Necromancers Palace/Guide

Revision as of 09:59, 1 March 2024 by Auron956 (talk | contribs) (Further wording changes - Paragraph still contained references to the 'upcoming' content already available in AoD, and slightly overlapped with the preceding points)
This page was last updated for (v1.1.2).

Why Idle This?

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    Necromancers Palace
    is mainly cleared for   Summoning Scrolls, which significantly improves
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    Summoning
  • Unfortunately, while the      Summoning Set (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in   combat progression (due to it's relative powerlessness compared to Best In Slot sets at the time of completing this dungeon), players with the   expansion may find the set helpful with clearing its late-game content. This is due to its use in counteracting the   Barrier mechanic.

Stats and Buffs

Minimum Recommended Levels

Suggestion Benefit
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Level 120
Less need for DR
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Level 120
Pillar of Combat and Elite Pillar of Expertise
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Level 118
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Battleborn

Astrology

As many combat bonuses from

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Astrology

constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:

  • +5 Hidden Levels for
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    Melee
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    Ranged
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    Magic
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      Iridan
      ,
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      Terra
      ,
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      Syllia
      , and
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      Arachi
      . The +5 hidden
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      Defence
      levels in
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      Tellus
      are redundant.
  • 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from
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    Ashtar

Agility

# Obstacle Reason
1 X
2 X
3
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Pipe Climb
No particular reason beyond being the only obstacle that grants any combat benefits.
4
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Coal Stones
No negative modifiers, technically saves some food.
5
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Cliff Balance
+20 HP.
6
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Rocky Waters
+50 HP.
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Lake Swim
can be used instead if the player gets more damage reduction.
7
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Boulder Trap
No negative combat modifiers.
8
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Raft Building
Gives a bit more survivability which is rather important.
9
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Water Jump
More damage. The 20 HP from
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Ice Jump
is not needed.
10
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Ocean Rafting
Free damage!
P
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Pillar of Combat
Lots of beneficial combat bonuses.
11  
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Frozen Maze
More damage reduction and faster monster respawns.
12  
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Boulder Balance
Lower attack interval and more damage for the low price of lower accuracy.
13  
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Rope Trap
More damage.
14  
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Freezing Climb
More evasion, accuracy and damage.
15  
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Waterfall Crossing
Is the equivalent of a permanent   Diamond Luck Potion IV, which frees up the potion slot for   Damage Reduction Potion IV It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
EP  
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Elite Pillar of Expertise
Provides 8% doubling, which helps a lot with chests.

Idle Gear

  • There is technically a chance of death, due to the insanely high theoretical max hit stacks which   Fiozor can obtain. However, it is incredibly unlikely for them to obtain maximum stacks before they are killed.
  • Use   Damage Reduction Potion IV for 10% extra DR.
  •   Weakness Exploiter Cape has marginally higher kills/hr than the   Superior Max Skillcape and also provides 3% dr, but it uses over 4x the amount of bolts per hour.
Slot Better to Worse
Head   Mask of Torment   Slayer Cowl (Mythical)
Body   Slayer Leather Body (Mythical)   Bundled Protection Body
Leggings   Perfect Sight Legs   (U) Carrion Chaps
Boots   Frostspark Boots   Lightning Boots
Hands   (U) Carrion Vambraces
Cape   Superior Max Skillcape   Weakness Exploiter Cape
Neck   Fury of the Elemental Zodiacs   Allure Amulet
Ring   Ring of Power   Ring of Wealth
Passive   Wasteful Ring
Weapon   Divine Crossbow   Meteorite Crossbow
Offhand   Leviathan Shield   (P) Divine Shield
Ammunition   Meteorite Bolts   Zephyte Bolts
Prayer
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Battleborn
and
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Avidity
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Battleheart
and
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Holy Aegis
Summons   Fox and
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Dragon
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Centaur
and
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Dragon