Throne of the Herald/Guide
This page was last updated for (v1.2.2). |
DISCLAIMER: THIS GUIDE NO LONGER WORKS, IT'S BEING UPDATED AT THE MOMENT PLEASE BE PATIENT It's much harder than first impression gave, it's doable with 120 skill/combat stats, will look for a better way tomorrow (12:00 GMT june 12th)
Dungeon Mechanics
Similar to Into the Mist and Impending Darkness Event, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning Affliction. Due to this it is generally easier to determine the circumstances in which the player can survive without manually eating. The third phase has a mechanic that instantly kills the player (by dealing about a million damage) if they fall below 90% HP.
Intimidation
Just like every other monster in the , The Herald has a passive effect that reduces the player's Damage Reduction. When in combat with The Herald, the player's base damage reduction is reduced by 44%, before any modifiers from the combat triangle.
Deja-Vu
This ability is found on all three phases of the boss, and is reminiscent of the passive immunities of Bane and Ahrenia. When the boss uses this ability, he becomes immune to all damage from combat styles different than his own for a few turns. This ability is designed to encourage the player to swap equipment sets actively to be able to deal damage, however, the boss generally does too much damage to not take advantage of the Combat Triangle increase to Damage Reduction, and this mechanic can be ignored if you can deal enough damage in between Deja-Vu effects.
Immunities
Each phase of The Herald is immune to stuns and freeze effects as has a 50% chance to avoid Burn, Bleed, Slow and Frostburn.
Each boss also heals 4% of its max HP every 2 turns.
Growing Madness
Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit.
Standard Guides
Rewards
Harold - This pet has a ludicrous amount of bonuses for every aspect of the game.
Stats and Buffs
Minimum Recommended Levels
Suggestion | Benefit |
---|---|
Level 120 | Less need for DR |
Level 120 | Pillar of Combat and Elite Pillar of Conflict |
Level 115 | Spectre |
Level 120 | Battleborn |
Leviathan Shield | Large amount of damage reduction paired with decent Reflect Damage |
Agile Wings Rapier | Extremely powerful Melee weapon |
Slicing Maelstrom Wand | Extremely powerful Magic weapon |
Astrology
As many combat bonuses from Astrology constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:
- +5 Hidden Levels for Melee Ranged Magic
- 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from Ashtar
Agility
# | Obstacle | Reason | |||
---|---|---|---|---|---|
1 | X | ||||
2 | X | ||||
3 | Pipe Climb | No particular reason beyond being the only obstacle that grants any combat benefits. | |||
4 | Coal Stones | No negative modifiers, technically saves some food. | |||
5 | Cliff Balance | +20 HP. | |||
6 | Lake Swim | +5% Damage, +1% DR. Rocky Waters can be used instead. | |||
7 | Boulder Trap | No negative combat modifiers. | |||
8 | Raft Building | More damage, damage reduction, and hitpoints. | |||
9 | Water Jump | More damage. The 20 HP from Ice Jump is not needed. | |||
10 | Ocean Rafting | Free damage! | |||
P | Pillar of Combat | Lots of beneficial combat bonuses. | |||
11 | Pipe Maze | More damage. | |||
12 | Boulder Balance | Lower attack interval and more damage for the low price of lower accuracy. | |||
13 | Rope Trap | More damage. | |||
14 | Freezing Climb | More evasion, accuracy and damage. | |||
15 | Waterfall Crossing | Is the equivalent of a permanent Diamond Luck Potion IV, which frees up the potion slot for Damage Reduction Potion IV It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier. | |||
EP | Elite Pillar of Conflict | Lots of beneficial combat bonuses. |
Consumables
- Food
- Food which heals a large amount of HP such as Whales or better is recommended throughout. However, since the final phase has an attack which will one-shot the player if they are below 90% health, a food which can heal to full health in 1 click is highly recommended. Mystic Shark or similar.
- Consumable Slot
- The only item which benefits DPS that fits into this slot is the Whetstone. However, they only affect Melee. Blood Vial or Portable Rations can be used outside of your melee set, but have very little effect.
Prayer
For Melee, use Battleborn and Valor or the highest level combat style prayers you have available.
For Ranged, use Battleborn and Avidity or the highest level combat style prayers you have available.
For Magic, use Battleborn and Divination or the highest level combat style prayers you have available.
Potions
For all combat styles, use Damage Reduction Potion IV.
Summoning
For all combat styles, use Spectre and Occultist. This synergy adds a ridiculous amount to the player's chance to hit, even with otherwise maxed stats, and helps a lot in actually landing hits.
Phase 1
Here, you will fight The Herald Phase 1. This phase uses Melee, so to make best use of the Combat Triangle, Magic will be the best bet.
This build has 1,200 Hitpoints and 78% Damage Reduction. It also relies on Leviathan Shield being fully stacked (for a total of 85% DR) - this is guaranteed to happen well before the player is in any danger due to the length of time it takes for Affliction to fully stack.
Switching the ring and passive slot for the more damage oriented options will likely kill the boss slightly faster, but this should not be necessary, and they will enable a very low chance that the player can die if they are hit with a Normal Attack when the boss is at full stacks of Growing Madness and the player is at full stacks of Affliction. If going this route, make sure to Manually Eat before a normal attack connects if its damage is higher than your auto-eat threshhold
The Palladium Runestone Ring MUST be equipped in the passive slot and NOT the ring slot, as it has a "hidden" -1% Damage Reduction stat that only applies in the ring slot.
Slot | Better to Worse | |||||
---|---|---|---|---|---|---|
Head | Vorloran Devastator Helmet | Mask of Despair | ||||
Body | Vorloran Devastator Platebody | Freezing Touch Body | ||||
Leggings | Vorloran Devastator Platelegs | Lightning Mythical Bottoms | ||||
Boots | Vorloran Devastator Boots | Frostspark Boots | ||||
Hands | Vorloran Devastator Gauntlets | (U) Carrion Vambraces | ||||
Cape | Skull Cape | Weakness Exploiter Cape | ||||
Neck | Fury of the Elemental Zodiacs | Allure Amulet | ||||
Ring | Wasteful Ring | Ring of Power | ||||
Passive | Palladium Runestone Ring | Gauntlets of Rage | ||||
Weapon | Slicing Maelstrom Wand | Archaic Wand | ||||
Offhand | Leviathan Shield | (P) Divine Shield |
Phase 2
Here, you will fight The Herald Phase 2. This phase uses Ranged so using Melee will be the best bet due to the Combat Triangle bonuses against Ranged.
- Despair - Curse, must have Voodoo Trinket equipped to activate.
- Damage Reduction Potion IV
- Whetstone
With the Voodoo Trinket equipped, the player is able to use curses without a Magic weapon. This is essential, as using the Despair curse is the primary way to deal damage to the boss. This boss becomes SIGNIFICANTLY MORE DIFFICULT if this trinket and curse are not used.
This build has 1,200 Hitpoints and 75% Damage Reduction. It also relies on Leviathan Shield being fully stacked (for a total of 81% DR) - this is guaranteed to happen well before the player is in any danger due to the length of time it takes for Affliction to fully stack.
Using the suggested equipment, this phase is relatively low risk as the Herald's maximum hit will often be below the player's Auto Eat threshold. However, manually eating is advised if the Herald performs a normal attack while the player is affected by Sleep, as this can be lethal. For any special attacks, rely on Auto Eat instead.
While the Herald can apply Affliction in this phase, the stacks take a very long time to accumulate, therefore this is not usually a concern. The easiest recommendation would be to start the fight with Ring of Power equipped and then either switch to Wasteful Ring once the player hits 8 stacks of Affliction or simply manually eat after this stage.
Slot | Better to Worse | |||||
---|---|---|---|---|---|---|
Head | Vorloran Protector Helmet | Mask of Madness | ||||
Body | Vorloran Protector Platebody | Ward of Flame Platebody | ||||
Leggings | Vorloran Protector Platelegs | Burning Protection Platelegs | ||||
Boots | Vorloran Protector Boots | Frostspark Boots | ||||
Hands | Vorloran Protector Gauntlets | (U) Carrion Vambraces | ||||
Cape | Infernal Cape | Weakness Exploiter Cape | ||||
Neck | Fury of the Elemental Zodiacs | FrostSpark Amulet | ||||
Ring | Ring of Power | Wasteful Ring | ||||
Passive | Voodoo Trinket | |||||
Weapon | Agile Wings Rapier | FrostSpark 1H Sword | ||||
Offhand | Leviathan Shield | (P) Divine Shield |
Phase 3
Here, you will fight The Herald. This phase uses Magic, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that does not have its damage reduced when manually eating, Magic!
- Slicing Maelstrom and Surge II
- Despair
- Damage Reduction Potion IV
- Holy Aegis can be swapped instead of Divination for more safety
This fight is different from the others. The Herald has a special unavoidable attack Sealed Fate which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full HP when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to Reign over Time.
The Herald does not apply stacks of Affliction, which does make things easier.
Slot | Better to Worse | |||||
---|---|---|---|---|---|---|
Head | Vorloran Devastator Helmet | Mask of Despair | ||||
Body | Vorloran Devastator Platebody | Freezing Touch Body | ||||
Leggings | Vorloran Devastator Platelegs | Poison Mythical Bottoms | ||||
Boots | Vorloran Devastator Boots | Frostspark Boots | ||||
Hands | Vorloran Devastator Gauntlets | (U) Carrion Vambraces | ||||
Cape | Infernal Cape | Weakness Exploiter Cape | ||||
Neck | Fury of the Elemental Zodiacs | Allure Amulet | ||||
Ring | Blood Ring | Ring of Power | ||||
Passive | Shield of Magic Power | Gauntlets of Rage | ||||
Weapon | Slicing Maelstrom Wand | Archaic Wand | ||||
Offhand | Leviathan Shield | (P) Divine Shield |
To fight this boss with Ranged in a more-idle setup, use the following equipment. Once again, the Voodoo Trinket is worn in order to use Curses without a Magic weapon. This is essential, as using the Despair curse is the primary way to deal damage to the boss. This boss becomes SIGNIFICANTLY MORE DIFFICULT if this trinket and curse are not used.
This build has 1,200 Hitpoints and 73% Damage Reduction. It also relies on Leviathan Shield being fully stacked (for a total of 80% DR). The goal here is to be completely safe against all attacks other than Sealed Fate, this will require at least 4 stacks of the Leviathan Shield effect. The only strategy required here is to manually eat no matter what whenever the boss uses Sealed Fate.
Slot | Better to Worse | |||||
---|---|---|---|---|---|---|
Head | Vorloran Watcher Helmet | Mask of Torment | ||||
Body | Vorloran Watcher Platebody | Ward of Flame Platebody | ||||
Leggings | Vorloran Watcher Platelegs | Perfect Sight Legs | ||||
Boots | Vorloran Watcher Boots | Frostspark Boots | ||||
Hands | Vorloran Watcher Gauntlets | (U) Carrion Vambraces | ||||
Cape | Weakness Exploiter Cape | Infernal Cape | ||||
Neck | Fury of the Elemental Zodiacs | Allure Amulet | ||||
Ring | Ring of Power | Wasteful Ring | ||||
Passive | Voodoo Trinket | |||||
Weapon | Feather Storm Crossbow | Divine Crossbow | ||||
Offhand | Leviathan Shield | (P) Divine Shield |
Cheese / Low level method
How to kill
Hold the eat button during the entire fight for all 3 phases (Use the highest food you have available with around 1000-2000 stock). This makes it very cheesy and kinda bypasses any challenge this fight offers. The entire 3 phase fight should take around 5-6 minutes with this method and is 100% safe as long as you don't let go of the eat button.
Make sure you have the Despair curse active for all 3 phases.
You will need to clear Cursed Forest 100 times.
Requirements
These are all the level requirements for this method. Any skill that is not listed is not required, higher levels than listed are also not required but won't hurt.
- Level 112
- Level 85
- Level 100
- Level 112
- Level 115
- Level 110
- Level 118
- Level 80
- Level 90
- Level 100
- Level 108
- Alternatively Level 104 to obtain Soul Rune and Despair Rune - Replaces and requirement
- Level 35 Would be advised for The Shimmering Oasis.
- Level 90 To visit (31,17) The Sand-Covered Treasure for 1,000 Damage Reduction Potion IV which you can turn in for 5,000 Damage Reduction Potion IV with Township Hard Task 15.
- Alternatively Level 90 To craft Damage Reduction Potion IV - Replaces requirement.
- Yak Mark Level 4
- Dragon Mark Level 4
Phase 1 Setup:
Gear
- Prayer: Stone Skin and Holy Aegis
- Potion: Damage Reduction Potion IV
- Point of Interest: The Shimmering Oasis
Disclaimer: Gem slot is not required but recommended.
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Monkey Bars | -4% Firemaking Interval |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Coal Stones | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Rocky Waters | +50 Maximum Hitpoints |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
9 | Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills |
Phase 2 changes
Swap Prayers to: Protect from Ranged and Holy Aegis or Battleborn if available.
Rest of the setup is identical to Phase 1
Phase 3 changes:
- Equip any Wand, which one doesn't matter at all
- The spell chosen has 0 impact on phase 3, Wind Strike works just as well as Slicing Maelstrom.
- Put on Earth Layered Shield or any (P) TotH Shield
- Swap Prayers back to Stone Skin and Holy Aegis
Rest of the setup is identical to Phase 1 & 2
Ancient Relics Comments
Seeing as Ancient Relics is capped at 118, the first Method listed in this guide won't work.
The Low Level/Cheese method works just fine for Ancient Relics.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |