Necromancers Palace/Guide: Difference between revisions

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{{V|1.1.2}}
{{RequiresTotH}}
==Why Idle This?==
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
* {{ZoneIcon|Necromancers Palace}} is mainly cleared for {{ItemIcon|Summoning Scrolls}} to massively improve {{Skill|Summoning}}
{{UserContentVersion|1.3.1}}
* Unfortunately, while the {{ItemIcon|Hood of Shade Summon|notext=true}}{{ItemIcon|Amulet of Curse Totem Summon|notext=true}}{{ItemIcon|Gloves of Greater Shade Summon|notext=true}}{{ItemIcon|Ring of Phantom Summon|Summoning Set}} (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in {{TotH}} combat progression (due to it's relative powerlessness compared to BIS sets at the time of completing this dungeon), players with the {{AoD}} expansion may find the set helpful with clearing its late-game content.


The increases it gives to max summoning damage may prove helpful in the upcoming expansion, though, to counteract the upcoming Barrier mechanic. The Barrier combat mechanic is basically a shield that can only be damaged by your summoning familiars, meaning the Summoning Set may prove useful for that purpose.
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].


==Stats and Buffs==
=Why Idle This?=
===Minimum Recommended Levels===
* {{ZoneIcon|Necromancers Palace}} is mainly cleared for {{ItemIcon|Summoning Scrolls}}, which significantly improves {{Skill|Summoning}}
{| class="wikitable"
* Unfortunately, while the {{ItemIcon|Hood of Shade Summon|notext=true}}{{ItemIcon|Amulet of Curse Totem Summon|notext=true}}{{ItemIcon|Gloves of Greater Shade Summon|notext=true}}{{ItemIcon|Ring of Phantom Summon|Summoning Set}} (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in {{TotH}} combat progression (due to it's relative powerlessness compared to [[Glossary|Best In Slot]] sets at the time of completing this dungeon), players with the {{AoD}} expansion may find the set extremely helpful with clearing its late-game content. This is due to its use in counteracting the {{Icon|Barrier}} mechanic.
|-
! Suggestion
! Benefit
|-
| {{SkillReq|Hitpoints|120}}
| Less need for DR
|-
| {{SkillReq|Agility|120}}
| Pillar of Combat and Elite Pillar of Expertise
|-
| {{SkillReq|Prayer|118}}
| {{PrayerIcon|Battleborn}}
|-
|}


===Astrology===
 
As many combat bonuses from {{Skill|Astrology}} constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:
=Standard Guides=
* +5 Hidden Levels for {{Skill|Melee}}{{Skill|Ranged}}{{Skill|Magic}}
==Manual Eating (God Gear) Low Stats '''WITH AoD'''==
**{{Icon|Iridan|type=constellation}}, {{Icon|Terra|type=constellation}}, {{Icon|Syllia|type=constellation}}, and {{Icon|Arachi|type=constellation}}. The +5 hidden {{Skill|Defence}} levels in {{Icon|Tellus|type=constellation}} are redundant.
 
* 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from {{Icon|Ashtar|type=constellation}}
===Estimated Death Rate===
 
* There is an estimated Death Chance of around 4% with Manual Eating. Just holding the Eat button won't work, you need to Manual Eat properly.
 
===Estimated Clears per Hour===
 
* Estimated clears per hour: 7.5
 
===Required Skill Levels===
* {{SkillReq|Cooking|60}}
* {{SkillReq|Thieving|60}}
* {{SkillReq|Strength|70}}
* {{SkillReq|Herblore|90}}
* {{SkillReq|Archaeology|90}}
* {{SkillReq|Cartography|90}}
* {{SkillReq|Magic|90}}
* {{SkillReq|Summoning|90}}
* {{SkillReq|Prayer|95}}
* {{SkillReq|Astrology|99}}
* {{SkillReq|Agility|99}}
* {{SkillReq|Hitpoints|99}}
 
===Gear===
 
* Prayer: {{PrayerIcon|Augury}} and {{PrayerIcon|Battleheart}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|The Academia Arcanum}}
 
{{Equipment/Recommended
|style = Magic
|helm1 = Glacia God Helmet
|body1 = Glacia God Platebody
|legs1 = Glacia God Platelegs
|boots1 = Glacia God Boots
|gloves1 = Eradicating Gloves (m)
|cape1 = Ancient Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|gem1 = Agile Gem
|weapon1 = Water Pulse Staff
|passive1 = Elder Crown
|consumable1 = Fervor Scroll
|familiar11 = !{{Synergy|Witch|Dragon}}
}}
 
===Agility===
 
{{AgilityCourseTable
|Cargo Net
|Monkey Bars
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|Boulder Trap
|Raft Building
|Water Jump
|Ocean Rafting
|Pillar of Combat
|showtotals = false
|showcosts = false
|showrequirements = false
}}
 
==Idle Low Stats '''WITHOUT AoD'''==
 
===Estimated Death Rate===
* Clearing this dungeon without some of the recommended upgrades is highly discouraged.
* Without {{SkillReq|Agility|120}} or {{SkillReq|Astrology|120}} or a {{ItemIcon|Divine Crossbow}} with {{ItemIcon|Meteorite Bolts}}, the death chance remains at 9%, averaging around 0.3 deaths per hour.
* Estimated death rate with just {{SkillReq|Agility|120}} is roughly 1.5% (0.11 per hour).
* Estimated death rate with just {{SkillReq|Astrology|120}} is roughly 3% (0.20 per hour).
* Estimated death rate with just {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}} is roughly 1% (0.09 per hour).
* Estimated death rate with {{SkillReq|Agility|120}}, {{SkillReq|Astrology|120}} and {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}} is roughly 0.001% (0.0015 per hour).
 
===Estimated Clears per Hour===
* Estimated clears per hour: 3
* Estimated clears per hour with {{SkillReq|Agility|120}}: 8
* Estimated clears per hour with {{SkillReq|Astrology|120}}: 6
* Estimated clears per hour with {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}}: 9.7
* Estimated clears per hour with {{SkillReq|Agility|120}} and {{SkillReq|Astrology|120}}: 10.5
* Estimated clears per hour with {{SkillReq|Agility|120}}, {{SkillReq|Astrology|120}} and {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}}: 16
 
===Required Skill Levels===
* {{SkillReq|Cooking|60}}
* {{SkillReq|Thieving|60}}
* {{SkillReq|Strength|70}}
* {{SkillReq|Herblore|90}}
* {{SkillReq|Astrology|99}}
* {{SkillReq|Agility|99}}
* {{SkillReq|Crafting|100}}
* {{SkillReq|Woodcutting|100}}
* {{SkillReq|Summoning|105}}
* {{SkillReq|Hitpoints|110}}
* {{SkillReq|Ranged|112}}
* {{SkillReq|Prayer|118}}
 
===Recommended Skill Levels===
 
* {{SkillReq|Attack|105}}
* {{SkillReq|Archaeology|110}}
* {{SkillReq|Defence|110}}
* {{SkillReq|Astrology|120}}
* {{SkillReq|Agility|120}} - Needs {{AgilityIcon|Waterfall Crossing}} at max {{Icon|Mastery}}.
* {{SkillReq|Cartography|120}} & Full Hex Mastery
* {{SkillReq|Herblore|120}}
* {{SkillReq|Woodcutting|112}}, {{SkillReq|Mining|115}}, {{SkillReq|Smithing|119}}, {{SkillReq|Fletching|110}} - for {{ItemIcon|Divine Crossbow}} and {{ItemIcon|Meteorite Bolts}}
 
===Gear===
 
* Prayer: {{PrayerIcon|Battleheart}} and {{PrayerIcon|Battleborn}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
 
{{Equipment/Recommended
|style = Ranged
|helm1 = Mask of Torment
|body1 = Bundled Protection Body
|legs1 = Perfect Sight Legs
|boots1 = Frostspark Boots
|gloves1 = (U) Elderwood Vambraces
|cape1 = Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|weapon1 = Shockwave
|shield1 = Shield of Ranged Power
|ammo1 = Jadestone Bolts
|passive1 = Wasteful Ring
|consumable1 = Fervor Scroll
|familiar11 = !{{Synergy|Centaur|Siren}}
}}


===Agility===
===Agility===
{| class="wikitable"
!colspan="1"| #
!colspan="1"| Obstacle
!colspan="4"| Reason
|-
!colspan="1"| 1
| X
|-
!colspan="1"| 2
| X
|-
!colspan="1"| 3
| {{Skill|Agility|Pipe Climb}}
| No particular reason beyond being the only obstacle that grants any combat benefits.
|-
!colspan="1"| 4
| {{Skill|Agility|Coal Stones}}
| No negative modifiers, technically saves some food.
|-
!colspan="1"| 5
| {{Skill|Agility|Cliff Balance}}
| +20 HP.
|-
!colspan="1"| 6
| {{Skill|Agility|Rocky Waters}}
| +50 HP. {{Skill|Agility|Lake Swim}} can be used instead if the player gets more damage reduction.
|-
!colspan="1"| 7
| {{Skill|Agility|Boulder Trap}}
| No negative combat modifiers.
|-
!colspan="1"| 8
| {{Skill|Agility|Raft Building}}
| Gives a bit more survivability which is rather important.
|-
!colspan="1"| 9
| {{Skill|Agility|Water Jump}}
| More damage. The 20 HP from{{Skill|Agility|Ice Jump}} is not needed.
|-
!colspan="1"| 10
| {{Skill|Agility|Ocean Rafting}}
| Free damage!
|-
!colspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
| Lots of beneficial combat bonuses.
|-
!colspan="1"| 11
| {{TotH}} {{Skill|Agility|Frozen Maze}}
| More damage reduction and faster monster respawns.
|-
!colspan="1"| 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
| Lower attack interval and more damage for the low price of lower accuracy.
|-
!colspan="1"| 13
| {{TotH}} {{Skill|Agility|Rope Trap}}
| More damage.
|-
!colspan="1"| 14
| {{TotH}} {{Skill|Agility|Freezing Climb}}
| More evasion, accuracy and damage.
|-
!colspan="1"| 15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| Is the equivalent of a permanent {{ItemIcon|Diamond Luck Potion IV}}, which frees up the potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
|-
!colspan="1"| EP
| {{TotH}} {{Skill|Agility|Elite Pillar of Expertise}}
| Provides 8% doubling, which helps a lot with chests.
|-
|}


==Idle Gear==
{{AgilityCourseTable
* There is technically a chance of death, due to the insanely high theoretical max hit stacks which {{MonsterIcon|Fiozor, the Ancient Necromancer|Fiozor}} can obtain. However, it is incredibly unlikely for them to obtain maximum stacks before they are killed.
|Cargo Net
* Use {{ItemIcon|Damage Reduction Potion IV}} for 10% extra DR.
|Monkey Bars
* {{ItemIcon|Weakness Exploiter Cape}} has marginally higher kills/hr than the {{ItemIcon|Superior Max Skillcape}} and also provides 3% dr, but it uses over 4x the amount of bolts per hour.
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|Boulder Trap
|Raft Building
|Water Jump
|Ocean Rafting
|Frozen Maze
|Boulder Balance
|Rope Trap
|Freezing Climb
|Waterfall Crossing
|Pillar of Combat
|showtotals = false
|showcosts = false
|showrequirements = false
}}
 
==Idle Low Stats '''WITH AoD'''==
 
===Estimated Clears per Hour===
 
* Estimated clears per hour: 10.5 - Without {{SkillReq|Agility|120}} You will need to swap to {{ItemIcon|Ancient Infernal Cape}} and have a negligible death chance (0.003 deaths per hour).
* Estimated clears per hour with {{SkillReq|Agility|120}}: 18.5
* Estimated clears per hour with {{SkillReq|Astrology|120}}: 12.5
* Estimated clears per hour with {{SkillReq|Agility|120}} and {{SkillReq|Astrology|120}}: 20.8
 
===Required Skill Levels===
* {{SkillReq|Cooking|60}}
* {{SkillReq|Thieving|60}}
* {{SkillReq|Strength|70}}
* {{SkillReq|Cartography|90}}
* {{SkillReq|Herblore|90}} - If not obtaining {{ItemIcon|Damage Reduction Potion IV}} from {{Skill|Cartography}}.
* {{SkillReq|Astrology|99}}
* {{SkillReq|Agility|99}}
* {{SkillReq|Summoning|105}}
* {{SkillReq|Archaeology|90}}
* {{SkillReq|Hitpoints|110}}
* {{SkillReq|Ranged|110}}
* {{SkillReq|Prayer|118}}
 
===Recommended Skill Levels===
 
* {{SkillReq|Attack|105}}
* {{SkillReq|Archaeology|110}}
* {{SkillReq|Defence|110}}
* {{SkillReq|Astrology|120}}
* {{SkillReq|Agility|120}}
* {{SkillReq|Cartography|120}} & Full Hex Mastery
* {{SkillReq|Herblore|120}}
 
===Gear===
 
{{ItemIcon|Weakness Exploiter Cape}} is a direct upgrade to {{ItemIcon|Weakness Finder Cape}} and increases clears per hour by 2, but is very lengthy to obtain.
 
* Prayer: {{PrayerIcon|Battleheart}} and {{PrayerIcon|Battleborn}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
 
{{Equipment/Recommended
|style = Ranged
|helm1 = Lightning Aura Helmet
|body1 = Bundled Protection Body
|legs1 = Perfect Sight Legs
|boots1 = Frostspark Boots
|gloves1 = Eradicating Gloves (m)
|cape1 = Weakness Finder Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|gem1 = Agile Gem
|weapon1 = Engulfing Vortex Longbow
|ammo1 = Ancient Arrows
|passive1 = Elder Crown
|consumable1 = Fervor Scroll
|familiar11 = !{{Synergy|Centaur|Siren}}
}}
 
===Agility===
 
{{AgilityCourseTable
|Cargo Net
|Monkey Bars
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|Boulder Trap
|Raft Building
|Water Jump
|Ocean Rafting
|Pipe Maze
|Boulder Balance
|Rope Trap
|Freezing Climb
|Waterfall Crossing
|Pillar of Combat
|showtotals = false
|showcosts = false
|showrequirements = false
}}
 
==Idle High/Endgame Stats '''WITHOUT AoD'''==
 
===Estimated Deaths per Hour===
None
 
===Estimated Clears per Hour===
 
* Estimated clears per hour: 46
** Can equip {{ItemIcon|Chapeau Noir}} in Passsive Slot for 3 more chests per hour.
 
===Required Skill Levels===
* {{SkillReq|Cooking|60}}
* {{SkillReq|Thieving|60}}
* {{SkillReq|Strength|70}}
* {{SkillReq|Attack|105}}
* {{SkillReq|Summoning|115}}
* {{SkillReq|Prayer|118}}
* {{SkillReq|Herblore|120}}
* {{SkillReq|Astrology|120}}
* {{SkillReq|Agility|120}}
* {{SkillReq|Hitpoints|120}}
* {{SkillReq|Ranged|120}}
 
===Gear===
 
* Prayer: {{PrayerIcon|Battleheart}} and {{PrayerIcon|Battleborn}}
* Potion: {{ItemIcon|Critical Strike Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
 
{{Equipment/Recommended
|style = Ranged
|helm1 = Mask of Torment
|body1 = Vorloran Watcher Platebody
|legs1 = Perfect Sight Legs
|boots1 = Vorloran Watcher Boots
|gloves1 = Vorloran Watcher Gauntlets
|cape1 = Weakness Exploiter Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|weapon1 = Feather Storm Crossbow
|shield1 = Shield of Ranged Power
|ammo1 = Zephyte Bolts
|passive1 = Elder Crown
|consumable1 = Fervor Scroll
|familiar11 = !{{Synergy|Centaur|Spectre}}
}}
 
===Agility===
 
{{AgilityCourseTable
|Cargo Net
|Monkey Bars
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Water Jump
|Ocean Rafting
|Pipe Maze
|Boulder Balance
|Rope Trap
|Freezing Climb
|Waterfall Crossing
|Pillar of Combat
|showtotals = false
|showcosts = false
|showrequirements = false
}}
 
==Idle High/Endgame Stats '''WITH AoD'''==
 
===Estimated Deaths per Hour===
None
 
===Estimated Clears per Hour===
 
* Estimated clears per hour: 64
** Can equip {{ItemIcon|Chapeau Noir}} in Passsive Slot for 3 more chests per hour.
 
===Required Skill Levels===
* {{SkillReq|Cooking|60}}
* {{SkillReq|Thieving|60}}
* {{SkillReq|Strength|70}}
* {{SkillReq|Attack|105}}
* {{SkillReq|Fletching|111}}
* {{SkillReq|Woodcutting|112}}
* {{SkillReq|Mining|115}}
* {{SkillReq|Summoning|115}}
* {{SkillReq|Archaeology|118}}
* {{SkillReq|Prayer|118}}
* {{SkillReq|Smithing|118}}
* {{SkillReq|Herblore|120}}
* {{SkillReq|Astrology|120}}
* {{SkillReq|Agility|120}}
* {{SkillReq|Cartography|120}}
* {{SkillReq|Hitpoints|120}}
* {{SkillReq|Ranged|120}}
 
===Gear===
 
* Prayer: {{PrayerIcon|Battleheart}} and {{PrayerIcon|Battleborn}}
* Potion: {{ItemIcon|Critical Strike Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
 
{{Equipment/Recommended
|style = Ranged
|helm1 = Mask of Torment
|body1 = Vorloran Watcher Platebody
|legs1 = Perfect Sight Legs
|boots1 = Sand Treaders
|gloves1 = Eradicating Gloves (m)
|cape1 = Weakness Exploiter Cape
|neck1 = Merman Pendant
|ring1 = Ring of Malice (m)
|gem1 = Dungeon Gem
|weapon1 = Divine Javelin
|shield1 = Shield of Ranged Power
|passive1 = Pirate Hook
|consumable1 = Power Crystals
|familiar11 = !{{Synergy|Centaur|Spectre}}
}}
 
===Agility===
 
{{AgilityCourseTable
|Cargo Net
|Monkey Bars
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Water Jump
|Ocean Rafting
|Pipe Maze
|Boulder Balance
|Rope Trap
|Freezing Climb
|Waterfall Crossing
|Pillar of Combat
|showtotals = false
|showcosts = false
|showrequirements = false
}}
 
=Ancient Relics Guides=
 
==Manual Eat Low Level (God Gear) Method==
 
The boss {{MonsterIcon|Fiozor, the Ancient Necromancer}} is nearly impossible to get down to no death rate even with Manual Eating, the provided setup has a less than 2% chance of failing. Holding the [[Eat]] button will '''NOT''' work and will almost certainly result in defeat. Swapping to {{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} will lower the death chance to around 0.3%.
 
Tested with [[Relics]]:
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Ranged|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Agility|notext=true}} - 3
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master
 
===Skills===
* {{SkillReq|Agility|99}}
* {{SkillReq|Astrology|99}}
* {{SkillReq|Defence|99}}
* {{SkillReq|Hitpoints|99}}
* {{SkillReq|Ranged|99}}
 
===Gear===
 
Highly suggested to switch to {{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} and put {{ItemIcon|Shield of Ranged Power}} in the passive slot.
 
* Prayers: {{PrayerIcon|Stone Skin}} and {{PrayerIcon|Holy Aegis}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
 
{{Equipment/Recommended
|style = Ranged
|helm1 = Aeris God Helmet
|body1 = Aeris God Platebody
|legs1 = Aeris God Platelegs
|boots1 = Aeris God Boots
|gloves1 = Aeris God Gloves
|cape1 = Ancient Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|gem1 = Dungeon Gem
|weapon1 = Shockwave
|shield1 = Shield of Ranged Power
|ammo1 = Jadestone Bolts
|passive1 = Elder Crown
|consumable1 = Fervor Scroll
|familiar11 = !{{Synergy|Centaur|Dragon}}
}}
 
===Agility===
 
{{AgilityCourseTable
|Cargo Net
|Monkey Bars
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Ice Jump
|Ocean Rafting
|Pillar of Combat
|showtotals = false
|showcosts = false
|showrequirements = false
}}
 
==Idle Low Level (110 Gear) Method==
 
Has a negligible death chance (less than 0.00001 deaths per hour).
 
Tested with [[Relics]]:
* {{Skill|Attack|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Strength|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Defence|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Hitpoints|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Ranged|notext=true}} - 1,2,3,4,5,Master
* {{Skill|Agility|notext=true}} - 3
* {{Skill|Astrology|notext=true}} - 1,2,3,4,5,Master
 
===Skills===
* {{SkillReq|Agility|99}}
* {{SkillReq|Astrology|99}}
* {{SkillReq|Defence|99}}
* {{SkillReq|Hitpoints|110}}
* {{SkillReq|Ranged|110}}
 
===Gear===
 
Highly suggested to switch to {{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} and put {{ItemIcon|Shield of Ranged Power}} in the passive slot. This will have an absurdly low death chance (0.00001 Per Hour).
 
* Prayers: {{PrayerIcon|Stone Skin}} and {{PrayerIcon|Holy Aegis}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
 
{{Equipment/Recommended
|style = Ranged
|helm1 = Lightning Aura Helmet
|body1 = Bundled Protection Body
|legs1 = Perfect Sight Legs
|boots1 = Frost Walker Boots
|gloves1 = Eradicating Gloves (m)
|cape1 = Ancient Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|gem1 = Dungeon Gem
|weapon1 = Shockwave
|shield1 = Shield of Ranged Power
|ammo1 = Jadestone Bolts
|passive1 = Elder Crown
|consumable1 = Fervor Scroll
|familiar11 = !{{Synergy|Centaur|Dragon}}
}}
 
===Agility===
 
{{AgilityCourseTable
|Cargo Net
|Monkey Bars
|Pipe Climb
|Coal Stones
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Ice Jump
|Ocean Rafting
|Pillar of Combat
|showtotals = false
|showcosts = false
|showrequirements = false
}}
 
= Idle for Ancient Relics, Hardcore & Adventure =
 
This guide assumes {{UpgradeIcon|Auto Eat - Tier III}} has been unlocked.
 
== Ranged ==
 
This setup will require 1372 {{Skill|Hitpoints|Health}} & 95% [[Damage Reduction]] and can expect roughly 4 clears per hour. <br>
While only including Base Game stats & items, '''You will require {{ItemIcon|Damage Reduction Potion IV}}''' as well as {{SkillReq|Agility|115}}. <br>
This Guide requires {{SkillReq|Hitpoints|120}}. <br>
The guide also requires the following pets to be obtained: {{PetIcon|Leonardo}}, {{PetIcon|Finn}}, {{PetIcon|Erran}} <br>
There is technically a death chance using this setup, no actual deaths showed up in 100,000 simulations. To completely remove this death chance {{POIIcon|The Shimmering Oasis}} or {{Skill|Agility}} Obstacle #15 {{AgilityIcon|Freezing Rafting}} is required.


{| class="wikitable"
* Prayers: {{PrayerIcon|Holy Aegis}} & {{PrayerIcon|Stone Skin}}
|-
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
! Slot
{{Equipment/Recommended
!colspan="6"|Better to Worse
|helm1 = Lightning Aura Helmet
|-
|body1 = Bundled Protection Body
! Head
|legs1 = Perfect Sight Legs
|colspan="2"| {{ItemIcon|Mask of Torment}}
|boots1 = Frostspark Boots
|colspan="2"| {{ItemIcon|Slayer Cowl (Mythical)}}
|gloves1 = Glacia God Gloves
|-
|cape1 = Infernal Cape
! Body
|neck1 = Fury of the Elemental Zodiacs
|colspan="2"| {{ItemIcon|Slayer Leather Body (Mythical)}}
|ring1 = Wasteful Ring
|colspan="2"| {{ItemIcon|Bundled Protection Body}}
|weapon1 = Divine Crossbow
|-
|shield1 = Earth Layered Shield
! Leggings
|ammo1 = Onyx Bolts
|colspan="2"| {{ItemIcon|Perfect Sight Legs}}
|passive1 = Guardian Amulet
|colspan="2"| {{ItemIcon|(U) Carrion Chaps}}
|consumable1 = Magic Hinder Scroll
|-
|familiar11 = Occultist
! Boots
|familiar21 = Spectre
|colspan="2"| {{ItemIcon|Frostspark Boots}}
|enhS1 = Gods Enhancement (Superior)
|colspan="2"| {{ItemIcon|Lightning Boots}}
}}
|-
{{AgilityCourseTable
! Hands
|Cargo Net
|colspan="4"| {{ItemIcon|(U) Carrion Vambraces}}
|Rope Jump
|-
|Pipe Climb
! Cape
|Coal Stones
|colspan="2"| {{ItemIcon|Superior Max Skillcape}}
|Cliff Balance
|colspan="2"| {{ItemIcon|Weakness Exploiter Cape}}
|Rocky Waters
|-
|Boulder Trap
! Neck
|Raft Building
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|Ice Jump
|colspan="2"| {{ItemIcon|Allure Amulet}}
|Ocean Rafting
|-
|Frozen Maze
! Ring
|Boulder Balance
|colspan="2"| {{ItemIcon|Ring of Power}}
|Rope Trap
|colspan="2"| {{ItemIcon|Ring of Wealth}}
|Freezing Climb
|-
|Pillar of Combat
! Passive
|showtotals = false
|colspan="4"| {{ItemIcon|Wasteful Ring}}
|showcosts = false
|-
|showrequirements = false
! Weapon
}}
|colspan="2"| {{ItemIcon|Divine Crossbow}}
|colspan="2"| {{ItemIcon|Meteorite Crossbow}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Leviathan Shield}}
|colspan="2"| {{ItemIcon|(P) Divine Shield}}
|-
|-
! Ammunition
|colspan="2"| {{ItemIcon|Meteorite Bolts}}
|colspan="2"| {{ItemIcon|Zephyte Bolts}}
|-
! Prayer
|colspan="2"| {{PrayerIcon|Battleborn}} and {{PrayerIcon|Avidity}}
|colspan="2"| {{PrayerIcon|Battleheart}} and {{PrayerIcon|Holy Aegis}}
|-
! Summons
|colspan="2"| {{ItemIcon|Fox}} and {{ItemIcon|Dragon}}
|colspan="2"| {{ItemIcon|Centaur}} and {{ItemIcon|Dragon}}
|-
|}




{{CombatNav|Guide}}
{{CombatNav|Guide}}
{{Menu}}
{{Menu}}

Latest revision as of 16:23, 28 February 2025

Why Idle This?

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    Necromancers Palace
    is mainly cleared for Summoning Scrolls, which significantly improves
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    Summoning
  • Unfortunately, while the Summoning Set (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in combat progression (due to it's relative powerlessness compared to Best In Slot sets at the time of completing this dungeon), players with the expansion may find the set extremely helpful with clearing its late-game content. This is due to its use in counteracting the Barrier mechanic.


Standard Guides

Manual Eating (God Gear) Low Stats WITH AoD

Estimated Death Rate

  • There is an estimated Death Chance of around 4% with Manual Eating. Just holding the Eat button won't work, you need to Manual Eat properly.

Estimated Clears per Hour

  • Estimated clears per hour: 7.5

Required Skill Levels

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    Level 60
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    Level 60
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    Level 70
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    Level 90
  • Error creating thumbnail: File missing
    Level 90
  • Error creating thumbnail: File missing
    Level 90
  • Error creating thumbnail: File missing
    Level 90
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    Level 90
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    Level 95
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    Level 99
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    Level 99
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    Level 99

Gear

Agility

Idle Low Stats WITHOUT AoD

Estimated Death Rate

  • Clearing this dungeon without some of the recommended upgrades is highly discouraged.
  • Without
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    Level 120
    or
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    Level 120
    or a Divine Crossbow with Meteorite Bolts, the death chance remains at 9%, averaging around 0.3 deaths per hour.
  • Estimated death rate with just
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    Level 120
    is roughly 1.5% (0.11 per hour).
  • Estimated death rate with just
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    Level 120
    is roughly 3% (0.20 per hour).
  • Estimated death rate with just Divine Crossbow/ Meteorite Bolts is roughly 1% (0.09 per hour).
  • Estimated death rate with
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    Level 120
    ,
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    Level 120
    and Divine Crossbow/ Meteorite Bolts is roughly 0.001% (0.0015 per hour).

Estimated Clears per Hour

  • Estimated clears per hour: 3
  • Estimated clears per hour with
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    Level 120
    : 8
  • Estimated clears per hour with
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    Level 120
    : 6
  • Estimated clears per hour with Divine Crossbow/ Meteorite Bolts: 9.7
  • Estimated clears per hour with
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    Level 120
    and
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    Level 120
    : 10.5
  • Estimated clears per hour with
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    Level 120
    ,
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    Level 120
    and Divine Crossbow/ Meteorite Bolts: 16

Required Skill Levels

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    Level 60
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    Level 60
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    Level 70
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    Level 90
  • Error creating thumbnail: File missing
    Level 99
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    Level 99
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    Level 100
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    Level 100
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    Level 105
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    Level 110
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    Level 112
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    Level 118

Recommended Skill Levels

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    Level 105
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    Level 110
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    Level 110
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    Level 120
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    Level 120
    - Needs
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    Waterfall Crossing
    at max
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    Mastery
    .
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    Level 120
    & Full Hex Mastery
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    Level 120
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    Level 112
    ,
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    Level 115
    ,
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    Level 119
    ,
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    Level 110
    - for Divine Crossbow and Meteorite Bolts

Gear

Agility

Idle Low Stats WITH AoD

Estimated Clears per Hour

  • Estimated clears per hour: 10.5 - Without
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    Level 120
    You will need to swap to Ancient Infernal Cape and have a negligible death chance (0.003 deaths per hour).
  • Estimated clears per hour with
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    Level 120
    : 18.5
  • Estimated clears per hour with
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    Level 120
    : 12.5
  • Estimated clears per hour with
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    Level 120
    and
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    Level 120
    : 20.8

Required Skill Levels

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    Level 60
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    Level 60
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    Level 70
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    Level 90
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    Level 90
    - If not obtaining Damage Reduction Potion IV from
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    Cartography
    .
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    Level 99
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    Level 99
  • Error creating thumbnail: File missing
    Level 105
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    Level 90
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    Level 110
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    Level 110
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    Level 118

Recommended Skill Levels

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    Level 105
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    Level 110
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    Level 110
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    Level 120
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    Level 120
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    Level 120
    & Full Hex Mastery
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    Level 120

Gear

Weakness Exploiter Cape is a direct upgrade to Weakness Finder Cape and increases clears per hour by 2, but is very lengthy to obtain.

Agility

Idle High/Endgame Stats WITHOUT AoD

Estimated Deaths per Hour

None

Estimated Clears per Hour

  • Estimated clears per hour: 46
    • Can equip Chapeau Noir in Passsive Slot for 3 more chests per hour.

Required Skill Levels

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    Level 60
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    Level 60
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    Level 70
  • Error creating thumbnail: File missing
    Level 105
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    Level 115
  • Error creating thumbnail: File missing
    Level 118
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120

Gear

Agility

Idle High/Endgame Stats WITH AoD

Estimated Deaths per Hour

None

Estimated Clears per Hour

  • Estimated clears per hour: 64
    • Can equip Chapeau Noir in Passsive Slot for 3 more chests per hour.

Required Skill Levels

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    Level 60
  • Error creating thumbnail: File missing
    Level 60
  • Error creating thumbnail: File missing
    Level 70
  • Error creating thumbnail: File missing
    Level 105
  • Error creating thumbnail: File missing
    Level 111
  • Error creating thumbnail: File missing
    Level 112
  • Error creating thumbnail: File missing
    Level 115
  • Error creating thumbnail: File missing
    Level 115
  • Error creating thumbnail: File missing
    Level 118
  • Error creating thumbnail: File missing
    Level 118
  • Error creating thumbnail: File missing
    Level 118
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120
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    Level 120
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    Level 120
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    Level 120

Gear

Agility

Ancient Relics Guides

Manual Eat Low Level (God Gear) Method

The boss Fiozor, the Ancient Necromancer is nearly impossible to get down to no death rate even with Manual Eating, the provided setup has a less than 2% chance of failing. Holding the Eat button will NOT work and will almost certainly result in defeat. Swapping to Engulfing Vortex Longbow/ Ancient Arrows will lower the death chance to around 0.3%.

Tested with Relics:

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    - 1,2,3,4,5,Master
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    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 3
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    - 1,2,3,4,5,Master

Skills

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    Level 99
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    Level 99
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    Level 99
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    Level 99
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    Level 99

Gear

Highly suggested to switch to Engulfing Vortex Longbow/ Ancient Arrows and put Shield of Ranged Power in the passive slot.

Agility

Idle Low Level (110 Gear) Method

Has a negligible death chance (less than 0.00001 deaths per hour).

Tested with Relics:

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    - 1,2,3,4,5,Master
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    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 3
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    - 1,2,3,4,5,Master

Skills

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    Level 99
  • Error creating thumbnail: File missing
    Level 99
  • Error creating thumbnail: File missing
    Level 99
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    Level 110
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    Level 110

Gear

Highly suggested to switch to Engulfing Vortex Longbow/ Ancient Arrows and put Shield of Ranged Power in the passive slot. This will have an absurdly low death chance (0.00001 Per Hour).

Agility

Idle for Ancient Relics, Hardcore & Adventure

This guide assumes
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Auto Eat - Tier III
has been unlocked.

Ranged

This setup will require 1372
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Health
& 95% Damage Reduction and can expect roughly 4 clears per hour.
While only including Base Game stats & items, You will require Damage Reduction Potion IV as well as
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Level 115
.
This Guide requires
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Level 120
.
The guide also requires the following pets to be obtained:
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Leonardo
, Finn, the Cat,
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Erran

There is technically a death chance using this setup, no actual deaths showed up in 100,000 simulations. To completely remove this death chance The Shimmering Oasis or
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Agility
Obstacle #15
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Freezing Rafting
is required.