Earth God Dungeon/Guide: Difference between revisions

From Melvor Idle
mNo edit summary
m (Change CombatNav's default open section to Guides)
 
(16 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Template:DungeonGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. <br> Information on equipment, mechanics and strategies are on this page.}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{V|1.2.2}}
{{UserContentVersion|1.3.1}}


=Why Clear Water God Dungeon?=
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].
 
=Why Clear Earth God Dungeon?=


There are a lot of reasons to clear this dungeon:
There are a lot of reasons to clear this dungeon:
Line 14: Line 16:
=Standard Guide=
=Standard Guide=


==Gear==
== First Clears ==
 
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  


Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of {{MonsterIcon|Terran}} faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} before clearing {{ZoneIcon|Into the Mist}}.
Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of {{MonsterIcon|Terran}} faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{SpellIcon|Surge I}} or {{SpellIcon|Surge II}} before clearing {{ZoneIcon|Into the Mist}}.


The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped.
The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{SpellIcon|Gust}}, with a wand and a shield equipped.


Worth noting that using {{ItemIcon|Cloudburst Staff}}, even with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary.
Worth noting that using {{ItemIcon|Cloudburst Staff}}, even with {{SpellIcon|Surge I}} or {{SpellIcon|Surge II}}, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary.


The following methods will reduce your interval sufficiently enough to avoid the need to spend {{ItemIcon|Air Rune|Air Runes}} on Surge Auroras, making this particular method effectively foolproof. You can use the {{Icon|Fury II|type=aurora}} Aurora instead for better adjusted clear times if you meet one or more of these requirements.
The following methods will reduce your interval sufficiently enough to avoid the need to spend {{ItemIcon|Air Rune|Air Runes}} on Surge Auroras, making this particular method effectively foolproof. You can use the {{SpellIcon|Fury II}} Aurora instead for better adjusted clear times if you meet one or more of these requirements.


*Owning {{PetIcon|Otto}}  
*Owning {{PetIcon|Otto}}  
Line 44: Line 47:
|boots1=Glacia God Boots
|boots1=Glacia God Boots
|ring1=Warlock Ring
|ring1=Warlock Ring
|consumable1 = Magic Hinder Scroll
|familiar11 = !{{Synergy|Occultist|Witch}}
}}
}}


Line 58: Line 63:
==Maximized Farming==
==Maximized Farming==


The rest of this guide is NOT for your first clear, your average clear, or even your first 100 clears. This is purely to maximize scrolls for any missing items. This will assume 99 in all skills, access to nearly all weapons and items in the game, and access to all DR and HP pets. This assumes you are (unless otherwise noted) using an optimal Agility setup, are using your best dps prayers, your best summoning synergy, and are using {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}
You can expect roughly 20 chests per hour Level 99 {{Skill|Astrology}} and {{Skill|Agility}}
 
With Level 120 {{Skill|Astrology}} and {{Skill|Agility}} this goes up to roughly 30 chests per hour.
===Magic===
 
This build uses {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (slightly reduced rune cost), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}.
 
To use this method, you need to have an attack interval of 2.9 or lower. This is achieved the easiest in the end game with {{PetIcon|Otto}}, or alternatively with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}.


This achieves around 26 to 27 scrolls per hour, depending slightly on your {{Skill|Astrology}} bonuses.
* {{ItemIcon|Damage Reduction Potion IV}}
 
* {{PrayerIcon|Battleheart}} and {{PrayerIcon|Augury}}  
'''Consumables''':
* {{SpellIcon|Water Surge}} or {{SpellIcon|Water Wave}} for slightly reduced rune cost
* {{Icon|Diamond Luck Potion|Diamond Luck Potions}}
* {{SpellIcon|Anguish III}}
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}  
* {{SpellIcon|Fury II}}
* {{ItemIcon|Dragon}} and {{ItemIcon|Witch}}
* {{ItemIcon|Wizard's Scroll}}
* {{Icon|Water Surge|type=spell}}, {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}


{{Equipment/Recommended
{{Equipment/Recommended
Line 88: Line 85:
|ring1=Ring of Wealth
|ring1=Ring of Wealth
|passive1=Chapeau Noir
|passive1=Chapeau Noir
|consumable1 = Magic Hinder Scroll
|familiar11 = !{{Synergy|Dragon|Witch}}
}}
}}


Line 96: Line 95:
Much like any other dungeon up to now, Manual Eating will be required.
Much like any other dungeon up to now, Manual Eating will be required.


After clearing {{ZoneIcon|Earth God Dungeon}} your combat caps should be 85 if you're following the suggested dungeon progression order. <br>
After clearing {{ZoneIcon|Earth God Dungeon}} your combat caps should be 85 if you're following the suggested dungeon progression order. It is suggested you follow [[Fire_God_Dungeon/Guide#Ancient_Relics_Guides|these steps]] on the {{ZoneIcon|Fire God Dungeon}} guide after clearing {{ZoneIcon|Earth God Dungeon}}.
It is suggested you follow [[Fire_God_Dungeon/Guide#Ancient_Relics_Guides|these steps]] on the {{ZoneIcon|Fire God Dungeon}} guide after clearing {{ZoneIcon|Earth God Dungeon}}.


==Melee==
==Melee==


===Gear===
A [[Melee]] setup for {{ZoneIcon|Earth God Dungeon}} will take around 30 minutes to clear and take roughly {{ItemIcon|Lobster|qty=1150}}. [[Rune Equipment]] lowers the {{ItemIcon|Lobster}} amount by roughly 150 per clear. It has little to no impact on clear speed.


A [[Melee]] setup for {{ZoneIcon|Earth God Dungeon}} will take around 30 minutes to clear and take roughly {{ItemIcon|Lobster|qty=1150}}. <br>
* {{ItemIcon|Sunset Rapier}} and {{ItemIcon|Ancient Claw}} have roughly the same clear speed.
[[Rune Equipment]] lowers the {{ItemIcon|Lobster}} amount by roughly 150 per clear. It has little to no impact on clear speed.
* A {{ItemIcon|Dragon Claw}} would only be 5 minutes slower.


{{ItemIcon|Sunset Rapier}} and {{ItemIcon|Ancient Claw}} have roughly the same clear speed. <br>
* Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}}
A {{ItemIcon|Dragon Claw}} would only be 5 minutes slower.
 
Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}}


{{Equipment/Recommended
{{Equipment/Recommended
Line 120: Line 115:
|cape1 = Fire Cape
|cape1 = Fire Cape
|neck1 = Elite Amulet of Defence
|neck1 = Elite Amulet of Defence
|ring1 = Ring of Malice (m)
|ring1 = Silver Diamond Ring
|gem1 = Accuracy Gem
|gem1 = Accuracy Gem
|weapon1 = Ancient Claw
|weapon1 = Ancient Claw
Line 126: Line 121:
|familiar11 = !{{Synergy|Occultist|Minotaur}}
|familiar11 = !{{Synergy|Occultist|Minotaur}}
}}
}}
===[[Combat Simulator]] Export===
[https://pastebin.com/nZi2Gt0v Combat Simulator Export]


==Ranged==
==Ranged==


Even though this is technically possible, it will require a whole lot of farming. <br>
Even though this is technically possible, it will require a whole lot of farming. To be able to do it with {{Skill|Ranged}} you will need {{SkillReq|Agility|70}} as well as farm enough {{ItemIcon|Food Box I}} from lower dungeons to obtain enough {{ItemIcon|Swordfish}} for {{AgilityIcon|Raft Building}}. It will also require [[Rune Equipment]].
To be able to do it with {{Skill|Ranged}} you will need {{SkillReq|Agility|70}} as well as farm enough {{ItemIcon|Food Box I}} from lower dungeons to obtain enough {{ItemIcon|Swordfish}} for {{AgilityIcon|Raft Building}}. <br>
It will also require [[Rune Equipment]].


This dungeon will take roughly 35 minutes to clear with {{Skill|Ranged}} and use approximately 1030 {{ItemIcon|Lobster}} per clear.
This dungeon will take roughly 35 minutes to clear with {{Skill|Ranged}} and use approximately 1030 {{ItemIcon|Lobster}} per clear.
Line 146: Line 134:
{{ItemIcon|Ancient Crossbow}} lowers the estimated clear time to roughly 22 minutes.
{{ItemIcon|Ancient Crossbow}} lowers the estimated clear time to roughly 22 minutes.


 
* Prayers: {{PrayerIcon|Sharp Vision}} & {{PrayerIcon|Stone Skin}}
Prayers: {{PrayerIcon|Sharp Vision}} & {{PrayerIcon|Stone Skin}}


{{Equipment/Recommended
{{Equipment/Recommended
Line 158: Line 145:
|cape1 = Fire Cape
|cape1 = Fire Cape
|neck1 = Elite Amulet of Defence
|neck1 = Elite Amulet of Defence
|ring1 = Ring of Malice (m)
|ring1 = Silver Diamond Ring
|gem1 = Accuracy Gem
|gem1 = Accuracy Gem
|weapon1 = Dragon Crossbow
|weapon1 = Dragon Crossbow
Line 172: Line 159:
|Rope Jump
|Rope Jump
|Pipe Climb
|Pipe Climb
|Coal Stones
|Gap Jump
|Cliff Balance
|Cliff Balance
|Rocky Waters
|Rocky Waters
Line 181: Line 168:
|showrequirements = false
|showrequirements = false
}}
}}
===[[Combat Simulator]] Export===
[https://pastebin.com/53b3jbuZ Combat Simulator Export]


==Magic==
==Magic==


Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  
===Gear===


This will require the {{SkillReq|Runecrafting|55}} Skill cap to be unlocked. You can use higher or lower tiers of [[Wizard#Equipment|Wizard Armour]]. <br>
This will require the {{SkillReq|Runecrafting|55}} Skill cap to be unlocked. You can use higher or lower tiers of [[Wizard#Equipment|Wizard Armour]]. <br>
Line 200: Line 180:
Be sure to adjust your Spell to match the Element of the [[Wizard#Equipment|Wizard Equipment]] you're using.
Be sure to adjust your Spell to match the Element of the [[Wizard#Equipment|Wizard Equipment]] you're using.


 
* Spell: {{SpellIcon|Earth Wave}}
Spell: {{Icon|Earth Wave|type=spell}}
* Curse: {{SpellIcon|Anguish III}}
 
* Aurora: {{SpellIcon|Fury II}} ('''Optional''')
Curse: {{Icon|Anguish III|type=curse}}
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}}
 
Aurora: {{Icon|Fury II|type=aurora}} ('''Optional''')
 
Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}}


{{Equipment/Recommended
{{Equipment/Recommended
Line 216: Line 192:
|boots1 = Earth Adept Wizard Boots
|boots1 = Earth Adept Wizard Boots
|gloves1 = Paladin Gloves
|gloves1 = Paladin Gloves
|cape1 = Fire Cape
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|neck1 = Elite Amulet of Magic
|ring1 = Ring of Malice (m)
|ring1 = Silver Diamond Ring
|gem1 = Accuracy Gem
|gem1 = Accuracy Gem
|weapon1 = Magic Wand (Powerful)
|weapon1 = Magic Wand (Powerful)
Line 224: Line 200:
|familiar11 = !{{Synergy|Occultist|Witch}}
|familiar11 = !{{Synergy|Occultist|Witch}}
}}
}}
===[[Combat Simulator]] Export===
[https://pastebin.com/V3iEguty Combat Simulator Export]


==Idle 2nd Stage Guide==
==Idle 2nd Stage Guide==
Line 236: Line 207:
===Gear===
===Gear===


This setup has an estimate clear rate of 6.3 [[Dungeons]] per hour. <br>
This setup has an estimate clear rate of 6.3 [[Dungeons]] per hour. It will also use roughly {{ItemIcon|Lobster|qty=820}} per hour.
It will also use roughly {{ItemIcon|Lobster|qty=820}} per hour.


* {{ItemIcon|Magic Wand (Elite)}} increases the clears per hour by roughly 1.2
* {{ItemIcon|Magic Wand (Elite)}} increases the clears per hour by roughly 1.2
* {{Synergy|Witch|Dragon}} increases the clears per hour by roughly 0.8
* {{Synergy|Witch|Dragon}} increases the clears per hour by roughly 0.8


Spell: {{Icon|Fire Surge|type=spell}}
* Spell: {{SpellIcon|Fire Surge}}
 
* Curse: {{SpellIcon|Anguish III}}
Curse: {{Icon|Anguish III|type=curse}}
* Aurora: {{SpellIcon|Surge II}} ('''Optional''')
 
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}}
Aurora: {{Icon|Surge II|type=aurora}} ('''Optional''')
* Point of Interest: {{POIIcon|Dark Waters}}
 
Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}}
 
Point of Interest: {{POIIcon|The Academia Arcanum}}


{{Equipment/Recommended
{{Equipment/Recommended
Line 267: Line 233:
|familiar11 = !{{Synergy|Occultist|Witch}}
|familiar11 = !{{Synergy|Occultist|Witch}}
}}
}}


===Agility===
===Agility===
Line 275: Line 240:
|Rope Jump
|Rope Jump
|Pipe Climb
|Pipe Climb
|Coal Stones
|Gap Jump
|Cliff Balance
|Cliff Balance
|Rocky Waters
|Rocky Waters
Line 283: Line 248:
}}
}}


 
{{CombatNav|Guide}}
===[[Combat Simulator]] Export===
 
[https://pastebin.com/6MveLCm7 Combat Simulator Export]
 
 
<br> <br>
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Latest revision as of 23:09, 4 December 2024

Why Clear Earth God Dungeon?

There are a lot of reasons to clear this dungeon:

Standard Guide

First Clears

Due to the Combat Triangle, it is recommended to clear the
Error creating thumbnail: File missing
Earth God Dungeon
with
Error creating thumbnail: File missing
Magic
because the enemies here are mostly
Error creating thumbnail: File missing
Melee
, including the final boss Terran. Being stunned when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of Terran faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use Cloudburst Staff while using
Error creating thumbnail: File missing
Surge I
or
Error creating thumbnail: File missing
Surge II
before clearing
Error creating thumbnail: File missing
Into the Mist
. The safest spell to use while maintaining a decent adjusted clear time is likely the 20k-accuracy
Error creating thumbnail: File missing
Gust
, with a wand and a shield equipped. Worth noting that using Cloudburst Staff, even with
Error creating thumbnail: File missing
Surge I
or
Error creating thumbnail: File missing
Surge II
, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary. The following methods will reduce your interval sufficiently enough to avoid the need to spend Air Runes on Surge Auroras, making this particular method effectively foolproof. You can use the
Error creating thumbnail: File missing
Fury II
Aurora instead for better adjusted clear times if you meet one or more of these requirements.

Any setup you use needs to be checked with the Combat Simulator to be sure of its efficacy for you.

It may be helpful to check if you can idle the dungeon with the Combat Simulator. Can I Idle may be misleading in the amount of DR you need. 'If' your attack interval is 2.9 or lower with a staff, or if you are using a wand, you can uncheck the Status Damage checkbox as you will not be taking stun damage from any of these enemies.

Use Silver Diamond Ring, Infernal Cape, and Dragonfire Shield if you don't have enough DR.

Ring of Wealth or Aorpheat's Signet Ring can be used if you don't have the Warlock Ring, but the adjusted drop time is worse with them.

FEZ is good but not mandatory.

If you have unused Water Chests, you might want to open them for the Magic Wand (Elite).

Maximized Farming

You can expect roughly 20 chests per hour Level 99
Error creating thumbnail: File missing
Astrology
and
Error creating thumbnail: File missing
Agility
With Level 120
Error creating thumbnail: File missing
Astrology
and
Error creating thumbnail: File missing
Agility
this goes up to roughly 30 chests per hour.

Ancient Relics Guides

On top of no Pets,
Error creating thumbnail: File missing
Astrology
or Potions this guide will also assume no Relics.

Much like any other dungeon up to now, Manual Eating will be required.

After clearing
Error creating thumbnail: File missing
Earth God Dungeon
your combat caps should be 85 if you're following the suggested dungeon progression order. It is suggested you follow these steps on the
Error creating thumbnail: File missing
Fire God Dungeon
guide after clearing
Error creating thumbnail: File missing
Earth God Dungeon
.

Melee

A Melee setup for
Error creating thumbnail: File missing
Earth God Dungeon
will take around 30 minutes to clear and take roughly 1,150 Lobster. Rune Equipment lowers the Lobster amount by roughly 150 per clear. It has little to no impact on clear speed.

Ranged

Even though this is technically possible, it will require a whole lot of farming. To be able to do it with
Error creating thumbnail: File missing
Ranged
you will need
Error creating thumbnail: File missing
Level 70
as well as farm enough Food Box I from lower dungeons to obtain enough Swordfish for
Error creating thumbnail: File missing
Raft Building
. It will also require Rune Equipment. This dungeon will take roughly 35 minutes to clear with
Error creating thumbnail: File missing
Ranged
and use approximately 1030 Lobster per clear. In short, it is highly discouraged to use
Error creating thumbnail: File missing
Ranged
to attempt
Error creating thumbnail: File missing
Earth God Dungeon
.

Gear

Error creating thumbnail: File missing
Ancient Crossbow
lowers the estimated clear time to roughly 22 minutes.
  • Prayers:
    Error creating thumbnail: File missing
    Sharp Vision
    &
    Error creating thumbnail: File missing
    Stone Skin

Agility

Magic

Due to the Combat Triangle, it is recommended to clear the
Error creating thumbnail: File missing
Earth God Dungeon
with
Error creating thumbnail: File missing
Magic
because the enemies here are mostly
Error creating thumbnail: File missing
Melee
, including the final boss Terran. This will require the
Error creating thumbnail: File missing
Level 55
Skill cap to be unlocked. You can use higher or lower tiers of Wizard Armour.

It won't really have a large impact on the kill speed (roughly 20-24 minutes), it will however impact how much you need to eat.
The increase from Earth Acolyte Wizard Gear to Earth Adept Wizard Gear is is roughly 750 Lobster to 1,200 Lobster for example.

Earth Adept Wizard Gear is just the example given. Feel free to change this to Air Adept Wizard Gear, Water Adept Wizard Gear or Fire Adept Wizard Gear or even Expert Wizard Equipment if you have the
Error creating thumbnail: File missing
Runecrafting
Level unlocks.

Be sure to adjust your Spell to match the Element of the Wizard Equipment you're using.

  • Spell:
    Error creating thumbnail: File missing
    Earth Wave
  • Curse:
    Error creating thumbnail: File missing
    Anguish III
  • Aurora:
    Error creating thumbnail: File missing
    Fury II
    (Optional)
  • Prayers:
    Error creating thumbnail: File missing
    Mystic Might
    &
    Error creating thumbnail: File missing
    Mystic Mastery

Idle 2nd Stage Guide

It is assumed the explanation in The Air God Dungeon Guide has been read.

Gear

This setup has an estimate clear rate of 6.3 Dungeons per hour. It will also use roughly 820 Lobster per hour.

  • Magic Wand (Elite) increases the clears per hour by roughly 1.2
  • Error creating thumbnail: File missing
    Witch
    SynergyIcon.png
    Error creating thumbnail: File missing
    Dragon
    increases the clears per hour by roughly 0.8

Agility