Golem Territory/Guide
This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.
This page was last updated for (v1.2.2). |
Requirements:
- Find Ancient Stone Tablet
For this dungeon, we still do not require any specific (B) armour. Use familiars to take down the barrier. Make sure whatever equipment you are wearing doesn't result in death, and whatever weapon you are using should once again provide the highest hit-chance that you can find. Melee again works fine for this dungeon, as it doesn't consume runes or ammunition.
It is recommended you run this dungeon until you have obtained 11 Draining Barrier Gem to upgrade your gloves into Barrier Draining Gloves and have 1 spare to use in your Equipment setup. The Township Task associated with this dungeon will also provide 3 gems.
All other items/loot received from this dungeon can be ignored. It is strongly recommended you do not use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour.
Prayers: Battleborn and Battleheart
Potion: Penetration Potion IV, Critical Strike Potion IV, Diamond Luck Potion IV
Point of Interest: Dark Waters
Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.
Slot | Obstacle | Bonuses | Requirements | Costs |
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1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | Level 1 | 10,000 |
2 | Monkey Bars | -4% Firemaking Interval | Level 10 Level 15 | 50,000 250 |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit | Level 20 Level 10 Level 10 | 150,000 1,000 300 |
4 | Cave Climb | -40 Maximum Hitpoints +5% Ammo Preservation +5% Rune Preservation +5% Melee Max Hit | Level 30 Level 10 Level 10 Level 10 | 250,000 5,000 500 500 250 |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | Level 40 Level 20 Level 20 Level 20 | 500,000 20,000 500 500 1,000 |
6 | Lake Swim | +1% Damage Reduction +5% Damage To All Monsters +3% Chance To Preserve Prayer Points | Level 50 Level 50 Level 50 | 1,000,000 50,000 2,500 |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills | Level 60 | 2,500,000 |
8 | Spike Jump | +5% Damage to Monsters in Dungeons +5% Chance To Double Loot in Combat | Level 70 Level 70 Level 70 | 5,000,000 150,000 2,000 |
9 | Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | Level 80 Level 60 Level 60 Level 60 Level 60 | 10,000,000 5,000 2,500 2,000 |
10 | Dragon Fight | -16% Auto Eat Efficiency -0.3s Monster Respawn Timer | Level 90 Level 95 Level 95 Level 95 Level 95 | 20,000,000 300,000 3,000 |
11 | Forest Maze | -20% Global Accuracy -20% Auto Eat Efficiency +15% Flat Slayer Area Effect Negation +8% Slayer Skill XP +10% Global Slayer Coins (except Item Sales) | Level 100 Level 100 Level 100 Level 100 | 30,000,000 500,000 6,000 8,000 |
12 | Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | Level 105 Level 105 Level 105 Level 105 | 50,000,000 10,000 20,000 10,000 |
13 | Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility | Level 110 | 75,000,000 |
14 | Freezing Climb | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons | Level 115 Level 110 Level 110 Level 110 | 150,000,000 5,000 15,000 20,000 |
15 | Waterfall Crossing | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) | Level 118 Level 120 | 200,000,000 1,000,000 10,000 15,000 |
Pillar | Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen | Level 99 | 50,000,000 5,000 5,000 |
Elite Pillar | Elite Pillar of Conflict | +10% Lifesteal +35% Flat Slayer Area Effect Negation +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers +50% Hitpoint Regeneration +350% GP from Combat | Level 120 | 250,000,000 3,000,000 10,000 10,000 |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |