Earth God Dungeon/Guide: Difference between revisions

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{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{V|1.3}}
{{UserContentVersion|1.3.1}}
 
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].


=Why Clear Earth God Dungeon?=
=Why Clear Earth God Dungeon?=
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== First Clears ==
== First Clears ==


===Gear===
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  


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If you have unused {{ItemIcon|Water Chest|Water Chests}}, you might want to open them for the {{ItemIcon|Magic Wand (Elite)}}.
If you have unused {{ItemIcon|Water Chest|Water Chests}}, you might want to open them for the {{ItemIcon|Magic Wand (Elite)}}.


===[[Combat Simulator]] Export===
[[Earth God Dungeon/Guide/Sims|Please follow the link and Expand #1]]


==Maximized Farming==
==Maximized Farming==


The rest of this guide is NOT for your first clear, your average clear, or even your first 100 clears. This is purely to maximize scrolls for any missing items. This will assume 99 in all skills, access to nearly all weapons and items in the game, and access to all DR and HP pets. This assumes you are (unless otherwise noted) using an optimal Agility setup, are using your best dps prayers, your best summoning synergy, and are using {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}
You can expect roughly 20 chests per hour Level 99 {{Skill|Astrology}} and {{Skill|Agility}}
 
With Level 120 {{Skill|Astrology}} and {{Skill|Agility}} this goes up to roughly 30 chests per hour.
=== Gear ===
 
This build uses {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (slightly reduced rune cost), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}.
 
To use this method, you need to have an attack interval of 2.9 or lower. This is achieved the easiest in the end game with {{PetIcon|Otto}}, or alternatively with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}.


This achieves around 26 to 27 scrolls per hour, depending slightly on your {{Skill|Astrology}} bonuses.


 
* {{ItemIcon|Damage Reduction Potion IV}}
* {{ItemIcon||Damage Reduction Potion IV}}
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}  
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}  
* {{Icon|Water Surge|type=spell}}
* {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} for slightly reduced rune cost
* {{Icon|Anguish III|type=curse}}
* {{Icon|Anguish III|type=curse}}
* {{Icon|Fury II|type=aurora}}
* {{Icon|Fury II|type=aurora}}
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|familiar11 = !{{Synergy|Dragon|Witch}}
|familiar11 = !{{Synergy|Dragon|Witch}}
}}
}}
===[[Combat Simulator]] Export===
[[Earth God Dungeon/Guide/Sims|Please follow the link and Expand #2]]


=Ancient Relics Guides=
=Ancient Relics Guides=
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==Melee==
==Melee==


===Gear===


A [[Melee]] setup for {{ZoneIcon|Earth God Dungeon}} will take around 30 minutes to clear and take roughly {{ItemIcon|Lobster|qty=1150}}. <br>
A [[Melee]] setup for {{ZoneIcon|Earth God Dungeon}} will take around 30 minutes to clear and take roughly {{ItemIcon|Lobster|qty=1150}}. <br>
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}}
}}


===[[Combat Simulator]] Export===
[[Earth God Dungeon/Guide/Sims|Please follow the link and Expand #3]]




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|Rope Jump
|Rope Jump
|Pipe Climb
|Pipe Climb
|Coal Stones
|Gap Jump
|Cliff Balance
|Cliff Balance
|Rocky Waters
|Rocky Waters
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}}
}}


===[[Combat Simulator]] Export===


[[Earth God Dungeon/Guide/Sims|Please follow the link and Expand #4]]


==Magic==
==Magic==
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Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  


===Gear===


This will require the {{SkillReq|Runecrafting|55}} Skill cap to be unlocked. You can use higher or lower tiers of [[Wizard#Equipment|Wizard Armour]]. <br>
This will require the {{SkillReq|Runecrafting|55}} Skill cap to be unlocked. You can use higher or lower tiers of [[Wizard#Equipment|Wizard Armour]]. <br>
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|boots1 = Earth Adept Wizard Boots
|boots1 = Earth Adept Wizard Boots
|gloves1 = Paladin Gloves
|gloves1 = Paladin Gloves
|cape1 = Fire Cape
|cape1 = Skull Cape
|neck1 = Elite Amulet of Magic
|neck1 = Elite Amulet of Magic
|ring1 = Silver Diamond Ring
|ring1 = Silver Diamond Ring
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|familiar11 = !{{Synergy|Occultist|Witch}}
|familiar11 = !{{Synergy|Occultist|Witch}}
}}
}}
===[[Combat Simulator]] Export===
[[Earth God Dungeon/Guide/Sims|Please follow the link and Expand #5]]


==Idle 2nd Stage Guide==
==Idle 2nd Stage Guide==
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|Rope Jump
|Rope Jump
|Pipe Climb
|Pipe Climb
|Coal Stones
|Gap Jump
|Cliff Balance
|Cliff Balance
|Rocky Waters
|Rocky Waters
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|showrequirements = false
|showrequirements = false
}}
}}
===[[Combat Simulator]] Export===
[[Earth God Dungeon/Guide/Sims|Please follow the link and Expand #6]]





Latest revision as of 21:53, 18 November 2024

Why Clear Earth God Dungeon?

There are a lot of reasons to clear this dungeon:

Standard Guide

First Clears

Due to the Combat Triangle, it is recommended to clear the
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Earth God Dungeon
with
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Magic
because the enemies here are mostly
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Melee
, including the final boss Terran. Being stunned when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of Terran faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use Cloudburst Staff while using
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Surge I
or
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Surge II
before clearing
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Into the Mist
. The safest spell to use while maintaining a decent adjusted clear time is likely the 20k-accuracy
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Gust
, with a wand and a shield equipped. Worth noting that using Cloudburst Staff, even with
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Surge I
or
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Surge II
, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary. The following methods will reduce your interval sufficiently enough to avoid the need to spend Air Runes on Surge Auroras, making this particular method effectively foolproof. You can use the
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Fury II
Aurora instead for better adjusted clear times if you meet one or more of these requirements.

Any setup you use needs to be checked with the Combat Simulator to be sure of its efficacy for you.

It may be helpful to check if you can idle the dungeon with the Combat Simulator. Can I Idle may be misleading in the amount of DR you need. 'If' your attack interval is 2.9 or lower with a staff, or if you are using a wand, you can uncheck the Status Damage checkbox as you will not be taking stun damage from any of these enemies.

Use Silver Diamond Ring, Infernal Cape, and Dragonfire Shield if you don't have enough DR.

Ring of Wealth or Aorpheat's Signet Ring can be used if you don't have the Warlock Ring, but the adjusted drop time is worse with them.

FEZ is good but not mandatory.

If you have unused Water Chests, you might want to open them for the Magic Wand (Elite).


Maximized Farming

You can expect roughly 20 chests per hour Level 99
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Astrology
and
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Agility
With Level 120
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Astrology
and
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Agility
this goes up to roughly 30 chests per hour.


Ancient Relics Guides

On top of no Pets,
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Astrology
or Potions this guide will also assume no Relics.

Much like any other dungeon up to now, Manual Eating will be required.

After clearing
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Earth God Dungeon
your combat caps should be 85 if you're following the suggested dungeon progression order.
It is suggested you follow these steps on the
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Fire God Dungeon
guide after clearing
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Earth God Dungeon
.

Melee

A Melee setup for
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Earth God Dungeon
will take around 30 minutes to clear and take roughly 1,150 Lobster.

Rune Equipment lowers the Lobster amount by roughly 150 per clear. It has little to no impact on clear speed.



Ranged

Even though this is technically possible, it will require a whole lot of farming.

To be able to do it with
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Ranged
you will need
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Level 70
as well as farm enough Food Box I from lower dungeons to obtain enough Swordfish for
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Raft Building
.

It will also require Rune Equipment.

This dungeon will take roughly 35 minutes to clear with
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Ranged
and use approximately 1030 Lobster per clear. In short, it is highly discouraged to use
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Ranged
to attempt
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Earth God Dungeon
.

Gear

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Ancient Crossbow
lowers the estimated clear time to roughly 22 minutes.


  • Prayers:
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    Sharp Vision
    &
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    Stone Skin

Agility


Magic

Due to the Combat Triangle, it is recommended to clear the
Error creating thumbnail: File missing
Earth God Dungeon
with
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Magic
because the enemies here are mostly
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Melee
, including the final boss Terran.


This will require the
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Level 55
Skill cap to be unlocked. You can use higher or lower tiers of Wizard Armour.

It won't really have a large impact on the kill speed (roughly 20-24 minutes), it will however impact how much you need to eat.
The increase from Earth Acolyte Wizard Gear to Earth Adept Wizard Gear is is roughly 750 Lobster to 1,200 Lobster for example.

Earth Adept Wizard Gear is just the example given. Feel free to change this to Air Adept Wizard Gear, Water Adept Wizard Gear or Fire Adept Wizard Gear or even Expert Wizard Equipment if you have the
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Runecrafting
Level unlocks.

Be sure to adjust your Spell to match the Element of the Wizard Equipment you're using.


  • Spell:
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    Earth Wave
  • Curse:
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    Anguish III
  • Aurora:
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    Fury II
    (Optional)
  • Prayers:
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    Mystic Might
    &
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    Mystic Mastery

Idle 2nd Stage Guide

It is assumed the explanation in The Air God Dungeon Guide has been read.

Gear

This setup has an estimate clear rate of 6.3 Dungeons per hour.
It will also use roughly 820 Lobster per hour.

  • Magic Wand (Elite) increases the clears per hour by roughly 1.2
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    Witch
    SynergyIcon.png
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    Dragon
    increases the clears per hour by roughly 0.8


Agility