Earth God Dungeon/Guide: Difference between revisions
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{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | {{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | ||
{{UserContentVersion|1.3}} | {{UserContentVersion|1.3.1}} | ||
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]]. | * If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]]. | ||
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Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}. | Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}. | ||
Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of {{MonsterIcon|Terran}} faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{ | Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of {{MonsterIcon|Terran}} faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.9 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{SpellIcon|Surge I}} or {{SpellIcon|Surge II}} before clearing {{ZoneIcon|Into the Mist}}. | ||
The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{ | The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{SpellIcon|Gust}}, with a wand and a shield equipped. | ||
Worth noting that using {{ItemIcon|Cloudburst Staff}}, even with {{ | Worth noting that using {{ItemIcon|Cloudburst Staff}}, even with {{SpellIcon|Surge I}} or {{SpellIcon|Surge II}}, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary. | ||
The following methods will reduce your interval sufficiently enough to avoid the need to spend {{ItemIcon|Air Rune|Air Runes}} on Surge Auroras, making this particular method effectively foolproof. You can use the {{ | The following methods will reduce your interval sufficiently enough to avoid the need to spend {{ItemIcon|Air Rune|Air Runes}} on Surge Auroras, making this particular method effectively foolproof. You can use the {{SpellIcon|Fury II}} Aurora instead for better adjusted clear times if you meet one or more of these requirements. | ||
*Owning {{PetIcon|Otto}} | *Owning {{PetIcon|Otto}} | ||
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If you have unused {{ItemIcon|Water Chest|Water Chests}}, you might want to open them for the {{ItemIcon|Magic Wand (Elite)}}. | If you have unused {{ItemIcon|Water Chest|Water Chests}}, you might want to open them for the {{ItemIcon|Magic Wand (Elite)}}. | ||
==Maximized Farming== | ==Maximized Farming== | ||
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You can expect roughly 20 chests per hour Level 99 {{Skill|Astrology}} and {{Skill|Agility}} | You can expect roughly 20 chests per hour Level 99 {{Skill|Astrology}} and {{Skill|Agility}} | ||
With Level 120 {{Skill|Astrology}} and {{Skill|Agility}} this goes up to roughly 30 chests per hour. | With Level 120 {{Skill|Astrology}} and {{Skill|Agility}} this goes up to roughly 30 chests per hour. | ||
* {{ItemIcon|Damage Reduction Potion IV}} | * {{ItemIcon|Damage Reduction Potion IV}} | ||
* {{ | * {{PrayerIcon|Battleheart}} and {{PrayerIcon|Augury}} | ||
* {{ | * {{SpellIcon|Water Surge}} or {{SpellIcon|Water Wave}} for slightly reduced rune cost | ||
* {{ | * {{SpellIcon|Anguish III}} | ||
* {{ | * {{SpellIcon|Fury II}} | ||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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Much like any other dungeon up to now, Manual Eating will be required. | Much like any other dungeon up to now, Manual Eating will be required. | ||
After clearing {{ZoneIcon|Earth God Dungeon}} your combat caps should be 85 if you're following the suggested dungeon progression order. | After clearing {{ZoneIcon|Earth God Dungeon}} your combat caps should be 85 if you're following the suggested dungeon progression order. It is suggested you follow [[Fire_God_Dungeon/Guide#Ancient_Relics_Guides|these steps]] on the {{ZoneIcon|Fire God Dungeon}} guide after clearing {{ZoneIcon|Earth God Dungeon}}. | ||
It is suggested you follow [[Fire_God_Dungeon/Guide#Ancient_Relics_Guides|these steps]] on the {{ZoneIcon|Fire God Dungeon}} guide after clearing {{ZoneIcon|Earth God Dungeon}}. | |||
==Melee== | ==Melee== | ||
A [[Melee]] setup for {{ZoneIcon|Earth God Dungeon}} will take around 30 minutes to clear and take roughly {{ItemIcon|Lobster|qty=1150}}. [[Rune Equipment]] lowers the {{ItemIcon|Lobster}} amount by roughly 150 per clear. It has little to no impact on clear speed. | |||
* {{ItemIcon|Sunset Rapier}} and {{ItemIcon|Ancient Claw}} have roughly the same clear speed. | |||
* {{ItemIcon|Sunset Rapier}} and {{ItemIcon|Ancient Claw}} have roughly the same clear speed. | |||
* A {{ItemIcon|Dragon Claw}} would only be 5 minutes slower. | * A {{ItemIcon|Dragon Claw}} would only be 5 minutes slower. | ||
* Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}} | * Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}} | ||
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|familiar11 = !{{Synergy|Occultist|Minotaur}} | |familiar11 = !{{Synergy|Occultist|Minotaur}} | ||
}} | }} | ||
==Ranged== | ==Ranged== | ||
Even though this is technically possible, it will require a whole lot of farming. | Even though this is technically possible, it will require a whole lot of farming. To be able to do it with {{Skill|Ranged}} you will need {{SkillReq|Agility|70}} as well as farm enough {{ItemIcon|Food Box I}} from lower dungeons to obtain enough {{ItemIcon|Swordfish}} for {{AgilityIcon|Raft Building}}. It will also require [[Rune Equipment]]. | ||
To be able to do it with {{Skill|Ranged}} you will need {{SkillReq|Agility|70}} as well as farm enough {{ItemIcon|Food Box I}} from lower dungeons to obtain enough {{ItemIcon|Swordfish}} for {{AgilityIcon|Raft Building}}. | |||
It will also require [[Rune Equipment]]. | |||
This dungeon will take roughly 35 minutes to clear with {{Skill|Ranged}} and use approximately 1030 {{ItemIcon|Lobster}} per clear. | This dungeon will take roughly 35 minutes to clear with {{Skill|Ranged}} and use approximately 1030 {{ItemIcon|Lobster}} per clear. | ||
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{{ItemIcon|Ancient Crossbow}} lowers the estimated clear time to roughly 22 minutes. | {{ItemIcon|Ancient Crossbow}} lowers the estimated clear time to roughly 22 minutes. | ||
* Prayers: {{PrayerIcon|Sharp Vision}} & {{PrayerIcon|Stone Skin}} | * Prayers: {{PrayerIcon|Sharp Vision}} & {{PrayerIcon|Stone Skin}} | ||
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|showrequirements = false | |showrequirements = false | ||
}} | }} | ||
==Magic== | ==Magic== | ||
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}. | Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}. | ||
This will require the {{SkillReq|Runecrafting|55}} Skill cap to be unlocked. You can use higher or lower tiers of [[Wizard#Equipment|Wizard Armour]]. <br> | This will require the {{SkillReq|Runecrafting|55}} Skill cap to be unlocked. You can use higher or lower tiers of [[Wizard#Equipment|Wizard Armour]]. <br> | ||
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Be sure to adjust your Spell to match the Element of the [[Wizard#Equipment|Wizard Equipment]] you're using. | Be sure to adjust your Spell to match the Element of the [[Wizard#Equipment|Wizard Equipment]] you're using. | ||
* Spell: {{SpellIcon|Earth Wave}} | |||
* Spell: {{ | * Curse: {{SpellIcon|Anguish III}} | ||
* Curse: {{ | * Aurora: {{SpellIcon|Fury II}} ('''Optional''') | ||
* Aurora: {{ | |||
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}} | * Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}} | ||
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===Gear=== | ===Gear=== | ||
This setup has an estimate clear rate of 6.3 [[Dungeons]] per hour. | This setup has an estimate clear rate of 6.3 [[Dungeons]] per hour. It will also use roughly {{ItemIcon|Lobster|qty=820}} per hour. | ||
It will also use roughly {{ItemIcon|Lobster|qty=820}} per hour. | |||
* {{ItemIcon|Magic Wand (Elite)}} increases the clears per hour by roughly 1.2 | * {{ItemIcon|Magic Wand (Elite)}} increases the clears per hour by roughly 1.2 | ||
* {{Synergy|Witch|Dragon}} increases the clears per hour by roughly 0.8 | * {{Synergy|Witch|Dragon}} increases the clears per hour by roughly 0.8 | ||
* Spell: {{ | * Spell: {{SpellIcon|Fire Surge}} | ||
* Curse: {{ | * Curse: {{SpellIcon|Anguish III}} | ||
* Aurora: {{ | * Aurora: {{SpellIcon|Surge II}} ('''Optional''') | ||
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}} | * Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Mystic Mastery}} | ||
* Point of Interest: {{POIIcon|Dark Waters}} | * Point of Interest: {{POIIcon|Dark Waters}} | ||
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|familiar11 = !{{Synergy|Occultist|Witch}} | |familiar11 = !{{Synergy|Occultist|Witch}} | ||
}} | }} | ||
===Agility=== | ===Agility=== | ||
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}} | }} | ||
{{CombatNav|Guide}} | |||
{{CombatNav| | |||
{{Menu}} | {{Menu}} |
Latest revision as of 23:09, 4 December 2024
- If you wish to tweak the Combat Simulator Exports yourself, they can be found here.
Why Clear Earth God Dungeon?
There are a lot of reasons to clear this dungeon:
- Error creating thumbnail: File missingMaster of Nature - unlocks upgrade that greatly speeds upError creating thumbnail: File missingMining andError creating thumbnail: File missingWoodcutting.
- Terran God Armour - gives one of the strongest defensive melee builds, and is required to idle
Underwater City.
Earth Layered Shield - one of the highest Damage Reduction Shields in the Base Game.
Guardian Amulet - provides Damage Reduction at the cost of increase attack interval.
Guardian Ring - one of the few Rings that provide Damage Reduction.
Terran Godsword - can be upgraded into the
Ultima Godsword.
Standard Guide
First Clears
Due to the Combat Triangle, it is recommended to clear the![](/images/thumb/c/c8/Terran_%28monster%29.png/23px-Terran_%28monster%29.png)
![](/images/thumb/c/c8/Terran_%28monster%29.png/23px-Terran_%28monster%29.png)
![](/images/thumb/8/82/Cloudburst_Staff_%28item%29.gif/21px-Cloudburst_Staff_%28item%29.gif)
![](/images/thumb/8/82/Cloudburst_Staff_%28item%29.gif/21px-Cloudburst_Staff_%28item%29.gif)
![](/images/thumb/a/ae/Air_Rune_%28item%29.png/23px-Air_Rune_%28item%29.png)
- Owning Error creating thumbnail: File missingOtto
- Wearing
Elder Crown or
Sand Treaders in the Passive Slot
Purchasing all 5 Mastery 20 upgrades for Ashtar in Astrology
Any setup you use needs to be checked with the Combat Simulator to be sure of its efficacy for you.
Slot | Item | DR% |
---|---|---|
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 3% |
![]() | ![]() | 2% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
![]() | ![]() | 8% |
![]() | ![]() | 0% |
![]() | Error creating thumbnail: File missing Occultist ![]() Error creating thumbnail: File missing Witch | 0% |
Total | 53% |
It may be helpful to check if you can idle the dungeon with the Combat Simulator. Can I Idle may be misleading in the amount of DR you need. 'If' your attack interval is 2.9 or lower with a staff, or if you are using a wand, you can uncheck the Status Damage checkbox as you will not be taking stun damage from any of these enemies.
Use Silver Diamond Ring,
Infernal Cape, and
Dragonfire Shield if you don't have enough DR.
Ring of Wealth or
Aorpheat's Signet Ring can be used if you don't have the
Warlock Ring, but the adjusted drop time is worse with them.
FEZ is good but not mandatory.
If you have unused Water Chests, you might want to open them for the
Magic Wand (Elite).
Maximized Farming
You can expect roughly 20 chests per hour Level 99Damage Reduction Potion IV
- Error creating thumbnail: File missingBattleheart andError creating thumbnail: File missingAugury
- Error creating thumbnail: File missingWater Surge orError creating thumbnail: File missingWater Wave for slightly reduced rune cost
- Error creating thumbnail: File missingAnguish III
- Error creating thumbnail: File missingFury II
Slot | Item | DR% |
---|---|---|
![]() | ![]() | 6% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 8% |
![]() | ![]() | 3% |
![]() | ![]() | 3% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
![]() | ![]() | 0% |
![]() | Error creating thumbnail: File missing Dragon ![]() Error creating thumbnail: File missing Witch | 0% |
Total | 44% |
Ancient Relics Guides
On top of no Pets,Much like any other dungeon up to now, Manual Eating will be required.
After clearingMelee
A Melee setup for![](/images/thumb/0/0e/Lobster_%28item%29.png/23px-Lobster_%28item%29.png)
![](/images/thumb/0/0e/Lobster_%28item%29.png/23px-Lobster_%28item%29.png)
Sunset Rapier and
Ancient Claw have roughly the same clear speed.
- A
Dragon Claw would only be 5 minutes slower.
- Prayers: Error creating thumbnail: File missingIncredible Reflexes &Error creating thumbnail: File missingChivalry
Slot | Item |
---|---|
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![]() | Error creating thumbnail: File missing Occultist ![]() Error creating thumbnail: File missing Minotaur |
Ranged
Even though this is technically possible, it will require a whole lot of farming. To be able to do it with![](/images/thumb/6/67/Food_Box_I_%28item%29.png/23px-Food_Box_I_%28item%29.png)
![](/images/thumb/e/e3/Swordfish_%28item%29.png/23px-Swordfish_%28item%29.png)
![](/images/thumb/0/0e/Lobster_%28item%29.png/23px-Lobster_%28item%29.png)
Gear
- Prayers: Error creating thumbnail: File missingSharp Vision &Error creating thumbnail: File missingStone Skin
Slot | Item |
---|---|
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![]() | Error creating thumbnail: File missing Occultist ![]() Error creating thumbnail: File missing Centaur |
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Error creating thumbnail: File missing Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Error creating thumbnail: File missing Rope Jump | +3% Smithing Mastery XP |
3 | Error creating thumbnail: File missing Pipe Climb | +5% Melee Evasion +5% Melee Maximum Hit |
4 | Error creating thumbnail: File missing Gap Jump | +3% Runecrafting Mastery XP |
5 | Error creating thumbnail: File missing Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Error creating thumbnail: File missing Rocky Waters | +50 Maximum Hitpoints |
7 | Error creating thumbnail: File missing Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Error creating thumbnail: File missing Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
Magic
Due to the Combat Triangle, it is recommended to clear the![](/images/thumb/c/c8/Terran_%28monster%29.png/23px-Terran_%28monster%29.png)
It won't really have a large impact on the kill speed (roughly 20-24 minutes), it will however impact how much you need to eat.
The increase from Earth Acolyte Wizard Gear to
Earth Adept Wizard Gear is is roughly 750
Lobster to 1,200
Lobster for example.
![](/images/thumb/5/5a/Earth_Adept_Wizard_Hat_%28item%29.png/23px-Earth_Adept_Wizard_Hat_%28item%29.png)
![](/images/thumb/5/57/Air_Adept_Wizard_Hat_%28item%29.png/23px-Air_Adept_Wizard_Hat_%28item%29.png)
![](/images/thumb/2/22/Water_Adept_Wizard_Hat_%28item%29.png/23px-Water_Adept_Wizard_Hat_%28item%29.png)
![](/images/thumb/e/e4/Fire_Adept_Wizard_Hat_%28item%29.png/23px-Fire_Adept_Wizard_Hat_%28item%29.png)
Be sure to adjust your Spell to match the Element of the Wizard Equipment you're using.
- Spell: Error creating thumbnail: File missingEarth Wave
- Curse: Error creating thumbnail: File missingAnguish III
- Aurora: Error creating thumbnail: File missingFury II (Optional)
- Prayers: Error creating thumbnail: File missingMystic Might &Error creating thumbnail: File missingMystic Mastery
Slot | Item |
---|---|
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![]() | Error creating thumbnail: File missing Occultist ![]() Error creating thumbnail: File missing Witch |
Idle 2nd Stage Guide
It is assumed the explanation in The Air God Dungeon Guide has been read.
Gear
This setup has an estimate clear rate of 6.3 Dungeons per hour. It will also use roughly 820 Lobster per hour.
Magic Wand (Elite) increases the clears per hour by roughly 1.2
- Error creating thumbnail: File missingWitchError creating thumbnail: File missingDragon increases the clears per hour by roughly 0.8
- Spell: Error creating thumbnail: File missingFire Surge
- Curse: Error creating thumbnail: File missingAnguish III
- Aurora: Error creating thumbnail: File missingSurge II (Optional)
- Prayers: Error creating thumbnail: File missingMystic Might &Error creating thumbnail: File missingMystic Mastery
- Point of Interest:
Dark Waters
Slot | Item |
---|---|
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![]() | Error creating thumbnail: File missing Occultist ![]() Error creating thumbnail: File missing Witch |
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Error creating thumbnail: File missing Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Error creating thumbnail: File missing Rope Jump | +3% Smithing Mastery XP |
3 | Error creating thumbnail: File missing Pipe Climb | +5% Melee Evasion +5% Melee Maximum Hit |
4 | Error creating thumbnail: File missing Gap Jump | +3% Runecrafting Mastery XP |
5 | Error creating thumbnail: File missing Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Error creating thumbnail: File missing Rocky Waters | +50 Maximum Hitpoints |
Monsters & Combat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • ![]() Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • ![]() ![]() Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • ![]() Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |