Necromancers Palace/Guide
This page was last updated for (v1.1.2). |
This article is about the suggested way to complete Necromancers Palace. For the dungeon itself, see Necromancers Palace.
Why Idle This?
- Necromancers Palace is mainly cleared for Summoning Scrolls, which significantly improves Summoning
- Unfortunately, while the Summoning Set (set bonus: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit) does not have a use in combat progression (due to it's relative powerlessness compared to Best In Slot sets at the time of completing this dungeon), players with the expansion may find the set extremely helpful with clearing its late-game content. This is due to its use in counteracting the Barrier mechanic.
Stats and Buffs
Minimum Recommended Levels
Suggestion | Benefit |
---|---|
Level 120 | Less need for DR |
Level 120 | Pillar of Combat and Elite Pillar of Expertise |
Level 118 | Battleborn |
Astrology
As many combat bonuses from Astrology constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:
- +5 Hidden Levels for Melee Ranged Magic
- 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from Ashtar
Agility
# | Obstacle | Reason | |||
---|---|---|---|---|---|
1 | X | ||||
2 | X | ||||
3 | Pipe Climb | No particular reason beyond being the only obstacle that grants any combat benefits. | |||
4 | Coal Stones | No negative modifiers, technically saves some food. | |||
5 | Cliff Balance | +20 HP. | |||
6 | Rocky Waters | +50 HP. Lake Swim can be used instead if the player gets more damage reduction. | |||
7 | Boulder Trap | No negative combat modifiers. | |||
8 | Raft Building | Gives a bit more survivability which is rather important. | |||
9 | Water Jump | More damage. The 20 HP from Ice Jump is not needed. | |||
10 | Ocean Rafting | Free damage! | |||
P | Pillar of Combat | Lots of beneficial combat bonuses. | |||
11 | Frozen Maze | More damage reduction and faster monster respawns. | |||
12 | Boulder Balance | Lower attack interval and more damage for the low price of lower accuracy. | |||
13 | Rope Trap | More damage. | |||
14 | Freezing Climb | More evasion, accuracy and damage. | |||
15 | Waterfall Crossing | Is the equivalent of a permanent Diamond Luck Potion IV, which frees up the potion slot for Damage Reduction Potion IV It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier. | |||
EP | Elite Pillar of Expertise | Provides 8% doubling, which helps a lot with chests. |
Idle Gear
- There is technically a chance of death, due to the insanely high theoretical max hit stacks which Fiozor can obtain. However, it is incredibly unlikely for them to obtain maximum stacks before they are killed.
- Use Damage Reduction Potion IV for 10% extra DR.
- Weakness Exploiter Cape has marginally higher kills/hr than the Superior Max Skillcape and also provides 3% dr, but it uses over 4x the amount of bolts per hour.
Slot | Better to Worse | |||||
---|---|---|---|---|---|---|
Head | Mask of Torment | Slayer Cowl (Mythical) | ||||
Body | Slayer Leather Body (Mythical) | Bundled Protection Body | ||||
Leggings | Perfect Sight Legs | (U) Carrion Chaps | ||||
Boots | Frostspark Boots | Lightning Boots | ||||
Hands | (U) Carrion Vambraces | |||||
Cape | Superior Max Skillcape | Weakness Exploiter Cape | ||||
Neck | Fury of the Elemental Zodiacs | Allure Amulet | ||||
Ring | Ring of Power | Ring of Wealth | ||||
Passive | Wasteful Ring | |||||
Weapon | Divine Crossbow | Meteorite Crossbow | ||||
Offhand | Leviathan Shield | (P) Divine Shield | ||||
Ammunition | Meteorite Bolts | Zephyte Bolts | ||||
Prayer | Battleborn and Avidity | Battleheart and Holy Aegis | ||||
Summons | Fox and Dragon | Centaur and Dragon |
Idle Low Stats WITH AoD
- Estimated clears per hour: 10.5 - Without Level 120 You will need to swap to Ancient Infernal Cape and have a negligible death chance (0.003 deaths per hour).
- Estimated clears per hour with Level 120: 18.5
- Estimated clears per hour with Level 120: 12.5
- Estimated clears per hour with Level 120 and Level 120: 20.8
Required Skill Levels
- Level 60
- Level 60
- Level 70
- Level 90
- Level 90 - If not obtaining Damage Reduction Potion IV from Cartography.
- Level 99
- Level 99
- Level 105
- Level 90
- Level 110
- Level 110
- Level 118
Recommended Skill Levels
Gear
Prayer: Battleheart and Battleborn
Potion: Damage Reduction Potion IV
Point of Interest: Bandit Hideout
Weakness Exploiter Cape is a direct upgrade to Weakness Finder Cape and increases clears per hour by 2, but is very lengthy to obtain.
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP |
2 | Monkey Bars | -4% Firemaking Interval |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit |
4 | Coal Stones | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills |
5 | Cliff Balance | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating |
6 | Rocky Waters | +50 Maximum Hitpoints |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills |
8 | Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction |
9 | Water Jump | +3% Global Mastery XP +8% Magic Max Hit +8% Ranged Max Hit +8% Melee Max Hit |
10 | Ocean Rafting | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency |
11 | Pipe Maze | +5% Damage to Monsters in Dungeons -20% Chance To Double Loot in Combat |
12 | Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval |
13 | Rope Trap | -10% Mastery XP for Melvor Realm only +8% Damage To Bosses |
14 | Freezing Climb | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons |
15 | Waterfall Crossing | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) -10% Global Slayer Coins (except Item Sales) |
Pillar | Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Elite Pillar | Elite Pillar of Expertise | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Pastebin For Combat Simulator
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |