Earth God Dungeon/Guide: Difference between revisions
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{{ | {{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | ||
{{UserContentVersion|1.3}} | |||
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]]. | |||
=Why Clear Earth God Dungeon?= | |||
There are a lot of reasons to clear this dungeon: | |||
* {{UpgradeIcon|Master of Nature}} - unlocks upgrade that greatly speeds up {{Skill|Mining}} and {{Skill|Woodcutting}}. | |||
* [[Terran God Armour]] - gives one of the strongest defensive melee builds, and is required to idle {{ZoneIcon|Underwater City}}. | |||
* {{ItemIcon|Earth Layered Shield}} - one of the highest Damage Reduction Shields in the Base Game. | |||
* {{ItemIcon|Guardian Amulet}} - provides Damage Reduction at the cost of increase attack interval. | |||
* {{ItemIcon|Guardian Ring}} - one of the few [[Rings]] that provide Damage Reduction. | |||
* {{ItemIcon|Terran Godsword}} - can be upgraded into the {{ItemIcon|Ultima Godsword}}. | |||
=Standard Guide= | |||
== First Clears == | |||
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}. | Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}. | ||
Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of {{MonsterIcon|Terran}} faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} | Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of {{MonsterIcon|Terran}} faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} before clearing {{ZoneIcon|Into the Mist}}. | ||
The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped. | The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped. | ||
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|boots1=Glacia God Boots | |boots1=Glacia God Boots | ||
|ring1=Warlock Ring | |ring1=Warlock Ring | ||
|consumable1 = Magic Hinder Scroll | |||
|familiar11 = !{{Synergy|Occultist|Witch}} | |||
}} | }} | ||
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If you have unused {{ItemIcon|Water Chest|Water Chests}}, you might want to open them for the {{ItemIcon|Magic Wand (Elite)}}. | If you have unused {{ItemIcon|Water Chest|Water Chests}}, you might want to open them for the {{ItemIcon|Magic Wand (Elite)}}. | ||
==Maximized Farming== | |||
You can expect roughly 20 chests per hour Level 99 {{Skill|Astrology}} and {{Skill|Agility}} | |||
With Level 120 {{Skill|Astrology}} and {{Skill|Agility}} this goes up to roughly 30 chests per hour. | |||
* {{ItemIcon|Damage Reduction Potion IV}} | |||
* {{ | |||
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}} | * {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}} | ||
* {{ | * {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} for slightly reduced rune cost | ||
* {{Icon|Anguish III|type=curse}} | |||
* {{Icon|Fury II|type=aurora}} | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
Line 75: | Line 87: | ||
|ring1=Ring of Wealth | |ring1=Ring of Wealth | ||
|passive1=Chapeau Noir | |passive1=Chapeau Noir | ||
|consumable1 = Magic Hinder Scroll | |||
|familiar11 = !{{Synergy|Dragon|Witch}} | |||
}} | |||
=Ancient Relics Guides= | |||
On top of no [[Pets]], {{Skill|Astrology}} or [[Potions]] this guide will also assume no [[Relics]]. | |||
Much like any other dungeon up to now, Manual Eating will be required. | |||
After clearing {{ZoneIcon|Earth God Dungeon}} your combat caps should be 85 if you're following the suggested dungeon progression order. <br> | |||
It is suggested you follow [[Fire_God_Dungeon/Guide#Ancient_Relics_Guides|these steps]] on the {{ZoneIcon|Fire God Dungeon}} guide after clearing {{ZoneIcon|Earth God Dungeon}}. | |||
==Melee== | |||
A [[Melee]] setup for {{ZoneIcon|Earth God Dungeon}} will take around 30 minutes to clear and take roughly {{ItemIcon|Lobster|qty=1150}}. <br> | |||
[[Rune Equipment]] lowers the {{ItemIcon|Lobster}} amount by roughly 150 per clear. It has little to no impact on clear speed. | |||
* {{ItemIcon|Sunset Rapier}} and {{ItemIcon|Ancient Claw}} have roughly the same clear speed. <br> | |||
* A {{ItemIcon|Dragon Claw}} would only be 5 minutes slower. | |||
* Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}} | |||
{{Equipment/Recommended | |||
|style = Melee | |||
|helm1 = (G) Adamant Helmet | |||
|body1 = (G) Adamant Platebody | |||
|legs1 = (G) Adamant Platelegs | |||
|boots1 = (G) Adamant Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = Fire Cape | |||
|neck1 = Elite Amulet of Defence | |||
|ring1 = Silver Diamond Ring | |||
|gem1 = Accuracy Gem | |||
|weapon1 = Ancient Claw | |||
|shield1 = (G) Adamant Shield | |||
|familiar11 = !{{Synergy|Occultist|Minotaur}} | |||
}} | |||
==Ranged== | |||
Even though this is technically possible, it will require a whole lot of farming. <br> | |||
To be able to do it with {{Skill|Ranged}} you will need {{SkillReq|Agility|70}} as well as farm enough {{ItemIcon|Food Box I}} from lower dungeons to obtain enough {{ItemIcon|Swordfish}} for {{AgilityIcon|Raft Building}}. <br> | |||
It will also require [[Rune Equipment]]. | |||
This dungeon will take roughly 35 minutes to clear with {{Skill|Ranged}} and use approximately 1030 {{ItemIcon|Lobster}} per clear. | |||
In short, it is highly discouraged to use {{Skill|Ranged}} to attempt {{ZoneIcon|Earth God Dungeon}}. | |||
===Gear=== | |||
{{ItemIcon|Ancient Crossbow}} lowers the estimated clear time to roughly 22 minutes. | |||
* Prayers: {{PrayerIcon|Sharp Vision}} & {{PrayerIcon|Stone Skin}} | |||
{{Equipment/Recommended | |||
|style = Ranged | |||
|helm1 = (G) Rune Helmet | |||
|body1 = (U) Black D-hide Body | |||
|legs1 = (U) Black D-hide Chaps | |||
|boots1 = (G) Rune Boots | |||
|gloves1 = (U) Black D-hide Vambraces | |||
|cape1 = Fire Cape | |||
|neck1 = Elite Amulet of Defence | |||
|ring1 = Silver Diamond Ring | |||
|gem1 = Accuracy Gem | |||
|weapon1 = Dragon Crossbow | |||
|shield1 = (G) Rune Shield | |||
|ammo1 = Emerald Bolts | |||
|familiar11 = !{{Synergy|Occultist|Centaur}} | |||
}} | |||
===Agility=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Gap Jump | |||
|Cliff Balance | |||
|Rocky Waters | |||
|Boulder Trap | |||
|Raft Building | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
==Magic== | |||
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}. | |||
This will require the {{SkillReq|Runecrafting|55}} Skill cap to be unlocked. You can use higher or lower tiers of [[Wizard#Equipment|Wizard Armour]]. <br> | |||
It won't really have a large impact on the kill speed (roughly 20-24 minutes), it will however impact how much you need to eat. <br> | |||
The increase from {{ItemIcon|Earth Acolyte Wizard Hat|Earth Acolyte Wizard Gear}} to {{ItemIcon|Earth Adept Wizard Hat|Earth Adept Wizard Gear}} is is roughly {{ItemIcon|Lobster|qty=750}} to {{ItemIcon|Lobster|qty=1200}} for example. | |||
{{ItemIcon|Earth Adept Wizard Hat|Earth Adept Wizard Gear}} is just the example given. Feel free to change this to {{ItemIcon|Air Adept Wizard Hat|Air Adept Wizard Gear}}, {{ItemIcon|Water Adept Wizard Hat|Water Adept Wizard Gear}} or {{ItemIcon|Fire Adept Wizard Hat|Fire Adept Wizard Gear}} or even [[Expert Wizard Equipment]] if you have the {{Skill|Runecrafting}} Level unlocks. <br> | |||
Be sure to adjust your Spell to match the Element of the [[Wizard#Equipment|Wizard Equipment]] you're using. | |||
* Spell: {{Icon|Earth Wave|type=spell}} | |||
* Curse: {{Icon|Anguish III|type=curse}} | |||
* Aurora: {{Icon|Fury II|type=aurora}} ('''Optional''') | |||
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}} | |||
{{Equipment/Recommended | |||
|style = Magic | |||
|helm1 = Earth Adept Wizard Hat | |||
|body1 = Earth Adept Wizard Robes | |||
|legs1 = Earth Adept Wizard Bottoms | |||
|boots1 = Earth Adept Wizard Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = Skull Cape | |||
|neck1 = Elite Amulet of Magic | |||
|ring1 = Silver Diamond Ring | |||
|gem1 = Accuracy Gem | |||
|weapon1 = Magic Wand (Powerful) | |||
|shield1 = (G) Adamant Shield | |||
|familiar11 = !{{Synergy|Occultist|Witch}} | |||
}} | |||
==Idle 2nd Stage Guide== | |||
It is assumed the explanation in [[Air_God_Dungeon/Guide#Idle_2nd_Stage_Guide|The Air God Dungeon Guide]] has been read. | |||
===Gear=== | |||
This setup has an estimate clear rate of 6.3 [[Dungeons]] per hour. <br> | |||
It will also use roughly {{ItemIcon|Lobster|qty=820}} per hour. | |||
* {{ItemIcon|Magic Wand (Elite)}} increases the clears per hour by roughly 1.2 | |||
* {{Synergy|Witch|Dragon}} increases the clears per hour by roughly 0.8 | |||
* Spell: {{Icon|Fire Surge|type=spell}} | |||
* Curse: {{Icon|Anguish III|type=curse}} | |||
* Aurora: {{Icon|Surge II|type=aurora}} ('''Optional''') | |||
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}} | |||
* Point of Interest: {{POIIcon|Dark Waters}} | |||
{{Equipment/Recommended | |||
|style = Magic | |||
|helm1 = Glacia God Helmet | |||
|body1 = Glacia God Platebody | |||
|legs1 = Glacia God Platelegs | |||
|boots1 = Glacia God Boots | |||
|gloves1 = Glacia God Gloves | |||
|cape1 = Skull Cape | |||
|neck1 = Elite Amulet of Magic | |||
|ring1 = Silver Diamond Ring | |||
|gem1 = Accuracy Gem | |||
|weapon1 = Magic Wand (Powerful) | |||
|shield1 = Scaled Shield | |||
|familiar11 = !{{Synergy|Occultist|Witch}} | |||
}} | |||
===Agility=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Gap Jump | |||
|Cliff Balance | |||
|Rocky Waters | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | }} | ||
{{CombatNav| | <br> <br> | ||
{{CombatNav|Dungeon}} | |||
{{Menu}} | {{Menu}} | ||
Latest revision as of 19:40, 31 July 2024
- If you wish to tweak the Combat Simulator Exports yourself, they can be found here.
Why Clear Earth God Dungeon?
There are a lot of reasons to clear this dungeon:
- Error creating thumbnail: File missingMaster of Nature - unlocks upgrade that greatly speeds upError creating thumbnail: File missingMining andError creating thumbnail: File missingWoodcutting.
- Terran God Armour - gives one of the strongest defensive melee builds, and is required to idle Underwater City.
- Earth Layered Shield - one of the highest Damage Reduction Shields in the Base Game.
- Guardian Amulet - provides Damage Reduction at the cost of increase attack interval.
- Guardian Ring - one of the few Rings that provide Damage Reduction.
- Terran Godsword - can be upgraded into the Ultima Godsword.
Standard Guide
First Clears
Due to the Combat Triangle, it is recommended to clear the
with
because the enemies here are mostly
, including the final boss Terran. Being stunned when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of Terran faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use Cloudburst Staff while using
or
before clearing
. The safest spell to use while maintaining a decent adjusted clear time is likely the 20k-accuracy
, with a wand and a shield equipped. Worth noting that using Cloudburst Staff, even with
or
, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary. The following methods will reduce your interval sufficiently enough to avoid the need to spend Air Runes on Surge Auroras, making this particular method effectively foolproof. You can use the
Aurora instead for better adjusted clear times if you meet one or more of these requirements.
- Owning Error creating thumbnail: File missingOtto
- Wearing Elder Crown or Sand Treaders in the Passive Slot
- Purchasing all 5 Mastery 20 upgrades for Ashtar in Astrology
Any setup you use needs to be checked with the Combat Simulator to be sure of its efficacy for you.
Slot | Item | DR% |
---|---|---|
Glacia God Helmet | 8% | |
Glacia God Platebody | 8% | |
Glacia God Platelegs | 8% | |
Glacia God Boots | 8% | |
Glacia God Gloves | 8% | |
Skull Cape | 3% | |
Elite Amulet of Magic | 2% | |
Warlock Ring | 0% | |
Magic Wand (Powerful) | 0% | |
Scaled Shield | 8% | |
Magic Hinder Scroll | 0% | |
Error creating thumbnail: File missing Occultist Error creating thumbnail: File missing Witch | 0% | |
Total | 53% |
It may be helpful to check if you can idle the dungeon with the Combat Simulator. Can I Idle may be misleading in the amount of DR you need. 'If' your attack interval is 2.9 or lower with a staff, or if you are using a wand, you can uncheck the Status Damage checkbox as you will not be taking stun damage from any of these enemies.
Use Silver Diamond Ring, Infernal Cape, and Dragonfire Shield if you don't have enough DR.
Ring of Wealth or Aorpheat's Signet Ring can be used if you don't have the Warlock Ring, but the adjusted drop time is worse with them.
FEZ is good but not mandatory.
If you have unused Water Chests, you might want to open them for the Magic Wand (Elite).
Maximized Farming
You can expect roughly 20 chests per hour Level 99
and
With Level 120
and
this goes up to roughly 30 chests per hour.
- Damage Reduction Potion IV
- Error creating thumbnail: File missingBattleheart andError creating thumbnail: File missingAugury
- Error creating thumbnail: File missingWater Surge orError creating thumbnail: File missingWater Wave for slightly reduced rune cost
- Error creating thumbnail: File missingAnguish III
- Error creating thumbnail: File missingFury II
Slot | Item | DR% |
---|---|---|
Slayer Wizard Hat (Master) | 6% | |
Glacia God Platebody | 8% | |
Glacia God Platelegs | 8% | |
Glacia God Boots | 8% | |
Glacia God Gloves | 8% | |
Skull Cape | 3% | |
Fury of the Elemental Zodiacs | 3% | |
Ring of Wealth | 0% | |
Cloudburst Staff | 0% | |
Chapeau Noir | 0% | |
Magic Hinder Scroll | 0% | |
Error creating thumbnail: File missing Dragon Error creating thumbnail: File missing Witch | 0% | |
Total | 44% |
Ancient Relics Guides
On top of no Pets,
or Potions this guide will also assume no Relics.
Much like any other dungeon up to now, Manual Eating will be required.
After clearing
your combat caps should be 85 if you're following the suggested dungeon progression order.
It is suggested you follow these steps on the
guide after clearing
.
Melee
A Melee setup for
will take around 30 minutes to clear and take roughly 1,150 Lobster.
Rune Equipment lowers the Lobster amount by roughly 150 per clear. It has little to no impact on clear speed.
- Sunset Rapier and Ancient Claw have roughly the same clear speed.
- A Dragon Claw would only be 5 minutes slower.
- Prayers: Error creating thumbnail: File missingIncredible Reflexes &Error creating thumbnail: File missingChivalry
Slot | Item |
---|---|
(G) Adamant Helmet | |
(G) Adamant Platebody | |
(G) Adamant Platelegs | |
(G) Adamant Boots | |
Paladin Gloves | |
Fire Cape | |
Elite Amulet of Defence | |
Silver Diamond Ring | |
Accuracy Gem | |
Ancient Claw | |
(G) Adamant Shield | |
Error creating thumbnail: File missing Occultist Error creating thumbnail: File missing Minotaur |
Ranged
Even though this is technically possible, it will require a whole lot of farming.
To be able to do it with
you will need
as well as farm enough Food Box I from lower dungeons to obtain enough Swordfish for
.
It will also require Rune Equipment.
This dungeon will take roughly 35 minutes to clear with
and use approximately 1030 Lobster per clear. In short, it is highly discouraged to use
to attempt
.
Gear
lowers the estimated clear time to roughly 22 minutes.
- Prayers: Error creating thumbnail: File missingSharp Vision &Error creating thumbnail: File missingStone Skin
Slot | Item |
---|---|
(G) Rune Helmet | |
(U) Black D-hide Body | |
(U) Black D-hide Chaps | |
(G) Rune Boots | |
(U) Black D-hide Vambraces | |
Fire Cape | |
Elite Amulet of Defence | |
Silver Diamond Ring | |
Accuracy Gem | |
Dragon Crossbow | |
(G) Rune Shield | |
Emerald Bolts | |
Error creating thumbnail: File missing Occultist Error creating thumbnail: File missing Centaur |
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Error creating thumbnail: File missing Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Error creating thumbnail: File missing Rope Jump | +3% Smithing Mastery XP |
3 | Error creating thumbnail: File missing Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Error creating thumbnail: File missing Gap Jump | +3% Runecrafting Mastery XP |
5 | Error creating thumbnail: File missing Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Error creating thumbnail: File missing Rocky Waters | +50 Maximum Hitpoints |
7 | Error creating thumbnail: File missing Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Error creating thumbnail: File missing Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
Magic
Due to the Combat Triangle, it is recommended to clear the
with
because the enemies here are mostly
, including the final boss Terran.
This will require the
Skill cap to be unlocked. You can use higher or lower tiers of Wizard Armour.
It won't really have a large impact on the kill speed (roughly 20-24 minutes), it will however impact how much you need to eat.
The increase from Earth Acolyte Wizard Gear to Earth Adept Wizard Gear is is roughly 750 Lobster to 1,200 Lobster for example.
Earth Adept Wizard Gear is just the example given. Feel free to change this to Air Adept Wizard Gear, Water Adept Wizard Gear or Fire Adept Wizard Gear or even Expert Wizard Equipment if you have the
Level unlocks.
Be sure to adjust your Spell to match the Element of the Wizard Equipment you're using.
- Spell: Error creating thumbnail: File missingEarth Wave
- Curse: Error creating thumbnail: File missingAnguish III
- Aurora: Error creating thumbnail: File missingFury II (Optional)
- Prayers: Error creating thumbnail: File missingMystic Might &Error creating thumbnail: File missingMystic Mastery
Slot | Item |
---|---|
Earth Adept Wizard Hat | |
Earth Adept Wizard Robes | |
Earth Adept Wizard Bottoms | |
Earth Adept Wizard Boots | |
Paladin Gloves | |
Skull Cape | |
Elite Amulet of Magic | |
Silver Diamond Ring | |
Accuracy Gem | |
Magic Wand (Powerful) | |
(G) Adamant Shield | |
Error creating thumbnail: File missing Occultist Error creating thumbnail: File missing Witch |
Idle 2nd Stage Guide
It is assumed the explanation in The Air God Dungeon Guide has been read.
Gear
This setup has an estimate clear rate of 6.3 Dungeons per hour.
It will also use roughly 820 Lobster per hour.
- Magic Wand (Elite) increases the clears per hour by roughly 1.2
- Error creating thumbnail: File missingWitchError creating thumbnail: File missingDragon increases the clears per hour by roughly 0.8
- Spell: Error creating thumbnail: File missingFire Surge
- Curse: Error creating thumbnail: File missingAnguish III
- Aurora: Error creating thumbnail: File missingSurge II (Optional)
- Prayers: Error creating thumbnail: File missingMystic Might &Error creating thumbnail: File missingMystic Mastery
- Point of Interest: Dark Waters
Slot | Item |
---|---|
Glacia God Helmet | |
Glacia God Platebody | |
Glacia God Platelegs | |
Glacia God Boots | |
Glacia God Gloves | |
Skull Cape | |
Elite Amulet of Magic | |
Silver Diamond Ring | |
Accuracy Gem | |
Magic Wand (Powerful) | |
Scaled Shield | |
Error creating thumbnail: File missing Occultist Error creating thumbnail: File missing Witch |
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Error creating thumbnail: File missing Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Error creating thumbnail: File missing Rope Jump | +3% Smithing Mastery XP |
3 | Error creating thumbnail: File missing Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Error creating thumbnail: File missing Gap Jump | +3% Runecrafting Mastery XP |
5 | Error creating thumbnail: File missing Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Error creating thumbnail: File missing Rocky Waters | +50 Maximum Hitpoints |
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Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |