Necromancers Palace/Guide: Difference between revisions

From Melvor Idle
m (updated version to 1.3.1)
m (Change CombatNav's default open section to Guides)
 
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===Gear===
===Gear===


* Prayer: {{Icon|Augury|type=prayer}} and {{Icon|Battleheart|type=prayer}}
* Prayer: {{PrayerIcon|Augury}} and {{PrayerIcon|Battleheart}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|The Academia Arcanum}}
* Point of Interest: {{POIIcon|The Academia Arcanum}}
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|familiar11 = !{{Synergy|Witch|Dragon}}
|familiar11 = !{{Synergy|Witch|Dragon}}
}}
}}
<br>


===Agility===
===Agility===
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* Estimated death rate with just {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}} is roughly 1% (0.09 per hour).
* Estimated death rate with just {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}} is roughly 1% (0.09 per hour).
* Estimated death rate with {{SkillReq|Agility|120}}, {{SkillReq|Astrology|120}} and {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}} is roughly 0.001% (0.0015 per hour).
* Estimated death rate with {{SkillReq|Agility|120}}, {{SkillReq|Astrology|120}} and {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}} is roughly 0.001% (0.0015 per hour).


===Estimated Clears per Hour===
===Estimated Clears per Hour===
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* Estimated clears per hour with {{SkillReq|Agility|120}} and {{SkillReq|Astrology|120}}: 10.5
* Estimated clears per hour with {{SkillReq|Agility|120}} and {{SkillReq|Astrology|120}}: 10.5
* Estimated clears per hour with {{SkillReq|Agility|120}}, {{SkillReq|Astrology|120}} and {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}}: 16
* Estimated clears per hour with {{SkillReq|Agility|120}}, {{SkillReq|Astrology|120}} and {{ItemIcon|Divine Crossbow}}/{{ItemIcon|Meteorite Bolts}}: 16


===Required Skill Levels===
===Required Skill Levels===
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===Gear===
===Gear===


* Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Battleborn|type=prayer}}
* Prayer: {{PrayerIcon|Battleheart}} and {{PrayerIcon|Battleborn}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
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|familiar11 = !{{Synergy|Centaur|Siren}}
|familiar11 = !{{Synergy|Centaur|Siren}}
}}
}}


===Agility===
===Agility===
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|showrequirements = false
|showrequirements = false
}}
}}


==Idle Low Stats '''WITH AoD'''==
==Idle Low Stats '''WITH AoD'''==
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* Estimated clears per hour with {{SkillReq|Astrology|120}}: 12.5
* Estimated clears per hour with {{SkillReq|Astrology|120}}: 12.5
* Estimated clears per hour with {{SkillReq|Agility|120}} and {{SkillReq|Astrology|120}}: 20.8
* Estimated clears per hour with {{SkillReq|Agility|120}} and {{SkillReq|Astrology|120}}: 20.8


===Required Skill Levels===
===Required Skill Levels===
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* {{SkillReq|Ranged|110}}
* {{SkillReq|Ranged|110}}
* {{SkillReq|Prayer|118}}
* {{SkillReq|Prayer|118}}


===Recommended Skill Levels===
===Recommended Skill Levels===
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{{ItemIcon|Weakness Exploiter Cape}} is a direct upgrade to {{ItemIcon|Weakness Finder Cape}} and increases clears per hour by 2, but is very lengthy to obtain.
{{ItemIcon|Weakness Exploiter Cape}} is a direct upgrade to {{ItemIcon|Weakness Finder Cape}} and increases clears per hour by 2, but is very lengthy to obtain.


* Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Battleborn|type=prayer}}
* Prayer: {{PrayerIcon|Battleheart}} and {{PrayerIcon|Battleborn}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
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|familiar11 = !{{Synergy|Centaur|Siren}}
|familiar11 = !{{Synergy|Centaur|Siren}}
}}
}}


===Agility===
===Agility===
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|showrequirements = false
|showrequirements = false
}}
}}


==Idle High/Endgame Stats '''WITHOUT AoD'''==
==Idle High/Endgame Stats '''WITHOUT AoD'''==
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===Gear===
===Gear===


* Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Battleborn|type=prayer}}
* Prayer: {{PrayerIcon|Battleheart}} and {{PrayerIcon|Battleborn}}
* Potion: {{ItemIcon|Critical Strike Potion IV}}
* Potion: {{ItemIcon|Critical Strike Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
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|familiar11 = !{{Synergy|Centaur|Spectre}}
|familiar11 = !{{Synergy|Centaur|Spectre}}
}}
}}


===Agility===
===Agility===
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|showrequirements = false
|showrequirements = false
}}
}}


==Idle High/Endgame Stats '''WITH AoD'''==
==Idle High/Endgame Stats '''WITH AoD'''==
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===Gear===
===Gear===


* Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Battleborn|type=prayer}}
* Prayer: {{PrayerIcon|Battleheart}} and {{PrayerIcon|Battleborn}}
* Potion: {{ItemIcon|Critical Strike Potion IV}}
* Potion: {{ItemIcon|Critical Strike Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
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|familiar11 = !{{Synergy|Centaur|Spectre}}
|familiar11 = !{{Synergy|Centaur|Spectre}}
}}
}}


===Agility===
===Agility===
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|showrequirements = false
|showrequirements = false
}}
}}


=Ancient Relics Guides=
=Ancient Relics Guides=
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==Manual Eat Low Level (God Gear) Method==
==Manual Eat Low Level (God Gear) Method==


The boss {{MonsterIcon|Fiozor, the Ancient Necromancer}} is nearly impossible to get down to no death rate even with Manual Eating, the provided setup has a less than 2% chance of failing. Holding the [[Eat]] button will '''NOT''' work and will almost certainly result in defeat. <br>
The boss {{MonsterIcon|Fiozor, the Ancient Necromancer}} is nearly impossible to get down to no death rate even with Manual Eating, the provided setup has a less than 2% chance of failing. Holding the [[Eat]] button will '''NOT''' work and will almost certainly result in defeat. Swapping to {{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} will lower the death chance to around 0.3%.
Swapping to {{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} will lower the death chance to around 0.3%.


Tested with [[Relics]]:
Tested with [[Relics]]:
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Highly suggested to switch to {{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} and put {{ItemIcon|Shield of Ranged Power}} in the passive slot.
Highly suggested to switch to {{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} and put {{ItemIcon|Shield of Ranged Power}} in the passive slot.


* Prayers: {{Icon|Stone Skin|type=prayer}} and {{Icon|Holy Aegis|type=prayer}}
* Prayers: {{PrayerIcon|Stone Skin}} and {{PrayerIcon|Holy Aegis}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
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|showrequirements = false
|showrequirements = false
}}
}}


==Idle Low Level (110 Gear) Method==
==Idle Low Level (110 Gear) Method==
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Highly suggested to switch to {{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} and put {{ItemIcon|Shield of Ranged Power}} in the passive slot. This will have an absurdly low death chance (0.00001 Per Hour).
Highly suggested to switch to {{ItemIcon|Engulfing Vortex Longbow}}/{{ItemIcon|Ancient Arrows}} and put {{ItemIcon|Shield of Ranged Power}} in the passive slot. This will have an absurdly low death chance (0.00001 Per Hour).


* Prayers: {{Icon|Stone Skin|type=prayer}} and {{Icon|Holy Aegis|type=prayer}}
* Prayers: {{PrayerIcon|Stone Skin}} and {{PrayerIcon|Holy Aegis}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Potion: {{ItemIcon|Damage Reduction Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
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|familiar11 = !{{Synergy|Centaur|Dragon}}
|familiar11 = !{{Synergy|Centaur|Dragon}}
}}
}}


===Agility===
===Agility===
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}}
}}


<br> <br>
{{CombatNav|Guide}}
{{CombatNav|Dungeon}}
{{Menu}}
{{Menu}}

Latest revision as of 23:30, 4 December 2024

Why Idle This?

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    Necromancers Palace
    is mainly cleared for Summoning Scrolls, which significantly improves
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    Summoning
  • Unfortunately, while the Summoning Set (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in combat progression (due to it's relative powerlessness compared to Best In Slot sets at the time of completing this dungeon), players with the expansion may find the set extremely helpful with clearing its late-game content. This is due to its use in counteracting the Barrier mechanic.


Standard Guides

Manual Eating (God Gear) Low Stats WITH AoD

Estimated Death Rate

  • There is an estimated Death Chance of around 4% with Manual Eating. Just holding the Eat button won't work, you need to Manual Eat properly.

Estimated Clears per Hour

  • Estimated clears per hour: 7.5

Required Skill Levels

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    Level 60
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    Level 60
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    Level 70
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    Level 90
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    Level 90
  • Error creating thumbnail: File missing
    Level 90
  • Error creating thumbnail: File missing
    Level 90
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    Level 90
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    Level 95
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    Level 99
  • Error creating thumbnail: File missing
    Level 99
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    Level 99

Gear

Agility

Idle Low Stats WITHOUT AoD

Estimated Death Rate

  • Clearing this dungeon without some of the recommended upgrades is highly discouraged.
  • Without
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    Level 120
    or
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    Level 120
    or a Divine Crossbow with Meteorite Bolts, the death chance remains at 9%, averaging around 0.3 deaths per hour.
  • Estimated death rate with just
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    Level 120
    is roughly 1.5% (0.11 per hour).
  • Estimated death rate with just
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    Level 120
    is roughly 3% (0.20 per hour).
  • Estimated death rate with just Divine Crossbow/ Meteorite Bolts is roughly 1% (0.09 per hour).
  • Estimated death rate with
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    Level 120
    ,
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    Level 120
    and Divine Crossbow/ Meteorite Bolts is roughly 0.001% (0.0015 per hour).

Estimated Clears per Hour

  • Estimated clears per hour: 3
  • Estimated clears per hour with
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    Level 120
    : 8
  • Estimated clears per hour with
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    Level 120
    : 6
  • Estimated clears per hour with Divine Crossbow/ Meteorite Bolts: 9.7
  • Estimated clears per hour with
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    Level 120
    and
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    Level 120
    : 10.5
  • Estimated clears per hour with
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    Level 120
    ,
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    Level 120
    and Divine Crossbow/ Meteorite Bolts: 16

Required Skill Levels

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    Level 60
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    Level 60
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    Level 70
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    Level 90
  • Error creating thumbnail: File missing
    Level 99
  • Error creating thumbnail: File missing
    Level 99
  • Error creating thumbnail: File missing
    Level 100
  • Error creating thumbnail: File missing
    Level 100
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    Level 105
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    Level 110
  • Error creating thumbnail: File missing
    Level 112
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    Level 118

Recommended Skill Levels

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    Level 105
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    Level 110
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    Level 110
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    Level 120
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    Level 120
    - Needs
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    Waterfall Crossing
    at max
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    Mastery
    .
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    Level 120
    & Full Hex Mastery
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    Level 120
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    Level 112
    ,
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    Level 115
    ,
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    Level 119
    ,
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    Level 110
    - for Divine Crossbow and Meteorite Bolts

Gear

Agility

Idle Low Stats WITH AoD

Estimated Clears per Hour

  • Estimated clears per hour: 10.5 - Without
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    Level 120
    You will need to swap to Ancient Infernal Cape and have a negligible death chance (0.003 deaths per hour).
  • Estimated clears per hour with
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    Level 120
    : 18.5
  • Estimated clears per hour with
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    Level 120
    : 12.5
  • Estimated clears per hour with
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    Level 120
    and
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    Level 120
    : 20.8

Required Skill Levels

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    Level 60
  • Error creating thumbnail: File missing
    Level 60
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    Level 70
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    Level 90
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    Level 90
    - If not obtaining Damage Reduction Potion IV from
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    Cartography
    .
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    Level 99
  • Error creating thumbnail: File missing
    Level 99
  • Error creating thumbnail: File missing
    Level 105
  • Error creating thumbnail: File missing
    Level 90
  • Error creating thumbnail: File missing
    Level 110
  • Error creating thumbnail: File missing
    Level 110
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    Level 118

Recommended Skill Levels

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    Level 105
  • Error creating thumbnail: File missing
    Level 110
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    Level 110
  • Error creating thumbnail: File missing
    Level 120
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    Level 120
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    Level 120
    & Full Hex Mastery
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    Level 120

Gear

Weakness Exploiter Cape is a direct upgrade to Weakness Finder Cape and increases clears per hour by 2, but is very lengthy to obtain.

Agility

Idle High/Endgame Stats WITHOUT AoD

Estimated Deaths per Hour

None

Estimated Clears per Hour

  • Estimated clears per hour: 46
    • Can equip Chapeau Noir in Passsive Slot for 3 more chests per hour.

Required Skill Levels

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    Level 60
  • Error creating thumbnail: File missing
    Level 60
  • Error creating thumbnail: File missing
    Level 70
  • Error creating thumbnail: File missing
    Level 105
  • Error creating thumbnail: File missing
    Level 115
  • Error creating thumbnail: File missing
    Level 118
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120

Gear

Agility

Idle High/Endgame Stats WITH AoD

Estimated Deaths per Hour

None

Estimated Clears per Hour

  • Estimated clears per hour: 64
    • Can equip Chapeau Noir in Passsive Slot for 3 more chests per hour.

Required Skill Levels

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    Level 60
  • Error creating thumbnail: File missing
    Level 60
  • Error creating thumbnail: File missing
    Level 70
  • Error creating thumbnail: File missing
    Level 105
  • Error creating thumbnail: File missing
    Level 111
  • Error creating thumbnail: File missing
    Level 112
  • Error creating thumbnail: File missing
    Level 115
  • Error creating thumbnail: File missing
    Level 115
  • Error creating thumbnail: File missing
    Level 118
  • Error creating thumbnail: File missing
    Level 118
  • Error creating thumbnail: File missing
    Level 118
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120
  • Error creating thumbnail: File missing
    Level 120

Gear

Agility

Ancient Relics Guides

Manual Eat Low Level (God Gear) Method

The boss Fiozor, the Ancient Necromancer is nearly impossible to get down to no death rate even with Manual Eating, the provided setup has a less than 2% chance of failing. Holding the Eat button will NOT work and will almost certainly result in defeat. Swapping to Engulfing Vortex Longbow/ Ancient Arrows will lower the death chance to around 0.3%.

Tested with Relics:

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    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 3
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    - 1,2,3,4,5,Master

Skills

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    Level 99
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    Level 99
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    Level 99
  • Error creating thumbnail: File missing
    Level 99
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    Level 99

Gear

Highly suggested to switch to Engulfing Vortex Longbow/ Ancient Arrows and put Shield of Ranged Power in the passive slot.

Agility

Idle Low Level (110 Gear) Method

Has a negligible death chance (less than 0.00001 deaths per hour).

Tested with Relics:

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    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master
  • Error creating thumbnail: File missing
    - 3
  • Error creating thumbnail: File missing
    - 1,2,3,4,5,Master

Skills

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    Level 99
  • Error creating thumbnail: File missing
    Level 99
  • Error creating thumbnail: File missing
    Level 99
  • Error creating thumbnail: File missing
    Level 110
  • Error creating thumbnail: File missing
    Level 110

Gear

Highly suggested to switch to Engulfing Vortex Longbow/ Ancient Arrows and put Shield of Ranged Power in the passive slot. This will have an absurdly low death chance (0.00001 Per Hour).

Agility