)}}.
If you have unused {{ItemIcon|Water Chest|Water Chests}}, you might want to open them for the {{ItemIcon|Magic Wand (Elite)}}.


===Maximized Farming===
The rest of this guide is NOT for your first clear, your average clear, or even your first 100 clears. This is purely to maximize scrolls for any missing items. This will assume 99 in all skills, access to nearly all weapons and items in the game, and access to all DR and HP pets. This assumes you are (unless otherwise noted) using an optimal Agility setup, are using your best dps prayers, your best summoning synergy, and are using {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}
===Magic===


This build uses {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (slightly reduced rune cost), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}.
==Maximized Farming==


To use this method, you need to have an attack interval of 2.9 or lower. This is achieved the easiest in the end game with {{PetIcon|Otto}}, or alternatively with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}.
You can expect roughly 20 chests per hour Level 99 {{Skill|Astrology}} and {{Skill|Agility}}
With Level 120 {{Skill|Astrology}} and {{Skill|Agility}} this goes up to roughly 30 chests per hour.


This achieves around 26 to 27 scrolls per hour, depending slightly on your {{Skill|Astrology}} bonuses.


'''Consumables''':
* {{ItemIcon|Damage Reduction Potion IV}}
* {{Icon|Diamond Luck Potion|Diamond Luck Potions}}
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}  
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}  
* {{ItemIcon|Dragon}} and {{ItemIcon|Witch}}
* {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} for slightly reduced rune cost
* {{ItemIcon|Wizard's Scroll}}
* {{Icon|Anguish III|type=curse}}
* {{Icon|Water Surge|type=spell}}, {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}
* {{Icon|Fury II|type=aurora}}


{{Equipment/Recommended
{{Equipment/Recommended
Line 75: Line 87:
|ring1=Ring of Wealth
|ring1=Ring of Wealth
|passive1=Chapeau Noir
|passive1=Chapeau Noir
|consumable1 = Magic Hinder Scroll
|familiar11 = !{{Synergy|Dragon|Witch}}
}}
=Ancient Relics Guides=
On top of no [[Pets]], {{Skill|Astrology}} or [[Potions]] this guide will also assume no [[Relics]].
Much like any other dungeon up to now, Manual Eating will be required.
After clearing {{ZoneIcon|Earth God Dungeon}} your combat caps should be 85 if you're following the suggested dungeon progression order. <br>
It is suggested you follow [[Fire_God_Dungeon/Guide#Ancient_Relics_Guides|these steps]] on the {{ZoneIcon|Fire God Dungeon}} guide after clearing {{ZoneIcon|Earth God Dungeon}}.
==Melee==
A [[Melee]] setup for {{ZoneIcon|Earth God Dungeon}} will take around 30 minutes to clear and take roughly {{ItemIcon|Lobster|qty=1150}}. <br>
[[Rune Equipment]] lowers the {{ItemIcon|Lobster}} amount by roughly 150 per clear. It has little to no impact on clear speed.
* {{ItemIcon|Sunset Rapier}} and {{ItemIcon|Ancient Claw}} have roughly the same clear speed. <br>
* A {{ItemIcon|Dragon Claw}} would only be 5 minutes slower.
* Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}}
{{Equipment/Recommended
|style = Melee
|helm1 = (G) Adamant Helmet
|body1 = (G) Adamant Platebody
|legs1 = (G) Adamant Platelegs
|boots1 = (G) Adamant Boots
|gloves1 = Paladin Gloves
|cape1 = Fire Cape
|neck1 = Elite Amulet of Defence
|ring1 = Silver Diamond Ring
|gem1 = Accuracy Gem
|weapon1 = Ancient Claw
|shield1 = (G) Adamant Shield
|familiar11 = !{{Synergy|Occultist|Minotaur}}
}}
==Ranged==
Even though this is technically possible, it will require a whole lot of farming. <br>
To be able to do it with {{Skill|Ranged}} you will need {{SkillReq|Agility|70}} as well as farm enough {{ItemIcon|Food Box I}} from lower dungeons to obtain enough {{ItemIcon|Swordfish}} for {{AgilityIcon|Raft Building}}. <br>
It will also require [[Rune Equipment]].
This dungeon will take roughly 35 minutes to clear with {{Skill|Ranged}} and use approximately 1030 {{ItemIcon|Lobster}} per clear.
In short, it is highly discouraged to use {{Skill|Ranged}} to attempt {{ZoneIcon|Earth God Dungeon}}.
===Gear===
{{ItemIcon|Ancient Crossbow}} lowers the estimated clear time to roughly 22 minutes.
* Prayers: {{PrayerIcon|Sharp Vision}} & {{PrayerIcon|Stone Skin}}
{{Equipment/Recommended
|style = Ranged
|helm1 = (G) Rune Helmet
|body1 = (U) Black D-hide Body
|legs1 = (U) Black D-hide Chaps
|boots1 = (G) Rune Boots
|gloves1 = (U) Black D-hide Vambraces
|cape1 = Fire Cape
|neck1 = Elite Amulet of Defence
|ring1 = Silver Diamond Ring
|gem1 = Accuracy Gem
|weapon1 = Dragon Crossbow
|shield1 = (G) Rune Shield
|ammo1 = Emerald Bolts
|familiar11 = !{{Synergy|Occultist|Centaur}}
}}
===Agility===
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Gap Jump
|Cliff Balance
|Rocky Waters
|Boulder Trap
|Raft Building
|showtotals = false
|showcosts = false
|showrequirements = false
}}
==Magic==
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.
This will require the {{SkillReq|Runecrafting|55}} Skill cap to be unlocked. You can use higher or lower tiers of [[Wizard#Equipment|Wizard Armour]]. <br>
It won't really have a large impact on the kill speed (roughly 20-24 minutes), it will however impact how much you need to eat. <br>
The increase from {{ItemIcon|Earth Acolyte Wizard Hat|Earth Acolyte Wizard Gear}} to {{ItemIcon|Earth Adept Wizard Hat|Earth Adept Wizard Gear}} is is roughly {{ItemIcon|Lobster|qty=750}} to {{ItemIcon|Lobster|qty=1200}} for example.
{{ItemIcon|Earth Adept Wizard Hat|Earth Adept Wizard Gear}} is just the example given. Feel free to change this to {{ItemIcon|Air Adept Wizard Hat|Air Adept Wizard Gear}}, {{ItemIcon|Water Adept Wizard Hat|Water Adept Wizard Gear}} or {{ItemIcon|Fire Adept Wizard Hat|Fire Adept Wizard Gear}} or even [[Expert Wizard Equipment]] if you have the {{Skill|Runecrafting}} Level unlocks. <br>
Be sure to adjust your Spell to match the Element of the [[Wizard#Equipment|Wizard Equipment]] you're using.
* Spell: {{Icon|Earth Wave|type=spell}}
* Curse: {{Icon|Anguish III|type=curse}}
* Aurora: {{Icon|Fury II|type=aurora}} ('''Optional''')
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}}
{{Equipment/Recommended
|style = Magic
|helm1 = Earth Adept Wizard Hat
|body1 = Earth Adept Wizard Robes
|legs1 = Earth Adept Wizard Bottoms
|boots1 = Earth Adept Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|gem1 = Accuracy Gem
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Adamant Shield
|familiar11 = !{{Synergy|Occultist|Witch}}
}}
==Idle 2nd Stage Guide==
It is assumed the explanation in [[Air_God_Dungeon/Guide#Idle_2nd_Stage_Guide|The Air God Dungeon Guide]] has been read.
===Gear===
This setup has an estimate clear rate of 6.3 [[Dungeons]] per hour. <br>
It will also use roughly {{ItemIcon|Lobster|qty=820}} per hour.
* {{ItemIcon|Magic Wand (Elite)}} increases the clears per hour by roughly 1.2
* {{Synergy|Witch|Dragon}} increases the clears per hour by roughly 0.8
* Spell: {{Icon|Fire Surge|type=spell}}
* Curse: {{Icon|Anguish III|type=curse}}
* Aurora: {{Icon|Surge II|type=aurora}} ('''Optional''')
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}}
* Point of Interest: {{POIIcon|Dark Waters}}
{{Equipment/Recommended
|style = Magic
|helm1 = Glacia God Helmet
|body1 = Glacia God Platebody
|legs1 = Glacia God Platelegs
|boots1 = Glacia God Boots
|gloves1 = Glacia God Gloves
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|gem1 = Accuracy Gem
|weapon1 = Magic Wand (Powerful)
|shield1 = Scaled Shield
|familiar11 = !{{Synergy|Occultist|Witch}}
}}
===Agility===
{{AgilityCourseTable
|Cargo Net
|Rope Jump
|Pipe Climb
|Gap Jump
|Cliff Balance
|Rocky Waters
|showtotals = false
|showcosts = false
|showrequirements = false
}}
}}




{{CombatNav|Guide}}
<br> <br>
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}
[[Category:Guides]]

Latest revision as of 19:40, 31 July 2024

Why Clear Earth God Dungeon?

There are a lot of reasons to clear this dungeon:

Standard Guide

First Clears

Due to the Combat Triangle, it is recommended to clear the

Error creating thumbnail: File missing
Earth God Dungeon

with

Error creating thumbnail: File missing
Magic

because the enemies here are mostly

Error creating thumbnail: File missing
Melee

, including the final boss Terran. Being stunned when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of Terran faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use Cloudburst Staff while using

Error creating thumbnail: File missing
Surge I

or

Error creating thumbnail: File missing
Surge II

before clearing

Error creating thumbnail: File missing
Into the Mist

. The safest spell to use while maintaining a decent adjusted clear time is likely the 20k-accuracy

Error creating thumbnail: File missing
Gust

, with a wand and a shield equipped. Worth noting that using Cloudburst Staff, even with

Error creating thumbnail: File missing
Surge I

or

Error creating thumbnail: File missing
Surge II

, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary. The following methods will reduce your interval sufficiently enough to avoid the need to spend Air Runes on Surge Auroras, making this particular method effectively foolproof. You can use the

Error creating thumbnail: File missing
Fury II

Aurora instead for better adjusted clear times if you meet one or more of these requirements.

Any setup you use needs to be checked with the Combat Simulator to be sure of its efficacy for you.

It may be helpful to check if you can idle the dungeon with the Combat Simulator. Can I Idle may be misleading in the amount of DR you need. 'If' your attack interval is 2.9 or lower with a staff, or if you are using a wand, you can uncheck the Status Damage checkbox as you will not be taking stun damage from any of these enemies.

Use Silver Diamond Ring, Infernal Cape, and Dragonfire Shield if you don't have enough DR.

Ring of Wealth or Aorpheat's Signet Ring can be used if you don't have the Warlock Ring, but the adjusted drop time is worse with them.

FEZ is good but not mandatory.

If you have unused Water Chests, you might want to open them for the Magic Wand (Elite).


Maximized Farming

You can expect roughly 20 chests per hour Level 99

Error creating thumbnail: File missing
Astrology

and

Error creating thumbnail: File missing
Agility

With Level 120

Error creating thumbnail: File missing
Astrology

and

Error creating thumbnail: File missing
Agility

this goes up to roughly 30 chests per hour.


Ancient Relics Guides

On top of no Pets,

Error creating thumbnail: File missing
Astrology

or Potions this guide will also assume no Relics.

Much like any other dungeon up to now, Manual Eating will be required.

After clearing

Error creating thumbnail: File missing
Earth God Dungeon

your combat caps should be 85 if you're following the suggested dungeon progression order.
It is suggested you follow these steps on the

Error creating thumbnail: File missing
Fire God Dungeon

guide after clearing

Error creating thumbnail: File missing
Earth God Dungeon

.

Melee

A Melee setup for

Error creating thumbnail: File missing
Earth God Dungeon

will take around 30 minutes to clear and take roughly 1,150 Lobster.

Rune Equipment lowers the Lobster amount by roughly 150 per clear. It has little to no impact on clear speed.



Ranged

Even though this is technically possible, it will require a whole lot of farming.

To be able to do it with

Error creating thumbnail: File missing
Ranged

you will need

Error creating thumbnail: File missing
Level 70

as well as farm enough Food Box I from lower dungeons to obtain enough Swordfish for

Error creating thumbnail: File missing
Raft Building

.

It will also require Rune Equipment.

This dungeon will take roughly 35 minutes to clear with

Error creating thumbnail: File missing
Ranged

and use approximately 1030 Lobster per clear. In short, it is highly discouraged to use

Error creating thumbnail: File missing
Ranged

to attempt

Error creating thumbnail: File missing
Earth God Dungeon

.

Gear

Error creating thumbnail: File missing
Ancient Crossbow

lowers the estimated clear time to roughly 22 minutes.


  • Prayers:
    Error creating thumbnail: File missing
    Sharp Vision
    &
    Error creating thumbnail: File missing
    Stone Skin

Agility


Magic

Due to the Combat Triangle, it is recommended to clear the

Error creating thumbnail: File missing
Earth God Dungeon

with

Error creating thumbnail: File missing
Magic

because the enemies here are mostly

Error creating thumbnail: File missing
Melee

, including the final boss Terran.


This will require the

Error creating thumbnail: File missing
Level 55

Skill cap to be unlocked. You can use higher or lower tiers of Wizard Armour.

It won't really have a large impact on the kill speed (roughly 20-24 minutes), it will however impact how much you need to eat.
The increase from Earth Acolyte Wizard Gear to Earth Adept Wizard Gear is is roughly 750 Lobster to 1,200 Lobster for example.

Earth Adept Wizard Gear is just the example given. Feel free to change this to Air Adept Wizard Gear, Water Adept Wizard Gear or Fire Adept Wizard Gear or even Expert Wizard Equipment if you have the

Error creating thumbnail: File missing
Runecrafting

Level unlocks.

Be sure to adjust your Spell to match the Element of the Wizard Equipment you're using.


  • Spell:
    Error creating thumbnail: File missing
    Earth Wave
  • Curse:
    Error creating thumbnail: File missing
    Anguish III
  • Aurora:
    Error creating thumbnail: File missing
    Fury II
    (Optional)
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Might
    &
    Error creating thumbnail: File missing
    Mystic Mastery

Idle 2nd Stage Guide

It is assumed the explanation in The Air God Dungeon Guide has been read.

Gear

This setup has an estimate clear rate of 6.3 Dungeons per hour.
It will also use roughly 820 Lobster per hour.

  • Magic Wand (Elite) increases the clears per hour by roughly 1.2
  • Error creating thumbnail: File missing
    Witch
    SynergyIcon.png
    Error creating thumbnail: File missing
    Dragon
    increases the clears per hour by roughly 0.8


Agility